
The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 29, 2012 01:26 AM
Msg. 4796 of 9951
Ok
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 30, 2012 11:16 PM
Msg. 4797 of 9951
Toten Nacht's new BSP is looking quite fresh I think. Before:  Now:  
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 30, 2012 11:33 PM
Msg. 4798 of 9951
Wow, I hardly recognize it.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 31, 2012 12:04 AM
Msg. 4799 of 9951
Looks great!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 31, 2012 12:15 AM
Msg. 4800 of 9951
Thanks guys. Bug Rerout so he can finish this map! xD
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 31, 2012 05:21 AM
Msg. 4801 of 9951
Hey, to make this even better, you should try that tutorial to make a dunes desert : http://saschahenrichs.de/desert_tutorial.html I had this in the end, but it can looks better with a better use of the bumps and saturation of the bitmaps  But I dont have the .max BSP anymore D: E : the guy gives good bitmaps with the tut Edited by bourrin33 on Aug 31, 2012 at 05:22 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 31, 2012 01:34 PM
Msg. 4802 of 9951
354 tris. Was so bored. Running out of bandwidth, probably not going to go on internet much for the rest of the day. textures by UnRated.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 31, 2012 01:39 PM
Msg. 4803 of 9951
The cyborg is alert-carrying! 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 31, 2012 03:14 PM
Msg. 4804 of 9951
Quote: --- Original message by: Dumb AIThe cyborg is alert-carrying!  It's rigged on a marine boneset
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 31, 2012 04:40 PM
Msg. 4805 of 9951
Would you mind sharing? Edited by Dumb AI on Aug 31, 2012 at 04:41 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 1, 2012 03:36 AM
Msg. 4806 of 9951
Lolz Edited by MoooseGuy on Sep 1, 2012 at 09:51 PM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 1, 2012 04:00 AM
Msg. 4807 of 9951
what about moving area to area instead of just the original one, i find the firefight level too tiny. It'd be fun with open area combat plus vehicle combat. BSP by level : start Tight CQC in delta hall ways then Up the Cruiser for Hangar Bay fights and back down again into an open area for the final unending firefight.
well im just thinking out loud here.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 1, 2012 04:43 AM
Msg. 4808 of 9951
Lol, this isn't for Firefight Descent.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 1, 2012 04:46 AM
Msg. 4809 of 9951
sorry, i was looking at the minor edit pics you showed. well it isnt too late to make a Descentv2 :D
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 1, 2012 04:54 AM
Msg. 4810 of 9951
We're working on a Descent spin-off project. Different gameplay, new features. It takes place a little bit after Firefight Descent.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 2, 2012 05:13 AM
Msg. 4811 of 9951
You just put everything together ? And it haves certainly too many triangles, I hope you're not using this as 3p model. otherwise the highpoly model looks awesome in FP
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 2, 2012 10:17 AM
Msg. 4812 of 9951
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P3
Joined: Dec 2, 2011
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Posted: Sep 2, 2012 10:43 AM
Msg. 4813 of 9951
Wow, they look much better with Os. :o
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Sep 2, 2012 10:44 AM
Msg. 4814 of 9951
Is that actually OS?
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 2, 2012 10:54 AM
Msg. 4815 of 9951
Yes and some with detail maps and bump maps
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P3
Joined: Dec 2, 2011
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Posted: Sep 2, 2012 11:00 AM
Msg. 4816 of 9951
I would like to see someone remake the Halo one campaign with OS. Same everything, but with the OS texture, detail, and bump extensions. I would like to see that. :)
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 2, 2012 11:01 AM
Msg. 4817 of 9951
lol cmt
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Sep 2, 2012 11:12 AM
Msg. 4818 of 9951
Quote: --- Original message by: The_Arbiter lol cmt
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P3
Joined: Dec 2, 2011
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Posted: Sep 2, 2012 11:12 AM
Msg. 4819 of 9951
No, i mean just normal play-through. No tag changes, nothing. Just Os shaders, texture, bump and stuff.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 2, 2012 11:15 AM
Msg. 4820 of 9951
As much as i like cmt it just does not feel like the old campaign.
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P3
Joined: Dec 2, 2011
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Posted: Sep 2, 2012 11:37 AM
Msg. 4821 of 9951
I don't think Cmt is trying to make it feel like the old campaign... But I'm just saying, i would just like to see a graphical HD remake of the old campaign. Graphically, not a whole remake with new bipeds and tags like Cea.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 2, 2012 11:41 AM
Msg. 4822 of 9951
I don't see a difference.Just as beautiful as the day the game was ported.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 2, 2012 11:44 AM
Msg. 4823 of 9951
I think they look good on Keyes.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Sep 2, 2012 12:05 PM
Msg. 4824 of 9951
Quote: --- Original message by: waffles imo normal maps look terrible on stock models... Exactly. Probably if the diffuse itself was textured better and higher quality, everything would look better.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 2, 2012 12:15 PM
Msg. 4825 of 9951
So,who's going to make HQ bitmaps?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 2, 2012 12:45 PM
Msg. 4826 of 9951
Quote: --- Original message by: Dumb AI So,who's going to make HQ bitmaps? whoever learns to rip from anniversary, that's who of course it wouldn't exactly be "making" so much as "taking"
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 2, 2012 11:27 PM
Msg. 4827 of 9951
Quote: --- Original message by: P3 No, i mean just normal play-through. No tag changes, nothing. Just Os shaders, texture, bump and stuff. HCEA.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 2, 2012 11:30 PM
Msg. 4828 of 9951
Quote: --- Original message by: JesseQuote: --- Original message by: P3 No, i mean just normal play-through. No tag changes, nothing. Just Os shaders, texture, bump and stuff. HCEA. except that sucked
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 2, 2012 11:52 PM
Msg. 4829 of 9951
Possibly a new potential firefight map inbound... 
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 3, 2012 03:23 AM
Msg. 4830 of 9951
Quote: --- Original message by: vampire_girlhttp://i1015.photobucket.com/albums/af274/vampiregirlkelly/camo.pngQuote: [09/03/12 4:39:22 ] Maribel : So I did my first pass on the AC [09/03/12 4:39:25 ] Maribel : It's not too good [09/03/12 4:39:29 ] Maribel : But it works for now [09/03/12 4:39:40 ] Maribel : I started on the OS [09/03/12 4:39:45 ] Maribel : But with my fatigue addled brain I couldn't do the angles [09/03/12 4:39:49 ] Maribel : So I'll do it, along with the DS, HR and FSV tomorrow [09/03/12 4:40:02 ] Maribel : Now I must get some sleep before I open max again :)
So yeah. This is a project to pretty up Equipment for the stock tagset. Nothing too special, the only advanced bit is the post-processing shader I'm writing for Full-Spectrum Vision. Edited by vampire_girl on Sep 2, 2012 at 08:01 PM I look very forward to seeing this. I wish more people would show this much interest in OS.
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