
Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 26, 2014 07:46 PM
Msg. 8121 of 10646
yep
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justiyt
Joined: Aug 25, 2014
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Posted: Aug 26, 2014 07:49 PM
Msg. 8122 of 10646
Such as?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 26, 2014 07:52 PM
Msg. 8123 of 10646
Wow, I can't believe that one of those maps is actually coming this week.
It feels so weird!
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 26, 2014 08:03 PM
Msg. 8124 of 10646
Quote: --- Original message by: justiyt Such as? Do you want to hear about it, or do you want to see it?
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justiyt
Joined: Aug 25, 2014
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Posted: Aug 26, 2014 08:19 PM
Msg. 8125 of 10646
Either would be fine. Preferably both.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Aug 26, 2014 08:23 PM
Msg. 8126 of 10646
Quote: --- Original message by: Masters1337
Noble on the other hand, amps up the AI with the same jump you saw from Heroic to Legendary, but now applied to Legendary and not Heroic. It is really flipping hard, even I haven't taken the time to do any missions in full yet other than POA. It's almost like H2 Legendary in terms of difficulty, but not quite as bad IMO. Others may disagree though. Either way, for the really hardcore players, Noble is just another challenge, but the game isn't designed around making it fair and to have an expected strategy, much like you'd expect from LASO runs in the later games that you play for the challenge and to outsmart the game, rather than a orchestrated environment.
I expect people who are serious about playing Halo will play a mission or 2 on heroic, and then make the jump to legendary and then at a later time take the Noble challenge. You know, with the exception of the Beam Rifle Jackals, Halo 2 legendary was a walk in the park (that and the fact that it takes 3 energy sword swings to take out an elite's shields, boo). I can understand about amping up the AI and whatnot, but try harder than H2, because quite frankly it was pretty bleh
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 26, 2014 08:30 PM
Msg. 8127 of 10646
Quote: --- Original message by: DarkzealotxQuote: --- Original message by: Delicon20Quote: --- Original message by: Masters1337Quote: --- Original message by: Delicon20
Aren't you using brute dialog from halo 2? And brute models/textures originally from Halo 2?
The thing I've never quite understood though is, what makes using stock Halo 1 animations any different from using animations from another Halo game? both were made by the same Bungie, for the same game franchise. The only difference is one is newer than another. In all honesty, if you're against using halo 2's animations and models because you're a custom mapping team, you should be against using the stock halo 1 animation's too. However, if it's simply because of the process used to get halo 2 content, well then that's really just silly. I can understand not wanting to use content from other non-franchise games, or content that was made by and ripped from non-CMT members, but claiming that using content from another game of the SAME franchise and from the SAME publisher is ripping in the same sense, especially while utilizing assets from the first installment of that franchise, doesn't really make any sense. Not even the slightest.
I can understand if you simply aren't a fan of halo 2's animations and such. That's not an issue. It's the hypocrisy of saying, "we don't rip from other Halo games because we are the CUSTOM mapping team" while you use assets from halo 1, that are not custom, and claim it's different simply because you didn't have to port them over from another game. It's not different.
If you don't want to use them because you don't like them, or just because you simply don't want to use them, then that's fine. But saying it's because you think of it as cheating or something, then well, I'd have to say that's just silly. I'm also not trying to advocate for their use right now, I'm arguing a matter of principle, in case that wasn't clear. Nope, our brutes are all custom, and use modified H2 Dialog. Sounds are the only exception to our rule, although we try to do them custom when we can. By your logic, we should just be using H2, H3, Reach and H4 models and textures well. We take a lot of pride in that everything you see is either made by hand or from the original game, and that's the way we've been since the end of H2 Coagulation in 2005. We're not about to change that now. We do use later game models as placeholder often to experiment with ideas and allocate ingame resources, but none of that is something we'd include in our releases. 1. Actually by my logic, you would be using a minor amount of resources for those games, to replace stock assets that are dated and that your team simply doesn't have time to make custom replacement (in this case the example would be animations). Not insane or unreasonable an idea at all, when you think about it. In addition, H4 was made by 343. My argument was that Halo 2 was made by Bungie who at the team was nearly the same Bungie that made Halo 2. 2. The fact that you said you take pride from using content from the original game shows you completely missed my point. There's absolutely nothing wrong with replacing old vanilla content from another Halo Game made by Bungie if it's something small or efficient blah blah blah... dude seriously, enough with the pointless crap. Edited by Darkzealotx on Aug 26, 2014 at 06:21 PM You should try that whole growing up thing. You might like it.
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Flash44x
Joined: Jan 3, 2007
What would you have your arbiter do?
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Posted: Aug 26, 2014 08:39 PM
Msg. 8128 of 10646
Quote: --- Original message by: justiyt Either would be fine. Preferably both. Its almost there, just wait and see it yourself.
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justiyt
Joined: Aug 25, 2014
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Posted: Aug 26, 2014 09:10 PM
Msg. 8129 of 10646
I'm not so sure about it being released on 8/29/14.
"They like to make their own announcements and I am sure you can make an educated guess about the lack thereof."
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boogerlad
Joined: Jun 18, 2009
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Posted: Aug 26, 2014 09:28 PM
Msg. 8130 of 10646
Unless things have changed from last week, I still think it'll come out on time. https://www.youtube.com/watch?v=xzMloaw58zw&google_comment_id=z12gv32pcuehh3ne522pxx24wvujzrsv0
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 26, 2014 09:55 PM
Msg. 8131 of 10646
Also, from Ifafudafi:
"Hello, Halo friends. An update from the TSC:E team:
The Silent Cartographer: Evolved will release on August 29, 2014.
"August 29th?" yes "Wait! You said it was coming in July!" yes "That's not July!" yes "Why isn't it coming in July?"
funny you should ask...
...
...TSC:E will be absent from the upcoming CE3 presentation -- Masterz has plenty of SPV3 content to fill that space -- but be assured that this latest release date is the real deal. Expect to hear a lot more as that day approaches."
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 26, 2014 10:07 PM
Msg. 8132 of 10646
I just want to use the new DMR and Pistol...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 26, 2014 10:22 PM
Msg. 8133 of 10646
The DMR isn't part of the Evolved weaponset, the pistol is, but it doesn't operate the same as the one you've seen in SPV3 and the mini vidoc.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 26, 2014 10:23 PM
Msg. 8134 of 10646
Thats fine, personally i hate the br and dmr together unless its super duper well balanced.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 26, 2014 10:26 PM
Msg. 8135 of 10646
Quote: --- Original message by: Masters1337 The DMR isn't part of the Evolved weaponset, the pistol is, but it doesn't operate the same as the one you've seen in SPV3 and the mini vidoc. I... What... B-but... ......... Well that's disappointing, but I'm sure you have your reasons. Speaking of SPV3's trailers, I noticed the Plasma rifle melee animation was changed. Did you just not like the old one, or is there another reason?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 26, 2014 10:35 PM
Msg. 8136 of 10646
i imagine with that new model and how much bigger it is such that animation is a little more unrealistic/stupid/not fitting? Edited by MEGASEAN2812 on Aug 26, 2014 at 10:39 PM
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Aug 26, 2014 10:46 PM
Msg. 8137 of 10646
I don't have a PC and cannot play this. Who's volunteering to make the youtube video of Let's play SPV3 and B30:E ?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 26, 2014 11:09 PM
Msg. 8138 of 10646
I used to watch videos of SPv3 and GTA V in HD and fullscreen and pretend I was playing...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 26, 2014 11:51 PM
Msg. 8139 of 10646
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Masters1337 The DMR isn't part of the Evolved weaponset, the pistol is, but it doesn't operate the same as the one you've seen in SPV3 and the mini vidoc. I... What... B-but... ......... Well that's disappointing, but I'm sure you have your reasons. Speaking of SPV3's trailers, I noticed the Plasma rifle melee animation was changed. Did you just not like the old one, or is there another reason? It currently has 2 animations, I forget what you guys have seen but pretty sure it has not undergone any significant animation edits. Quote: --- Original message by: MEGASEAN2812 Thats fine, personally i hate the br and dmr together unless its super duper well balanced. You'll be happy then, the two weapons are very different are not interchangeable like H4. Edited by Masters1337 on Aug 26, 2014 at 11:52 PM
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AntonMK14
Joined: Jul 28, 2014
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Posted: Aug 27, 2014 12:14 PM
Msg. 8140 of 10646
So, wait, is the DMR still in SPV3 but not in the Cartographer?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 27, 2014 01:57 PM
Msg. 8141 of 10646
It'll be in the spv3 version of b30:e but not the regular version.
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Aug 27, 2014 03:46 PM
Msg. 8142 of 10646
Quote: --- Original message by: Danger_zone_98 Also, from Ifafudafi:
"Hello, Halo friends. An update from the TSC:E team:
The Silent Cartographer: Evolved will release on August 29, 2014.
"August 29th?" yes "Wait! You said it was coming in July!" yes "That's not July!" yes "Why isn't it coming in July?"
funny you should ask...
...
...TSC:E will be absent from the upcoming CE3 presentation -- Masterz has plenty of SPV3 content to fill that space -- but be assured that this latest release date is the real deal. Expect to hear a lot more as that day approaches." If it doesn't come out on the 29th masters must post a pic of himself modding in the nude on this
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Aug 27, 2014 03:53 PM
Msg. 8143 of 10646
Quote: --- Original message by: The KingxQuote: --- Original message by: Danger_zone_98 Also, from Ifafudafi:
"Hello, Halo friends. An update from the TSC:E team:
The Silent Cartographer: Evolved will release on August 29, 2014.
"August 29th?" yes "Wait! You said it was coming in July!" yes "That's not July!" yes "Why isn't it coming in July?"
funny you should ask...
...
...TSC:E will be absent from the upcoming CE3 presentation -- Masterz has plenty of SPV3 content to fill that space -- but be assured that this latest release date is the real deal. Expect to hear a lot more as that day approaches." If it doesn't come out on the 29th masters must post a pic of himself modding in the nude on this Nudity is not allowed on teh forums. -John 1:17
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 27, 2014 03:57 PM
Msg. 8144 of 10646
OBJECTION!
He said no such thing.
I believe it was Dennis.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Aug 27, 2014 05:50 PM
Msg. 8145 of 10646
He could go around it and put it inside the map file for all to see. That's apparently ok as long as you don't immediately see it.
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: Aug 27, 2014 05:57 PM
Msg. 8146 of 10646
CMT, will your Ranger Elites ever be making a come back on any new releases? They were not in spv3 and I think we fight one on a v2 map. There have been a few re - releases of Rangers in biped section which brings me to ask.
Great work on enemy variety, that's the only elite enemy I'm wondering about. Also, bonus, any plans on updated sentinels and flood forms in the distant future? The Covenant have taken the majority of good upgrades on looks and weapons by recent progress. Edited by darknesssamurai on Aug 27, 2014 at 06:00 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 27, 2014 06:52 PM
Msg. 8147 of 10646
Quote: --- Original message by: darknesssamurai
CMT, will your Ranger Elites ever be making a come back on any new releases? They were not in spv3 and I think we fight one on a v2 map. There have been a few re - releases of Rangers in biped section which brings me to ask.
Great work on enemy variety, that's the only elite enemy I'm wondering about. Also, bonus, any plans on updated sentinels and flood forms in the distant future? The Covenant have taken the majority of good upgrades on looks and weapons by recent progress. Edited by darknesssamurai on Aug 27, 2014 at 06:00 PM I imagine there are plans to update such, but since the Flood and the Sentinels aren't part of the first map pack they're releasing, we won't be seeing much of them. Edited by RabbitFood on Aug 27, 2014 at 07:09 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 27, 2014 07:45 PM
Msg. 8148 of 10646
Yeah, there are big plans for the flood and the sentinels.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 27, 2014 08:53 PM
Msg. 8149 of 10646
Quick question. In the SPV3, will the BRG grenade ammo refill when walking over other BRGs instead of having to pick them up? This bothered me a lot with with the SPV2 Betas, but I acknowledge that because they were betas you didn't fix this.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 27, 2014 09:10 PM
Msg. 8150 of 10646
We have a scripted system for that planned yes. The problem with doing it through regular ammo pickups is that in order to move rounds into the loaded ammo, the gun has to play its reload animation... So to refill the grenades you'd have to swap the magazine. Which makes no sense.
Grenade launcher weapons are only planned to be available via loadouts in spv3. If you ditch them you won't be able to get them back.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Aug 27, 2014 09:18 PM
Msg. 8151 of 10646
Quote: --- Original message by: Masters1337 We have a scripted system for that planned yes. The problem with doing it through regular ammo pickups is that in order to move rounds into the loaded ammo, the gun has to play its reload animation... So to refill the grenades you'd have to swap the magazine. Which makes no sense.
Grenade launcher weapons are only planned to be available via loadouts in spv3. If you ditch them you won't be able to get them back. >"Grenade launcher weapons" Implying there's more than one kind? Not counting the Brute Shot. Obvious besides the BRG. V Below Edited by RabbitFood on Aug 27, 2014 at 10:04 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 27, 2014 09:21 PM
Msg. 8152 of 10646
BRG.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 27, 2014 10:17 PM
Msg. 8153 of 10646
Speaking of scripted systems, how are you guys going to optimize the scripts for part 2 of the campaign? I mean, if your scripts are already overloading for b40 I can only imagine how horrible Two Betrayals is going to be, especially with 3-4 way battles on the new bsps as well as overall gameplay additions. Or do a lot of the new gameplay additions for part 2 (like unit infections) not require scripts?
Edited by Delicon20 on Aug 27, 2014 at 10:19 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 28, 2014 12:00 AM
Msg. 8154 of 10646
Quote: --- Original message by: Danger_zone_98 Ifafudafi:this latest release date is the real deal. Expect to hear a lot more as that day approaches." real deal my @$$ tbh i am glad they are pushing it back. if you look at the to do list there is a lot to do on there....
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 28, 2014 12:04 AM
Msg. 8155 of 10646
Quote: --- Original message by: Delicon20
Speaking of scripted systems, how are you guys going to optimize the scripts for part 2 of the campaign? I mean, if your scripts are already overloading for b40 I can only imagine how horrible Two Betrayals is going to be, especially with 3-4 way battles on the new bsps as well as overall gameplay additions. Or do a lot of the new gameplay additions for part 2 (like unit infections) not require scripts?
Edited by Delicon20 on Aug 27, 2014 at 10:19 PM Nothing new is expected to be added to the scripts for part 2. If anything is added it will be for the sentinel beam weapons which we are still experimenting with.
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