
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 1, 2014 12:23 PM
Msg. 6651 of 9951
I meant the ground texture itself, looks easy to make out as a repeating texture.
The whole point of something seamless, is for it too appear inevitable. Whilst retaining easily identifiable repeating elements.
Try increasing the size of the UVW for the ground texture. Just a suggestion you don't have to do it
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Apr 1, 2014 03:07 PM
Msg. 6652 of 9951
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sshers4
Joined: Apr 28, 2013
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Posted: Apr 1, 2014 05:26 PM
Msg. 6653 of 9951
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 1, 2014 05:31 PM
Msg. 6654 of 9951
the flood part 1 ? (i know it xD)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 2, 2014 08:34 AM
Msg. 6655 of 9951
They look beveled and embossed. A little too cartoony for my liking.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 12, 2014 06:27 AM
Msg. 6656 of 9951
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 12, 2014 06:01 PM
Msg. 6657 of 9951
liking that glossyness
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 13, 2014 08:42 AM
Msg. 6658 of 9951
That looks really nice, it never ceases to amaze me how we can come closer to other engines when we are 14 years away.
Can we have a close up on the neck and mandibles?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 13, 2014 09:12 AM
Msg. 6659 of 9951
Thank you, look here for taking a look at mandibles :)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 13, 2014 09:24 AM
Msg. 6660 of 9951
Oops didn't see those :D
They look awesome, how long till they are ready?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 13, 2014 09:28 AM
Msg. 6661 of 9951
Thank you :) The assault permutation is ready (with LODs). But for the specops, I need to put it in game. Maybe if you want to have it right now, I can release the assault permutation :)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 13, 2014 10:00 AM
Msg. 6662 of 9951
No it's okay take your time. Don't rush something release it then have to make a V2.0 because of a silly mistake.
I will wait gladly.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 13, 2014 02:09 PM
Msg. 6663 of 9951
Some of these I made recently others have more than a year and pr0lly will never finish. Edited by PRPatxi on Apr 19, 2014 at 12:29 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 13, 2014 02:11 PM
Msg. 6664 of 9951
Wow, some really cool concepts I see here ! :)
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 13, 2014 08:09 PM
Msg. 6665 of 9951
as stated before, dear god your style is wicked. I really like the way some of these models. If you're not going to finish them, mind giving them up for grabs?
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Apr 13, 2014 08:31 PM
Msg. 6666 of 9951
Some of those look like forge maps, and I wish they were completed. Ah well I can't pressure anyone but I think if people were less secretive about their big ambitious projects we would get more content released.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 13, 2014 09:54 PM
Msg. 6667 of 9951
I'd probably be interested in taking up the model in the second pic as a project. Edited by Jesse on Apr 13, 2014 at 09:55 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 14, 2014 07:02 AM
Msg. 6668 of 9951
=^.^= ♡。゚.(*♡´‿` 人´‿` ♡*)゚♡ °・
(≚ᄌ≚)ℒℴѵℯ❤
(人-ω-)。o.゚。*・♡Good Night♡・*。゚o。(-ω-人) Edited by PRPatxi on Apr 23, 2014 at 09:35 AM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Apr 14, 2014 01:02 PM
Msg. 6669 of 9951
Quote:  Nice
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 15, 2014 11:11 AM
Msg. 6670 of 9951
I will not finish those maps, I dropped them.
I am in new projects.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Apr 18, 2014 08:29 PM
Msg. 6671 of 9951
August 31, 2012: Quote: --- Original message by: MoooseGuy I think the Covie ship ran out of gas. Woopsie. April 18, 2014:  Just having some fun with MoooseGuy's old idea, don't expect anything!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 19, 2014 11:53 AM
Msg. 6672 of 9951
FireFight-decent II???
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 19, 2014 12:27 PM
Msg. 6673 of 9951
Quote: --- Original message by: ASCENDANTJUSTICE FireFight-decent II??? now with floods
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Apr 19, 2014 12:48 PM
Msg. 6674 of 9951
larger BSP? pl0x?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 19, 2014 08:10 PM
Msg. 6675 of 9951
make portent ii you lazy odst
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 19, 2014 08:11 PM
Msg. 6676 of 9951
no u
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 20, 2014 08:13 AM
Msg. 6677 of 9951
Just tossing a story Idea I came up with 5 seconds ago.
How about, in the opening scene of FF Decent II THE ODST gal, is about to be picked up by a pelican, when the flood erupt from the ground. (GOW Locust style)
And basically you have to take down the flood, all the while trying to locate a suitable extraction point.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Apr 22, 2014 01:16 AM
Msg. 6678 of 9951
Quote: --- Original message by: UHWArbyQuote: --- Original message by: ASCENDANTJUSTICE FireFight-decent II??? now with floods Flood? In my Descent!?!? Never!!!... Well... ...  Maybe... Just maybe... It's not as unlikely as you'd think... Quote: --- Original message by: MatthewDratt make portent ii you lazy odst Oh fine... Never mind everybody! I gotta do work on Portent II instead... ;)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 23, 2014 09:19 AM
Msg. 6679 of 9951
Lend you a few firing effects if you need them.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 23, 2014 09:27 AM
Msg. 6680 of 9951
I will post pics of stuff I'm working on... if I feel like it that is.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 23, 2014 09:31 AM
Msg. 6681 of 9951
What>?
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sshers4
Joined: Apr 28, 2013
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Posted: Apr 24, 2014 08:20 AM
Msg. 6682 of 9951
Hay guys, I am using Trigger Volume for a30 Map multiplayer so I can have BSP 1 and BSP 2 however when I go to a teleport from BSP 1 to BSP 2 I just die. Is there a script for it?
Watch this video then you know.
http://www.xfire.com/videos/623da0
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 24, 2014 08:32 AM
Msg. 6683 of 9951
I like this background. It reminds me of that piece of crap that was FFXIV, and inspires me to believe this project will be on a similar level of crappiness. You should go to art school.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Apr 24, 2014 10:30 AM
Msg. 6684 of 9951
Quote: --- Original message by: sshers4 Hay guys, I am using Trigger Volume for a30 Map multiplayer so I can have BSP 1 and BSP 2 however when I go to a teleport from BSP 1 to BSP 2 I just die. Is there a script for it?
Watch this video then you know.
http://www.xfire.com/videos/623da0 Can you post your script?
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sshers4
Joined: Apr 28, 2013
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Posted: Apr 24, 2014 12:29 PM
Msg. 6685 of 9951
Quote: --- Original message by: SOI_7Quote: --- Original message by: sshers4 Hay guys, I am using Trigger Volume for a30 Map multiplayer so I can have BSP 1 and BSP 2 however when I go to a teleport from BSP 1 to BSP 2 I just die. Is there a script for it?
Watch this video then you know.
http://www.xfire.com/videos/623da0 Can you post your script? Have you got xfire? add me sshers1
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