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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 183 of 285)
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darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jan 11, 2014 07:21 AM    Msg. 6371 of 9951       


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jan 11, 2014 08:56 AM    Msg. 6372 of 9951       
Quote: --- Original message by: Mootjuh
Soo anyone wanna help me with Forerunner?


Nope


P3
Joined: Dec 2, 2011


Posted: Jan 11, 2014 09:02 AM    Msg. 6373 of 9951       
Quote: --- Original message by: Storm
Coming soon to a custom campaign mod near you.

http://i1239.photobucket.com/albums/ff508/Hiralis/stuff_zpsdd0b1b71.png


It looked pretty good until it got to that pit over there.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 11, 2014 09:14 AM    Msg. 6374 of 9951       


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 11, 2014 09:14 AM    Msg. 6375 of 9951       
Pope, that BSP looks friggin awesome. My only complaint from the pictures would be that there seems to be alot of windows, mainly in the first picture on the cieling, that seem to make the ship itself feel smaller, compared to like the Poa for example. Otherwise, amazing. Can't wait to see what it looks like with the lightmaps ran at hq.

Hiralis, that BSP is looking alright, but you really need to make more use of strip textures in your modeling. Just texture one of those small thing on the walls nicely and copy and paste it around, you'll save yourself alot of trouble.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jan 11, 2014 01:18 PM    Msg. 6376 of 9951       
Quote: --- Original message by: Higuy
Pope, that BSP looks friggin awesome. My only complaint from the pictures would be that there seems to be alot of windows, mainly in the first picture on the cieling, that seem to make the ship itself feel smaller, compared to like the Poa for example. Otherwise, amazing. Can't wait to see what it looks like with the lightmaps ran at hq.


lawl, I love windows a little bit too much. I originally had pipes going across the wall, but I wanted to see what windows looked like. I might change it in the next build though.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jan 11, 2014 01:33 PM    Msg. 6377 of 9951       
I love the window as it is, too, but what Higuy said about the ship's scale is right...
If anything, (it's probably because of how clearly I can see the big planet... Threshold, was it?... but) because of the way that the building is structured like a factory or warehouse more than a ship deck (at least from what I can tell), I feel like I'm in an orbital space station more than a spaceship..

It's still amazing and I love how it's coming out! Just "a ship like the Autumn" wasn't exactly the impression I got.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 11, 2014 01:58 PM    Msg. 6378 of 9951       
In regards to the human spacecraft interior BSP:
People have already mentioned the abundance of windows. Something to consider is whether you want this to be a civilian or military vessel, or a station of some sort. If it's civilian, you can get away with numerous windows. If it's military, windows mean a gap in the armor, and should be placed sparingly.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 11, 2014 03:40 PM    Msg. 6379 of 9951       
Beach Plz...
Just kidding...


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Jan 11, 2014 05:00 PM    Msg. 6380 of 9951       
I was looking at some old H1 Concept art (Particularly http://halo.bungie.net/images/Games/Halo/Gallery/Concept/sketch_045.jpg )

I modeled the entire legs, the torso, modified the original H1 Elite's arms and head.



Obligatory P3d model: http://p3d.in/bTH5h

If someone could UV map this so I could texture it I would appreciated it very much.

Thanks.
Edited by Vergil on Jan 11, 2014 at 05:00 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 11, 2014 05:39 PM    Msg. 6381 of 9951       


No Decals, 0/10
I lie

on that note. The styling seems to have gotten even better. The usage of pipes is very well done, and I like the way you're using the red and white to balance the amount of beige. The windows I don't mind only because of how it's used. So long as you have some visible bulkheads that can close over them, I think you would be able to quell most issues that people see with them.

(Also, I would like that mapfile please)


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jan 11, 2014 09:03 PM    Msg. 6382 of 9951       
Quote: --- Original message by: Mootjuh
Soo anyone wanna help me with Forerunner?


Sure. Add me on xfire: hiralis


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 11, 2014 11:03 PM    Msg. 6383 of 9951       


progress


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jan 11, 2014 11:29 PM    Msg. 6384 of 9951       
Quote: --- Original message by: Higuy
http://imageshack.com/a/img827/7884/ca5m.png

progress


Lod3x has done a good job (assuming that's the engine he's making). Looks very Mass Effect inspired. My only little nit pick is how the back wall just looks like a lot of insets and extrudes. Otherwise, great job modeling Higuy.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 11, 2014 11:59 PM    Msg. 6385 of 9951       
Quote: --- Original message by: Higuy
http://imageshack.com/a/img827/7884/ca5m.png

progress


This is AWESOME no words to describe the type of orgasm what i had when i see.... Awwww Yeah another Orgasm.... Good work.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jan 11, 2014 11:59 PM    Msg. 6386 of 9951       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Waffles
Banshee is just being cynical. I would think you guys would know his behavior by now... But he has a point, your more likely to find help by pm'ing somebody or going through xfire/aim.


Except I know nobody who can do Forerunner except for Pope, who turned me down already I believe.


Wat. Don't make me sound like a bad guy!!! I'm busy with other things, especially with work and school.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jan 12, 2014 12:58 AM    Msg. 6387 of 9951       
Quote: --- Original message by: Storm
My only little nit pick is how the back wall just looks like a lot of insets and extrudes. Otherwise, great job modeling Higuy.

Isn't that intentional though? (I mean, I guess it could be toned down a bit, yeah, but I thought that's the point for that wall...?)

Besides that, amazing improvements, Higuy~ :D


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 12, 2014 08:52 AM    Msg. 6388 of 9951       
Quote: --- Original message by: Storm
Quote: --- Original message by: Higuy
http://imageshack.com/a/img827/7884/ca5m.png

progress


Lod3x has done a good job (assuming that's the engine he's making). Looks very Mass Effect inspired. My only little nit pick is how the back wall just looks like a lot of insets and extrudes. Otherwise, great job modeling Higuy.


what are you talking about its called udk

the back wall is actually a flat plane. More detail will be put into it later, just haven't got the geometry ingame for it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 12, 2014 09:17 PM    Msg. 6389 of 9951       
Small update.



Edited by Maniac1000 on Jan 13, 2014 at 01:16 AM
Edited by Maniac1000 on Jan 13, 2014 at 01:17 AM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 12, 2014 10:19 PM    Msg. 6390 of 9951       
looks awesome can't wait to see it fully textured and detailed. if u and masters collaborate and decide on that being the new ring for the universal UI, is it possible to have it bumped for OS users?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 13, 2014 12:15 AM    Msg. 6391 of 9951       
Yeah, there is no reason why that wouldn't work, regardless of who's ring it is.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 13, 2014 02:52 PM    Msg. 6392 of 9951       
Quote: --- Original message by: Mootjuh
Lol, anyways, he can just use OS shaders and compile it as a map with OS_Tool. It will be a .map but still have the cosmetic effect OS has.

i figured as much, but i'm not an expert with halo modding so i figured i'd ask those who know more than i do.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jan 13, 2014 06:39 PM    Msg. 6393 of 9951       
Holy cow, I forgot about that model. Great job replicating it.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jan 13, 2014 07:15 PM    Msg. 6394 of 9951       
Quote: --- Original message by: Mootjuh
Is it alright copying though? You'll get credited for the original structure.


Of course its fine! Why wouldn't it be? If anything, I find it awesome that you like my forerunner work. You don't have to give me credit for anything, you built the thing by looking at a render.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 13, 2014 08:12 PM    Msg. 6395 of 9951       



PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jan 13, 2014 08:26 PM    Msg. 6396 of 9951       
Dat detail doe.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2014 08:51 PM    Msg. 6397 of 9951       
A bit of work done today on some more detail things and the back panels.






greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 13, 2014 09:04 PM    Msg. 6398 of 9951       
higuy, awesome looking renders, but i think it needs a bit more contrast in the lighting (or just use some lumasharpen). also the room seems quite void of life, needs some livening up.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 13, 2014 09:09 PM    Msg. 6399 of 9951       
B-E-A-utiful higuy. But as greg said, could use some spice.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2014 09:12 PM    Msg. 6400 of 9951       
Quote: --- Original message by: greg079
higuy, awesome looking renders, but i think it needs a bit more contrast in the lighting (or just use some lumasharpen). also the room seems quite void of life, needs some livening up.
'

Yeah, one of the last thing's I'm going to do is get the lighting down as best as possible. Right now I'm trying to find some ways to liven it up. The concept has some plants growing everywhere but I've taken a different approach, so I'm trying to figure out what will fit best in the scene.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jan 13, 2014 09:37 PM    Msg. 6401 of 9951       
Dude! That background/skybox is amazing. Great work and creativity. Love it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 13, 2014 09:52 PM    Msg. 6402 of 9951       
Looks awesome higuy, nice work.



MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 13, 2014 10:00 PM    Msg. 6403 of 9951       


get out unless you're gonna port to halo (or cryengine3)


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 13, 2014 10:46 PM    Msg. 6404 of 9951       
it's just a render dratt, i think it's fine. also higuy, assuming its a space station, or habitat, i'd say add some clutter and decals. maybe a stack of magazines, a few oxygen tanks, a few posters, a coffee mug or 2, open electrical panels, etc. (i'm assuming it was once inhabited due to the papers on the floor)

also i'm absolutely lovin' that ringworld. can't wait to see more progress.


P3
Joined: Dec 2, 2011


Posted: Jan 13, 2014 10:58 PM    Msg. 6405 of 9951       
Metal crates. It takes up alot of room, and they look nice with the environment.

 
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