
OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Feb 17, 2014 01:27 PM
Msg. 6546 of 9951
-probably hasn't used a cryengine editing kit-
-assumes you need a third party modding program, and source code- Edited by OrangeJuice on Feb 17, 2014 at 01:29 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 17, 2014 02:10 PM
Msg. 6547 of 9951
I have used ce3 and i prefer unity or udk more.
And no i dont, hes saying hes putting this into contingency like thats the case.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 17, 2014 04:13 PM
Msg. 6548 of 9951
Quote: --- Original message by: MEGASEAN2812 You do realize contingency wont have a mod kit right? Nor am i aware of them planning on releasing the source code -_- who said that? Quote: --- Original message by: Mootjuh Why did you take pics in CryEngine 3 though. I mean if you wanted nice renders, you could play arround with Vray or something. mudbox - free cryengine 3 - free vray - 1,040 USD wonder why Quote: --- Original message by: Ki11erFTW E: I would like to know what is wrong for future renders if possible. in terms of making previews for models, it's always good to have a preset scene handy so you can easily import a model, render, and save images without redoing the lighting for each one. having cubemaps/HDRs is also useful since a lot of game engines support them, often making previews look more appealing. here's a preset scene I've made for random things using a chamfer box, a cubemap, and a single skylight with shadows. the chamfer box provides a floor and a wall without corners sticking out for a studio-esque appearance, the cubemap provides lighting info and bends around normals much more noticeably, and the skylight occludes shapes that are further away from open space, darkening internals and adding ambient occlusion to the scene. takes a few seconds to render, but almost always provides better results than 3dsmax's default lighting setup. for most of your images, there's noticeable grains near the edges of normals. you can adjust blur settings inside the material editor to get rid of those by using higher blur/filtering settings. you can put specular maps into the specular color slot instead of the specular value to give more control over specular settings and to automatically mask reflections without needing to change the cubemap. when using halo 4 models, keep in mind that they were created with zbrush; zbrush's normals are created to store all normal data, so the models need to be smoothed to 180 degrees. here's a scene I made that you can use, and a render created using it. the materials and lighting are already set up, and a few HDRs are included. https://dl.dropboxusercontent.com/u/53550883/preview_scene.zip 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 21, 2014 02:34 PM
Msg. 6549 of 9951
Bring back the model quality 
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RainyMonday
Joined: Jun 24, 2009
Excuse me, ladies.
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Posted: Feb 21, 2014 03:18 PM
Msg. 6550 of 9951
Any chance you could upload a .3ds file? I run Max 8.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Feb 21, 2014 04:32 PM
Msg. 6551 of 9951
They used mudbox and a bit of zbrush. Not just zbrush. Edited by Ki11erFTW on Feb 21, 2014 at 04:38 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 21, 2014 06:31 PM
Msg. 6552 of 9951
Quote: --- Original message by: Mootjuh If not Vray, try Mental ray. mental ray is magical. halo 4 elite has no rigging, but at least the t-pose looks like it's sittingEdited by master noob on Feb 22, 2014 at 12:11 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 21, 2014 06:40 PM
Msg. 6553 of 9951
how long does it take to render a mental ray on your pc noob?
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P3
Joined: Dec 2, 2011
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Posted: Feb 21, 2014 07:44 PM
Msg. 6554 of 9951
Masternoob, can you teach me how to do good lighting? Maybe something like that and outdoors lighting.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 21, 2014 08:56 PM
Msg. 6555 of 9951
Quote: --- Original message by: MEGASEAN2812 how long does it take to render a mental ray on your pc noob? The 300x200 images shown took around 5-10 minutes, but their full resolution versions(800x1200) take around 2 hours or more. Quote: --- Original message by: P3 Masternoob, can you teach me how to do good lighting?
Maybe something like that and outdoors lighting. well, depends on the type of rendering you're going to do. in those still shots, there are over 5 lights to add different effects to the mesh. in both, there's a plane in front of the camera to add an additive gradient to emulate light volume. it really depends on what look you're trying to achieve. for outdoors lighting, I usually just follow this and add lights/adjust exposure wherever needed: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-7E800FDD-5709-4A3A-9F5F-900BFB63AC7B.htm,topicNumber=d30e347062 Edited by master noob on Feb 21, 2014 at 09:20 PM
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Feb 25, 2014 01:36 PM
Msg. 6556 of 9951
Looks nice i already put in Game Traxus. some pics Stills Wip
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P3
Joined: Dec 2, 2011
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Posted: Mar 1, 2014 12:57 PM
Msg. 6557 of 9951
Can you tell me the steps you did?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 4, 2014 06:33 PM
Msg. 6558 of 9951
Quote: --- Original message by: P3 Can you tell me the steps you did? Eventually. In the meantime, The artists behind Halo 4's models are pretty talented, shame that whoever directed their style was dead in the head.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 4, 2014 06:52 PM
Msg. 6559 of 9951
Can you show the zealot in blue? Cuzz jul mdama.
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P3
Joined: Dec 2, 2011
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Posted: Mar 4, 2014 07:22 PM
Msg. 6560 of 9951
What do you mean by eventually? T-T Also, I think the hex on their armors are too visible.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Mar 4, 2014 07:45 PM
Msg. 6561 of 9951
EVERYTHING ABOUT THIS POST IS PURE WIN, THE TEXT ESPECIALLY. (CAPS LOCK, DECIDED NOT TO REMOVE DUE TO LAZINESS AND EMPHASIS)
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 4, 2014 08:34 PM
Msg. 6562 of 9951
Is that using the setup I gave you? If it is. How did you get the zealot's armor color to work out right? I couldn't figure it out for the life of me
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Mar 5, 2014 11:04 AM
Msg. 6563 of 9951
C: i want to show you a Unsc Map what i made a few weeks ago. 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 5, 2014 04:02 PM
Msg. 6564 of 9951
^Looks cool. the background needs to be a lot more detailled, but I think you know that. Othersise I reccomend you to use less scenery and put stuff in the BSP or Halo will cry quickly.
@Masternoob : awesome renders, but the h4 elite model is horrible.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 5, 2014 07:52 PM
Msg. 6565 of 9951
Quote: --- Original message by: R93_Sniper Is that using the setup I gave you? If it is. How did you get the zealot's armor color to work out right? I couldn't figure it out for the life of me nope, wasn't 2010 compatible. the CC map is stored in the control texture's alpha, other than that I don't know what you mean.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Mar 6, 2014 11:41 AM
Msg. 6566 of 9951
@Bourrin, Thanks... Updates. Edited by Horeb on Mar 6, 2014 at 11:42 AM
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Dante
Joined: Mar 6, 2014
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Posted: Mar 6, 2014 07:27 PM
Msg. 6567 of 9951
@Horeb: what's that in the distance? Pier or bridge? Or something else? Edited by Dante on Mar 6, 2014 at 07:28 PM
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Mar 8, 2014 02:44 PM
Msg. 6568 of 9951
Quote: --- Original message by: Dante
@Horeb: what's that in the distance? Pier or bridge? Or something else? Edited by Dante on Mar 6, 2014 at 07:28 PM Quote: --- Original message by: DanteIt's A bridge. Ignore the shaders... MrChromed it's working the shaders but i make some changes a to the BSP... i need to get mist bitmaps to put in the map... 
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sshers4
Joined: Apr 28, 2013
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Posted: Mar 12, 2014 07:36 PM
Msg. 6569 of 9951
working on Halo map and it's small. Edited by sshers4 on Mar 12, 2014 at 07:36 PMEdited by sshers4 on Mar 12, 2014 at 07:38 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 12, 2014 08:30 PM
Msg. 6570 of 9951
wheres da halo gunz. Edited by MEGASEAN2812 on Mar 12, 2014 at 08:30 PM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 12, 2014 10:21 PM
Msg. 6571 of 9951
That topography looks god awful. Use some canyon references.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 12, 2014 10:23 PM
Msg. 6572 of 9951
Quote: --- Original message by: Ki11erFTW That topography looks god awful. Use some canyon references. U insane killer dats ce3 the topographeh is beetiful screw ur ce topographee this is ce3 topographeee get on his leval yolo bilbo swaggins 360!!!
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 13, 2014 12:12 AM
Msg. 6573 of 9951
Do explain how a cryengine editor map is a halo map.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 13, 2014 02:19 AM
Msg. 6574 of 9951
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Dante
Joined: Mar 6, 2014
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Posted: Mar 13, 2014 04:54 AM
Msg. 6575 of 9951
Gotta agree with Ki11er, your cliffs are almost entirely walls (although the literal purpose behind them lol, they're gross to look at). Flesh em out. References that may or may not be helpful: 1, 2, 3
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Mar 13, 2014 05:04 AM
Msg. 6576 of 9951
So, I got a new computer after I broke the LCD screen on my previous laptop. I haven't touched 3D modelling since 26th of January, and I made this. Aside from it being bland and repetitive, is there anything else you guys find unpleasant? 
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 13, 2014 09:23 AM
Msg. 6577 of 9951
The...benches? They're ugly. Scene would look much better without them.
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sshers4
Joined: Apr 28, 2013
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Posted: Mar 13, 2014 09:59 AM
Msg. 6578 of 9951
Quote: --- Original message by: MEGASEAN2812
wheres da halo gunz. Edited by MEGASEAN2812 on Mar 12, 2014 at 08:30 PM I am going to use contingency assets :)
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Mar 13, 2014 10:41 AM
Msg. 6579 of 9951
Quote: --- Original message by: sshers4Quote: --- Original message by: MEGASEAN2812
wheres da halo gunz. Edited by MEGASEAN2812 on Mar 12, 2014 at 08:30 PM I am going to use contingency assets :) Why not figure out how to replace and add weapons in Cry? There are many custom assets on Halomaps. Also, that map will be sitting on your HDD for awhile.
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sshers4
Joined: Apr 28, 2013
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Posted: Mar 13, 2014 12:11 PM
Msg. 6580 of 9951
Quote: --- Original message by: TheChunkierBeanQuote: --- Original message by: sshers4Quote: --- Original message by: MEGASEAN2812
wheres da halo gunz. Edited by MEGASEAN2812 on Mar 12, 2014 at 08:30 PM I am going to use contingency assets :) Why not figure out how to replace and add weapons in Cry? There are many custom assets on Halomaps. Also, that map will be sitting on your HDD for awhile. I don't know how to do those and there is no tutorial for it.
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