
032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jun 3, 2010 08:00 PM
Msg. 701 of 9951
Quote: --- Original message by: Nugget --- I am so glad someone finally did this. I think I'm in love with you, Mythril. Nugget,CAD/1337 has done this too,though it doesnt mean I dont like Mythie's particles
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 3, 2010 10:28 PM
Msg. 702 of 9951
GEOVID
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 4, 2010 05:36 AM
Msg. 703 of 9951
umad. All my other methods of creating .gifs made it laggy ass hell with crappy quality. I actually got inspired by CAD to work on the flamethrower after seeing him post. btw Hi Jesse. Edited by Mythril on Jun 4, 2010 at 06:02 AM
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jun 4, 2010 06:24 AM
Msg. 704 of 9951
where's my hello? :U
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 4, 2010 06:24 AM
Msg. 705 of 9951
Hi there! did that dog just say "Hi there?"
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jun 4, 2010 06:43 AM
Msg. 706 of 9951
hai! nice proj :) lol
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 4, 2010 07:10 AM
Msg. 707 of 9951
The only thing I would recommend is to remove most of the darker blue and make it more "gassy," but otherwise it's a good start.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 4, 2010 03:31 PM
Msg. 708 of 9951
I liked the rings in the old one. Maybe try adding some electric rings around it?
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Welcome To Earth
Joined: Oct 10, 2009
Becycle Rin
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Posted: Jun 4, 2010 03:51 PM
Msg. 709 of 9951
Quote: --- Original message by: Mythril pics Edited by Mythril on Jun 4, 2010 at 06:02 AM You should darken them just a bit. Also, do what Darkhalo said. It's a bit too concentrated.
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ramis92
Joined: May 3, 2008
CMT will be back. 1/31/10
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Posted: Jun 4, 2010 05:33 PM
Msg. 710 of 9951
Yea, too concentrated. It seems as if the entire beam is gonna strike the target as opposed to only the one big sphere in the front.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 4, 2010 08:54 PM
Msg. 711 of 9951
Reduce contrail , darken slightly , that should do it.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 5, 2010 02:24 AM
Msg. 712 of 9951
Looks pretty pretty to me. <-Far too proud of that bit there
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 5, 2010 08:46 PM
Msg. 713 of 9951
Quote: --- Original message by: Mythril Used a different method for flames. Edited by Mythril on Jun 3, 2010 at 07:31 AM Needs to be more spread out, and less accurate, since gas is what is controlling the flames, and would likely disperse.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 6, 2010 09:53 AM
Msg. 714 of 9951
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 6, 2010 11:26 PM
Msg. 715 of 9951
Forerunner tile I've been working on, shoutout to Veex for being a good teacher :P Almost done I think, need to give moar depth by griming up the indents and some other stuff, but good enough to show I believe :P Edited by doompig444 on Jun 6, 2010 at 11:27 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 6, 2010 11:34 PM
Msg. 716 of 9951
random line in the one tile?? xD just pointing it out its not under its ontop
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 6, 2010 11:42 PM
Msg. 717 of 9951
oh if you mean on the left, that's not on top, theres a slight gap there in the tile :P
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 7, 2010 03:20 AM
Msg. 718 of 9951
The blue lines beneath need more luminance- it currently just feels like a blue line. Metal is good imo.
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Welcome To Earth
Joined: Oct 10, 2009
Becycle Rin
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Posted: Jun 7, 2010 05:55 AM
Msg. 719 of 9951
Quote: --- Original message by: doompig444 Forerunner tile I've been working on, shoutout to Veex for being a good teacher :P Almost done I think, need to give moar depth by griming up the indents and some other stuff, but good enough to show I believe :P Edited by doompig444 on Jun 6, 2010 at 11:27 PM Pretty cartoony imo.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Jun 7, 2010 08:06 AM
Msg. 720 of 9951
I dont know why pple always use these terrible base textures for metal. they have no scratches or anything. all they look like is noise and coud filters. also, most textures should be baked from 3d models. it is VERY hard (and i only know like 2 pple who have the skill to do this) to paint tiles from scratch. Download my base metal texture. take a look at how i made it, and make your own. If you want to get any better, i advise you take a look at more advanced tutorials. you need to have photoshop cs3 or higher to open this file. http://rapidshare.com/files/396251916/roosterMAP_base-metal.rar.html
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 7, 2010 11:12 AM
Msg. 721 of 9951
Quote: --- Original message by: doompig444 Forerunner tile I've been working on, shoutout to Veex for being a good teacher :P Almost done I think, need to give moar depth by griming up the indents and some other stuff, but good enough to show I believe :P Edited by doompig444 on Jun 6, 2010 at 11:27 PM add a mask to the oxidized color, and put the light layers under the shape layers. And inner glow on the inner shapes.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 8, 2010 07:49 PM
Msg. 722 of 9951
eat my gassy ball of circular-ness. Right Click>View Image, for 1920x1080 resolution.Edited by Advancebo on Jun 8, 2010 at 07:50 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 8, 2010 08:54 PM
Msg. 723 of 9951
Hairy planet.
But yea it's cool in a generic way.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 8, 2010 10:09 PM
Msg. 724 of 9951
looks like you used the smudge brush on a layer behind the planet :/, makes it look hairy like Dee said. And the rings look extremely bland to the planet btw.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jun 8, 2010 10:21 PM
Msg. 725 of 9951
Ring looks to bland. Planet is hairy.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 8, 2010 10:41 PM
Msg. 726 of 9951
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 8, 2010 10:50 PM
Msg. 727 of 9951
The rings need variation, rings like that always have variable sized or grouped particles. It looks odd where the opacity of the rings show the planet behind, it needs work.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 8, 2010 10:57 PM
Msg. 728 of 9951
I'm guessing you guys don't like the atmospheric fog ): I'll try working on some particles/asteroids to add into the ring. Depends on how much effort I put in.
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jun 9, 2010 12:22 AM
Msg. 729 of 9951
ring should like more like this: 
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 9, 2010 04:54 AM
Msg. 730 of 9951
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jun 9, 2010 05:04 AM
Msg. 731 of 9951
For a brute shot? A bit too.... teal for my tastes.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 9, 2010 05:35 AM
Msg. 732 of 9951
I like the teal. props if you get it
I'll try reducing it a bit, see how it works.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jun 9, 2010 11:16 AM
Msg. 733 of 9951
Quote: --- Original message by: Mythril I like the teal. props if you get it
Troll
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 9, 2010 05:34 PM
Msg. 734 of 9951
Quote: --- Original message by: Mythril I like the teal.
<3
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 9, 2010 05:45 PM
Msg. 735 of 9951
it looks like a frag grenade and a plasma grenade explosion combined. it looks smexy
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