
Advancebo
Joined: Jan 14, 2008
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Posted: Jul 1, 2010 09:07 PM
Msg. 806 of 9951
Quote: --- Original message by: Silent STRKR I was talking about ODX's avi quote. Where it talks about him being a perfectionist. lies.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 1, 2010 09:25 PM
Msg. 807 of 9951
well i guess its ok to show this. davi found out how to do this without open sauce i present to you shooting through walls like in cod 4 (please note still fixing shaders for the map, and i just uploaded qualitys gonna be bad for a bit http://www.youtube.com/watch?v=qtBgeNE_I_0
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 1, 2010 09:35 PM
Msg. 808 of 9951
it's in the projectile, right? making a random chance of overpenetrate on the wall material?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 1, 2010 09:39 PM
Msg. 809 of 9951
no
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 1, 2010 09:41 PM
Msg. 810 of 9951
So is the damage scaled down? And does each weapon have a certain amount of penetration? Maybe you should add a tag value using OS into each weapon, that modifies the penetration.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 1, 2010 09:51 PM
Msg. 811 of 9951
-_-.. no os... and not the hole map can shoot through things...
well its up to him if he wants to use os... but most of the halo ce is 1.00rs and thats how maps get good ratings :P...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 1, 2010 10:43 PM
Msg. 812 of 9951
...so I got some cool cave effects working. bsp is crap obviously, same with the water + caustics being illogical, but it shows that water caustics work pretty decently, same with fake hdr (the giant lens flare from the skylight). water caustics was done with dynamic light with gel cube maps... it animates.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 1, 2010 10:46 PM
Msg. 813 of 9951
Me likes.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 1, 2010 10:51 PM
Msg. 814 of 9951
i like the first pic how it makes the ar go blue! nice work as always higuy.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 1, 2010 10:58 PM
Msg. 815 of 9951
that makes me think of Borderlands.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 2, 2010 02:24 AM
Msg. 816 of 9951
cool, didn't even know that was possible.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 2, 2010 08:14 AM
Msg. 817 of 9951
Thanks for the info.  I haven't fixed the cliff geometry yet, but I have made improvements to the layout and routes of the map, and these additions should make CTF very intense. Also, I've been experimenting with a certain combination of textures on my map. (BTW, the green box is a cyborg size and the ugly flat snowy walls behind the bases are the start of my cliffs.) Overview:  Entrances to a base:  Routes inside base:  Routes to flag:  Any comments on anything I have so far, gameplay and geometry wise, would be totally awesome.  Thanks y'all.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 2, 2010 10:46 AM
Msg. 818 of 9951
You're the guy who called me an aimbot. =/ The map is very nice. It's mostly balanced. However , if a team manages to get a warthog on a teleport , they could spawntrap very effectively. Perhaps one more teleport for each base, leading to an area near the bridge.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2010 10:58 AM
Msg. 819 of 9951
This guy is awesome!
Someone who actually models maps!
yay!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 2, 2010 11:00 AM
Msg. 820 of 9951
Thanks for the crit. :) Maybe if there way to have a vehicle-blocking clip around the teleporter area? Does anyone know if that's possible?
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 2, 2010 01:03 PM
Msg. 821 of 9951
Little poles, trees or rocks around the teleporter would do the trick.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 2, 2010 07:57 PM
Msg. 822 of 9951
Quote: --- Original message by: Higuy This guy is awesome!
Someone who actually models maps!
yay! Where have you been? People have been modeling maps for 5+ years now. Stop being overdramatic about things.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2010 08:03 PM
Msg. 823 of 9951
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Higuy This guy is awesome!
Someone who actually models maps!
yay! Where have you been? People have been modeling maps for 5+ years now. Stop being overdramatic about things. Been here longer then you retard, The past year or so, the community has been NOTHING. I mean like NOTHING compared to what it use to be in terms of modeling maps.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 2, 2010 08:05 PM
Msg. 824 of 9951
RPG and Sanctuary got released.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 2, 2010 08:14 PM
Msg. 825 of 9951
RPG maps aren't fun or well made.
I don't exactly know what Sanctuary is...
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 2, 2010 08:16 PM
Msg. 826 of 9951
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2010 08:21 PM
Msg. 827 of 9951
Quote: --- Original message by: Cocaine RPG and Sanctuary got released. I dont think you quite understand. It was maps like Mass' *unnamed map wip thread* and other things like the semi official wip threads that really showed how much people were making maps. This wip thread is nothing compared to those.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 2, 2010 08:34 PM
Msg. 828 of 9951
What the hell is this crap? That's not quality map design at all. If you somehow find that fun though, then I guess this is a game and you are free to enjoy it as you wish. I however, like Higuy, really miss the days when people were actually making things that looked nice and played well for Halo. If I haven't tipped anyone off yet, yes, I'll probably be leaving within a month or more, or by the time school starts up again. Halo has grown old, and there's near nothing left that's new for animating. As of now though, I'm working on my last hurrah that I hope to show soon.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 2, 2010 10:53 PM
Msg. 829 of 9951
Quote: --- Original message by: ODXWhat the hell is this crap? That's not quality map design at all. If you somehow find that fun though, then I guess this is a game and you are free to enjoy it as you wish. I however, like Higuy, really miss the days when people were actually making things that looked nice and played well for Halo. If I haven't tipped anyone off yet, yes, I'll probably be leaving within a month or more, or by the time school starts up again. Halo has grown old, and there's near nothing left that's new for animating. As of now though, I'm working on my last hurrah that I hope to show soon. People still do. They either take a while, are underground in doing so, or in a different way. You're entitled to your opinion, but you really need to stop making it sound over dramatic. You also insanely limit yourself: animating in First Person isn't the only things you can do in Halo. If you began animating in 3rd person (because we all know you're a good animator) then maybe the game will open up to you again. However, school is more important, so that's understandable. tl;dr STOP MAKING STUFF SOUND OVERDRAMATIC. People make nice things, but it takes time and people need space to create good stuff. Veterans think anything sucks that isn't top notch, but the general mass of people think anything basic can be fun because they're just out to play the game.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2010 11:09 PM
Msg. 830 of 9951
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: ODXWhat the hell is this crap? That's not quality map design at all. If you somehow find that fun though, then I guess this is a game and you are free to enjoy it as you wish. I however, like Higuy, really miss the days when people were actually making things that looked nice and played well for Halo. If I haven't tipped anyone off yet, yes, I'll probably be leaving within a month or more, or by the time school starts up again. Halo has grown old, and there's near nothing left that's new for animating. As of now though, I'm working on my last hurrah that I hope to show soon. People still do. They either take a while, are underground in doing so, or in a different way. You're entitled to your opinion, but you really need to stop making it sound over dramatic. You also insanely limit yourself: animating in First Person isn't the only things you can do in Halo. If you began animating in 3rd person (because we all know you're a good animator) then maybe the game will open up to you again. However, school is more important, so that's understandable. tl;dr STOP MAKING STUFF SOUND OVERDRAMATIC. People make nice things, but it takes time and people need space to create good stuff. Veterans think anything sucks that isn't top notch, but the general mass of people think anything basic can be fun because they're just out to play the game. Holy crap when did you start to think you know everything?! People don't take a while; they just aren't doing it as much or aren't as ambitious as they use to be, seriously. I don't know if you where here when Halo 3 was released, but when it was, it was crazy. Also, we arent making it sound dramatic. What where saying is true. Oh, and don't bash ODX. I'm pretty sure a guy thats been here pretty long knows what the hell you can do other then first person animation. The only reason he does it is becuase hes good at it. Just like me and gameplay or environments. I enjoy doing those, so thats what I practice on and keep doing over time. Also us "veterans" don't think everything sucks that isn't top notch. I've seen plenty of crappy looking stuff thats been fun to me before. Yes, we have seen most of what this community releases most of the time, and we have gotten better over the course of years being here, in which return our higher expectations. Its just natural, duh.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 2, 2010 11:16 PM
Msg. 831 of 9951
I'm sorry darkhalo but your acting more retarded by each post. And I will have to agree with higuy. Tbh I lurked for a year then I joined very early 08. But during the lurking when I had gmax only at the time I messed around and created a open terrain BSP (oh yeah hard to believe) back in the summer of 07. Just a simple box canyon with hills lol. Edited by Spartan_094 on Jul 2, 2010 at 11:17 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 2, 2010 11:28 PM
Msg. 832 of 9951
Quote: --- Original message by: DarkHalo003 People still do. They either take a while, are underground in doing so, or in a different way. You're entitled to your opinion, but you really need to stop making it sound over dramatic. You also insanely limit yourself: animating in First Person isn't the only things you can do in Halo. If you began animating in 3rd person (because we all know you're a good animator) then maybe the game will open up to you again. However, school is more important, so that's understandable. The problem with animating, like I told you, is that no one is making content for me to animate anymore. I could learn to model my own weapons, but by the time I got any good and had confidence in what I was doing I'll have already moved on to a new engine and perhaps joined a team as the FP Animator: my main art and focus. Quote: --- Original message by: DarkHalo003 tl;dr Uh, my post wasn't that long lol. Quote: --- Original message by: DarkHalo003 STOP MAKING STUFF SOUND OVERDRAMATIC. People make nice things, but it takes time and people need space to create good stuff. Veterans think anything sucks that isn't top notch, but the general mass of people think anything basic can be fun because they're just out to play the game. I'm not attempting to, I just speak like this I suppose. And no, I don't think things suck if they aren't top-notch quality. If you've ever watched my forum behavior you'd probably find I'm one of the nicer guys to reply to someone showing off 'lower-level' work, when not faced with incompetence however, which I hate above all other things. Yet again the problem with this is that no one is really doing much anymore and so I haven't something to comment on and show you my understanding nature of posting.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jul 3, 2010 12:23 AM
Msg. 833 of 9951
About a year and a half ago, most of the community was into modeling. Now we have little new members learning to model, but there has been a great increase in people learning how to animate, create effects, and just about every other aspect that goes into creating custom content. I see this as a good thing for the community, but personally it's sad to me because I'm a modeler myself.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 3, 2010 02:13 AM
Msg. 834 of 9951
Quote: --- Original message by: ODXQuote: --- Original message by: DarkHalo003 People still do. They either take a while, are underground in doing so, or in a different way. You're entitled to your opinion, but you really need to stop making it sound over dramatic. You also insanely limit yourself: animating in First Person isn't the only things you can do in Halo. If you began animating in 3rd person (because we all know you're a good animator) then maybe the game will open up to you again. However, school is more important, so that's understandable. The problem with animating, like I told you, is that no one is making content for me to animate anymore. I could learn to model my own weapons, but by the time I got any good and had confidence in what I was doing I'll have already moved on to a new engine and perhaps joined a team as the FP Animator: my main art and focus.
You know you can animate other models, that are not found around here, right? Like FPSBanana, or Turbosquid.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 3, 2010 05:04 AM
Msg. 835 of 9951
You know guys, Halo CE isn't dying really, just look at the thousands of people who still play custom maps everyday. The only decline I have seen, as Higuy has said, has been the amount of original multiplayer maps (that don't use other people's existing forerunner models) posted to halomaps. I think, though, that something as trivial as this shouldn't start a huge argument like this,  because even though the amount of posted maps are dwindling, I have not seen any decrease in the amount of players. Therefore, I think this will bounce back in time.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 3, 2010 09:08 AM
Msg. 836 of 9951
Quote: --- Original message by: ODXQuote: --- Original message by: DarkHalo003 People still do. They either take a while, are underground in doing so, or in a different way. You're entitled to your opinion, but you really need to stop making it sound over dramatic. You also insanely limit yourself: animating in First Person isn't the only things you can do in Halo. If you began animating in 3rd person (because we all know you're a good animator) then maybe the game will open up to you again. However, school is more important, so that's understandable. The problem with animating, like I told you, is that no one is making content for me to animate anymore. I could learn to model my own weapons, but by the time I got any good and had confidence in what I was doing I'll have already moved on to a new engine and perhaps joined a team as the FP Animator: my main art and focus. Quote: --- Original message by: DarkHalo003 tl;dr Uh, my post wasn't that long lol. Quote: --- Original message by: DarkHalo003 STOP MAKING STUFF SOUND OVERDRAMATIC. People make nice things, but it takes time and people need space to create good stuff. Veterans think anything sucks that isn't top notch, but the general mass of people think anything basic can be fun because they're just out to play the game. I'm not attempting to, I just speak like this I suppose. And no, I don't think things suck if they aren't top-notch quality. If you've ever watched my forum behavior you'd probably find I'm one of the nicer guys to reply to someone showing off 'lower-level' work, when not faced with incompetence however, which I hate above all other things. Yet again the problem with this is that no one is really doing much anymore and so I haven't something to comment on and show you my understanding nature of posting. 1.) There's a lot you can animate that already exists. Try the original chief and make some nice recorded animations for starters. 2.) It was directed at my post for those who though it was too long and didn't read. 3.) This was directed at everyone who acts like the Halo CE world is coming to an end. Not just you and Higuy. Sorry if it seemed that way. Edited by DarkHalo003 on Jul 3, 2010 at 09:18 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 3, 2010 10:25 AM
Msg. 837 of 9951
Forcing someone to expand their talents is not a good way to make them stay in the engine. People are specialists for a reason. Why force someone to stick with a 7 year old engine and a continuously degrading community when they could move onto a new game, work with the new assets provided, and create something entirely new? If you want to work in the game industry, having experience working in the Halo CE engine won't get you very far.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 3, 2010 10:52 AM
Msg. 838 of 9951
Learning 3p is a much bigger and harder feat than FP actually.
Also Cebo, if I'm a Halo animator, shouldn't I be animating Halo weapons? And I do have some things from FPSBanana animated on my Youtube but they're animated with a Halo style and not a realism style. ...I'll get working on that quite soon though.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 3, 2010 08:15 PM
Msg. 839 of 9951
kk enough rage peeps Did anybody thought this was a good idea?. Cause I thought it did, misty for a control room not opened for awhile. And tbh this was from an old b40 I was doing in 2008, some of you remember. Edited by Spartan_094 on Jul 3, 2010 at 08:16 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 3, 2010 08:51 PM
Msg. 840 of 9951
If it's not opened for thousands of years, make it dirty :D like add a dirt detail map on the glass.
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