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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 186 of 285)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 10, 2014 02:15 PM    Msg. 6476 of 9951       
I understand that but what I am saying is that from a business standpoint, if it brings new interest to a product, producers tell imagination to suck it. All I am saying is that now that the franchise has changed hands, be prepared for disappointment, because they wouldn't have bought the franchise if it wasn't for the fact that they full on planned to sell out. Sad yes, but it will be true.


_Btcc22_
Joined: Dec 30, 2013


Posted: Feb 10, 2014 02:22 PM    Msg. 6477 of 9951       
They already owned the franchise.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 10, 2014 03:32 PM    Msg. 6478 of 9951       
frankly, by the end of Halo 3 there was no mystery about the covenant anymore. The logical thing to do is to start to look at the other things people are interested in and explore that, which is what they did. The alternative would be to make up another new threat out of no where, and not following the story and characters Bungie had already drafted.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Feb 10, 2014 03:54 PM    Msg. 6479 of 9951       
They could've made a covenant group that made more use of slaves and forerunner technology while also using reminants of covenant tech. They would be like covenant except brutal. I do agree with you Masters, but the more logical thing to do is make a story about some new protagonist (not just chief reskinned i.e. Noble 6). Halo has a whole universe, why come back to things we know? Also just as a small nitpick I've always had with Halo, why can't the humans be as diverse as the covenant; covenants have so many interesting creatures that are banded together because of a religious goal. Humans come in generally marines, ODSTs, or Spartans. I do like the Halo ring though, it looks like a merge of halo 3 and 4s forerunner style.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 10, 2014 04:20 PM    Msg. 6480 of 9951       
Looks like CEA to me


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 10, 2014 05:00 PM    Msg. 6481 of 9951       
from what I understand about forerunner architecture in halo 4, the designers mistook bungie's design to be "Gravity Defying and Enormous" with a tidbit of Majestic in there. That being said, they added a lot of aesthetic pieces that didn't really fit into the whole scheme of forerunner design. That's one of the bigger reasons why the forerunner stuff looks so different, because the designers mistook the aesthetic. (this was in a pre-halo4 interview somewhere, I forgot where)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 10, 2014 06:37 PM    Msg. 6482 of 9951       
Well this is Promethian architecture. You look at Shanghai and NYC and LA, you see totally different styles of architecture, and that's on one planet not an entire galaxy of worlds created over hundreds of years.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 10, 2014 08:59 PM    Msg. 6483 of 9951       
What bothers me about Halo 4 Forerunner is, aside from it all being silver, it's too pointy and changes angles far too much. It's much more complex and ridiculous than needs be. Certainly it's stylized and all that, but I feel overly much. And far too shiny.

It pretty much did the opposite of what the first few Halo's did. They focused on simplicity and a large sense of scale. 343i made it mega-complex and the entire structure just suffered in terms of scale then. It didn't feel right to me.

Guess they just fell under the next-gen idea of "more polygons=better stuff."

Of all the things in Halo 4 to make me mad though, it has to be the SAW just while we're talking about the style of things. I mean what the hell was that seriously (don't get me started on animations I will destroy you).


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 10, 2014 09:18 PM    Msg. 6484 of 9951       
Quote: --- Original message by: ODX
What bothers me about Halo 4 Forerunner is, aside from it all being silver, it's too pointy and changes angles far too much. It's much more complex and ridiculous than needs be. Certainly it's stylized and all that, but I feel overly much. And far too shiny.

It pretty much did the opposite of what the first few Halo's did. They focused on simplicity and a large sense of scale. 343i made it mega-complex and the entire structure just suffered in terms of scale then. It didn't feel right to me.

Guess they just fell under the next-gen idea of "more polygons=better stuff."

Of all the things in Halo 4 to make me mad though, it has to be the SAW just while we're talking about the style of things. I mean what the hell was that seriously (don't get me started on animations I will destroy you).


It was the best power weapon in the whole damn haloverse is what it was. The instant nerd rage producer.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Feb 10, 2014 09:30 PM    Msg. 6485 of 9951       
You go into ultimate 100% badass mode when you have the SAW, unlike any other weapon in the games (except for the gravity hammer, arguably). It's not too hard to counter but the large clip makes it great for CTF defense.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 10, 2014 09:32 PM    Msg. 6486 of 9951       
Quote: --- Original message by: ODX
Of all the things in Halo 4 to make me mad though, it has to be the SAW just while we're talking about the style of things. I mean what the hell was that seriously.

Well Halo 2 had similar light machine guns that you could see the Marines carrying around, although they always set them up on a mount before firing. The Halo 4 SAW is sorta like one of those, except it looks like a Nerf gun.
Edited by Echo77 on Feb 10, 2014 at 09:33 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 10, 2014 09:56 PM    Msg. 6487 of 9951       
I meant the SAW in terms of it's aesthetic. It's like, a box...with a barrel, and a drum mag. And an orange strip. And the firing animation is 2 frames repeated with no alternate animations (like the AR or pistol in Halo 3) which makes it look more fun.

Literally it's a box of death.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 10, 2014 10:32 PM    Msg. 6488 of 9951       
Quote: --- Original message by: ODX
I meant the SAW in terms of it's aesthetic. It's like, a box...with a barrel, and a drum mag. And an orange strip. And the firing animation is 2 frames repeated with no alternate animations (like the AR or pistol in Halo 3) which makes it look more fun.

Literally it's a box of death.

Do they need any of ophandle or whatever people call it?

I didn't see one anywhere.

Just curious about that.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 10, 2014 10:40 PM    Msg. 6489 of 9951       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: ODX
I meant the SAW in terms of it's aesthetic. It's like, a box...with a barrel, and a drum mag. And an orange strip. And the firing animation is 2 frames repeated with no alternate animations (like the AR or pistol in Halo 3) which makes it look more fun.

Literally it's a box of death.

Do they need any of ophandle or whatever people call it?

I didn't see one anywhere.

Just curious about that.

It would need a charging handle, yes. I don't see one on it, either.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 11, 2014 12:20 AM    Msg. 6490 of 9951       
I thought the binary rifle made you go into ultimate badass mode?


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Feb 11, 2014 01:24 AM    Msg. 6491 of 9951       
Quote: --- Original message by: Higuy
frankly


Quote: --- Original message by: Masters1337
frankly


Frankly, blame Frankie




herr is y ur game iz bad


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 11, 2014 04:40 AM    Msg. 6492 of 9951       



Edited by Maniac1000 on Feb 11, 2014 at 10:18 AM


sshers4
Joined: Apr 28, 2013


Posted: Feb 11, 2014 04:09 PM    Msg. 6493 of 9951       
Quote: --- Original message by: Maniac1000

http://i.imgur.com/a1HSkcM.jpg
http://i.imgur.com/JwcN0FL.jpg
http://i.imgur.com/7FvNz6O.jpg
Edited by Maniac1000 on Feb 11, 2014 at 10:18 AM



This is better than bungies


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 11, 2014 11:46 PM    Msg. 6494 of 9951       
CEA. I'm telling you. CEA ring right there.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 12, 2014 12:02 PM    Msg. 6495 of 9951       


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Feb 12, 2014 01:03 PM    Msg. 6496 of 9951       
I really love all the details you're putting on the ring's decor! Great job so far :)
Just.. the yellow ambient lights. I think the white lights you used in your earlier posts feel more Forerunner (since yellow lights are more of a human thing.. at least in Halo 1)...?


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Feb 12, 2014 03:24 PM    Msg. 6497 of 9951       
Quote: --- Original message by: Maniac1000
http://i.imgur.com/9jV9F2O.jpg


When you're all finished PM me the files, i'll give you credit. Good job BTW.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 12, 2014 03:27 PM    Msg. 6498 of 9951       
Np



grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 12, 2014 03:32 PM    Msg. 6499 of 9951       
The circle of glowing lines is a bit out of place to me. It just doesn't fit, imo. Maybe replace it with several other rings? idk, it's op to you, it just doesn't look right to me.


sshers4
Joined: Apr 28, 2013


Posted: Feb 12, 2014 04:08 PM    Msg. 6500 of 9951       
Quote: --- Original message by: Maniac1000
Np


http://i.imgur.com/hSj4KBT.jpg



It looks better now.


So manic, do you want me to use this then?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 12, 2014 05:31 PM    Msg. 6501 of 9951       
Quote: --- Original message by: grunt_eater
The circle of glowing lines is a bit out of place to me. It just doesn't fit, imo. Maybe replace it with several other rings? idk, it's op to you, it just doesn't look right to me.

agreed


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Feb 12, 2014 05:54 PM    Msg. 6502 of 9951       
Disagreed.
Also I like how you're using both blue/turquoise lights with a few bits of subtle yellow. It looks great!


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 12, 2014 07:06 PM    Msg. 6503 of 9951       
I also agree, however.

Perhaps instead of using lines of light that extend out from the central circle, use 2-3 rings of lighting that go out from it. If you indent the piping for the rings as well, you can give it that forerunner light feel


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Feb 12, 2014 08:39 PM    Msg. 6504 of 9951       

considering the sheer scale of the halo, I think you should remove all round-edged parts completely as they don't look good when extended outward from a circle and directly contrast the hard edges. the glowy lines should also be either scaled down/non-existent, and the spotlights shrunken/replaced with light clusters to further exaggerate scale.

texture-wise, it's a little confusing to see light grey as outsets and dark as inset on the outer parts, but then switched to light grey as insets and dark grey as outsets on the inside.

for the cylindrical parts, take advantage of the large space given for those to create more interesting surface shapes rather than just a flat circle.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 12, 2014 08:46 PM    Msg. 6505 of 9951       
Yea i will be changing a bunch of stuff.
It keeps changing because i have no idea what i want it to look like.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 12, 2014 08:49 PM    Msg. 6506 of 9951       
You should add some lights to the dark side of the ring - Forerunner installations are definitely lit up, always wondered why some parts were never illuminated (in the game)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 12, 2014 11:06 PM    Msg. 6507 of 9951       


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 12, 2014 11:48 PM    Msg. 6508 of 9951       
...woah. I Like how you made that change, it looks awesome. The 3 bits of light that eminate from the long parts in the circular section seem to stand out a lot. I don't know if that's intentional, but im not quite sure how I feel about that. But I think that's just a personal choice more than anything


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 12, 2014 11:56 PM    Msg. 6509 of 9951       
looking nice


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 13, 2014 01:16 AM    Msg. 6510 of 9951       




Edited by Maniac1000 on Feb 13, 2014 at 01:17 AM

 
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