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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 141 of 285)
Moderators: Dennis

ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 22, 2012 04:52 PM    Msg. 4901 of 9951       
I honestly don't remember where that rig even came from. It was sometime back in maybe 2009 or so that someone gave it to me, might've been ICEE actually. And that might've actually been 2008.

...I never touched it since though until I placed it into the release folder lol


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 23, 2012 12:43 AM    Msg. 4902 of 9951       
I think I see the Ark.

I've gone back and fixed up the fp and 3p sniper rifle (spartan and elite).





Probably going to work on the bullet impact decals and firing effects next (I need to make them myself)


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 24, 2012 05:44 PM    Msg. 4903 of 9951       
I made some rocks.



SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 24, 2012 05:53 PM    Msg. 4904 of 9951       
very nice, what is the triangle count?


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 24, 2012 05:54 PM    Msg. 4905 of 9951       
Average is 2.5k triangles. They could be a lot less though. I purposely made the mesh denser than it needs to be so I can manipulate them later on to make different versions.
Edited by Disaster on Sep 24, 2012 at 05:55 PM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 24, 2012 05:56 PM    Msg. 4906 of 9951       
you should post those to the High-res map team thread. Those look like they would be very nice assets for cliff maps.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 24, 2012 05:59 PM    Msg. 4907 of 9951       
I plan on building my own map using them. I need many more variations to build that map though; tunnel pieces, overhangs, etc.


Ubergoober
Joined: Oct 11, 2010


Posted: Sep 25, 2012 08:57 AM    Msg. 4908 of 9951       
nice! please make sure there r no invis walls around them


OHunterO
Joined: May 24, 2012

.


Posted: Sep 25, 2012 10:09 AM    Msg. 4909 of 9951       
Quote: --- Original message by: Disaster
I made some rocks.

http://i.imgur.com/qHiL5.jpg


Very nice and realistic. HaloCE needs some new current-gen general assets like this.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Sep 25, 2012 01:20 PM    Msg. 4910 of 9951       
Quote: --- Original message by: Disaster

Average is 2.5k triangles. They could be a lot less though. I purposely made the mesh denser than it needs to be so I can manipulate them later on to make different versions.
Edited by Disaster on Sep 24, 2012 at 05:55 PM


You going to make LODs for them? Because IMO, many of these types of assets can be detailed like this and be just fine if you take the proper time to make decent LODs and set the cutoffs right. Portalling helps as well.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Sep 25, 2012 06:49 PM    Msg. 4911 of 9951       
Quote: --- Original message by: Disaster
I made some rocks.

http://i.imgur.com/qHiL5.jpg


Cool rocks man, I think they'd also look nice in an engine such as Cryengine 3 or UDK.


Masters0
Joined: Sep 27, 2012


Posted: Sep 28, 2012 05:26 AM    Msg. 4912 of 9951       
i have to wait 2 more days to post direct pictures so enjoy this link, complements of dennis
http://imageshack.us/a/img546/6559/omgididitagain.jpg


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 28, 2012 01:38 PM    Msg. 4913 of 9951       
I made another rock.



Sitting at just under 7k triangles.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 28, 2012 01:46 PM    Msg. 4914 of 9951       
I like rocks. And trains.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Sep 28, 2012 01:56 PM    Msg. 4915 of 9951       
I like that rock, although it seems to have perhaps a bit too many "flabs" on it.
Then again I think I've seen pics of desert rocks similar to that, sandstone, are you going for something like that Disaster?


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 28, 2012 02:05 PM    Msg. 4916 of 9951       
Yep, I was going for something along these lines with a through pass.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 29, 2012 05:31 PM    Msg. 4917 of 9951       
Been working on foundry's shaders.

They were\are crap before, but slowly being replaced.





Specifically the stairs, gate and pipes. DSalimander will be working on the lighting and other BSP shaders.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 29, 2012 05:33 PM    Msg. 4918 of 9951       
Simply OMG


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 29, 2012 06:13 PM    Msg. 4919 of 9951       
styles hrngg

any ideas for the prongs? can't think of a way to implement prongs



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 29, 2012 07:57 PM    Msg. 4920 of 9951       
Quote: --- Original message by: waffles
Get some aether up in that piece, and bake some normals bro. Pretty cool looking.


The stairs and gate are currently scenery, I know, not good.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 29, 2012 08:22 PM    Msg. 4921 of 9951       
Attach to the bsp?


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 29, 2012 09:50 PM    Msg. 4922 of 9951       
Working on the texture. I've got a bit more work to do but I'm happy with the direction I took.



XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 29, 2012 09:52 PM    Msg. 4923 of 9951       
Very realistic looking, but a tad too much green?


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 29, 2012 09:54 PM    Msg. 4924 of 9951       
That is just the lighting I used.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 29, 2012 11:13 PM    Msg. 4925 of 9951       
Put the piece from the 2dn picture, above and in front of the ammo meter, on the 3rd picture, would make the best option imo.
Oh, and Disaster, i love the rocks and really hope you do make a map :)
Edited by Maniac1000 on Sep 29, 2012 at 11:15 PM


OHunterO
Joined: May 24, 2012

.


Posted: Sep 29, 2012 11:59 PM    Msg. 4926 of 9951       
Quote: --- Original message by: master noob
styles hrngg

any ideas for the prongs? can't think of a way to implement prongs

http://i.imgur.com/wVi93.jpg


wireframe....


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 30, 2012 12:04 AM    Msg. 4927 of 9951       
Quote: --- Original message by: Disaster
Working on the texture. I've got a bit more work to do but I'm happy with the direction I took.

http://i.imgur.com/foudS.jpg


Looks awesome as usual Disaster!


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 30, 2012 01:02 AM    Msg. 4928 of 9951       
Quote: --- Original message by: OHunterO

wireframe....

should have taken off the top plate for this, but meh.



The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Sep 30, 2012 04:34 AM    Msg. 4929 of 9951       
Quote: --- Original message by: Disaster
Working on the texture. I've got a bit more work to do but I'm happy with the direction I took.

http://i.imgur.com/foudS.jpg


That pic just plain rocks man.
Are you using Mudbox to carve yo rocks, and then like making a low poly version of it afterwards?


OHunterO
Joined: May 24, 2012

.


Posted: Sep 30, 2012 10:46 AM    Msg. 4930 of 9951       
Quote: --- Original message by: master noob
Quote: --- Original message by: OHunterO

wireframe....

should have taken off the top plate for this, but meh.

http://i.imgur.com/BuCL6.jpg


Looks good apart from the n-gons I see near the grip.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 30, 2012 02:57 PM    Msg. 4931 of 9951       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Disaster
Working on the texture. I've got a bit more work to do but I'm happy with the direction I took.

http://i.imgur.com/foudS.jpg


That pic just plain rocks man.
Are you using Mudbox to carve yo rocks, and then like making a low poly version of it afterwards?

Yep.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Sep 30, 2012 03:06 PM    Msg. 4932 of 9951       
dude disaster. make a tutorial. for rocks. or anything. thats really impressive for 7k.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 30, 2012 03:12 PM    Msg. 4933 of 9951       
Quote: --- Original message by: abkarch
dude disaster. make a tutorial. for rocks. or anything. thats really impressive for 7k.

If I find time, I might record myself making one. And to be honest, it could probably be alot lower. I didn't really take a lot of time aiming for a low polygon count when doing the retopo.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 30, 2012 03:12 PM    Msg. 4934 of 9951       
Mudbox tut would be nice
Could you make a thread for it ? I have a lot of question I dont want to ask on this thread, and it would be cool to make the answers public. About the way to unwrap and the triangulation etc, I'm getting trouble making nice paints, creates distortions. I know stuff needs to be highpoly etc
Edited by bourrin33 on Sep 30, 2012 at 03:17 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 30, 2012 03:17 PM    Msg. 4935 of 9951       
The gist of it is to make a few base rock meshes. Any random shape will work. Make sure all of the polygons are of an equal size so they subdivide equally when sculpting. Then, in your modeling program of choice, assemble the base rock meshes into the general shape you would like. They can intersect or not, doesn't matter. Next step is to have at it in your sculpting program. I tend to use the scrape brush with one of the stock stamps. Sculpting comes a lot easier if you have a Wacom to use instead of a mouse. You can get more realistic flowing brush strokes with the tablet. But that is basically it. Just be sure to look at references of rocks or whatever you are making. You want to imitate nature.

 
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