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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 19 of 285)
Moderators: Dennis

doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 22, 2010 05:58 PM    Msg. 631 of 9951       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: jesse

Elefat :D
*images*

Thanks to peep210 and Hunter/MartynLeeBall
Edited by jesse on May 22, 2010 at 12:57 AM


FTFY


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 22, 2010 07:16 PM    Msg. 632 of 9951       
Quote: --- Original message by: DEEhunter


haven't posted any of my modelings lately.
A bomb thing.
Based off of this.


nothing to big.
Edited by DEEhunter on May 22, 2010 at 03:23 AM


Very nice! I love it!

Do you have a link to how you render like this? I know it would kill my computer, but would still love to know. Again, awesome!


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 22, 2010 09:15 PM    Msg. 633 of 9951       
Quote: --- Original message by: DEEhunter


haven't posted any of my modelings lately.
A bomb thing.
Based off of this.


nothing to big.
Edited by DEEhunter on May 22, 2010 at 03:23 AM


obviously you made this in real life out of plastic and just took a photo of it. or you have epic render settings.

me likey, it kinda looks like a lightsaber hilt lolwhat

polycount?


h3freak10
Joined: Apr 11, 2010

I only spill YOUR blood, never MINE!!!


Posted: May 23, 2010 01:30 AM    Msg. 634 of 9951       
That is from BBC2 because it was in that box when i found it, it ties with the storyline, any way i guess its concept art, perhaps?


leyuen
Joined: Apr 3, 2010


Posted: May 23, 2010 02:14 AM    Msg. 635 of 9951       
Quote: --- Original message by: jesse

Elefat :D









Thanks to peep210 and hunter for modeling it.
Edited by jesse on May 22, 2010 at 05:15 PM


hey are we going to be able to walk around on the inside of the elefphant while its moving?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 23, 2010 02:19 AM    Msg. 636 of 9951       
not possible.

but like i always had the idea of making the walls and floor have "ladder" physics... then possibly. its only a theory though, i never did try it yet.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 23, 2010 02:46 AM    Msg. 637 of 9951       
Make the chaingun texture match the rest of the Elephant, it looks out of place.


DEEhunter
Joined: Dec 16, 2006


Posted: May 23, 2010 03:06 AM    Msg. 638 of 9951       
Quote: --- Original message by: jesse

Elefat :D









Thanks to peep210 and hunter for modeling it.
Edited by jesse on May 22, 2010 at 05:15 PM


Quotein' this again. Just in case you didn't see it already while you were scrolling down here.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 23, 2010 08:32 AM    Msg. 639 of 9951       
Quote: --- Original message by: L0d3x
Quote: --- Original message by: Slayer117
not possible.

but like i always had the idea of making the walls and floor have "ladder" physics... then possibly. its only a theory though, i never did try it yet.


Wow, what a crappy idea. Christ sake, go to school and learn some stuff before sprouting out ridiculous idiotic ideas like that again

Slayer, Ladders don't have "Physics." Ladders are certain materials, like water, that you place in 3ds/Gmax on a face's texture so that only that portion is climbable. However, the idea has been named before and I think people have tried it, although I'm not sure if it really worked. I know if you jump you'll either go no where or you'll go backwards while the Elephant is moving.


Advancebo
Joined: Jan 14, 2008


Posted: May 23, 2010 01:54 PM    Msg. 640 of 9951       
Dice:
Modeled/Rendered in 3ds Max 8
Textured in Photoshop CS5




10k Packs:
Modeled/Rendered in 3ds Max 8
Note Textures from Wikipedia, Label Texture in PS CS5
Edited in PS CS5

Post Processed:


Can you guess how much there is total?
Edited by Advancebo on May 23, 2010 at 01:55 PM


h3freak10
Joined: Apr 11, 2010

I only spill YOUR blood, never MINE!!!


Posted: May 23, 2010 02:03 PM    Msg. 641 of 9951       
I Billion dollars!?!?! I WANT A COOKIE!!!!!!


Advancebo
Joined: Jan 14, 2008


Posted: May 23, 2010 02:20 PM    Msg. 642 of 9951       
nope.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 23, 2010 02:22 PM    Msg. 643 of 9951       
looks about 1 million or maybe 5 million


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: May 23, 2010 02:24 PM    Msg. 644 of 9951       
10,000


Ninjadude
Joined: Jun 22, 2008


Posted: May 23, 2010 02:28 PM    Msg. 645 of 9951       
Nice work bo.


Welcome To Earth
Joined: Oct 10, 2009

Becycle Rin


Posted: May 23, 2010 02:30 PM    Msg. 646 of 9951       
It looks like a poorly done pile of fake money.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: May 23, 2010 02:40 PM    Msg. 647 of 9951       
Quote: --- Original message by: Welcome To Earth
It looks like a poorly done pile of fake money.


Actually it looks like a poorly done pile of digital fake money. I don't think it's a photo. If it is a photo, OMG you found out how to make things hover! xD
Edited by Garagorn888 on May 23, 2010 at 02:40 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 23, 2010 02:58 PM    Msg. 648 of 9951       
Yea, its floating, fix that.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 23, 2010 03:06 PM    Msg. 649 of 9951       
Quote: --- Original message by: Advancebo

Dice:
Modeled/Rendered in 3ds Max 8
Textured in Photoshop CS5

-dice pic-


10k Packs:
Modeled/Rendered in 3ds Max 8
Note Textures from Wikipedia, Label Texture in PS CS5
Edited in PS CS5

Post Processed:
-money pic-

Can you guess how much there is total?
Edited by Advancebo on May 23, 2010 at 01:55 PM


give indents in the dice where the dots are, like on real dice.

there's prolly, like half a million in there.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: May 23, 2010 03:24 PM    Msg. 650 of 9951       
use 3ds max's integrated physics system. its really easy to use!


DEEhunter
Joined: Dec 16, 2006


Posted: May 23, 2010 03:25 PM    Msg. 651 of 9951       
I have so much fun with reactor.
I make rube goldburg machines all the time.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 23, 2010 03:28 PM    Msg. 652 of 9951       
Yea, DEE I was just gonna say that, it's rly fun to mess with, liek sling shots and stuff haha


h3freak10
Joined: Apr 11, 2010

I only spill YOUR blood, never MINE!!!


Posted: May 23, 2010 05:41 PM    Msg. 653 of 9951       
ALright its either
1,000,000
500,000
do i win?


DEEhunter
Joined: Dec 16, 2006


Posted: May 23, 2010 06:03 PM    Msg. 654 of 9951       

So I did a pretty good high poly model, but a crappy texture. Scraping this.
Edited by DEEhunter on May 23, 2010 at 06:03 PM


Advancebo
Joined: Jan 14, 2008


Posted: May 23, 2010 06:44 PM    Msg. 655 of 9951       
Quote: --- Original message by: iHalo
looks about 1 million or maybe 5 million


Correct.


Quote: --- Original message by: Welcome To Earth
It looks like a poorly done pile of fake money.


I know your poor :3

Quote: --- Original message by: Maniac1000
Yea, its floating, fix that.


I know its floating, I messed up. For some reason, Reactor won't let me create a plane that is coplanar, so I moved some verts around. Then after I created the animation, I scaled the plane larger, so yeah...

Quote: --- Original message by: doompig444

*snip*

give indents in the dice where the dots are, like on real dice.

there's prolly, like half a million in there.


The normals takes care of the dents.

Quote: --- Original message by: Silent STRKR

*snip*

Dice: The normals could be a bit better, don't just bake it to a normal box. Soften the edges so the corners aren't so sharp. Bake it at a highter quality with a good supersampler to fix the guzzy indentations.

Money: Texture is good... Don't look like stacks of money though. they edges are to crisp, the "height" of each stack should be more "uneven".

*snip*


I baked it at 1024. Supersampling is at Adaptive Halton.

Quote: --- Original message by: roosterMAP
use 3ds max's integrated physics system. its really easy to use!


I used Reactor.

Quote: --- Original message by: h3freak10
ALright its either
1,000,000
500,000
do i win?


1 million.
iHalo wins.



I'll probably re-render the 1mil tonight, and leave it on over night, to fix the floating.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 23, 2010 06:51 PM    Msg. 656 of 9951       
Quote: --- Original message by: DEEhunter


So I did a pretty good high poly model, but a crappy texture. Scraping this.
Edited by DEEhunter on May 23, 2010 at 06:03 PM


it looks too uniform.


DEEhunter
Joined: Dec 16, 2006


Posted: May 23, 2010 06:55 PM    Msg. 657 of 9951       
it animates.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 23, 2010 07:01 PM    Msg. 658 of 9951       
I mean the model, or lack of an alpha map.


Advancebo
Joined: Jan 14, 2008


Posted: May 23, 2010 07:03 PM    Msg. 659 of 9951       
Shorten the 2 holes on the side, looks way too big.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 23, 2010 07:15 PM    Msg. 660 of 9951       
the whole thing needs to be more organic in shape. Because your shield is higher poly than bungie's original, it has an uninteresting border. Try making it more 8- shaped, or get creative with the holes on the side.


Scott
Joined: Apr 4, 2005

No.


Posted: May 23, 2010 08:10 PM    Msg. 661 of 9951       
Quote: --- Original message by: Advancebo
Shorten the 2 holes on the side, looks way too big.


Agreed, I love the blue color though.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 24, 2010 08:39 AM    Msg. 662 of 9951       
What is it meant to be Dee? (Obviously a shield but for what creature?)


DEEhunter
Joined: Dec 16, 2006


Posted: May 24, 2010 09:48 AM    Msg. 663 of 9951       
Quote: --- Original message by: anonymous_2009
What is it meant to be Dee? (Obviously a shield but for what creature?)

Looks like someone never played halo.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 24, 2010 09:56 AM    Msg. 664 of 9951       
Quote: --- Original message by: anonymous_2009
What is it meant to be Dee? (Obviously a shield but for what creature?)


jackles

or how there spelled


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 24, 2010 06:16 PM    Msg. 665 of 9951       
Quote: --- Original message by: anonymous_2009
What is it meant to be Dee? (Obviously a shield but for what creature?)


For grunts duh, come on i mean why Jackles everyone knows jackles dont use shields


Sarcasim

 
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