
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 21, 2014 09:15 PM
Msg. 8016 of 10646
im pretty sure Valentin was just stating the obvious
The majority of people do have something against you, deal with it.
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boogerlad
Joined: Jun 18, 2009
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Posted: Aug 21, 2014 09:15 PM
Msg. 8017 of 10646
Many people have something against you. You post far too much, be it questions that are better off being answered by being patient, inaccurate information from your own assumptions, quoting yourself, etc.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 21, 2014 09:22 PM
Msg. 8018 of 10646
To put us off from this current topic of conversation, I say we try and deduce what kind of weapon the Spiker replacement is.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 21, 2014 09:32 PM
Msg. 8019 of 10646
Quote: --- Original message by: RabbitFood To put us off from this current topic of conversation, I say we try and deduce what kind of weapon the Spiker replacement is. In terms of functionality? I would guess that their Brute Plasma Rifle is intended to serve the same role as the Spiker, as they've reduced the rate of fire and increased the damage.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 21, 2014 09:40 PM
Msg. 8020 of 10646
Actually, the BPR we have simply because we want to define brute plasma fire from elites, and to have a slower ROF in order to prevent projectile spam when in a firefight with a brute pack. The spiker replacement is weaker against shields, and devastating to flesh which gives the illusion of brute packs working in together to strip your shield with one weapon and kill your health with another. Quote: --- Original message by: R93_Sniper bit of a pointless remark now, but with OS' vector physics, you could easily simulate the sword's lunge, and then furthermore just giving it some battery would solve its power issue.
Pointless because I know you wont do it and the fact that you justified the gameplay choice in not doing it, so just dropping that cuz its food for thought That was one thing we did think about doing, but then you also have the timing to mess with for the actually melee event, and no way to tie the regular melee to battery. Plus also being able to do it when you have a enemy in your range without using object lists of every enemy in the map. Quote: --- Original message by: RabbitFood Any word on the supposed "gungoose" ? It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet. Edited by Masters1337 on Aug 21, 2014 at 09:45 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 21, 2014 09:59 PM
Msg. 8021 of 10646
Quote: --- Original message by: RabbitFood Any word on the supposed "gungoose" ? It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet. sugoiiiiiii Can't weak to break it immediately. Given that it's weaker again shields I can imagine it fires some kind of projectile-based ammunition, kind of like an Reverse Plasma Pistol. Maybe some sort ballistic design? I doubt CMT is going to use spikes, as the similarity to the Spiker would be too much there. So far, the new weapons seems to compliment another in some way. I.e, the DMR/BR and the BPP. I imagine the Focus Carbine will be used in conjunction with this new weapon a lot, as it's a "Long-range shield stripper", if I recall correctly.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 21, 2014 10:04 PM
Msg. 8022 of 10646
Quote: --- Original message by: Masters1337 It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet. Have you considered belt-fed conversions of the MA5, or are they just going to have bottomless magazines? Quote: --- Original message by: RabbitFood Given that it's weaker again shields I can imagine it fires some kind of projectile-based ammunition, kind of like an Reverse Plasma Pistol. I doubt CMT is going to use spikes, as the similarity to the Spiker would be too much there. It definitely sounds like it's going to be firing a tangible projectile. While spikes are well-suited to Brute weaponry, if we were to exclude those, other potential alternatives would be dumbfire (i.e. non-homing) Needler-esque crystalline projectiles, some form of radioactive slugs based on the technology used by the Covenant Carbine, or some sort of brutal, high-caliber shotgun slug-esque round designed to splinter and deform on impact. Edited by Echo77 on Aug 21, 2014 at 10:34 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 21, 2014 10:48 PM
Msg. 8023 of 10646
Hasn't been decided yet but yeah some form of belt going into a box under the goose would be something we'll probably explore. Although halo reloading mechanisms never made much sense on vehicles.
Also I have always hated bungie cheaped out and went to create a covenant version of human bullets. Hence particle carbine.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 21, 2014 10:53 PM
Msg. 8024 of 10646
Quote: It definitely sounds like it's going to be firing a tangible projectile. While spikes are well-suited to Brute weaponry, if we were to exclude those, other potential alternatives would be dumbfire (i.e. non-homing) Needler-esque crystalline projectiles, some form of radioactive slugs based on the technology used by the Covenant Carbine, or some sort of brutal, high-caliber shotgun slug-esque round designed to splinter and deform on impact. I don't think it'll be related to the Covvie Carbine, as if you recall, the CMT version doesn't use radioactive slugs, but particle rifle technology. The shotgun idea seems a bit like a Mauler, and I think Masterz said that SPV3 wouldn't have those. But it could be based off the same idea, like you said. Since we don't even have a name for it, it's hard to speculate. All we know is that Brute's wield it with one hand and it's about the size of the Spiker, minus the blades.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 21, 2014 10:59 PM
Msg. 8025 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet. Have you considered belt-fed conversions of the MA5, or are they just going to have bottomless magazines? Please do this. The ghost's specific niche as a vehicle lies in the combination of a weak but constant fire rate, coupled with the ability to strafe and always be on target. Ghosts literally circle their prey while slowly bringing them down. The mongoose can't strafe, so you'll have to constantly be re-adjusting your alignment to stay on target. Enemies can just quickly move out of your firing range if you're not constantly moving forward or backward to keep facing them. This creates an entirely unique play style. Where the ghost stalks, mongooses will have to attack in forward bursts and then drive away. Making its weapons system have to reload after use, compliments this "pounce-retreat" play style. It's the difference between a sniper rifle and a focus rifle. Also, it's more characteristic of human tech to be powerful, but require reloading, while covenant tech sacrifices brute strength for efficiency. I was originally opposed to this armament for the mongoose because I thought it might be OP (see: Bulldog), but now I think it can work if you limit it with a reload system.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 21, 2014 11:17 PM
Msg. 8026 of 10646
Quote: --- Original message by: Masters1337 Hasn't been decided yet but yeah some form of belt going into a box under the goose would be something we'll probably explore. Although halo reloading mechanisms never made much sense on vehicles. There are belt-fed conversions of the M16-series that may be helpful references for how one might go about creating a belt-fed variant of the MA5. I don't think you would want the ammunition to be stored under the vehicle, though. Quote: --- Original message by: Masters1337] Also I have always hated bungie cheaped out and went to create a covenant version of human bullets. Hence particle carbine. When you say "Covenant version of human bullets," are you referring to the technology utilized by the Covenant Carbine? Because that's just scaled-down fuel rod tech. It's as handwaved as their plasma weapons, comparable to conventional human ammunition only in the regard that it fires a solid projectile. Quote: --- Original message by: RabbitFood I don't think it'll be related to the Covvie Carbine, as if you recall, the CMT version doesn't use radioactive slugs, but particle rifle technology. The shotgun idea seems a bit like a Mauler, and I think Masterz said that SPV3 wouldn't have those. But it could be based off the same idea, like you said. Since we don't even have a name for it, it's hard to speculate. All we know is that Brute's wield it with one hand and it's about the size of the Spiker, minus the blades. Right, their carbine equivalent has been converted to a particle weapon, but the cruder, more technologically "primitive" aspects of hurling a slug of radioactive material would be better-suited to the Brutes than a particle weapon would. The Mauler's ammunition is more comparable to a shotgun shell loaded with buckshot: it fires a spread of projectiles. A shotgun slug, on the other hand, fires a single, larger projectile that can be designed to do all sorts of nasty things upon entering flesh. Shotgun slug-esque ammo would be suitable if they were aiming for something that might be Mauler-esque in appearance, but doesn't necessarily play like a Mauler.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 22, 2014 12:17 AM
Msg. 8027 of 10646
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet. Have you considered belt-fed conversions of the MA5, or are they just going to have bottomless magazines? Please do this. The ghost's specific niche as a vehicle lies in the combination of a weak but constant fire rate, coupled with the ability to strafe and always be on target. Ghosts literally circle their prey while slowly bringing them down. The mongoose can't strafe, so you'll have to constantly be re-adjusting your alignment to stay on target. Enemies can just quickly move out of your firing range if you're not constantly moving forward or backward to keep facing them. This creates an entirely unique play style. Where the ghost stalks, mongooses will have to attack in forward bursts and then drive away. Making its weapons system have to reload after use, compliments this "pounce-retreat" play style. It's the difference between a sniper rifle and a focus rifle. Also, it's more characteristic of human tech to be powerful, but require reloading, while covenant tech sacrifices brute strength for efficiency. I was originally opposed to this armament for the mongoose because I thought it might be OP (see: Bulldog), but now I think it can work if you limit it with a reload system. Precisely why I feel it's a worthy addition to the sandbox. It's almost like playing a game of chicken as you unleash bullets towards your enemies and let off well timed grenades, as opposed to the poor mans warthog it plays as in the official games. Quote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 Hasn't been decided yet but yeah some form of belt going into a box under the goose would be something we'll probably explore. Although halo reloading mechanisms never made much sense on vehicles. There are belt-fed conversions of the M16-series that may be helpful references for how one might go about creating a belt-fed variant of the MA5. I don't think you would want the ammunition to be stored under the vehicle, though. Quote: --- Original message by: Masters1337] Also I have always hated bungie cheaped out and went to create a covenant version of human bullets. Hence particle carbine. When you say "Covenant version of human bullets," are you referring to the technology utilized by the Covenant Carbine? Because that's just scaled-down fuel rod tech. It's as handwaved as their plasma weapons, comparable to conventional human ammunition only in the regard that it fires a solid projectile. Quote: --- Original message by: RabbitFood I don't think it'll be related to the Covvie Carbine, as if you recall, the CMT version doesn't use radioactive slugs, but particle rifle technology. The shotgun idea seems a bit like a Mauler, and I think Masterz said that SPV3 wouldn't have those. But it could be based off the same idea, like you said. Since we don't even have a name for it, it's hard to speculate. All we know is that Brute's wield it with one hand and it's about the size of the Spiker, minus the blades. Right, their carbine equivalent has been converted to a particle weapon, but the cruder, more technologically "primitive" aspects of hurling a slug of radioactive material would be better-suited to the Brutes than a particle weapon would. The Mauler's ammunition is more comparable to a shotgun shell loaded with buckshot: it fires a spread of projectiles. A shotgun slug, on the other hand, fires a single, larger projectile that can be designed to do all sorts of nasty things upon entering flesh. Shotgun slug-esque ammo would be suitable if they were aiming for something that might be Mauler-esque in appearance, but doesn't necessarily play like a Mauler. Yeah I was referring to the carbine as an example of "covenant bullets". The Fuel Rod was battery based as well and had no ammo, up until H2 decided to do so. Our hunter based weapons are all "battery based" as well. I use parenthesis because some do use ammo internally for the HUD and better management of ammo, but to the player it will seem like any other battery based weapon. Edited by Masters1337 on Aug 22, 2014 at 12:20 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 22, 2014 12:44 AM
Msg. 8028 of 10646
Quote: --- Original message by: Masters1337 Yeah I was referring to the carbine as an example of "covenant bullets". The Fuel Rod was battery based as well and had no ammo, up until H2 decided to do so. Our hunter based weapons are all "battery based" as well. I use parenthesis because some do use ammo internally for the HUD and better management of ammo, but to the player it will seem like any other battery based weapon. The Fuel Rod is only battery-based in Combat Evolved. I suspect that this may be (at least partially) due to the fact that it wasn't originally intended to be used by the player, and was only seen utilized by Covenant forces (who, being AI, never needed to reload) and fitted with a dead man switch. It's clip-fed in four of the five games it's featured in, which is why I associate fuel rod tech with tangible projectiles more often than I associate it with battery operation. Edited by Echo77 on Aug 22, 2014 at 04:48 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 22, 2014 07:48 PM
Msg. 8029 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet. Have you considered belt-fed conversions of the MA5, or are they just going to have bottomless magazines? Please do this. The ghost's specific niche as a vehicle lies in the combination of a weak but constant fire rate, coupled with the ability to strafe and always be on target. Ghosts literally circle their prey while slowly bringing them down. The mongoose can't strafe, so you'll have to constantly be re-adjusting your alignment to stay on target. Enemies can just quickly move out of your firing range if you're not constantly moving forward or backward to keep facing them. This creates an entirely unique play style. Where the ghost stalks, mongooses will have to attack in forward bursts and then drive away. Making its weapons system have to reload after use, compliments this "pounce-retreat" play style. It's the difference between a sniper rifle and a focus rifle. Also, it's more characteristic of human tech to be powerful, but require reloading, while covenant tech sacrifices brute strength for efficiency. I was originally opposed to this armament for the mongoose because I thought it might be OP (see: Bulldog), but now I think it can work if you limit it with a reload system. Precisely why I feel it's a worthy addition to the sandbox. It's almost like playing a game of chicken as you unleash bullets towards your enemies and let off well timed grenades, as opposed to the poor mans warthog it plays as in the official games. Quote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 Hasn't been decided yet but yeah some form of belt going into a box under the goose would be something we'll probably explore. Although halo reloading mechanisms never made much sense on vehicles. There are belt-fed conversions of the M16-series that may be helpful references for how one might go about creating a belt-fed variant of the MA5. I don't think you would want the ammunition to be stored under the vehicle, though. Quote: --- Original message by: Masters1337] Also I have always hated bungie cheaped out and went to create a covenant version of human bullets. Hence particle carbine. When you say "Covenant version of human bullets," are you referring to the technology utilized by the Covenant Carbine? Because that's just scaled-down fuel rod tech. It's as handwaved as their plasma weapons, comparable to conventional human ammunition only in the regard that it fires a solid projectile. Quote: --- Original message by: RabbitFood I don't think it'll be related to the Covvie Carbine, as if you recall, the CMT version doesn't use radioactive slugs, but particle rifle technology. The shotgun idea seems a bit like a Mauler, and I think Masterz said that SPV3 wouldn't have those. But it could be based off the same idea, like you said. Since we don't even have a name for it, it's hard to speculate. All we know is that Brute's wield it with one hand and it's about the size of the Spiker, minus the blades. Right, their carbine equivalent has been converted to a particle weapon, but the cruder, more technologically "primitive" aspects of hurling a slug of radioactive material would be better-suited to the Brutes than a particle weapon would. The Mauler's ammunition is more comparable to a shotgun shell loaded with buckshot: it fires a spread of projectiles. A shotgun slug, on the other hand, fires a single, larger projectile that can be designed to do all sorts of nasty things upon entering flesh. Shotgun slug-esque ammo would be suitable if they were aiming for something that might be Mauler-esque in appearance, but doesn't necessarily play like a Mauler. Yeah I was referring to the carbine as an example of "covenant bullets". The Fuel Rod was battery based as well and had no ammo, up until H2 decided to do so. Our hunter based weapons are all "battery based" as well. I use parenthesis because some do use ammo internally for the HUD and better management of ammo, but to the player it will seem like any other battery based weapon. Edited by Masters1337 on Aug 22, 2014 at 12:20 AM I can't say I understand how you think post halo 1 fuel rod tech is more relatable to human bullets than covenant technology. The projectiles of the carbine (maybe not so much in H2, but in halo 3) and fuel rod rounds are slower than human bullets (in halo any time you pull the trigger of a bullet based weapon of any kind, the projectile is almost instantly at it's destination point, the travel time is next to none) and share more common properties with plasma than bullets, being more effective vs. shields. Additionally, fuel rod tech is characteristically always explosive. The shot of a carbine shot seems to detonate on impact, the fuel rod cannon explodes violently on impact, even the post h1 hunter cannon has a pseudo-explosive beam that flashes brightly, spews out particles and debris, and applies instantaneous acceleration to objects, sending bodies and scenery flying around the map (Remember the halo 3 mission The Storm, when a hunter encounter in a crowded factory entrance would always cause traffic cones, construction workers, palettes, and all sorts of everything to fly around due to the explosive nature of the beam cannons until a mess of fusion coils were inevitably and finally tossed around in an explosive climax resulting in a massacre of friendly units and civilian workers? Hunters know how to make one hell of an entrance). And saying that because they reload rather than use battery systems isn't a valid excuse either, seeing as needler tech has always used a reload system since H1 as well, and no one's ever complained.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 22, 2014 08:22 PM
Msg. 8030 of 10646
Quote: --- Original message by: Delicon20 I can't say I understand how you think post halo 1 fuel rod tech is more relatable to human bullets than covenant technology. Well it's related in the sense that it's a solid projectile instead of a plasma bolt or energy beam, but it's still noteably different from a conventional bullet. Needle-based weapons are as comparable to human ballistic weaponry as Fuel Rod tech is. Edited by Echo77 on Aug 22, 2014 at 08:24 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 22, 2014 09:54 PM
Msg. 8031 of 10646
I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. If you play 343 Guilty Spark you will find Needler Cystals there but why? Could it be that the ammunition was built into the needler? However SPV3 changes that with an actual realoading animation rather than pushing out needler. Remember this an opinion.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 22, 2014 09:59 PM
Msg. 8032 of 10646
Quote: --- Original message by: Spartan_234 I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. If you play 343 Guilty Spark you will find Needler Cystals there but why? Could it be that the ammunition was built into the needler? However SPV3 changes that with an actual realoading animation rather than pushing out needler. Remember this an opinion. ...what's your point?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 22, 2014 10:07 PM
Msg. 8033 of 10646
Quote: --- Original message by: Spartan_234 I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. There's really no logic or reason behind how or why a Needler functions. It just does. CMT attempted to remedy this somewhat by changing the reload animation to one that actually shows ammunition being inserted into the weapon.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Aug 22, 2014 11:49 PM
Msg. 8034 of 10646
Quote: --- Original message by: Spartan314Quote: --- Original message by: Spartan_234 I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. If you play 343 Guilty Spark you will find Needler Cystals there but why? Could it be that the ammunition was built into the needler? However SPV3 changes that with an actual realoading animation rather than pushing out needler. Remember this an opinion. ...what's your point? Of course a simple minded poster such as yourself could never understand the wisdom in his posts. Spartan_234 is the latest model and you lag behind him in terms of excellence. Spartan_234 is love, Spartan_234 is life.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 23, 2014 12:00 AM
Msg. 8035 of 10646
check yourself before you 234 yourself.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 23, 2014 01:25 AM
Msg. 8036 of 10646
Quote: --- Original message by: Spartan314Quote: --- Original message by: Spartan_234 I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. If you play 343 Guilty Spark you will find Needler Cystals there but why? Could it be that the ammunition was built into the needler? However SPV3 changes that with an actual realoading animation rather than pushing out needler. Remember this an opinion. ...what's your point? You just don't understand the depth of Spartan_234's posts. They have layers...
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Aug 23, 2014 01:35 AM
Msg. 8037 of 10646
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: Spartan314Quote: --- Original message by: Spartan_234 I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. If you play 343 Guilty Spark you will find Needler Cystals there but why? Could it be that the ammunition was built into the needler? However SPV3 changes that with an actual realoading animation rather than pushing out needler. Remember this an opinion. ...what's your point? You just don't understand the depth of Spartan_234's posts. They have layers... 
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 23, 2014 12:30 PM
Msg. 8038 of 10646
Welcome to halomaps everyone. Now It's only one week before TSC:E is out and thank goodness.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Aug 23, 2014 12:38 PM
Msg. 8039 of 10646
Quote: --- Original message by: Spartan_234 Welcome to halomaps everyone. Now It's only one week before TSC:E is out and thank goodness. What exactly was the point of this post. What did you accomplish. who are you releying this welcome to. who was asking for the release date information/countdown. No one was. Stop. Spam. Posting. Please, for the love of everything that is good stop
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 23, 2014 01:28 PM
Msg. 8040 of 10646
Is anime something you invest in or is it weird? I can't tell from the fact that you find that I'm the only person you can take whatever you have out on me. I can't think that your being serious or sad, it's just sad that your trying to be a pain in the neck. Edited by Spartan_234 on Aug 23, 2014 at 02:07 PM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 23, 2014 02:23 PM
Msg. 8041 of 10646
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: Spartan_234 Welcome to halomaps everyone. Now It's only one week before TSC:E is out and thank goodness. What exactly was the point of this post. What did you accomplish. who are you releying this welcome to. who was asking for the release date information/countdown. No one was. Stop. Spam. Posting. Please, for the love of everything that is good stop Everyone hopes the TSC:E
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 23, 2014 02:28 PM
Msg. 8042 of 10646
Quote: --- Original message by: Spartan_234
Is anime something you invest in or is it weird? I can't tell from the fact that you find that I'm the only person you can take whatever you have out on me. I can't think that your being serious or sad, it's just sad that your trying to be a pain in the neck. Edited by Spartan_234 on Aug 23, 2014 at 02:07 PM Seriously, what TH are you talking about?. Besides making senseless/useless posts you're also terrible at defending yourself.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 23, 2014 02:29 PM
Msg. 8043 of 10646
Could senpai and 234 please stop arguing >_<
On a better note, what's one thing you're looking forward to in TSC:E?
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Aug 23, 2014 02:30 PM
Msg. 8044 of 10646
Quote: --- Original message by: Spartan_234
Is anime something you invest in or is it weird? I can't tell from the fact that you find that I'm the only person you can take whatever you have out on me. I can't think that your being serious or sad, it's just sad that your trying to be a pain in the neck. Edited by Spartan_234 on Aug 23, 2014 at 02:07 PM He's not bullying you or taking out aggression. Every single point he made is true- everyone else is thinking the exact same thing, he was just the only one blunt enough to say it. Your constant interrogation of the CMT thread is tiresome.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 23, 2014 02:35 PM
Msg. 8045 of 10646
not because you complain about that post, everyone is free to do what is you want
sorry if you not understand
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Juzo
Joined: Jul 1, 2014
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Posted: Aug 23, 2014 02:40 PM
Msg. 8046 of 10646
That is why I'm taking a break from being here everytime, besides that many things happen on this thread if it's me or someone else. I may be annoying but I'm not a threat to anyone here. And sure I post too much but it happens. And If EtchyaSketch has an issue with me he should contact me through PM not argue and make the problem public for everyone to see, not everybody can be tolerated. Edited by Spartan_234 on Aug 23, 2014 at 02:45 PM Edited by Spartan_234 on Aug 23, 2014 at 02:48 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 23, 2014 02:51 PM
Msg. 8047 of 10646
Could you two continue this in your PMs or something?
For what it's worth, here's my opinion on the matter.
Spartan_234, it's not that you post too much, you just post without a reason for it. Posting on a thread just for the sake of posting doesn't benefit anyone.
EtchyaSketch, you could have messsaged 234 directly about your opinion on his posting, instead of calling him out on the thread.
So basically what Spartan is saying up there ^
Now can we please get back on topic?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 23, 2014 02:54 PM
Msg. 8048 of 10646
Quote: --- Original message by: UHWArby not because you complain about that post, everyone is free to do what is you want
sorry if you not understand You obviously didn't read the forum rules and regulations. We have absolutely no rights save for the few that almighty Dennis allows us to have. Our so called "freedom" is only an illusion that our overlord Dennis instills. At any point he can revoke those privileges for one or all of us, depending on his mood. And people spamming threads constantly making useless posts, as well as the angered reactions from other users toward said spammer, can anger the almighty Dennis, and we don't want to anger our almighty overlord Dennis, lest the Banhammer come down upon our illusion of "Freedom" swiftly and firmly. So no, this forum is not a place of free will. It is a dictatorship, and its ecosystem is a fragile one. If you want freedom, go elsewhere. RESPECT THE ECOSYSTEM. RESPECT THE DENNIS.
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Darkzealotx
Joined: Jun 15, 2014
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Posted: Aug 23, 2014 03:43 PM
Msg. 8049 of 10646
Quote: --- Original message by: Delicon20Quote: --- Original message by: UHWArby not because you complain about that post, everyone is free to do what is you want
sorry if you not understand You obviously didn't read the forum rules and regulations. We have absolutely no rights save for the few that almighty Dennis allows us to have. Our so called "freedom" is only an illusion that our overlord blah blah blah.... Great story bro
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 23, 2014 04:28 PM
Msg. 8050 of 10646
Quote: --- Original message by: DarkzealotxQuote: --- Original message by: Delicon20Quote: --- Original message by: UHWArby not because you complain about that post, everyone is free to do what is you want
sorry if you not understand You obviously didn't read the forum rules and regulations. We have absolutely no rights save for the few that almighty Dennis allows us to have. Our so called "freedom" is only an illusion that our overlord blah blah blah.... Great story bro you do not you can say: that this forum is strictly or that no one can express themselves and can't post things of the thread
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