
Ubergoober
Joined: Oct 11, 2010
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Posted: Aug 2, 2012 04:48 AM
Msg. 4691 of 9951
welcome back gamma :)
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OHunterO
Joined: May 24, 2012
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Posted: Aug 2, 2012 05:52 AM
Msg. 4692 of 9951
you have a weird edge flow there, I will draw over the photo later to show you what it should be like.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 2, 2012 09:06 AM
Msg. 4693 of 9951
@FMT MasterChief: it's actually a US Marine base in San Diego.
@OHunterO, ya I need to fix those for sure.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Aug 2, 2012 03:08 PM
Msg. 4694 of 9951
H2 xbox shield My attempt at coloring yeah.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 2, 2012 05:41 PM
Msg. 4695 of 9951
Maybe get some better lighting on the stand as that is hard to see (assuming that you colored that as well)
The Shield actually looks a good deal better then the H2 one.
Gonna make the other two states as well?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 2, 2012 10:36 PM
Msg. 4696 of 9951
Do you mean H2V? Because this doesn't make sense: H2 Xbox shield > H2 Shield
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 2, 2012 10:39 PM
Msg. 4697 of 9951
Actually I think he (and I) assumed that the first image was an example of the Halo 2 shield, and the last image was your attempt at re-creating it.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 2, 2012 10:44 PM
Msg. 4698 of 9951
Hm,makes sense. New H1 Shield > H2 Shield
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 4, 2012 01:42 AM
Msg. 4699 of 9951
Well i was but now i think i am close to it 
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P3
Joined: Dec 2, 2011
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Posted: Aug 4, 2012 01:44 AM
Msg. 4700 of 9951
Looks... awesome... It's just something about the visor that doesn't really make it look h3... The rest is good...
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 4, 2012 01:56 AM
Msg. 4701 of 9951
Yeah i know my main focus was the armor
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 4, 2012 10:58 AM
Msg. 4702 of 9951
dat assault rifle...
it looks just like the one in halo 3! gotta love OS *o* Edited by Delicon20 on Aug 4, 2012 at 10:59 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 5, 2012 03:40 AM
Msg. 4703 of 9951
Thanks
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Aug 5, 2012 04:11 AM
Msg. 4704 of 9951
WIP Arch skin. Having some issues rendering a normal map and AO, but I'll figure it out. 
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P3
Joined: Dec 2, 2011
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Posted: Aug 5, 2012 08:29 AM
Msg. 4705 of 9951
Quote: --- Original message by: Delicon20
dat assault rifle...
it looks just like the one in halo 3! gotta love OS *o* Edited by Delicon20 on Aug 4, 2012 at 10:59 AM Yeah, just need to fix the texture or what ever around the top edges of the rubber area. Unless that is how it is suppose to look like.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 5, 2012 03:28 PM
Msg. 4706 of 9951
I had a design for a map floating around for 2 years, figured i'd finish it for CE3, but that didn't work out. *Note* I haven't touched max for a year, haha. Thoughts?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 5, 2012 05:42 PM
Msg. 4707 of 9951
Reminds me a little bit of "Halo" from Halo 3. I like it though.
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P3
Joined: Dec 2, 2011
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Posted: Aug 5, 2012 06:03 PM
Msg. 4708 of 9951
Is that going to go ingame? D: If so. What's the polly count? :O
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 5, 2012 06:14 PM
Msg. 4709 of 9951
That's a really nice bsp. :O
And KingFisher, your arch looks nice as well. What map is it going into?
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Aug 5, 2012 08:02 PM
Msg. 4710 of 9951
I'm practicing a workflow for the new version of Ancient Sanctuary. These were going to be the doorways to the different rooms in the bases.
I'm just trying to practice some custom texture skinning.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 5, 2012 08:26 PM
Msg. 4711 of 9951
looks like Revelations. Lol.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 5, 2012 11:12 PM
Msg. 4712 of 9951
Quote: --- Original message by: Higuylooks like Revelations. Lol. Pretty close, I got some inspiration for the bases from Selentic's structure on that map.  edit: It's 19k polies so far. (with turbo smooth) Although none of the bases are attached, those will have portals. I hope i can finish under 25k. Edited by Newbkilla on Aug 5, 2012 at 11:14 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 5, 2012 11:41 PM
Msg. 4713 of 9951
The map or the structure is 19k? and why are you using turbosmooth? from what i can see there is no use for it.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Aug 6, 2012 03:20 AM
Msg. 4714 of 9951
Ladies and gentlemen, may I present our FIRST GOLD OLYMPIC BIPED IN HALO CE... ALY RAISMAN! In this picture, she is very nervous, getting ready to perform an amazing jump off the CE3 stage. AND SHE WINS THE GOLD! What an amazing performance this young woman put on for us tonight. Edited by ODST_Nick on Aug 6, 2012 at 03:28 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 6, 2012 03:29 AM
Msg. 4715 of 9951
Wtf anyway new visor please comment Its using halo2s chief visor cubemap,which is halo3s since they did not change it Edited by The_Arbiter on Aug 6, 2012 at 03:29 AMEdited by The_Arbiter on Aug 6, 2012 at 03:31 AM
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Aug 6, 2012 04:35 AM
Msg. 4716 of 9951
Looking very nice dude
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Nickster5000
Joined: Dec 11, 2010
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Posted: Aug 6, 2012 04:59 AM
Msg. 4717 of 9951
Quote: --- Original message by: Kozakuu Looking very nice dude Thanks. Took me FOREVER to model the head & attatch it thorougly. Not to mention that gold medal... PHEW!
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 6, 2012 06:41 AM
Msg. 4718 of 9951
i reckon that'll be the turbosmooth on them cliffs here maniac. looks great.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 6, 2012 11:56 AM
Msg. 4719 of 9951
Quote: --- Original message by: Maniac1000 The map or the structure is 19k? and why are you using turbosmooth? from what i can see there is no use for it. Turbosmooth for the map, the structures are normal.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 6, 2012 01:05 PM
Msg. 4720 of 9951
There's no point in turbosmoothing your map, it adds unnecessary detail. It also makes cliffs look "soft", which is completely unnatural. Cliffs are generally rocky hard surfaces with cracks and fragments broken off. Even the ground can still be very smooth without turbo smooth just by using the cut tool and adding vertices and smoothing it out manually.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 6, 2012 02:09 PM
Msg. 4721 of 9951
I somehow missed that picture. You can use turbosmooth to make cliffs but you should only use it at 1 iteration and only on very low poly objects. This can also be done or adjusted the way Higuy said. Also i like the map so far.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 6, 2012 03:58 PM
Msg. 4722 of 9951
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OHunterO
Joined: May 24, 2012
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Posted: Aug 6, 2012 04:53 PM
Msg. 4723 of 9951
People should make maps in a more modern way. Stick them in sculpting programs to add all fine details, which allows you to make extremely realistic cliffs ect... then bake normals ect in max...
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 6, 2012 05:12 PM
Msg. 4724 of 9951
Quote: --- Original message by: OHunterO People should make maps in a more modern way. Stick them in sculpting programs to add all fine details, which allows you to make extremely realistic cliffs ect... then bake normals ect in max... I would import it into ZBrush if all I did was sit at my computer all day, lol.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 6, 2012 05:37 PM
Msg. 4725 of 9951
Quote: --- Original message by: OHunterO People should make maps in a more modern way. Stick them in sculpting programs to add all fine details, which allows you to make extremely realistic cliffs ect... then bake normals ect in max... I'm thinking of this, making à very HD bloodgulch, but I'm busy and I hardly suck at texturing... One day
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