
P3
Joined: Dec 2, 2011
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Posted: Aug 24, 2012 06:03 PM
Msg. 4761 of 9951
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 24, 2012 06:25 PM
Msg. 4762 of 9951
Not half bad, keep at it. :-)
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 24, 2012 10:05 PM
Msg. 4763 of 9951
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P3
Joined: Dec 2, 2011
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Posted: Aug 25, 2012 09:05 AM
Msg. 4764 of 9951
:( No comments or critic?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 25, 2012 09:35 AM
Msg. 4765 of 9951
mesh looks good but it's hard to critique without the wire.
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P3
Joined: Dec 2, 2011
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Posted: Aug 25, 2012 10:15 AM
Msg. 4766 of 9951
I don't think i know how to... T-T But the poly count is: 6818
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 25, 2012 10:20 AM
Msg. 4767 of 9951
6000? You probably need to weld your vertices in places were they are not needed  but idk, show a wireframe. Theres one on modacity so just google it. I usually show it when I'm finished. Edited by Cheddars on Aug 25, 2012 at 10:22 AMEdited by Cheddars on Aug 25, 2012 at 10:41 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 25, 2012 11:49 AM
Msg. 4768 of 9951
Indie Game:
http://www.youtube.com/watch?v=4Vm6uwu338c&feature=youtu.be
Doing this WHILE I WAIT FOR MATT DRATT TO FINISH CUTSCENES!!
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 26, 2012 01:24 AM
Msg. 4769 of 9951
Just trying out the retail weapon icons. Everything else is mine of course.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 26, 2012 01:50 AM
Msg. 4770 of 9951
I think you should make a retail hud.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 26, 2012 02:27 AM
Msg. 4771 of 9951
Retail bitmaps are fairly low res. They're literally "what you see is what you get" in terms of the screen.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 26, 2012 02:46 AM
Msg. 4772 of 9951
Looks good. I prefer the low-detail ones. By the way, The Nacht be Toten. 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 26, 2012 03:22 AM
Msg. 4773 of 9951
I need to learn to unwrap.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 26, 2012 07:02 AM
Msg. 4774 of 9951
Seams > unfold > stitch
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 26, 2012 07:09 AM
Msg. 4775 of 9951
huh! the bathroom from slender!!!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 26, 2012 07:40 AM
Msg. 4776 of 9951
 Original: Edited by MoooseGuy on Aug 26, 2012 at 07:44 AM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Aug 26, 2012 10:08 AM
Msg. 4777 of 9951
look out people, we have a moose on FIRE!
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 26, 2012 05:52 PM
Msg. 4778 of 9951
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 26, 2012 05:56 PM
Msg. 4779 of 9951
The first pic is Waterworks I can tell; the other pics don't really give any clues, so I have no idea what they are supposed to be... The last two pics look like that one CMT map.
?
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 26, 2012 06:13 PM
Msg. 4780 of 9951
second pic is a mars base im probably gonna finish in a long time :P
third is a swamp map which was a WIP for the community mapping teams G4 i wanted to finish. i got a sick forerunner interior made for it from my friend Silent Warrior but its got alot of faces i need to flip since i had to import it from 3ds max 2010 to 8 :\
last map is my practicaly finished beta of Cliff Shrine. a strange map with pretty decent gameplay :D
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 26, 2012 10:53 PM
Msg. 4781 of 9951
Textures for the mars base are from Quake or Doom? loolz
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 26, 2012 11:04 PM
Msg. 4782 of 9951
Jesse's HUD's must be the product of magic.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 27, 2012 12:51 AM
Msg. 4783 of 9951
Quote: --- Original message by: CorpseManTS huh! the bathroom from slender!!! *Eek!*
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 27, 2012 09:31 AM
Msg. 4784 of 9951
- *he's gone. Edited by XlzQwerty1 on Aug 28, 2012 at 07:00 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 27, 2012 09:16 PM
Msg. 4785 of 9951
Moved some things around, added the PP icon, made new plasma meter bitmaps, new colors too. Edited by Jesse on Aug 27, 2012 at 11:47 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 27, 2012 10:20 PM
Msg. 4786 of 9951
Looks nice. Very clean. Toten Nacht's exterior is finally taking some shape.  
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 28, 2012 02:41 AM
Msg. 4787 of 9951
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 28, 2012 02:53 AM
Msg. 4788 of 9951
Looks just like Halo 3's brah. Good work.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 28, 2012 03:03 AM
Msg. 4789 of 9951
Do you think the chiefs visor needs any work if not, i will release.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 28, 2012 04:10 AM
Msg. 4790 of 9951
Quote: --- Original message by: MoooseGuy Looks just like Halo 3's brah. Good work. halo 3 = xbox = crap detail levels This has the "potential" to be way better than H3 ever was.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 28, 2012 04:18 AM
Msg. 4791 of 9951
Why thank you.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 28, 2012 05:20 AM
Msg. 4792 of 9951
ok i will upload now.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 28, 2012 05:32 AM
Msg. 4793 of 9951
The masterchief looks very good arby, I think I'll kive you the reach model later for shadering :)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 28, 2012 06:44 PM
Msg. 4794 of 9951
personally, i think the visor color should be a tad desaturated and the cubemap a slight silver color to get less of a glaring orange color. other than that, excellent work!
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 28, 2012 07:03 PM
Msg. 4795 of 9951
textures for mars base are from some where online, honestly i have no idea but malolo420 was useing them on some map so i just used em. look cool though :P
Mooseguy that looks really awesome!
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