
Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 17, 2010 11:44 PM
Msg. 1156 of 6707
Quote: --- Original message by: Slayer117 rippinng then importing it into halo actualy takes some skills. i just think Anomnyous here is mad that he cant do it. i know i cant do it. you have to be like a genius. IF your given a ripped biped model and want to port it in as a character heres how it works. You rig it (if you want it not to screw up and look good you have to rig slowly, this is the painful part) You edit the skins or w/e if necessary in photoshop Export to hce (something messes up with the rig, you fix the rig up) You shader it (which takes practice to get it right) Unless your in CAD's position you would have to reverse engineer the games engine which is a ton longer to get the rips. Then make a script for max to import it in, make your own app possibly and .etc. The list goes on.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 18, 2010 12:05 AM
Msg. 1157 of 6707
Yeah, well, if you're given a ripped model from a game that's already rigged, with bitmaps, then it really doesn't take much skill, but if you've ripped the model, rigged it, ripped the bitmaps, animations, and anything else you need, then yeah, that takes more skill. If you program your own application and reverse engineer a game engine, then yeah, that definately takes skill. Maybe not modelling skill, but skill.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 18, 2010 01:31 PM
Msg. 1158 of 6707
Quote: --- Original message by: Slayer117 rippinng then importing it into halo actualy takes some skills. i just think Anomnyous here is mad that he cant do it. i know i cant do it. you have to be like a genius. I aint jelouse/mad.. I don't want to do it... And you don't have to have skill to rip, you just download someone elses program which everyone on these forums have done... Apart from Zteam who have skill as they have made their own apps ect...
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Feb 18, 2010 07:14 PM
Msg. 1159 of 6707
Who keeps sprinkling all these ellipsises on your posts?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 18, 2010 07:17 PM
Msg. 1160 of 6707
Quote: --- Original message by: anonymous_2009 No, it isn't the ripping I am actually bothered about now... but before it was a select few.
Now it has gone TOO far and there are new members joining and ripping straight away, theres a damn horde of them now... Just gone too far... HURRRQuote: --- Original message by: anonymous_2009Quote: --- Original message by: Slayer117 rippinng then importing it into halo actualy takes some skills. i just think Anomnyous here is mad that he cant do it. i know i cant do it. you have to be like a genius. I aint jelouse/mad.. I don't want to do it... And you don't have to have skill to rip, you just download someone elses program which everyone on these forums have done... Apart from Zteam who have skill as they have made their own apps ect... HURRRRRRRRRRRRRRRRRRRRcongrats hunter, you are officially the biggest dumbass to ever graze the halomaps forums, and I have been here a pretty long time, and seen alot of idoits hunter. Please do us all a favor and just go ahead and click that link at the top of this page, that looks something like this Logout [anonymous_2009]and please dont ever log back in. Edited by CLS_GRUNT on Feb 18, 2010 at 07:18 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 19, 2010 11:52 AM
Msg. 1161 of 6707
Halo: Reach
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Feb 19, 2010 09:35 PM
Msg. 1162 of 6707
Manhack:  Reference:  E: I know I missed the bottom part, but I'm not sure how to model it. Edited by Headhunter09 on Feb 19, 2010 at 09:36 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 19, 2010 10:13 PM
Msg. 1163 of 6707
Its just a box in a box.
Or, inset extrude. :D
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 21, 2010 10:38 AM
Msg. 1164 of 6707
Dont hurrr durr me or I will hurrr durr you Aint he cute >_>
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2010 11:58 AM
Msg. 1165 of 6707
The feet is messed.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 21, 2010 01:07 PM
Msg. 1166 of 6707
I blame animations. Let me see if I can fix it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 21, 2010 01:42 PM
Msg. 1167 of 6707
Quote: --- Original message by: DEEhunter The feet is messed. His face is messed.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Feb 21, 2010 01:58 PM
Msg. 1168 of 6707
Quote: --- Original message by: Spartan_094 I blame animations. Let me see if I can fix it. I blame your rig :> now go do flood bipeds mister! Edited by halo3n00b on Feb 21, 2010 at 01:59 PM
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 21, 2010 01:59 PM
Msg. 1169 of 6707
Quote: --- Original message by: AdvanceboQuote: --- Original message by: DEEhunter The feet is messed. His face is messed. Well there goes the train. Quote: --- Original message by: halo3n00bQuote: --- Original message by: Spartan_094 I blame animations. Let me see if I can fix it. I blame your rig :> Blaming bungie's rig? Cool man. Edited by Spartan_094 on Feb 21, 2010 at 02:00 PMEdited by Spartan_094 on Feb 21, 2010 at 02:06 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 21, 2010 03:20 PM
Msg. 1170 of 6707
Quote: --- Original message by: Spartan_094Quote: --- Original message by: halo3n00bQuote: --- Original message by: Spartan_094 I blame animations. Let me see if I can fix it. I blame your rig :> Blaming bungie's rig? Cool man. Effort much?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 21, 2010 03:41 PM
Msg. 1171 of 6707
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Spartan_094Quote: --- Original message by: halo3n00bQuote: --- Original message by: Spartan_094 I blame animations. Let me see if I can fix it. I blame your rig :> Blaming bungie's rig? Cool man. Effort much? It's called converting h3 bone to h1. It's called renaming it and hoping it works when exporting it to a .env and porting the h1 bones and such. It's also more effort then making a stuiped multi for a phantom or editing the model.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 21, 2010 03:56 PM
Msg. 1172 of 6707
Quote: --- Original message by: Spartan_094Quote: --- Original message by: AdvanceboQuote: --- Original message by: Spartan_094Quote: --- Original message by: halo3n00bQuote: --- Original message by: Spartan_094 I blame animations. Let me see if I can fix it. I blame your rig :> Blaming bungie's rig? Cool man. Effort much? It's called converting h3 bone to h1. It's called renaming it and hoping it works when exporting it to a .env and porting the h1 bones and such. It's also more effort then making a stuiped multi for a phantom or editing the model. o boy, renaming stuff, that requires alot of effort. Edited by Advancebo on Feb 21, 2010 at 04:02 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2010 04:25 PM
Msg. 1173 of 6707
Guys I made this new game. Quote: Walo Custom Edition, sometimes abbreviated Walo CE (which is also often accepted as an abbreviation for Walo: Combat Evolved), is a free expansion that requires a key code of Walo: Combat Evolved by Bungie Studios, which was ported to the PC by DEElekgolo. Walo CE was released by DEElekgolo as an unsupported version of the original game. However, users do not need to pay to play it, as it is downloadable from selected websites.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 21, 2010 04:27 PM
Msg. 1174 of 6707
Quote: --- Original message by: DEEhunter Guys I made this new game. Quote: Walo Custom Edition, sometimes abbreviated Walo CE (which is also often accepted as an abbreviation for Walo: Combat Evolved), is a free expansion that requires a key code of Walo: Combat Evolved by Bungie Studios, which was ported to the PC by DEElekgolo. Walo CE was released by DEElekgolo as an unsupported version of the original game. However, users do not need to pay to play it, as it is downloadable from selected websites. do you play as waster chef?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2010 04:27 PM
Msg. 1175 of 6707
Yes. But it also supports custom bipeds. And best of all, it has a wool.exe which compiles ANY model or texture with NO ERRORS!!!!!!
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 21, 2010 07:54 PM
Msg. 1176 of 6707
So what's the warthog called in this game? A harthog?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 21, 2010 08:39 PM
Msg. 1177 of 6707
Quote: --- Original message by: anonymous_2009 So what's the warthog called in this game? A harthog? No a Worthog. And send me that H3 grunt if it's under 22 mb. I'd like to mess around with the color schemes and what not in some play tests for SP maps. Edited by DarkHalo003 on Feb 21, 2010 at 08:40 PM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Feb 21, 2010 08:47 PM
Msg. 1178 of 6707
Quote: --- Original message by: anonymous_2009 So what's the warthog called in this game? A harthog? Hearthog?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 21, 2010 09:03 PM
Msg. 1179 of 6707
cant wait to see Sgt. Wavery W. Whonson
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 22, 2010 07:05 AM
Msg. 1180 of 6707
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Dark Neon
Joined: Jun 8, 2009
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Posted: Feb 22, 2010 07:57 AM
Msg. 1181 of 6707
Quote: --- Original message by: DarkHalo003 And send me that H3 grunt Edited by DarkHalo003 on Feb 21, 2010 at 08:40 PM but all I want is the gbxmodel, just for personal use.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 22, 2010 02:50 PM
Msg. 1182 of 6707
Visor needs to be duller. Armor shaders could be better.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 22, 2010 03:41 PM
Msg. 1183 of 6707
Quote: --- Original message by: Advancebo Visor needs to be duller. Armor shaders could be better. dearp, obviously I stated the visor needs work. And you dont say specificlly how to make it better but w/e. I must have used the wrong cubemap properties hmm Long E: Thoust dark area's look like crap. Will fix. Edited by Spartan_094 on Feb 22, 2010 at 11:42 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 23, 2010 06:12 PM
Msg. 1184 of 6707
Fix thr cheek guard, it's blue.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 23, 2010 07:09 PM
Msg. 1185 of 6707
The entire biped is blue >_>
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Feb 23, 2010 09:44 PM
Msg. 1186 of 6707
He's saying the cheek guard part of the helmet is blue, when its supposed to be white: 
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 24, 2010 01:38 AM
Msg. 1187 of 6707
so you planning on releasing all the bipeds at once?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 24, 2010 05:17 AM
Msg. 1188 of 6707
Quote: --- Original message by: Slayer117 so you planning on releasing all the bipeds at once? can i haz teh ODST biped??that would be a cool thing to do. Edited by CorpseManTS on Feb 24, 2010 at 05:18 AM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 24, 2010 08:21 AM
Msg. 1189 of 6707
Quote: --- Original message by: CorpseManTSQuote: --- Original message by: Slayer117 so you planning on releasing all the bipeds at once? can i haz teh ODST biped?? that would be a cool thing to do.Edited by CorpseManTS on Feb 24, 2010 at 05:18 AM Which pretty much means no :p I'm joking,so :/
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 24, 2010 04:49 PM
Msg. 1190 of 6707
Quote: --- Original message by: Delicon20Quote: --- Original message by: CorpseManTSQuote: --- Original message by: Slayer117 so you planning on releasing all the bipeds at once? can i haz teh ODST biped?? that would be a cool thing to do.Edited by CorpseManTS on Feb 24, 2010 at 05:18 AM Which pretty much means no :p I'm joking,so :/ Which pretty much means, "Release?! What crack are you smokin?"
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