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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 133 of 285)
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TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 14, 2012 02:50 AM    Msg. 4621 of 9951       
Damn, guys.


Killer, that map looked...
Killer.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 14, 2012 04:22 AM    Msg. 4622 of 9951       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: darksoldier
:@Ki11erFTW Do you have plan to release your b30 mod ? Because i can't wait to see more of your project :D


Eventually I plan to release all of my content. Including the tagset; which hopefully you'll all get a preview of soon.


:D Can't wait ;) Keep it up !


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 15, 2012 01:13 AM    Msg. 4623 of 9951       
Quote: --- Original message by: UnevenElefant5
Actually I would size up the smaller magazines. If they're about the size of the default ammo packs, then they're pretty small and they could use some scaling up, imo.


Yeah, in the old pics I didn't do it but I know about the model scaling now. It's done in the .weapon tag.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 15, 2012 09:06 AM    Msg. 4624 of 9951       
Could someone please test this out for me in open sauce? I have no idea how the specular map looks like since i cant view the specular map in 3dds max because of my driver and same with os





I will give you the high quality ones for it (.tif)
Edited by Cheddars on Jul 15, 2012 at 09:06 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 15, 2012 09:38 AM    Msg. 4625 of 9951       
Do not use a normal map filter over the diffuse, it makes the bitmap look wrong. Make a more simpler bitmap based upon the current diffuse.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 15, 2012 09:41 AM    Msg. 4626 of 9951       
Alright Ill do that. I was just talking to bourrin and I agreed that I should bake the normal in max ansd then add more detail via the filter.
I got the spec working.


the lighter part is the omni light

Edit: made a different and was happy with results.

Edited by Cheddars on Jul 15, 2012 at 10:06 AM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jul 16, 2012 02:46 PM    Msg. 4627 of 9951       
Welcome back


starscream20
Joined: Mar 9, 2012


Posted: Jul 16, 2012 05:43 PM    Msg. 4628 of 9951       
Lol It is a demonic Spyro!!!!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 16, 2012 07:28 PM    Msg. 4629 of 9951       
Quote: --- Original message by: vampire_girl

That's pretty sweet Jesse! I'll look at proportions and stuff soon, then I'll see about doing it with CMT and H2 weapons ;) It certainly does add a new edge to the default campaign just havin' these around.
Oh, and I'll probably release 'em for the hell of it.
Edited by vampire_girl on Jul 14, 2012 at 12:43 AM


I'd definitely be interested. Is there a way to make these fall from the weapon during each reload_empty?
Edited by Echo77 on Jul 16, 2012 at 07:30 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 16, 2012 07:29 PM    Msg. 4630 of 9951       
I would do it be scripting a tag (probably a .garbage I think it is) to be created on the gun when you hit reload.

So yes. I would assume so.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 17, 2012 12:22 AM    Msg. 4631 of 9951       
Since we're on the subject of sketches:





Yeah, I know I'm not exactly a sketching master. X) I shall haaaaauuuunt yooouuu
Edited by MoooseGuy on Jul 17, 2012 at 12:32 AM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 17, 2012 12:29 AM    Msg. 4632 of 9951       
meh.

Edited by SilentJacket on Jul 17, 2012 at 12:29 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 18, 2012 01:24 AM    Msg. 4633 of 9951       
Working on better shaders and bitmaps for the Halo 3 style small and large barricades.

OLD:



NEW:



Yar har

EDIT: Newer images
Edited by MoooseGuy on Jul 18, 2012 at 02:53 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2012 06:57 AM    Msg. 4634 of 9951       
Have you got the specular map for them? Ill will try and find the halo 3 one if you want because it will make a major difference in shader terms :p.

For the multipurpose map 

Paste the specular map into your blue channel and your detail map which is the blue channel of the diffuse into the red channel.

I only discovered how much a difference it made when I was doing this -_-


Nice shaders though
Edited by Cheddars on Jul 18, 2012 at 07:01 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 18, 2012 11:41 AM    Msg. 4635 of 9951       
Nice Cheddars!


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 18, 2012 12:51 PM    Msg. 4636 of 9951       
Quote: --- Original message by: Cheddars

Have you got the specular map for them? Ill will try and find the halo 3 one if you want because it will make a major difference in shader terms :p.

For the multipurpose map 

Paste the specular map into your blue channel and your detail map which is the blue channel of the diffuse into the red channel.

I only discovered how much a difference it made when I was doing this -_-
http://screenshot.xfire.com/s/120972912-4.jpg

Nice shaders though
Edited by Cheddars on Jul 18, 2012 at 07:01 AM


Alright man, thanks for the tip. Yeah, I basically started these new shaders with nothing but a crappy pixely base map and a really bad multi. I have none of the actual Halo 3 bitmaps. If you do have access to the specular and whatnot, that would be awesome.
Edited by MoooseGuy on Jul 18, 2012 at 12:51 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 19, 2012 05:36 PM    Msg. 4637 of 9951       
Quote: --- Original message by: MoooseGuy

Working on better shaders and bitmaps for the Halo 3 style small and large barricades.

OLD:
http://i.imgur.com/pHmxA.jpg


NEW:
http://i.imgur.com/Z38NU.png
http://i.imgur.com/fkgja.png

Yar har

EDIT: Newer images
Edited by MoooseGuy on Jul 18, 2012 at 02:53 AM


I think I did a fair job on it myself..
http://hce.halomaps.org/index.cfm?fid=6183


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 19, 2012 08:57 PM    Msg. 4638 of 9951       
Quote: --- Original message by: Jesse
Quote: --- Original message by: MoooseGuy

Working on better shaders and bitmaps for the Halo 3 style small and large barricades.

OLD:
http://i.imgur.com/pHmxA.jpg


NEW:
http://i.imgur.com/Z38NU.png
http://i.imgur.com/fkgja.png

Yar har

EDIT: Newer images
Edited by MoooseGuy on Jul 18, 2012 at 02:53 AM


I think I did a fair job on it myself..
http://hce.halomaps.org/index.cfm?fid=6183


they were ok but the multipurpose map need some work


Nickster5000
Joined: Dec 11, 2010


Posted: Jul 21, 2012 10:15 PM    Msg. 4639 of 9951       
Work in progress



Like this if you know what it is :D
Edited by ODST_Nick on Jul 21, 2012 at 10:16 PM
Edited by ODST_Nick on Jul 21, 2012 at 10:21 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 21, 2012 10:18 PM    Msg. 4640 of 9951       
No.


Nickster5000
Joined: Dec 11, 2010


Posted: Jul 21, 2012 10:52 PM    Msg. 4641 of 9951       
No what?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 21, 2012 11:13 PM    Msg. 4642 of 9951       
Quote: --- Original message by: ODST_Nick
No what?

i c he thrusts the cannon to ignite it


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 21, 2012 11:31 PM    Msg. 4643 of 9951       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: ODST_Nick
No what?

i c he thrusts the cannon to ignite it

Lol that's what I was thinking.


P3
Joined: Dec 2, 2011


Posted: Jul 21, 2012 11:37 PM    Msg. 4644 of 9951       
I just thought it was him humping a cement mixer... >.> He shouldn't be doing that, he might get rust in places he don't want....


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 22, 2012 02:02 AM    Msg. 4645 of 9951       



unwrapped = no
optimized = no

1 mesh and 0 errors = yes

specular fnished for tiles


new sword base tiles ingame
http://www.xfire.com/video/593903/


Edited by Cheddars on Jul 22, 2012 at 06:44 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 22, 2012 10:29 AM    Msg. 4646 of 9951       
Quote: --- Original message by: FMT MasterChief
I've got my Max back :D Also I stopped OS since i can't chat people on xfire while I'm porting and modding.

http://screenshot.xfire.com/s/124617495-4.jpg
http://screenshot.xfire.com/s/124617521-4.jpg
http://screenshot.xfire.com/s/124617543-4.jpg

once again i'm bad at shadering -_-


My god... Use pidgin and install the gfire plugin to log into xfire.

Everyone who uses xfire and OS should try it sometime.

Or you do what kirby says, rename xfire.exe to something else and disable the ingame overlay.
Edited by XlzQwerty1 on Jul 22, 2012 at 10:29 AM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 22, 2012 02:10 PM    Msg. 4647 of 9951       
Looking good FMT,

I can Haz Glassing beam?


Edited by SilentJacket on Jul 22, 2012 at 02:10 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 22, 2012 03:56 PM    Msg. 4648 of 9951       
Quote: --- Original message by: FMT MasterChief
I've got my Max back :D Also I stopped OS since i can't chat people on xfire while I'm porting and modding.

http://screenshot.xfire.com/s/124617495-4.jpg
http://screenshot.xfire.com/s/124617521-4.jpg
http://screenshot.xfire.com/s/124617543-4.jpg

once again i'm bad at shadering -_-

Not horrifyingly terrible, but still could use a lot of work.


Nickster5000
Joined: Dec 11, 2010


Posted: Jul 22, 2012 04:53 PM    Msg. 4649 of 9951       
Quote: --- Original message by: FMT MasterChief
Also I stopped OS since i can't chat people on xfire while I'm porting and modding.


My OS thread to everything i've experienced / know about OS over a 7 month... maybe 8 month period.
Edited by ODST_Nick on Jul 22, 2012 at 04:54 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 22, 2012 10:01 PM    Msg. 4650 of 9951       
Quote: --- Original message by: Private Caboose
Y U NO FLIP FACES?!?!!111!1? Setiously though, if you just extracted that then you are just plain lazy.


You know how many times that we've told him to flip faces? Ask him why he doesn't listen.


P3
Joined: Dec 2, 2011


Posted: Jul 23, 2012 12:11 AM    Msg. 4651 of 9951       
Felt like making a forerunner bridge.... Cause of the other bridges... >.> I didn't add the glass yet. I didn't really add much detail because i thought it would look better with textures and bump maps.



Don't mind the end of the bridges it's supposed to be connected to a mountain or something. Still need more work but still.


Poly count- 3,798


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jul 23, 2012 12:27 AM    Msg. 4652 of 9951       
Quote: --- Original message by: P3
Felt like making a forerunner bridge.... Cause of the other bridges... >.> I didn't add the glass yet. I didn't really add much detail because i thought it would look better with textures and bump maps.

http://i1256.photobucket.com/albums/ii488/P3lor/Fsb2.jpg

Don't mind the end of the bridges it's supposed to be connected to a mountain or something. Still need more work but still.
http://i1256.photobucket.com/albums/ii488/P3lor/Fsb1.jpg

Poly count- 3,798


Quite sexy, but can you post some pictures in the perspective view? Orthographic is a bit confusing. Also, have any closeups of the more interior regions of your design?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 23, 2012 10:09 AM    Msg. 4653 of 9951       
Quote: --- Original message by: CAG Gonzo
Quote: --- Original message by: P3
Felt like making a forerunner bridge.... Cause of the other bridges... >.> I didn't add the glass yet. I didn't really add much detail because i thought it would look better with textures and bump maps.

http://i1256.photobucket.com/albums/ii488/P3lor/Fsb2.jpg

Don't mind the end of the bridges it's supposed to be connected to a mountain or something. Still need more work but still.
http://i1256.photobucket.com/albums/ii488/P3lor/Fsb1.jpg

Poly count- 3,798


Quite sexy, but can you post some pictures in the perspective view? Orthographic is a bit confusing. Also, have any closeups of the more interior regions of your design?


How to take pictures in Perspective view: Basically just press P on your keyboard


P3
Joined: Dec 2, 2011


Posted: Jul 23, 2012 06:17 PM    Msg. 4654 of 9951       
I know this. X| I just got kind of tired with working on it yesterday so i was even to lazy to even turn it on perspective... I could have added more renders too, but... like before... I got too lazy... -_- I'll put it on perspective next time... How can you guys tell?! :O I will fix the interior. It actually looked kind of plain in this render believe it or not... I know, i didn't show it yet so you guys wouldn't know. But still. Just got back so i will work on it later. I would love more critique when i add more renders. :) Oh yeah. How would you get the best looking render?

Edit :(

I added some things, changed some things, and fixed some things. Here they are. [White is glass for now...]



-Don't know why it got darker... .>.>



Under the bridge.




-Yes i will fix that face on the pillar thingy...

I forgot to make it higher res... I will do that next time with lighting... Also forgot to do until the last picture, didn't feel like re-rendering the pictures...


Edited by P3 on Jul 23, 2012 at 10:39 PM


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jul 24, 2012 02:29 AM    Msg. 4655 of 9951       
Quote: --- Original message by: FMT MasterChief
I've got my Max back :D Also I stopped OS since i can't chat people on xfire while I'm porting and modding.

http://screenshot.xfire.com/s/124617495-4.jpg
http://screenshot.xfire.com/s/124617521-4.jpg
http://screenshot.xfire.com/s/124617543-4.jpg

once again i'm bad at shadering -_-


I will help you with shading

 
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