
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 19, 2014 04:33 PM
Msg. 7911 of 10646
Quote: --- Original message by: Spartan_234 So the concussion rifle is something you guys are thinking about. Quote: --- Original message by: Masters1337 The concussion rifle is more or less a reskinned brute shot. If we didn't have a brute shot assets we'd likely have gone with the concussion rifle, although the brute shot/concussion rifle is a much more fun weapon to fight against when the Brutes are using it instead of the more resilient Elites. Plus the melee blade is pretty sweet, especially when going up against the flood. If they did not have a Brute Shot, they would have used the Concussion Rifle. But since both weapons do the same thing, and they already have the Brute Shot, they are using the Brute Shot instead of the Concussion Rifle.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 04:36 PM
Msg. 7912 of 10646
I really like the Brute Shot's Meele, that's really the only reason I use it. In fact, I hardly used the Grenade Launcher weapons at all in Halo. I'd be okay with bringing the Concussion Rifle on board as long as it has the same downward arch it has in Reach/4.
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AntonMK14
Joined: Jul 28, 2014
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Posted: Aug 19, 2014 04:59 PM
Msg. 7913 of 10646
I definitely like the brute shot more, especially since there's no energy sword or grav hammer in Halo CE. It's the only power-melee option around.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 05:14 PM
Msg. 7914 of 10646
Well the Brute Shot is more useful than the Concussion Rifle, for the melee also.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 09:01 PM
Msg. 7915 of 10646
Could've sworn we already eradicated the flood in Halo 3, so I doubt they're coming back.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 19, 2014 09:03 PM
Msg. 7916 of 10646
Quote: --- Original message by: RabbitFood Could've sworn we already eradicated the flood in Halo 3, so I doubt they're coming back. wat
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 09:22 PM
Msg. 7917 of 10646
"cough" "cough" Who here likes the DMR and/or Particle Carbine?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 19, 2014 09:25 PM
Msg. 7918 of 10646
Quote: --- Original message by: RabbitFood Could've sworn we already eradicated the flood in Halo 3, so I doubt they're coming back. Installation 07 is completely overrun by the Flood, if I remember correctly, and if the previous games are anything to go by, Forerunner installations are full of containment units and research specimens as often as not.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 09:51 PM
Msg. 7919 of 10646
Quote: --- Original message by: Spartan_234 "cough" "cough" Who here likes the DMR and/or Particle Carbine? Big fan of the DMR, even though I'm not too fantastic with it. As to the flood thing, I should've said they've been exterminated to the extent that they're not a threat. ALSO, Installation 07 is only allegedly taken over by the Flood, as the only evidence to support this fact is it's appearance in Halo 3. Last I checked, this has neither been confirmed nor denied. Edited by RabbitFood on Aug 19, 2014 at 09:53 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 19, 2014 10:21 PM
Msg. 7920 of 10646
The flood occupy the spirit of fire according to the comics. Plus they are probably contained on other rings as well.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 19, 2014 10:35 PM
Msg. 7921 of 10646
Quote: --- Original message by: RabbitFood ALSO, Installation 07 is only allegedly taken over by the Flood, as the only evidence to support this fact is it's appearance in Halo 3. Last I checked, this has neither been confirmed nor denied. http://www.halopedia.org/Installation_07#Deactivation_and_later_historyIt looks like there was indeed a heavy Flood presence on the ring, but apparently it's sterilized in 2558. Edited by Echo77 on Aug 19, 2014 at 10:36 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 19, 2014 11:00 PM
Msg. 7922 of 10646
So, simple fix.
Step 1: Find the SoF Step 2: Rescue Spartans/other crewmembers by sending in Spartans. Step 3: Blow it up.
As for Installation 07, that thing's on lockdown. I just don't want to fight the Flood again in later Halo games.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 11:03 PM
Msg. 7923 of 10646
Why not destroy Installtion 07 instead to limit a possible Flood threat. For Part 2 of the game is it possible for infested flood areas outside certain places? Edited by Spartan_234 on Aug 19, 2014 at 11:06 PM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 19, 2014 11:15 PM
Msg. 7924 of 10646
Of course it's possible. It's just a matter of modeling/scenery placement.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 19, 2014 11:21 PM
Msg. 7925 of 10646
Quote: --- Original message by: WWLinkMasterX Of course it's possible. It's just a matter of modeling/scenery placement. It's possible indoors, and outdoors, got it. And I see the Focus Carbine is going to be a useful weapon in part 2 ;)
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 20, 2014 12:39 AM
Msg. 7926 of 10646
Do you mean the Focus Carbine or the Particle Carbine? Either way, I've always been big on just knocking down the Flood with an AR and SMG, and then running before they can get back up.
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AntonMK14
Joined: Jul 28, 2014
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Posted: Aug 20, 2014 09:40 AM
Msg. 7927 of 10646
Quote: --- Original message by: RabbitFood So, simple fix.
Step 1: Find the SoF Step 2: Rescue Spartans/other crewmembers by sending in Spartans. Step 3: Blow it up.
As for Installation 07, that thing's on lockdown. I just don't want to fight the Flood again in later Halo games. Seeing the rather heavy-handed foreshadowing in Escalation, I think we'll be seeing the flood again. It's just too good of an enemy to kick out the door entirely, considering that 343i is planning to make Halo games until MS goes broke. I personally like the Flood a lot. It gives the games' flood levels a creepy, pseudo-horror flavor that balances out the more cartoonish aspects. Edited by AntonMK14 on Aug 20, 2014 at 09:45 AM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Aug 20, 2014 11:53 AM
Msg. 7928 of 10646
Quote: --- Original message by: AntonMK14Quote: --- Original message by: RabbitFood So, simple fix.
Step 1: Find the SoF Step 2: Rescue Spartans/other crewmembers by sending in Spartans. Step 3: Blow it up.
As for Installation 07, that thing's on lockdown. I just don't want to fight the Flood again in later Halo games. Seeing the rather heavy-handed foreshadowing in Escalation, I think we'll be seeing the flood again. It's just too good of an enemy to kick out the door entirely, considering that 343i is planning to make Halo games until MS goes broke. I personally like the Flood a lot. It gives the games' flood levels a creepy, pseudo-horror flavor that balances out the more cartoonish aspects. Edited by AntonMK14 on Aug 20, 2014 at 09:45 AM But they're supposed to be dead... I mean, it's hard to blame 343 since Bungie seemingly did their best to make Halo 3 wrap it all up (hence why 4 etc seem hardcore artificial) yet this is a threat that's supposedly been neutralized. Also not really a fan of opening the Spirit of Fire as a viable storyline option. A pretty good man died to ensure their survival, now for what? It'd be more feasible in a universe like 40k where grimdark crap like that is the norm, but here the prospect of throwing Forge's sacrifice down the toilet out of desperation for story ideas just strikes me as...well, bantha poodoo.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 20, 2014 12:11 PM
Msg. 7929 of 10646
I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.
Bungie had nothing to do with halowars story and from all accounts was quite nasty towards ensemble studios. That storyline is still active and is one of the more interesting ones. Forge only died to stop the forerunner fleet of ships, not the flood so I don't really see his sacrifice being in vain.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Aug 20, 2014 12:21 PM
Msg. 7930 of 10646
Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.. EXACTLY! The first time I played Halo 3, and Chief said that he was going to activate the ring, I immediately thought "What the hell, are you mad?". I mean, yeah, the ring wasn't finished, so it collapsed when Chief activated it, but how could he have known that it wouldn't have killed every sentient being and just exploded?
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Aug 20, 2014 12:23 PM
Msg. 7931 of 10646
Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did. When I said 'did their best' meant more as to quantity than quality. Your issues are proof of that  Quote: --- Original message by: Masters1337 Bungie had nothing to do with halowars story and from all accounts was quite nasty towards ensemble studios. That storyline is still active and is one of the more interesting ones. Forge only died to stop the forerunner fleet of ships, not the flood so I don't really see his sacrifice being in vain. He died to get that ship the hell out of there bro Also, I wouldn't have called it active up to this points. Captain whatshisface said they were too far away from anything to really be relevant.
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 20, 2014 12:25 PM
Msg. 7932 of 10646
Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.
Bungie had nothing to do with halowars story and from all accounts was quite nasty towards ensemble studios. That storyline is still active and is one of the more interesting ones. Forge only died to stop the forerunner fleet of ships, not the flood so I don't really see his sacrifice being in vain. Well, from what I can tell, it wasn't the ring's weapon that killed the flood, it was the destruction of the ring and ark caused by firing the ring prematurely that destroyed the flood (at least at the ark). Thats how I saw it. Though how 343 Guilty Spark managed to survive, ablit in a malfunctioning state, will always remain a mystery to me.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 20, 2014 12:40 PM
Msg. 7933 of 10646
Quote: --- Original message by: BKTielQuote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did. When I said 'did their best' meant more as to quantity than quality. Your issues are proof of that  Quote: --- Original message by: Masters1337 Bungie had nothing to do with halowars story and from all accounts was quite nasty towards ensemble studios. That storyline is still active and is one of the more interesting ones. Forge only died to stop the forerunner fleet of ships, not the flood so I don't really see his sacrifice being in vain. He died to get that ship the hell out of there bro Also, I wouldn't have called it active up to this points. Captain whatshisface said they were too far away from anything to really be relevant. well the quality and quantity for h3s story were both underwhelming compared to the prior games and books, which is my main problem with it. Also the crew of the SoF is presumed alive, its just the ship that was abandoned. So I don't see why Forge would have died for nothing. The halowars story has never been concluded and ended on a cliffhanger, so yeah its still an active plotline.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Aug 20, 2014 12:48 PM
Msg. 7934 of 10646
Quote: --- Original message by: Masters1337 well the quality and quantity for h3s story were both underwhelming compared to the prior games and books, which is my main problem with it. I mean they did their best to tie as much up as possible, not necessarily do a good job doing it. Does that make sense to you? Quote: --- Original message by: Masters1337 Also the crew of the SoF is presumed alive, its just the ship that was abandoned. So I don't see why Forge would have died for nothing. The halowars story has never been concluded and ended on a cliffhanger, so yeah its still an active plotline. It ended in a cliffhanger and stayed that way for over seven years now. A better word to describe that would be 'dormant'; it's hardly been active. For reference, the main plotline is currently active but wasn't for a while after 3.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 20, 2014 12:51 PM
Msg. 7935 of 10646
I will never understand the halo wars story for many reasons. I have always liked the halo 1 flood, even though they were in the feral stage. The halo 2 and halo 3 flood were easy.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 20, 2014 01:07 PM
Msg. 7936 of 10646
Quote: --- Original message by: BKTielQuote: --- Original message by: Masters1337 well the quality and quantity for h3s story were both underwhelming compared to the prior games and books, which is my main problem with it. I mean they did their best to tie as much up as possible, not necessarily do a good job doing it. Does that make sense to you? Quote: --- Original message by: Masters1337 Also the crew of the SoF is presumed alive, its just the ship that was abandoned. So I don't see why Forge would have died for nothing. The halowars story has never been concluded and ended on a cliffhanger, so yeah its still an active plotline. It ended in a cliffhanger and stayed that way for over seven years now. A better word to describe that would be 'dormant'; it's hardly been active. For reference, the main plotline is currently active but wasn't for a while after 3. I don't really think they cared to do their best, the entire h3 story seems to show that they chickened out of trying to tell a story after how angry people were with h2s. Also the spirit of fire was just revisited in the comics, and 343 has been using more and more content from hallways... which I take as an indication they haven't forgotten it.
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AntonMK14
Joined: Jul 28, 2014
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Posted: Aug 20, 2014 01:30 PM
Msg. 7937 of 10646
Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.
Couple of counterpoints: 1 - no one ever claimed that ALL the flood was gone, the victory in H3 was killing the Gravemind. There are still Flood on Forerunner structures and the SoF. 2nd - the Halo rings kill anything with a complex neural structure - ie, the Gravemind, but not the dumb-as-a-rock spores that can continue to happily infect people after the Halo was re-fired. The downfall of the Covenant could have used more exposition, but IMO there wasn't much that Bungie could have told from the Chief's point of view.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Aug 20, 2014 01:41 PM
Msg. 7938 of 10646
Quote: --- Original message by: Masters1337
I don't really think they cared to do their best, This is what I've been saying for at least 3 posts now.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 20, 2014 02:05 PM
Msg. 7939 of 10646
Quote: --- Original message by: AntonMK14Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.
Couple of counterpoints: 1 - no one ever claimed that ALL the flood was gone, the victory in H3 was killing the Gravemind. There are still Flood on Forerunner structures and the SoF. 2nd - the Halo rings kill anything with a complex neural structure - ie, the Gravemind, but not the dumb-as-a-rock spores that can continue to happily infect people after the Halo was re-fired. The downfall of the Covenant could have used more exposition, but IMO there wasn't much that Bungie could have told from the Chief's point of view. Well they had guardian forest and forerunner city planned but the each missions got priority over them. Quote: --- Original message by: BKTielQuote: --- Original message by: Masters1337
I don't really think they cared to do their best, This is what I've been saying for at least 3 posts now. Well now things make more sense. On an on topic note, just got my surface pro 3 to bring to PAX, got ce and os working without to much trouble but god does this interface suck. Being able to see guerilla tags in portrait mode is nice though. Edited by Masters1337 on Aug 20, 2014 at 02:08 PM
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 20, 2014 02:14 PM
Msg. 7940 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: AntonMK14Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.
Couple of counterpoints: 1 - no one ever claimed that ALL the flood was gone, the victory in H3 was killing the Gravemind. There are still Flood on Forerunner structures and the SoF. 2nd - the Halo rings kill anything with a complex neural structure - ie, the Gravemind, but not the dumb-as-a-rock spores that can continue to happily infect people after the Halo was re-fired. The downfall of the Covenant could have used more exposition, but IMO there wasn't much that Bungie could have told from the Chief's point of view. Well they had guardian forest and forerunner city planned but the each missions got priority over them. Quote: --- Original message by: BKTielQuote: --- Original message by: Masters1337
I don't really think they cared to do their best, This is what I've been saying for at least 3 posts now. Well now things make more sense. On an on topic note, just got my surface pro 3 to bring to PAX, got ce and os working without to much trouble but god does this interface suck. Being able to see guerilla tags in portrait mode is nice though. Edited by Masters1337 on Aug 20, 2014 at 02:08 PM Try Stardock's Start8 and ModernMix, that will solve a good majority of the UI issues.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 20, 2014 02:20 PM
Msg. 7941 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: AntonMK14Quote: --- Original message by: Masters1337 I thought h3 did a terrible job wrapping it all up. The story of the ark and covenant was done in just 2 missions and was just spoon fed, and then the story of eliminating the flood as an epilogue was also sloppy done. All the flood in the entire universe go to one location? Not a single flood spore or ship was left somewhere? And now suddenly halo rings actually kill flood and not their food? That's a worse cannon breaker than anything 343 did.
Couple of counterpoints: 1 - no one ever claimed that ALL the flood was gone, the victory in H3 was killing the Gravemind. There are still Flood on Forerunner structures and the SoF. 2nd - the Halo rings kill anything with a complex neural structure - ie, the Gravemind, but not the dumb-as-a-rock spores that can continue to happily infect people after the Halo was re-fired. The downfall of the Covenant could have used more exposition, but IMO there wasn't much that Bungie could have told from the Chief's point of view. Well they had guardian forest and forerunner city planned but the each missions got priority over them. Quote: --- Original message by: BKTielQuote: --- Original message by: Masters1337
I don't really think they cared to do their best, This is what I've been saying for at least 3 posts now. Well now things make more sense. On an on topic note, just got my surface pro 3 to bring to PAX, got ce and os working without to much trouble but god does this interface suck. Being able to see guerilla tags in portrait mode is nice though. Edited by Masters1337 on Aug 20, 2014 at 02:08 PM It is impossible to do something similar to the lost city
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AntonMK14
Joined: Jul 28, 2014
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Posted: Aug 20, 2014 02:27 PM
Msg. 7942 of 10646
I think you guys are expecting way too much from video game stories.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 20, 2014 02:51 PM
Msg. 7943 of 10646
Quote: --- Original message by: AntonMK14 I think you guys are expecting way too much from video game stories. I don't think so, as the point of Halo 3, the topic of our mini-discussion, was supposed to tie everything up from the last two main-trilogy games. The fact is Bungie tried to do that, but in doing so broke a ton of other rules in the canon, and in the end there was still a lot of questions unanswered.
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 20, 2014 03:08 PM
Msg. 7944 of 10646
Canon has been broken many times. Every new halo game has broken it in some way. On topic by the way, vehicle hijacking is aplied ghost and wraiths only, how about the shadow?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 20, 2014 03:11 PM
Msg. 7945 of 10646
Quote: --- Original message by: Spartan_234 Canon has been broken many times. Every new halo game has broken it in some way. On topic by the way, vehicle hijacking is aplied ghost and wraiths only, how about the shadow? CMT has Shadows now?
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