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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 140 of 285)
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Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Sep 9, 2012 11:50 AM    Msg. 4866 of 9951       
Finished the radar:


Edited by Choclate Thunda on Sep 9, 2012 at 04:42 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 10, 2012 08:53 AM    Msg. 4867 of 9951       
Looks ok but you really need to look at making it seamless imo


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Sep 10, 2012 10:30 AM    Msg. 4868 of 9951       
Quote: --- Original message by: mastur cheef
Tried texturing for the first time..

http://i45.tinypic.com/5lt7kp.jpg

this has no seams.
if it did there would be faded lines and the texture would be slightly tiled.
i can see you done this with the spray tool in gimp, ps or whatever you used.
use different layers for each color then it should blend more and try the hardness tool aswell,
then just flatten the whole thing. i think if the brown shades were greys then the texure would be fine for rocks, the green would replicate a little moss.
still good to see you are trying to make your own textures tho.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Sep 10, 2012 03:47 PM    Msg. 4869 of 9951       
you didn't say what it was for, hence the guess.
but yeah for a lake bed it should be grand as it would be slightly blurred anyway once the water shaders set up.
Edited by ally on Sep 10, 2012 at 03:48 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 12, 2012 07:01 PM    Msg. 4870 of 9951       


Working on some Halo 2 particles\decals.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2012 02:34 AM    Msg. 4871 of 9951       
The new BSP for Rerout's map "Awakening" (previously known as Toten Nacht) has just been put ingame for the first test run. Sorry for the extreme fog, I need to get him to tone that down a bit.




Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 13, 2012 03:57 AM    Msg. 4872 of 9951       
Quote: --- Original message by: ally
Quote: --- Original message by: mastur cheef
Tried texturing for the first time..

http://i45.tinypic.com/5lt7kp.jpg

this has no seams.
if it did there would be faded lines and the texture would be slightly tiled.
i can see you done this with the spray tool in gimp, ps or whatever you used.
use different layers for each color then it should blend more and try the hardness tool aswell,
then just flatten the whole thing. i think if the brown shades were greys then the texure would be fine for rocks, the green would replicate a little moss.
still good to see you are trying to make your own textures tho.

Yeah sorry i meant like, when you unwrap it on a model it doesnt have a repeated pattern of grass that looks really unproffesional. Make it so i blends well with the repeated textures.
Edited by Cheddars on Sep 13, 2012 at 03:59 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 13, 2012 04:16 AM    Msg. 4873 of 9951       
Quote: --- Original message by: MoooseGuy
The new BSP for Rerout's map "Awakening" (previously known as Toten Nacht) has just been put ingame for the first test run. Sorry for the extreme fog, I need to get him to tone that down a bit.

http://i.imgur.com/SiUHo.jpg
http://i.imgur.com/GaCoW.jpg

Fog doesn't look too bad, it gives that sense of mysteriousness.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Sep 13, 2012 09:40 AM    Msg. 4874 of 9951       
The fog is just left over from the old temp sky used in the original BSP. After spending a few hours fixing the open edge issues, I just slapped that on to make sure it would get in game. Also, I am probably going with Reawakening like you suggested, the "re" was left out due to a typo when naming folders.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Sep 14, 2012 05:53 PM    Msg. 4875 of 9951       
Don't really know what all that is. So with that being said, the only thing I like so far is the water


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 14, 2012 06:42 PM    Msg. 4876 of 9951       
yeah that's some nice water :p


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 14, 2012 07:01 PM    Msg. 4877 of 9951       
Nope... still not seeing it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 14, 2012 07:07 PM    Msg. 4878 of 9951       
its okay, textures make me wanna cry tho


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 14, 2012 07:16 PM    Msg. 4879 of 9951       
looks like danger canyon or something idk


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Sep 14, 2012 08:06 PM    Msg. 4880 of 9951       
I see. Well best of luck to the two of you.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Sep 15, 2012 01:22 AM    Msg. 4881 of 9951       
More Reach HUD goodiess, finished the shield and health meter:





CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 15, 2012 08:19 AM    Msg. 4882 of 9951       
are those for release mister???


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Sep 15, 2012 09:57 AM    Msg. 4883 of 9951       
Once done, yes, yes they will be sir.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 15, 2012 05:55 PM    Msg. 4884 of 9951       
I could start making the map, I have the dimensions that were originally going to be for a forge map, but I can model it in gmax, once I figure out the scale conversion from a 1x1 forge block to a CE model unit.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 17, 2012 09:11 PM    Msg. 4885 of 9951       
Been working on the plasma pistol model + shaders.



Kureha
Joined: Sep 1, 2012

SUBARUUU!~~~


Posted: Sep 17, 2012 09:24 PM    Msg. 4886 of 9951       
Too purple for my tastes, but the meter looks nice. Maybe turn down the illumination on the green parts too (too bright, unable to see details).


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 17, 2012 10:00 PM    Msg. 4887 of 9951       



Simple cubemap change. Looks a lot more like its H3 counterpart:

Edited by Jesse on Sep 17, 2012 at 10:07 PM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 17, 2012 10:02 PM    Msg. 4888 of 9951       
needs more pink and grey


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Sep 17, 2012 10:07 PM    Msg. 4889 of 9951       
GUHHHH! SEEEEXXXXX!!!!!!!!!!!!!!!!!!!!!!!!! :D


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 17, 2012 10:17 PM    Msg. 4890 of 9951       
Shouldn't it be more blue?


Kureha
Joined: Sep 1, 2012

SUBARUUU!~~~


Posted: Sep 17, 2012 10:47 PM    Msg. 4891 of 9951       


Looks pretty good to me right now.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 17, 2012 10:56 PM    Msg. 4892 of 9951       
Rigged the 3p and elite FP.



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 17, 2012 11:16 PM    Msg. 4893 of 9951       
dat finger.

Forgot the groundpoint anyway.

http://www.xfire.com/video/5ae36b/


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 17, 2012 11:24 PM    Msg. 4894 of 9951       
The PP has green jizz nao.
Edited by MoooseGuy on Sep 17, 2012 at 11:24 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 18, 2012 11:43 PM    Msg. 4895 of 9951       
I know right xD

I added the illum button, worked on the charge effects, modeled in a little hinge on the cover, and added a lens flare to the meter (which changes from blue to red with the meter).




I got to work on the multipurpose a little more.


I add this for you to compare and such but I use my own halo 3 as a reference, not random pictures on the internets.

Edited by Jesse on Sep 18, 2012 at 11:45 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 21, 2012 02:09 AM    Msg. 4896 of 9951       
Smoothing was tough yeah. I haven't looked into the meter much besides the simple color change, but maybe we could change (invert) the gradient on a second meter placed on top of the first. I'm going to look into that. I have the extracted H3 decals and I'm going to replicate those and the particles too.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 21, 2012 03:03 PM    Msg. 4897 of 9951       
You should make your perpendicular reflection less strong, like 0.6, and darker, it would look better I think, it needs to blend more with the "specular". I dont remember if it's inverted or not since I didnt do much shadering recently


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 21, 2012 05:03 PM    Msg. 4898 of 9951       
Can you go stand in a more lighted location? Your current location is too dark in comparison of the spot of that other picture. If you have Halo 3, you could also go in and take pics in different lighting locations as well.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 21, 2012 07:35 PM    Msg. 4899 of 9951       
Thanks, I've also been working on the decals.




EDIT:

I added waffles cubemap



Stare in awe at the awe inspiring awesomeness.
Edited by Jesse on Sep 21, 2012 at 07:54 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 21, 2012 11:56 PM    Msg. 4900 of 9951       
LOL THE FINGERS ARE SO MESSED UP. But it's great to see someone actually got this ingame. I've tried to do this like 2 years ago but failed rigging because of the same weird errors you have, since the bones and the model don't quite match up.

 
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