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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 191 of 285)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 1, 2014 12:23 PM    Msg. 6651 of 9951       
I meant the ground texture itself, looks easy to make out as a repeating texture.

The whole point of something seamless, is for it too appear inevitable. Whilst retaining easily identifiable repeating elements.

Try increasing the size of the UVW for the ground texture. Just a suggestion you don't have to do it


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 1, 2014 03:07 PM    Msg. 6652 of 9951       
Quote: --- Original message by: heempy
https://www.youtube.com/watch?v=hiytak5zg8E
i thought i should share this

that was glorious


sshers4
Joined: Apr 28, 2013


Posted: Apr 1, 2014 05:26 PM    Msg. 6653 of 9951       








Just keep in mind these blood splats are orginial just that I wanted try to make it look better.
Edited by sshers4 on Apr 1, 2014 at 05:27 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Apr 1, 2014 05:31 PM    Msg. 6654 of 9951       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 2, 2014 08:34 AM    Msg. 6655 of 9951       
They look beveled and embossed. A little too cartoony for my liking.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 12, 2014 06:27 AM    Msg. 6656 of 9951       
I work on halo 3 elite this week. I need to fix the fingers, and add LODs, and it will be released.

(shadering test, nothing final)





R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 12, 2014 06:01 PM    Msg. 6657 of 9951       
liking that glossyness


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 13, 2014 08:42 AM    Msg. 6658 of 9951       
That looks really nice, it never ceases to amaze me how we can come closer to other engines when we are 14 years away.

Can we have a close up on the neck and mandibles?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 13, 2014 09:12 AM    Msg. 6659 of 9951       
Thank you, look here for taking a look at mandibles :)

Quote: --- Original message by: darksoldier
Yes, I have all the permutations in MAX. I need to import them in halo. I will release them probably the next week, not realy sure. I have another screens :

http://img15.hostingpics.net/pics/426065haloce2014041312203901.png
http://img15.hostingpics.net/pics/699947haloce2014041312204755.png
http://img15.hostingpics.net/pics/586117haloce2014041312210817.png


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 13, 2014 09:24 AM    Msg. 6660 of 9951       
Oops didn't see those :D

They look awesome, how long till they are ready?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 13, 2014 09:28 AM    Msg. 6661 of 9951       
Thank you :) The assault permutation is ready (with LODs). But for the specops, I need to put it in game. Maybe if you want to have it right now, I can release the assault permutation :)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 13, 2014 10:00 AM    Msg. 6662 of 9951       
No it's okay take your time. Don't rush something release it then have to make a V2.0 because of a silly mistake.

I will wait gladly.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 13, 2014 02:09 PM    Msg. 6663 of 9951       
Some of these I made recently others have more than a year and pr0lly will never finish.




Edited by PRPatxi on Apr 19, 2014 at 12:29 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 13, 2014 02:11 PM    Msg. 6664 of 9951       
Wow, some really cool concepts I see here ! :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 13, 2014 08:09 PM    Msg. 6665 of 9951       
as stated before, dear god your style is wicked. I really like the way some of these models. If you're not going to finish them, mind giving them up for grabs?


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 13, 2014 08:31 PM    Msg. 6666 of 9951       
Some of those look like forge maps, and I wish they were completed. Ah well I can't pressure anyone but I think if people were less secretive about their big ambitious projects we would get more content released.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 13, 2014 09:54 PM    Msg. 6667 of 9951       
I'd probably be interested in taking up the model in the second pic as a project.
Edited by Jesse on Apr 13, 2014 at 09:55 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 14, 2014 07:02 AM    Msg. 6668 of 9951       
=^.^= ♡。゚.(*♡´‿` 人´‿` ♡*)゚♡ °・

(≚ᄌ≚)ℒℴѵℯ❤

(人-ω-)。o.゚。*・♡Good Night♡・*。゚o。(-ω-人)
Edited by PRPatxi on Apr 23, 2014 at 09:35 AM


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Apr 14, 2014 01:02 PM    Msg. 6669 of 9951       
Quote:


Nice


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 15, 2014 11:11 AM    Msg. 6670 of 9951       
I will not finish those maps, I dropped them.

I am in new projects.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Apr 18, 2014 08:29 PM    Msg. 6671 of 9951       
August 31, 2012:

Quote: --- Original message by: MoooseGuy


I think the Covie ship ran out of gas. Woopsie.


April 18, 2014:



Just having some fun with MoooseGuy's old idea, don't expect anything!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 19, 2014 11:53 AM    Msg. 6672 of 9951       
FireFight-decent II???


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Apr 19, 2014 12:27 PM    Msg. 6673 of 9951       
Quote: --- Original message by: ASCENDANTJUSTICE
FireFight-decent II???


now with floods


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Apr 19, 2014 12:48 PM    Msg. 6674 of 9951       
larger BSP? pl0x?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 19, 2014 08:10 PM    Msg. 6675 of 9951       
make portent ii you lazy odst


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 19, 2014 08:11 PM    Msg. 6676 of 9951       
no u


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 20, 2014 08:13 AM    Msg. 6677 of 9951       
Just tossing a story Idea I came up with 5 seconds ago.

How about, in the opening scene of FF Decent II THE ODST gal, is about to be picked up by a pelican, when the flood erupt from the ground. (GOW Locust style)

And basically you have to take down the flood, all the while trying to locate a suitable extraction point.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Apr 22, 2014 01:16 AM    Msg. 6678 of 9951       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: ASCENDANTJUSTICE
FireFight-decent II???


now with floods


Flood? In my Descent!?!? Never!!!... Well...

...



Maybe... Just maybe... It's not as unlikely as you'd think...


Quote: --- Original message by: MatthewDratt
make portent ii you lazy odst


Oh fine...

Never mind everybody! I gotta do work on Portent II instead... ;)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 23, 2014 09:19 AM    Msg. 6679 of 9951       
Lend you a few firing effects if you need them.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 23, 2014 09:27 AM    Msg. 6680 of 9951       
I will post pics of stuff I'm working on... if I feel like it that is.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 23, 2014 09:31 AM    Msg. 6681 of 9951       
What>?


sshers4
Joined: Apr 28, 2013


Posted: Apr 24, 2014 08:20 AM    Msg. 6682 of 9951       
Hay guys, I am using Trigger Volume for a30 Map multiplayer so I can have BSP 1 and BSP 2 however when I go to a teleport from BSP 1 to BSP 2 I just die. Is there a script for it?

Watch this video then you know.

http://www.xfire.com/videos/623da0


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 24, 2014 08:32 AM    Msg. 6683 of 9951       
Quote: --- Original message by: FrostyCyphre
Something for a really dumb project.
http://i2.minus.com/i3LKPTMtdjIAD.png


I like this background. It reminds me of that piece of crap that was FFXIV, and inspires me to believe this project will be on a similar level of crappiness.

You should go to art school.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Apr 24, 2014 10:30 AM    Msg. 6684 of 9951       
Quote: --- Original message by: sshers4
Hay guys, I am using Trigger Volume for a30 Map multiplayer so I can have BSP 1 and BSP 2 however when I go to a teleport from BSP 1 to BSP 2 I just die. Is there a script for it?

Watch this video then you know.

http://www.xfire.com/videos/623da0


Can you post your script?


sshers4
Joined: Apr 28, 2013


Posted: Apr 24, 2014 12:29 PM    Msg. 6685 of 9951       
Quote: --- Original message by: SOI_7
Quote: --- Original message by: sshers4
Hay guys, I am using Trigger Volume for a30 Map multiplayer so I can have BSP 1 and BSP 2 however when I go to a teleport from BSP 1 to BSP 2 I just die. Is there a script for it?

Watch this video then you know.

http://www.xfire.com/videos/623da0


Can you post your script?




Have you got xfire?


add me sshers1

 
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