
MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 16, 2014 07:05 PM
Msg. 6616 of 9951
isnt that an arbiter mission? i asked killer5000 to rig me H4 elite arms to zteam elites a while ago, idk how hes doing on that. once hes done with it im gonna model the new arby armor also, dumb ai, i would love that. ill send you the diffuse through skype since its modified. Edited by MEGASEAN2812 on Mar 16, 2014 at 07:10 PM
|
|
|

Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
|
Posted: Mar 17, 2014 06:01 AM
Msg. 6617 of 9951
|
|
|

Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
|
Posted: Mar 17, 2014 07:28 AM
Msg. 6618 of 9951
You have to really try when making fake leaks. People are going to stop believing them if you just toss in a H4 BR and don't change the hud.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Mar 17, 2014 09:38 AM
Msg. 6619 of 9951
Yeah that's much to obvious to anyone who has a brain...
Hence why I made the more detailed, yet joking, post that I did.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 17, 2014 10:33 AM
Msg. 6620 of 9951
Quote: --- Original message by: Kozakuu You have to really try when making fake leaks. People are going to stop believing them if you just toss in a H4 BR and don't change the hud. Yeah. Im going to go make some stuff when i get home and show what a H2A leak looks like.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Mar 17, 2014 11:40 AM
Msg. 6621 of 9951
Hmm, that wouldn't be a bad idea even to make it a render in 3ds Max.
Although this is stupid and really has no goal, I don't really want to cause any stir. People would be able to trace it easily back to us most likely too unless Dennis were to destroy this evidence.
...I mean what evidence, there's nothing going on here heheheh...?
|
|
|

Horeb
Joined: Nov 27, 2013
bananakid
|
Posted: Mar 17, 2014 01:07 PM
Msg. 6622 of 9951
Quote: --- Original message by: Mootjuh Dennis? Who's Dennis? god?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Mar 17, 2014 01:51 PM
Msg. 6623 of 9951
Just needs a H2 HUD and no pickup message, add in a bit of camera tilt and motion blur.... BOOMleakwin
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 17, 2014 02:29 PM
Msg. 6624 of 9951
Someone did that a long time ago.  its a blender render photoshopped. Edited by MEGASEAN2812 on Mar 17, 2014 at 02:32 PMEdited by MEGASEAN2812 on Mar 17, 2014 at 02:34 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 17, 2014 05:24 PM
Msg. 6625 of 9951
Eh. I just got home so im gonna start on a h2a leak scene as soon as im finished with life stuff like homework.
|
|
|

ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
|
Posted: Mar 17, 2014 09:37 PM
Msg. 6626 of 9951
Quote: --- Original message by: Mootjuh You can't really see directly that the BSP is from Halo 2 though. It's an edited screen from DeltaRuins, that old hce map.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 17, 2014 10:01 PM
Msg. 6627 of 9951
:) Edited by MEGASEAN2812 on Mar 17, 2014 at 11:24 PM
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: Mar 17, 2014 11:26 PM
Msg. 6628 of 9951
You're gonna have to be more convincing than that. If 343 were gonna do a Halo 2 anniversary they'd have an updated HUD and the environments would be from actual Halo 2 areas. Plus they wouldn't look like crappy 2001 Halo mod models. Also the elite's shields are pinged but the BR has no firing effect, and you have the Halo 1 damage indicators.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 17, 2014 11:27 PM
Msg. 6629 of 9951
it has everything tagged, also, im not even passing this as a leak. im just adding the stuff that should be there for a leak XD the reason why hes pinged and theres no muzzle flash is cuzz my timing sucks and i didnt take the screen after the fire :(
Edited by MEGASEAN2812 on Mar 17, 2014 at 11:37 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 18, 2014 09:41 AM
Msg. 6630 of 9951
Its shopped. Also to hide its a halo 2 br icon.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Mar 18, 2014 02:53 PM
Msg. 6631 of 9951
That 'Pre Alpha' looks really out of place. Might wanna use a different font and color.
|
|
|

Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
|
Posted: Mar 18, 2014 02:58 PM
Msg. 6632 of 9951
or just not use a hud at all
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Mar 29, 2014 11:49 AM
Msg. 6633 of 9951
Just starting a old project, it's time to finish it. 
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Mar 29, 2014 12:12 PM
Msg. 6634 of 9951
Nice conservative model, this is for mp, sp, ff?
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Mar 29, 2014 06:10 PM
Msg. 6635 of 9951
Thanks. It's for multiplayers. (like the floods) Edited by darksoldier on Mar 29, 2014 at 06:10 PM
|
|
|

sshers4
Joined: Apr 28, 2013
|
Posted: Mar 29, 2014 06:44 PM
Msg. 6636 of 9951
|
|
|

sshers4
Joined: Apr 28, 2013
|
Posted: Mar 29, 2014 07:00 PM
Msg. 6637 of 9951
Quote: --- Original message by: Mootjuh Why not just rip reach grass? It looks bad btw, why is everything so dark? I don't like the reach grass I am trying to make this one look better. And reach meant to be dark right? Edited by sshers4 on Mar 29, 2014 at 07:01 PM
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Mar 29, 2014 07:59 PM
Msg. 6638 of 9951
Not to be mean but... Do people look at there own stuff and think about if what they have made looks good? Like, people should sort of imagine how they would feel or think about how it looks like if it wasn't theirs and was in the actual game release?
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Mar 29, 2014 09:53 PM
Msg. 6639 of 9951
the lack of tileability of that grass at a distance is an immediate deal breaker.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 30, 2014 12:31 AM
Msg. 6640 of 9951
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Mar 30, 2014 12:38 AM
Msg. 6641 of 9951
I like the grass but it could be brighter and not have those dark spots.
|
|
|

Nickster5000
Joined: Dec 11, 2010
|
Posted: Mar 30, 2014 04:40 AM
Msg. 6642 of 9951
Mmmmm, delicious! I say you should finish & release. We need more 'up-to-date' custom MP maps
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Mar 30, 2014 10:36 AM
Msg. 6643 of 9951
Nice model, the textures on some of the structures however are a little weird, most prominent would be the ground texture. Which is to easy to make out as a repeating texture. Try loosing the u, v, w coordinates a little.
You can use a detail map in guerilla to help the resolution up close.
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Mar 30, 2014 12:16 PM
Msg. 6644 of 9951
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Mar 30, 2014 02:35 PM
Msg. 6645 of 9951
What are those "tabley" things at the back against the wall in the last pictures?
Weapon pick ups?
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 30, 2014 05:01 PM
Msg. 6646 of 9951
Darksoldier that BSP looks pretty cool. I like the use of strip textures. That was one of the defining traits of forerunner stuff in H1. Your BSP definitely reminds me of some of the interior spaces of b30. Also blue forerunner is one of my favorite environments. Quote: --- Original message by: ASCENDANTJUSTICE Nice model, the textures on some of the structures however are a little weird, most prominent would be the ground texture. Which is to easy to make out as a repeating texture. Try loosing the u, v, w coordinates a little.
You can use a detail map in guerilla to help the resolution up close. Can you elaborate on which structures you mean? I'm working on the ground map now but I don't see anything weird with the buildings?
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Mar 31, 2014 02:52 PM
Msg. 6647 of 9951
Actually it's not that simple, you could replace evil, neutral and good by "skilled", "constructive" and "careless".
Skilled is actually good and doesn't feel like caring about suggestions Constructive is someone willing to learn and share, they tend naturally to progress and help Careless is, well, careless about details, learning, helping etc :
Skilled mapper: Covers most of domains required in raw production and mapping. Doesn't feels like needing to rip and then tends to always avoid doing so. Usually doesn't feel about caring about what others think which may be frustrating for certain alignements. Commonly works in teams.
Constructive mapper: Doesn't use specifically rips or custom tags, tries to do balanced maps with coherent graphics. Always trying to learn which makes him/her listening to others and participating to community life and gives a good reputation. Usually works on his own because of the impossibility of covering many mapping domains to work fast enough for a team (dedication).
Careless mapper : Works on his own or in a completely hermetic team. Can do decent maps but some parts of the content may not be really coherent or balanced, and does maps as he thinks they are good without caring about the previously stated and may or may not use custom content depending on if it's avaliable without too much effort. (ends up with Lumoria)
Skilled tagger : Usually works on his own but can be a real plus in a team. Doesn't excel in making an entire map but fills it with good content as long as they are provided matter to work on. Lacks skills of creating custom content but can enhance it very well. Caracterized by making nice mods based on already existing or low/medium quality BSPs with nice graphics. Usually hates Careless rippers.
Ew. to lazy to finsih typing. you get the idea. I may finish this sooner or later. Basically the careless rippers makes horrible salads of stuff with incoherent shaders and no balance, doesn't care about learning and keep posting bloodgulch mods. Edited by bourrin33 on Mar 31, 2014 at 02:56 PM
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Mar 31, 2014 02:53 PM
Msg. 6648 of 9951
Thanks, I'm pretty happy you like the bsp, the blue color is my favorite too :) And yes it's a weapons table, for taking weapons at the start of the game. I will try to post some screens of exterior parts as soon as possible.
|
|
|

heempy
Joined: Apr 13, 2011
|
Posted: Mar 31, 2014 08:50 PM
Msg. 6649 of 9951
|
|
|

Dante
Joined: Mar 6, 2014
|
Posted: Mar 31, 2014 10:43 PM
Msg. 6650 of 9951
Really digging the look of this. Very classic and awesome! Keep it up
|
|
|