
austen1000
Joined: Sep 4, 2012
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Posted: Aug 18, 2014 06:41 PM
Msg. 7876 of 10646
Quote: --- Original message by: Danger_zone_98 Nobody knows the release dates for those two things, but the new OS version can't come out after the release of TSC: E because it would be missing some new OS graphical features. Does CMT already have access to the new OS version in order to have thise new graphical features in the first place?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 18, 2014 06:50 PM
Msg. 7877 of 10646
Quote: --- Original message by: austen1000Quote: --- Original message by: Danger_zone_98 Nobody knows the release dates for those two things, but the new OS version can't come out after the release of TSC: E because it would be missing some new OS graphical features. Does CMT already have access to the new OS version in order to have thise new graphical features in the first place? I would think so: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38369&start=7195
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 18, 2014 06:56 PM
Msg. 7878 of 10646
Supposedly, that's why it wasn't released a month ago like originally intended.
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TenTonHammer
Joined: Aug 16, 2014
The chips fall
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Posted: Aug 18, 2014 08:29 PM
Msg. 7879 of 10646
im not on the up and up about halo ce so tell me if what i remember is wrong;
i think i remember reading that spv3 needs your halo ce to be on version 1.09, but inorder to play multiplayer you need version 1.10? cause thats why when i reinstalled ce i only downloaded 1.09
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 18, 2014 08:32 PM
Msg. 7880 of 10646
Quote: --- Original message by: TenTonHammer im not on the up and up about halo ce so tell me if what i remember is wrong;
i think i remember reading that spv3 needs your halo ce to be on version 1.09, but inorder to play multiplayer you need version 1.10? cause thats why when i reinstalled ce i only downloaded 1.09 Yes, but when OS comes out it will have all the features that v1.10 has, so you'll be able to do both with a single install of the game.
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 18, 2014 09:48 PM
Msg. 7881 of 10646
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: TenTonHammer im not on the up and up about halo ce so tell me if what i remember is wrong;
i think i remember reading that spv3 needs your halo ce to be on version 1.09, but inorder to play multiplayer you need version 1.10? cause thats why when i reinstalled ce i only downloaded 1.09 Yes, but when OS comes out it will have all the features that v1.10 has, so you'll be able to do both with a single install of the game. I didn't even know it was possible to have multiple installs of CE. i just assumed anything that requires a CD key can only be installed once per computer.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 18, 2014 10:06 PM
Msg. 7882 of 10646
Question about the Brute Plasma Pistol. Will it have the same tracking feature as the regular one has, or will that be removed to even it out in encounters?
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 18, 2014 10:19 PM
Msg. 7883 of 10646
It has homing. It just don't have the lock-on reticle though. And the brute plasma rifle is the same as the elite plasma rifle but fires twice as fast.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 18, 2014 10:39 PM
Msg. 7884 of 10646
Actually the bpr is slower and stronger
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 18, 2014 10:52 PM
Msg. 7885 of 10646
I'm just thinking of so many ways I could use the BPP and the DMR. Since my main problem with the DMR has always been that I could never finish off an energy-shielded target before he could run to cover, using the BPP to light that area on fire and force them out of it makes me all fuzzy inside. Edited by RabbitFood on Aug 18, 2014 at 10:53 PMEdited by RabbitFood on Aug 18, 2014 at 10:54 PM
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 19, 2014 09:17 AM
Msg. 7886 of 10646
I know the BPP causes fire with Overcharged shots, but, does it also strip shields?
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 09:28 AM
Msg. 7887 of 10646
Quote: --- Original message by: austen1000 I know the BPP causes fire with Overcharged shots, but, does it also strip shields? It can strip shields and also cause damage to health.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 09:42 AM
Msg. 7888 of 10646
Quote: --- Original message by: austen1000 I know the BPP causes fire with Overcharged shots, but, does it also strip shields? I think a direct hit will strip their shields, but the fire will do very little if not used on soft targets.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 10:09 AM
Msg. 7889 of 10646
I know nobody has brought this up. But what do you think of the new Sniper Rifle?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 19, 2014 12:02 PM
Msg. 7890 of 10646
The BPP can't strip shields with the overcharged shot, it just ignites the area around it on fire.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 12:03 PM
Msg. 7891 of 10646
Quote: --- Original message by: Spartan_234 I know nobody has brought this up. But what do you think of the new Sniper Rifle? UNSC or Covvie?
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 19, 2014 12:09 PM
Msg. 7892 of 10646
Quote: --- Original message by: Masters1337 The BPP can't strip shields with the overcharged shot, it just ignites the area around it on fire. Alright, thank you for the reply.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 12:10 PM
Msg. 7893 of 10646
That is good to know. And since the Impaler remains unknown, the Sniper Rifle could get some discussion. Edited by Spartan_234 on Aug 19, 2014 at 12:14 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 12:22 PM
Msg. 7894 of 10646
Quote: --- Original message by: Masters1337 The BPP can't strip shields with the overcharged shot, it just ignites the area around it on fire. Oh thank you for clearing that up. That would've been awkward for me when I use it in close quarters. As for the sniper, and I assume you mean the Impaler, I think we've specified it fires needle-like projectiles, just like the Impaler in ASCM. Now, as to the mechanics... I think it'll shoot Needles big enough to Super Combine with just one or two hits. You shoot, it hits. You wait, and then it explodes. It won't have the tracking function that the Needler has, for obvious reasons. OR, maybe it will have a decreased version of it, for aim assist. I'm concerned about the wait period when you shoot, which includes the speed of the needles, and the time it takes to explode. (Once again, all in theory.) I imagine you might have to lead your targets a bit. Edited by RabbitFood on Aug 19, 2014 at 12:28 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 12:46 PM
Msg. 7895 of 10646
I like your idea. I had some thoughts, when firing the Impaler upon impact it explodes on contact. But it might have a waiting period when firing on impact. And I was talking about the UNSC Sniper Rifle.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 19, 2014 12:58 PM
Msg. 7896 of 10646
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Masters1337 The BPP can't strip shields with the overcharged shot, it just ignites the area around it on fire. Oh thank you for clearing that up. That would've been awkward for me when I use it in close quarters. As for the sniper, and I assume you mean the Impaler, I think we've specified it fires needle-like projectiles, just like the Impaler in ASCM. Now, as to the mechanics... I think it'll shoot Needles big enough to Super Combine with just one or two hits. You shoot, it hits. You wait, and then it explodes. It won't have the tracking function that the Needler has, for obvious reasons. OR, maybe it will have a decreased version of it, for aim assist. I'm concerned about the wait period when you shoot, which includes the speed of the needles, and the time it takes to explode. (Once again, all in theory.) I imagine you might have to lead your targets a bit. Edited by RabbitFood on Aug 19, 2014 at 12:28 PM I don't know if it's possible to change the number of projectiles needed to result in a super combine. However, it's always possible to create that illusion, by firing multiple projectiles at once with the same kind of accuracy. Edited by Dumb AI on Aug 19, 2014 at 12:59 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 19, 2014 01:11 PM
Msg. 7897 of 10646
Yeah the hard coded super combine value is 7. Reach more than any other game had extensive rewrites to the weapon tag that made things like the plasma repeater, needle rifle, plasma launcher and grenade launcher all function.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 02:59 PM
Msg. 7898 of 10646
Quote: --- Original message by: Masters1337 Yeah the hard coded super combine value is 7. Reach more than any other game had extensive rewrites to the weapon tag that made things like the plasma repeater, needle rifle, plasma launcher and grenade launcher all function. So are you saying that A: The Impaler doesn't use needle-technology, B: It doesn't super combine, or C: It's all a CMT Secret and we have to sit tight in our corners of ignorance until the release?
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 19, 2014 03:05 PM
Msg. 7899 of 10646
Honestly, I think the Impaler is a Brute weapon. It has a name fitting for such a weapon, and, when we saw the name for the weapon, it was in a loadout with the Brute Shot.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 19, 2014 03:23 PM
Msg. 7900 of 10646
It's not a brute weapon, I never was a fan of the brute sandbox and as of now the only Brute weapon is the Brute Shot, no spikers, maulers or hammers to be found in SPV3.
Honestly, we aren't even sure we are going to keep the name impaler. I prefer it's internal name (which I can't share because then you'd know exactly how this thing functions and we aren't showing it until we have a model ingame). We might even let the community name it or pick your brains for ideas when the time comes. I can say it's been in testing for over a year now, it's one of my favorite weapons to use when I get the chance.
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 19, 2014 03:40 PM
Msg. 7901 of 10646
Quote: --- Original message by: Masters1337 It's not a brute weapon, I never was a fan of the brute sandbox and as of now the only Brute weapon is the Brute Shot, no spikers, maulers or hammers to be found in SPV3.
Honestly, we aren't even sure we are going to keep the name impaler. I prefer it's internal name (which I can't share because then you'd know exactly how this thing functions and we aren't showing it until we have a model ingame). We might even let the community name it or pick your brains for ideas when the time comes. I can say it's been in testing for over a year now, it's one of my favorite weapons to use when I get the chance. You guys could replace the Brute Shot with the Concussion Rifle if you don't like Brute weapons.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 03:42 PM
Msg. 7902 of 10646
No Concussion Rifle please, keep the brute shot. And the "Impaler" has been testing over a year?
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 19, 2014 03:44 PM
Msg. 7903 of 10646
Quote: --- Original message by: Spartan_234 No Concussion Rifle please, keep the brute shot. And the "Impaler" has been testing over a year? Whats wrong with the Concussion Rifle?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 03:46 PM
Msg. 7904 of 10646
Quote: --- Original message by: Masters1337 It's not a brute weapon, I never was a fan of the brute sandbox and as of now the only Brute weapon is the Brute Shot, no spikers, maulers or hammers to be found in SPV3.
Honestly, we aren't even sure we are going to keep the name impaler. I prefer it's internal name (which I can't share because then you'd know exactly how this thing functions and we aren't showing it until we have a model ingame). We might even let the community name it or pick your brains for ideas when the time comes. I can say it's been in testing for over a year now, it's one of my favorite weapons to use when I get the chance. Yes please  But also, if the Brute Shot is the only Brute-Designed weapon, then what's this? http://youtu.be/olgQ6nnMwoM?t=33m6s As for removing the Brute Shot, I think it's too iconic to the series to do that.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 03:48 PM
Msg. 7905 of 10646
I'm pretty sure getting shot by a concussion rifle is annoying. I prefer the Brute Shot.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 19, 2014 04:00 PM
Msg. 7906 of 10646
The concussion rifle is more or less a reskinned brute shot. If we didn't have a brute shot assets we'd likely have gone with the concussion rifle, although the brute shot/concussion rifle is a much more fun weapon to fight against when the Brutes are using it instead of the more resilient Elites. Plus the melee blade is pretty sweet, especially when going up against the flood.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 04:12 PM
Msg. 7907 of 10646
Notice how he didn't acknowledge the super-secret other weapon I pointed out. ;) Edited by RabbitFood on Aug 19, 2014 at 04:13 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 04:12 PM
Msg. 7908 of 10646
So the concussion rifle is something you guys are thinking about.
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 19, 2014 04:13 PM
Msg. 7909 of 10646
Quote: --- Original message by: Masters1337 The concussion rifle is more or less a reskinned brute shot. If we didn't have a brute shot assets we'd likely have gone with the concussion rifle, although the brute shot/concussion rifle is a much more fun weapon to fight against when the Brutes are using it instead of the more resilient Elites. Plus the melee blade is pretty sweet, especially when going up against the flood. The Brute Shot was my favorite weapon for fighting the Flood in Halo 2. The grenades were useful against Infection and Combat Forms, while the blade was like an Energy Sword. Though when dealing with Carrier Forms, i just used the Carbine + Plasma Grenades (the only reason I say Carbine is because I carried it throughout the level for dealing with Covenant). I use to always carry only one set of weapons for the entire level in any Halo game. While I still do that in some levels, in others, I may swap out one or both weapons, either temporarily or for the rest of the level. For example, on the level Halo, I usually prefer the Pistol/Plasma Pistol combo. just before crossing the light bridge, I swap the Plasma Pistol for the Plasma Rifle and, after I get out of the cave, swap the Pistol for the Sniper Rifle, and use those weapons for the rest of the level.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 04:32 PM
Msg. 7910 of 10646
I think the concussion rifle is still up to replace the brute shot, yet still though. And unknown the spiker replacement.
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