
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jul 7, 2012 02:06 PM
Msg. 4586 of 9951
Quote: --- Original message by: FMT MasterChiefQuote: --- Original message by: SilentJacket
If you want to avoid a LOT of **** flinging, I STRONGLY suggest you do more than a reskin, Perhapse some model tweeks in the forerunner structures, or porting more realistic trees.
As many (all) of your projects have been unfinished for lack of creativity and Community support, you could even view this project as a way to save face.
I truly wish to see what you can do with this, if you just give this one project your all. lack of creativity, really? The only thing why i haven't finish my project is because of the lack of free-time and lack of inspiration. you have quite the volatile disposition.... apart from that, the fact remains that none of your projects have been finished. I am just giving some suggestions that would make your project something that others won't criticize as half done also lack of inspiration = lack of creativity, use your creativity to find inspiration Edited by SilentJacket on Jul 7, 2012 at 02:08 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 7, 2012 04:46 PM
Msg. 4587 of 9951
Why is the dirt so shiny
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 7, 2012 07:44 PM
Msg. 4588 of 9951
Quote: --- Original message by: UnevenElefant5 Why is the dirt so shiny Obviously because he cleaned that dirt up nice /sarcasm :P
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Jul 8, 2012 04:17 PM
Msg. 4589 of 9951
.. Please learn how to model. Or atleast look at Halo's default LODS first.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 8, 2012 04:51 PM
Msg. 4590 of 9951
Quote: --- Original message by: Ki11erFTW.. Please learn how to model. Or atleast look at Halo's default LODS first. It seems nobody has noticed that these ARE Halos default LODs. Meh.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 8, 2012 09:52 PM
Msg. 4591 of 9951
Well fix them...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 8, 2012 10:13 PM
Msg. 4592 of 9951
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P3
Joined: Dec 2, 2011
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Posted: Jul 8, 2012 10:19 PM
Msg. 4593 of 9951
Quote: --- Original message by: Jesse http://www.xfire.com/video/58c2ef/ Fairly self explanatory with the title and all. Halo CE - Pseudo CEA upgrades (particles) Edited by Jesse on Jul 8, 2012 at 10:13 PM Nice pistol and ar. :o
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 9, 2012 02:19 AM
Msg. 4594 of 9951
Quote: --- Original message by: OHunterO Well fix them... Is it really necessary to act like such a dick? Anyways, on topic time :3 I would be willing to help with some particle effects and such, if you are interested :D
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OHunterO
Joined: May 24, 2012
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Posted: Jul 9, 2012 08:12 AM
Msg. 4595 of 9951
Quote: --- Original message by: BobblehobQuote: --- Original message by: OHunterO Well fix them... Is it really necessary to act like such a dick? Anyways, on topic time :3 I would be willing to help with some particle effects and such, if you are interested :D It's a suggestion, I don't see how that is being a dick.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 9, 2012 02:02 PM
Msg. 4596 of 9951
Quote: --- Original message by: OHunterOQuote: --- Original message by: BobblehobQuote: --- Original message by: OHunterO Well fix them... Is it really necessary to act like such a dick? Anyways, on topic time :3 I would be willing to help with some particle effects and such, if you are interested :D It's a suggestion, I don't see how that is being a dick. You could have stated it better then. "Well they definitely could use some improvement. I think you should..." and from there explain what could be done to improve the LODs.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Jul 9, 2012 11:27 PM
Msg. 4597 of 9951
The way it was meant to be played: B30 Ive been building up my tags to make some very impressive visuals with the game. This picture is slightly old but just so you all know. I'm back. My maps will only be distributed as a .Yelo. This is just a test map for my tags. The map is being re-scripted by me; to include parts that were cut from the original game and a lot more. I'll keep you all posted.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 9, 2012 11:32 PM
Msg. 4598 of 9951
The question is: can you get it to compete with CMT's B30 reimagining that's coming out? Looks nice btw. Is that palm bush from Halo 3?
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Jul 9, 2012 11:37 PM
Msg. 4599 of 9951
Quote: --- Original message by: MoooseGuy The question is: can you get it to compete with CMT's B30 reimagining that's coming out? Looks nice btw. Is that palm bush from Halo 3? I'm in no competition with cmt; I was asked to join but I'm busy all day. I only have time at night, and I have my own things I would like to work on. Yes some content is from Halo 3, such as the palm bush and some other things. I doubt youll ever see a release of this map, but to test OS and its capabilities i'm using Halo's classic campaign to perform an overhaul from a visual standpoint. My own single player BSP's and maps will resume after i do some testing with the environment, and what I can really get Halo to look like. I'm running a solo-project here. Things will take a while to develope. But I do have some people I'm going to behind the scenes, and they tell me what needs improvement, what needs to be fixed, etc. B30 is a great map to test on. Its a small island. Should be very lush. Edited by Ki11erFTW on Jul 9, 2012 at 11:41 PMEdited by Ki11erFTW on Jul 9, 2012 at 11:49 PM
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OHunterO
Joined: May 24, 2012
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Posted: Jul 9, 2012 11:39 PM
Msg. 4600 of 9951
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: OHunterOQuote: --- Original message by: BobblehobQuote: --- Original message by: OHunterO Well fix them... Is it really necessary to act like such a dick? Anyways, on topic time :3 I would be willing to help with some particle effects and such, if you are interested :D It's a suggestion, I don't see how that is being a dick. You could have stated it better then. "Well they definitely could use some improvement. I think you should..." and from there explain what could be done to improve the LODs. Or I could get to the point and say what I did, and I also did say how they could be improved... Quote: --- Original message by: OHunterO They are terrible LOD's... You should go lower res and less triangles yeah, but not stretch the UV's and cut the models silhouette like that...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 10, 2012 02:19 AM
Msg. 4601 of 9951
Quote: --- Original message by: antibloodQuote: --- Original message by: MoooseGuy Map definitely needs new lightmaps. I can't see anything. i know :( im gonna give it a snowy theme when i get around to it so it reflects light better. i'll do it after structures and modeling in more scenery into the bsp so its not scenery lol. new rocks on the way! hell yes you you took my suggestion for snow :D you better let me make the lightmaps and crap :)
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 10, 2012 04:10 AM
Msg. 4602 of 9951
Quote: --- Original message by: Hydrogen hell yes you you took my suggestion for snow :D you better let me make the lightmaps and crap :) yep, it should reflect light better cause i wanna maintain the night but its dark as hell with the current sky and i dont want a billion c_torches or what ever they are called. looks ugly with to many imo. definately excited to get this map finished and to release one for once haha, ive done so many bsps i need to finish this one.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jul 10, 2012 04:45 AM
Msg. 4603 of 9951
Quote: --- Original message by: Ki11erFTWThe way it was meant to be played: B30 http://img717.imageshack.us/img717/6093/b382.jpg Ive been building up my tags to make some very impressive visuals with the game. This picture is slightly old but just so you all know. I'm back. My maps will only be distributed as a .Yelo. This is just a test map for my tags. The map is being re-scripted by me; to include parts that were cut from the original game and a lot more. I'll keep you all posted. Very nice job ^^ I pretty liked how the bsp looks with upgrade. Look promissing. I want to see more !!! :D
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Jul 10, 2012 05:25 AM
Msg. 4604 of 9951
Thanks for the offer, however my tag set is almost done. All of my vehicles are equipt with regions, effects and everything else to make them pretty, My grunts included; (ignore the no-self-illum, this picture is from when i first made them) The cruiser has been removed from the map recently. It was originally for a dark map i have, so it has a really high specular. In the image the sun is making the cruiser pretty much a mirror. It was just something i was playing with. The violet banshee is staying for now. I'm not trying to make another halo 3, nor am i aiming for a direct port of any game. Its kind of my own thing with inspiration from halo 2, 3 and anniversary.. and a little reach.
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P3
Joined: Dec 2, 2011
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Posted: Jul 10, 2012 11:40 AM
Msg. 4605 of 9951
Quote: --- Original message by: Ki11erFTWThe way it was meant to be played: B30 http://img717.imageshack.us/img717/6093/b382.jpg Ive been building up my tags to make some very impressive visuals with the game. This picture is slightly old but just so you all know. I'm back. My maps will only be distributed as a .Yelo. This is just a test map for my tags. The map is being re-scripted by me; to include parts that were cut from the original game and a lot more. I'll keep you all posted. Any chances of you releasing any of those plants soon?
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jul 10, 2012 12:36 PM
Msg. 4606 of 9951
Your b30 looks very impressive mister FTW, nice job!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 10, 2012 05:01 PM
Msg. 4607 of 9951
Now how much of it is actually your work?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jul 10, 2012 05:14 PM
Msg. 4608 of 9951
Quote: --- Original message by: FMT MasterChiefQuote: --- Original message by: Spartan314Now how much of it is actually your work? Well the grunt animations is mine and the grunt is waffles, The ghost is ported by me and shadered by me while it has no nodes or bones. Flood muffin is ported by me and edited and shadered by me and collision for me. how is your SnowCast mod coming along?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 10, 2012 06:05 PM
Msg. 4609 of 9951
Quote: --- Original message by: OHunterO They are terrible LOD's... You should go lower res and less triangles yeah, but not stretch the UV's and cut the models silhouette like that...
You did notice when he said specifically, that those are Halo's default LOD's? He already acknowledged the problem with the UV's on the middle one. Its pretty obvious that he already knows the flaw there and that he doesn't need you to tell him that the original ones made by Bungie are terrible...
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 12, 2012 07:21 PM
Msg. 4610 of 9951
I give you the medal of the halo's fastest minor edit + rerelease ^Fail. Edited by bourrin33 on Jul 12, 2012 at 07:44 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 12, 2012 07:42 PM
Msg. 4611 of 9951
Nvm then xD. I just feel like you're trying to get on my nerves these times... but it might be my imagination. Did you try my rig ? Also yours is waaay too blue, but I must say the d�tail is not so bad
Inb4h3eliterelease
Funny how you joined hmaps 1 day,1 month and 1 year after I did Edited by bourrin33 on Jul 12, 2012 at 07:47 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 12, 2012 08:01 PM
Msg. 4612 of 9951
Quote: --- Original message by: waffles I apologize if I am, I in no way intend that. I just felt like rendering, and you gave me the idea of what to render. And its cool, i didnt really have a reference to look at so i just winged it. xD But nopez, I haven't downloaded it yets. but i am interested in seeing how it works. CUSTOM SON. (forget the rips i used, i use, and I will use)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 12, 2012 10:03 PM
Msg. 4613 of 9951
Quote: --- Original message by: bourrin33Quote: --- Original message by: waffles I apologize if I am, I in no way intend that. I just felt like rendering, and you gave me the idea of what to render. And its cool, i didnt really have a reference to look at so i just winged it. xD But nopez, I haven't downloaded it yets. but i am interested in seeing how it works. CUSTOM SON. (forget the rips i used, i use, and I will use) Remember bourrin, skyrim cubemaps. When I get back..
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 13, 2012 05:35 AM
Msg. 4614 of 9951
Board walk (halo reach) tiles. Forgot the border for the other tiles to join tho. ....................................................................................... Edited by Cheddars on Jul 13, 2012 at 05:36 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 13, 2012 07:19 AM
Msg. 4615 of 9951
Nah but i will make one with nvidias filter
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jul 13, 2012 02:23 PM
Msg. 4616 of 9951
:@Ki11erFTW Do you have plan to release your b30 mod ? Because i can't wait to see more of your project :D
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 13, 2012 10:18 PM
Msg. 4617 of 9951
Quote: --- Original message by: waffles@cheddars, make spec map naow pleaze :p I've also come to realize i forgot to include the cubemap files for the fp rig i just posted... T-T herez. http://www.mediafire.com/?5p0grpz9kjm32xe sure, I will start to make a specular map soon. anyone is welcome to use it btw just message me or reply to this post Edited by Cheddars on Jul 13, 2012 at 10:19 PM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Jul 13, 2012 11:22 PM
Msg. 4618 of 9951
Quote: --- Original message by: darksoldier :@Ki11erFTW Do you have plan to release your b30 mod ? Because i can't wait to see more of your project :D Eventually I plan to release all of my content. Including the tagset; which hopefully you'll all get a preview of soon.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 14, 2012 12:20 AM
Msg. 4619 of 9951
Quote: --- Original message by: vampire_girl stuff I did this too with the H3 weapons. old pics are old. Glad to see you did it for the stock tagset, I think it adds a bit more realism to the game. Be sure to set the scale proportional to that of the 3rd person weapon model for each respective magazine (something I didn't do.)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 14, 2012 12:39 AM
Msg. 4620 of 9951
Actually I would size up the smaller magazines. If they're about the size of the default ammo packs, then they're pretty small and they could use some scaling up, imo.
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