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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 138 of 285)
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The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 29, 2012 01:26 AM    Msg. 4796 of 9951       
Ok


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 30, 2012 11:16 PM    Msg. 4797 of 9951       
Toten Nacht's new BSP is looking quite fresh I think.

Before:



Now:



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 30, 2012 11:33 PM    Msg. 4798 of 9951       
Wow, I hardly recognize it.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 31, 2012 12:04 AM    Msg. 4799 of 9951       
Looks great!


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 31, 2012 12:15 AM    Msg. 4800 of 9951       
Thanks guys. Bug Rerout so he can finish this map! xD


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 31, 2012 05:21 AM    Msg. 4801 of 9951       
Hey, to make this even better, you should try that tutorial to make a dunes desert :
http://saschahenrichs.de/desert_tutorial.html
I had this in the end, but it can looks better with a better use of the bumps and saturation of the bitmaps


But I dont have the .max BSP anymore D:

E : the guy gives good bitmaps with the tut
Edited by bourrin33 on Aug 31, 2012 at 05:22 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 31, 2012 01:34 PM    Msg. 4802 of 9951       


354 tris. Was so bored. Running out of bandwidth, probably not going to go on internet much for the rest of the day.

textures by UnRated.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 31, 2012 01:39 PM    Msg. 4803 of 9951       
The cyborg is alert-carrying!


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 31, 2012 03:14 PM    Msg. 4804 of 9951       
Quote: --- Original message by: Dumb AI
The cyborg is alert-carrying!

It's rigged on a marine boneset


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 31, 2012 04:40 PM    Msg. 4805 of 9951       
Would you mind sharing?
Edited by Dumb AI on Aug 31, 2012 at 04:41 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 1, 2012 03:36 AM    Msg. 4806 of 9951       
Lolz
Edited by MoooseGuy on Sep 1, 2012 at 09:51 PM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 1, 2012 04:00 AM    Msg. 4807 of 9951       
what about moving area to area instead of just the original one, i find the firefight level too tiny. It'd be fun with open area combat plus vehicle combat. BSP by level : start Tight CQC in delta hall ways then Up the Cruiser for Hangar Bay fights and back down again into an open area for the final unending firefight.

well im just thinking out loud here.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 1, 2012 04:43 AM    Msg. 4808 of 9951       
Lol, this isn't for Firefight Descent.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 1, 2012 04:46 AM    Msg. 4809 of 9951       
sorry, i was looking at the minor edit pics you showed. well it isnt too late to make a Descentv2 :D


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 1, 2012 04:54 AM    Msg. 4810 of 9951       
We're working on a Descent spin-off project. Different gameplay, new features. It takes place a little bit after Firefight Descent.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 2, 2012 05:13 AM    Msg. 4811 of 9951       
Quote: --- Original message by: CaptainVidya
I'll just leave this video here.
http://img580.imageshack.us/img580/9241/haloce2012090201463438.jpg


You just put everything together ? And it haves certainly too many triangles, I hope you're not using this as 3p model. otherwise the highpoly model looks awesome in FP


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 2, 2012 10:17 AM    Msg. 4812 of 9951       
I got Bored So i started working on the captain keys and the chief





P3
Joined: Dec 2, 2011


Posted: Sep 2, 2012 10:43 AM    Msg. 4813 of 9951       
Wow, they look much better with Os. :o


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Sep 2, 2012 10:44 AM    Msg. 4814 of 9951       
Is that actually OS?


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 2, 2012 10:54 AM    Msg. 4815 of 9951       
Yes and some with detail maps and bump maps


P3
Joined: Dec 2, 2011


Posted: Sep 2, 2012 11:00 AM    Msg. 4816 of 9951       
I would like to see someone remake the Halo one campaign with OS. Same everything, but with the OS texture, detail, and bump extensions. I would like to see that. :)


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 2, 2012 11:01 AM    Msg. 4817 of 9951       
lol cmt


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 2, 2012 11:12 AM    Msg. 4818 of 9951       
Quote: --- Original message by: The_Arbiter
lol cmt


P3
Joined: Dec 2, 2011


Posted: Sep 2, 2012 11:12 AM    Msg. 4819 of 9951       
No, i mean just normal play-through. No tag changes, nothing. Just Os shaders, texture, bump and stuff.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 2, 2012 11:15 AM    Msg. 4820 of 9951       
As much as i like cmt it just does not feel like the old campaign.


P3
Joined: Dec 2, 2011


Posted: Sep 2, 2012 11:37 AM    Msg. 4821 of 9951       
I don't think Cmt is trying to make it feel like the old campaign... But I'm just saying, i would just like to see a graphical HD remake of the old campaign. Graphically, not a whole remake with new bipeds and tags like Cea.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 2, 2012 11:41 AM    Msg. 4822 of 9951       
I don't see a difference.Just as beautiful as the day the game was ported.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 2, 2012 11:44 AM    Msg. 4823 of 9951       
I think they look good on Keyes.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 2, 2012 12:05 PM    Msg. 4824 of 9951       
Quote: --- Original message by: waffles
imo normal maps look terrible on stock models...


Exactly. Probably if the diffuse itself was textured better and higher quality, everything would look better.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 2, 2012 12:15 PM    Msg. 4825 of 9951       
So,who's going to make HQ bitmaps?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2012 12:45 PM    Msg. 4826 of 9951       
Quote: --- Original message by: Dumb AI
So,who's going to make HQ bitmaps?


whoever learns to rip from anniversary, that's who

of course it wouldn't exactly be "making" so much as "taking"


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 2, 2012 11:27 PM    Msg. 4827 of 9951       
Quote: --- Original message by: P3
No, i mean just normal play-through. No tag changes, nothing. Just Os shaders, texture, bump and stuff.


HCEA.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2012 11:30 PM    Msg. 4828 of 9951       
Quote: --- Original message by: Jesse
Quote: --- Original message by: P3
No, i mean just normal play-through. No tag changes, nothing. Just Os shaders, texture, bump and stuff.


HCEA.


except that sucked


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 2, 2012 11:52 PM    Msg. 4829 of 9951       
Possibly a new potential firefight map inbound...



Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 3, 2012 03:23 AM    Msg. 4830 of 9951       
Quote: --- Original message by: vampire_girl

http://i1015.photobucket.com/albums/af274/vampiregirlkelly/camo.png
Quote:
[09/03/12 4:39:22 ] Maribel : So I did my first pass on the AC
[09/03/12 4:39:25 ] Maribel : It's not too good
[09/03/12 4:39:29 ] Maribel : But it works for now
[09/03/12 4:39:40 ] Maribel : I started on the OS
[09/03/12 4:39:45 ] Maribel : But with my fatigue addled brain I couldn't do the angles
[09/03/12 4:39:49 ] Maribel : So I'll do it, along with the DS, HR and FSV tomorrow
[09/03/12 4:40:02 ] Maribel : Now I must get some sleep before I open max again :)

So yeah.
This is a project to pretty up Equipment for the stock tagset. Nothing too special, the only advanced bit is the post-processing shader I'm writing for Full-Spectrum Vision.
Edited by vampire_girl on Sep 2, 2012 at 08:01 PM

I look very forward to seeing this. I wish more people would show this much interest in OS.

 
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