A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

Page 23 of 192 Go to page: · 1 · ... · 20 · 21 · 22 · [23] · 24 · 25 · 26 · ... · 192 · Prev · Next
Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 23 of 192)
Moderators: Dennis

halo3n00b
Joined: Dec 8, 2008


Posted: Aug 11, 2009 10:58 AM    Msg. 771 of 6707       
yea, custom unwrap, and texture if i can get someone to texture it, just ask grunty, im horrable at skinning D:


vmt
Joined: Jan 29, 2008


Posted: Aug 11, 2009 01:38 PM    Msg. 772 of 6707       
Quote: --- Original message by: anonymous__1337

mai first biped skin :D


This first pic is amazing! It could be like a super odst lol,


the second one sucks though sorry


for this one:


master chief's body looks great but the helmet is not fitting. IMO
Edited by vmt on Aug 11, 2009 at 01:42 PM


vmt
Joined: Jan 29, 2008


Posted: Aug 11, 2009 02:14 PM    Msg. 773 of 6707       
well it looks goo in the picture but then when you get it in game play it looks wierd like everything is very low quality camo and stretched. Also it makes it look more like the original one that was on here in the first place. I like the camo on the first one it looks sweet.


vmt
Joined: Jan 29, 2008


Posted: Aug 11, 2009 02:42 PM    Msg. 774 of 6707       
well every odst thats been released on halomaps has always had stretched textures if somone made one that wasnt stretched that would be the win odst to me


vmt
Joined: Jan 29, 2008


Posted: Aug 11, 2009 09:43 PM    Msg. 775 of 6707       
ok and here is my second assessment the first one has not gone into battle and looks like a prep. where the second one looks like its been through many battles so idk i like them both i guess


vmt
Joined: Jan 29, 2008


Posted: Aug 12, 2009 01:31 PM    Msg. 776 of 6707       
yah i know :P also we need to talk about something that has to do with vmt so get on xfire!
Edited by vmt on Aug 12, 2009 at 01:33 PM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 12, 2009 04:39 PM    Msg. 777 of 6707       
Yeah the helmet is from a guy on 405th


vmt
Joined: Jan 29, 2008


Posted: Aug 12, 2009 05:56 PM    Msg. 778 of 6707       
ok cause i dont like the helmet its an ok helmet just look horible in that situation if you ask me


Corey
Joined: Jan 24, 2009

I'm on a break.


Posted: Aug 12, 2009 07:35 PM    Msg. 779 of 6707       
For the suicide grunts blowing up animation. Make 'em look like they are trying to take a dump.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Aug 12, 2009 10:11 PM    Msg. 780 of 6707       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: vmt
for this one:


master chief's body looks great but the helmet is not fitting. IMO
Edited by vmt on Aug 11, 2009 at 01:42 PM

My shaders are on mc's body. Everything on that mc is my work except for the helmet


Those are not your shaders. I know what yours look like, and yours look better than that, imo. (No offense BP)


vmt
Joined: Jan 29, 2008


Posted: Aug 12, 2009 10:52 PM    Msg. 781 of 6707       
oh wait aminute who are you l283023? i thought you were just someone new but i know you what was your old name or xfire name?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 12, 2009 10:52 PM    Msg. 782 of 6707       
His xfire nickname is L283023. His current username is 320382L


vmt
Joined: Jan 29, 2008


Posted: Aug 12, 2009 10:56 PM    Msg. 783 of 6707       
lol so sorry now i remember who you are im sorry i dont usually forget peoples name but i guess it jsut diddnt register


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Aug 13, 2009 03:16 AM    Msg. 784 of 6707       
Lol I dropped that long ago, the model\animation importer I have only works in Max 8, and I work mostly in 9, plus 8 crashes unexpectedly for me. You should get the sounds for the foot collision, as well as the animations for crouching. I HAD the combine ingame with the bones\animations from HL2, but I dropped that as well for the same problem.


vmt
Joined: Jan 29, 2008


Posted: Aug 14, 2009 08:54 PM    Msg. 785 of 6707       
ah!!! i need it O.O though please lol


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Aug 16, 2009 08:45 AM    Msg. 786 of 6707       
DeeHunter's ODSTs really stand for Of DeeHunter's Sacred Tribe.
They're these really cool guys who guard his room.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Aug 19, 2009 12:30 AM    Msg. 787 of 6707       
Can already tell the entire thing is wrong.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 19, 2009 12:56 AM    Msg. 788 of 6707       
You should never use a reference the size of a peanut for modeling.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Aug 19, 2009 01:59 AM    Msg. 789 of 6707       
Quote: --- Original message by: Spartan_094
Shaders v2
*pics*
Cool? Cons? Pros?

I wish you would remove that scratch on the lower torso. And it looks good actually, although I find the fake bumps a bit too dark and thick. Rubber looks great though. And are you on xfire often? I haven't seen you online in a long time.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 19, 2009 06:00 AM    Msg. 790 of 6707       
Their to shiny.


iizahsum
Joined: Jun 22, 2008

Lacks enthusiasm


Posted: Aug 19, 2009 06:30 AM    Msg. 791 of 6707       
Quote: --- Original message by: tucker412
This is my helmet of an ODST, Once I finish the whole biped I'll try to smooth everything out, and make sure there aren't any geometry errors.


Oh, and the "win ODST" shall be me...xD


the top should round off, it is too flat, the visors all wrong in so many ways, and your missing the visor box, and the bottom of the helemt before you reach the visor is supposed to be flat not round.

http://halocostuming.wikia.com/wiki/References odst references are there with alot of others, take a look at them.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 20, 2009 06:36 PM    Msg. 792 of 6707       
Still completely wrong.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 20, 2009 08:46 PM    Msg. 793 of 6707       
What's with the top of the helmet?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 23, 2009 03:36 AM    Msg. 794 of 6707       
Quote: --- Original message by: tucker412

Alright here is a redo, :/

http://i584.photobucket.com/albums/ss288/tucker214/untitled2.jpg

Oh, and chocolatenugget, FYI that reference isn't the size of a peanut, I just moved the plane back when i took a screen shot...
Edited by tucker412 on Aug 20, 2009 at 05:09 PM



Work on the whole helmet as a draft to get a better idea of how to make specific parts of the model
Edited by BeachParty clan on Aug 23, 2009 at 03:38 AM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 23, 2009 01:57 PM    Msg. 795 of 6707       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: tucker412

Alright here is a redo, :/

http://i584.photobucket.com/albums/ss288/tucker214/untitled2.jpg

Oh, and chocolatenugget, FYI that reference isn't the size of a peanut, I just moved the plane back when i took a screen shot...
Edited by tucker412 on Aug 20, 2009 at 05:09 PM



Work on the whole helmet as a draft to get a better idea of how to make specific parts of the model
Edited by BeachParty clan on Aug 23, 2009 at 03:38 AM


yo dog wrong game.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 23, 2009 04:26 PM    Msg. 796 of 6707       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: tucker412

Alright here is a redo, :/

http://i584.photobucket.com/albums/ss288/tucker214/untitled2.jpg

Oh, and chocolatenugget, FYI that reference isn't the size of a peanut, I just moved the plane back when i took a screen shot...
Edited by tucker412 on Aug 20, 2009 at 05:09 PM



Work on the whole helmet as a draft to get a better idea of how to make specific parts of the model
Edited by BeachParty clan on Aug 23, 2009 at 03:38 AM


yo dog wrong game.

LOL no shiz sherlock, how obvious with an ODST pic on the background.

you fail to catch sarcasm, the point it, it looks more like the alpha suit than an ODST helmet

needs better proportions, so model the rest of the helm as draft to get a better idea of the ODST helmet


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 02:53 AM    Msg. 797 of 6707       
Quote: --- Original message by: tucker412
Are you saying the visor part of the helmet looks more like the alpha suits visor. although like gamma asked, theres something i have to do about the top of helmet.

Plane model it to the back without making it shape to a point, really, as I said, if you draft the rest of the helmet you'll get a MUCH better idea of the whole helmet. Draft means quickly for any purpose but it's final, so it doesn't matter if it turns out ugly, it's all for the "greater purpose" ya know lol


Igotaname13_
Joined: Nov 24, 2008

Igotaname13 Steam


Posted: Aug 28, 2009 05:44 AM    Msg. 798 of 6707       
Quote: --- Original message by: Spartan_094
Shaders v2
img
img
img
Cool? Cons? Pros?


Looks good, just make the "cracks" in the armor deeper, looks like its all put together and not like a suit of armor
Edited by Igotaname13_ on Aug 28, 2009 at 05:46 AM


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Sep 4, 2009 05:49 PM    Msg. 799 of 6707       
Hey guy the H3B biped tags why doesn't the armor go green instead of white (all but the recon armor)?


malard
Joined: Apr 12, 2009


Posted: Sep 10, 2009 11:18 PM    Msg. 800 of 6707       
Quote: --- Original message by: Spartan_094
Shaders v2

Cool? Cons? Pros?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 11, 2009 03:28 AM    Msg. 801 of 6707       
Quote: --- Original message by: malard
Quote: --- Original message by: Spartan_094
Shaders v2

Cool? Cons? Pros?

He's standing on a slope to give the illusion that he fixed the feet, lol
instead of spending 10 seconds to fix it, he'll use it for only snow maps XD

but anyways, it's that way because halo doesn't support adaptive animations that adjust to the slope angle.

http://www.youtube.com/watch?v=G-hAPD49aME

look halfway the vid


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Sep 12, 2009 04:27 AM    Msg. 802 of 6707       

leg of some machine im making... its a bit high poly atm ill rework later, i acutally made it cuase teacher asked us to make a simple 3d foot from a box...so i made that LOL


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 12, 2009 08:22 AM    Msg. 803 of 6707       
That actually looks really cool. I'd like to see it finished.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 12, 2009 09:09 AM    Msg. 804 of 6707       
Quote: --- Original message by: Geared

leg of some machine im making... its a bit high poly atm ill rework later, i acutally made it cuase teacher asked us to make a simple 3d foot from a box...so i made that LOL


terminator foot?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Sep 12, 2009 10:41 AM    Msg. 805 of 6707       
nope, i have no idea, i used a side image of a human foot, and it was gonna be humann until i started making more stuff then i said f*** it, lol...ill just make it a machine(since im best at mechanical models, i such at organics lol)

 
Page 23 of 192 Go to page: · 1 · ... · 20 · 21 · 22 · [23] · 24 · 25 · 26 · ... · 192 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 11:40 PM 750 ms.
A Halo Maps Website