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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 129 of 285)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 15, 2012 04:36 PM    Msg. 4481 of 9951       
Quote: --- Original message by: KingFisher
Quote: --- Original message by: eliteslasher

That's quite similar to what I initially planned to do for my supports in the tunnels.
lol. I see you do your edges and shadows the same way I do them. Let me guess, select all panels, invert selection full white fil,l invert selection, blur tool, invert selection, delete full fill, small white edge is left for perfect edge reflection adjust layer opacity until desired affect. and you do the exact opposite with black for the shadows.


Actually no, I render out my UV template. Create a layer with a darker metal texture, create another layer and use the polygon lasso tool to outline the UV shape, and then use the lasso tool once again to cut out the desired lines/patterns. After that, I apply a layer style (Outer glow and Inner Glow). Outer glow uses the burn tool for darker edges, and Inner Glow uses the dodge tool for lighter edges.


Why the hell did I never think of that! I have used that tool before too for other stuff not Halo. I could have made it a lot easier for myself.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 15, 2012 04:43 PM    Msg. 4482 of 9951       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: KingFisher
Quote: --- Original message by: eliteslasher

That's quite similar to what I initially planned to do for my supports in the tunnels.
lol. I see you do your edges and shadows the same way I do them. Let me guess, select all panels, invert selection full white fil,l invert selection, blur tool, invert selection, delete full fill, small white edge is left for perfect edge reflection adjust layer opacity until desired affect. and you do the exact opposite with black for the shadows.


Actually no, I render out my UV template. Create a layer with a darker metal texture, create another layer and use the polygon lasso tool to outline the UV shape, and then use the lasso tool once again to cut out the desired lines/patterns. After that, I apply a layer style (Outer glow and Inner Glow). Outer glow uses the burn tool for darker edges, and Inner Glow uses the dodge tool for lighter edges.


Why the hell did I never think of that! I have used that tool before too for other stuff not Halo. I could have made it a lot easier for myself.


Rofl, I read the book 3D Game Textures to gather some techniques. I can create a tutorial.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 15, 2012 07:26 PM    Msg. 4483 of 9951       
It's junk like this why I don't mess with Forerunner anymore.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 17, 2012 10:43 PM    Msg. 4484 of 9951       
Finalized the H2 elite HUD colors.



Real Halo 2.



I'll probably do the spartan HUD next, then get the ripped bitmaps in-game for both.
Edited by Jesse on Jun 17, 2012 at 10:44 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jun 18, 2012 12:14 AM    Msg. 4485 of 9951       


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Jun 19, 2012 03:19 PM    Msg. 4486 of 9951       


WHAT'S WRONG?! The actual file has no problems, I STL checked... wait, would it cause errors if there are multiple models, the bsp isn't just one big model?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jun 19, 2012 03:44 PM    Msg. 4487 of 9951       
If you have a world inside a world, that would happen. Like [World[MiniWorld]World]


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jun 19, 2012 05:09 PM    Msg. 4488 of 9951       
and if you have planes with symbols added to the material name like bitmaps for lights or decals etc
then they need to be linked to the frame too.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 19, 2012 09:48 PM    Msg. 4489 of 9951       
Quote: --- Original message by: Petera275
http://desmond.imageshack.us/Himg607/scaled.php?server=607&filename=1helpf.png&res=landing

WHAT'S WRONG?! The actual file has no problems, I STL checked... wait, would it cause errors if there are multiple models, the bsp isn't just one big model?

It can if any of those separate pollies are colliding with any other pollies.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 19, 2012 10:45 PM    Msg. 4490 of 9951       
Finished up the new HUD colors and slightly modified bitmaps (including the new health meter.)

OLD


NEW

Edited by Jesse on Jun 19, 2012 at 10:46 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 20, 2012 11:05 AM    Msg. 4491 of 9951       
...you're not still working on that blasted H2 HUD, are you?

Seriously?

._.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 20, 2012 12:56 PM    Msg. 4492 of 9951       
Does this mean you're still producing Sandtrap, and finishing the HUD for it?

*Anger hidden in wink*


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 20, 2012 01:16 PM    Msg. 4493 of 9951       
ODX, I had the same feelings when I started fixing this. I thought it was already perfect, but as I was creating the elite HUD, I noticed that there were some inconsistencies with the colors,(compare the sword icon colors) and some bitmaps could use some work like the health and shield meters which are totally new ones.

It's all done now and I can get back to tagging up all this H2 stuff.


As for Sandcrap, when Slappythepirate left CE, he kinda took the new BSP with him (same with Foundry.)
This doesn't mean the project is dead, but who's willing to fix up that BSP? I've got all the tags still.

And it will be Open Source if it were released.
Edited by Jesse on Jun 20, 2012 at 01:20 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 20, 2012 02:15 PM    Msg. 4494 of 9951       
Quote: --- Original message by: xxSMGxx
wat does semi mean?


Semi means somewhat or partially or half. Semi-Open Source would mean partially open source. However, it would also be partially closed source, and the source code would be closed off.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 20, 2012 02:23 PM    Msg. 4495 of 9951       
Quote: --- Original message by: xxSMGxx
so this thread is half official? thx


NO. It means that this thread is showing half or unfinished WORK. I probably shouldn't even explain it since you just created a account today and you already sound under par.
Edited by Choclate Thunda on Jun 20, 2012 at 02:24 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 20, 2012 02:32 PM    Msg. 4496 of 9951       
Quote: --- Original message by: Choclate Thunda

Quote: --- Original message by: xxSMGxx
so this thread is half official? thx


NO. It means that this thread is showing half or unfinished WORK. I probably shouldn't even explain it since you just created a account today and you already sound under par.
Edited by Choclate Thunda on Jun 20, 2012 at 02:24 PM


NO. It means that this thread isn't really official and isn't fully supported by Dennis as a sticky thread. Finished work can be posted here. This thread was just made because there were no other threads to contain the work that the OP wanted to post so he made this thread unofficially to contain miscellaneous files.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 20, 2012 02:58 PM    Msg. 4497 of 9951       
I got my gloves bitmap in-game




I tried to take screenshots that show off the back of the hand, but meh.
Edited by Jesse on Jun 20, 2012 at 03:06 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 20, 2012 03:19 PM    Msg. 4498 of 9951       
Quote: --- Original message by: Choclate Thunda

Quote: --- Original message by: xxSMGxx
so this thread is half official? thx


NO. It means that this thread is showing half or unfinished WORK. I probably shouldn't even explain it since you just created a account today and you already sound under par.
Edited by Choclate Thunda on Jun 20, 2012 at 02:24 PM


Because there's definitely no chance English is his second language.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jun 20, 2012 04:23 PM    Msg. 4499 of 9951       
Awesome!


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jun 20, 2012 06:42 PM    Msg. 4500 of 9951       
Closed:



Open:



Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

E: Ignore those uv errors on the bsp pl0x :<

Edited by Lone Warrior on Jun 20, 2012 at 06:44 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jun 20, 2012 07:30 PM    Msg. 4501 of 9951       
Loljesse, what happened to the radar in teh third pic?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 20, 2012 07:53 PM    Msg. 4502 of 9951       
nvm
Edited by UnevenElefant5 on Jun 20, 2012 at 07:58 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 20, 2012 08:13 PM    Msg. 4503 of 9951       
Quote: --- Original message by: XlzQwerty1
Loljesse, what happened to the radar in teh third pic?


It's teh UVs on the arm brudda. Sux I know.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 20, 2012 10:23 PM    Msg. 4504 of 9951       
SKELETON JACK!!! Oh my gosh it's budyful. Lol, kicks the crap out of the robot FP i'm working on...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 20, 2012 10:39 PM    Msg. 4505 of 9951       
Quote: --- Original message by: xxSMGxx
so this thread is half official? thx

Dennis accidentally on purpose deleted the entire official wip thread, so this was made.


Corvette19
Joined: Feb 27, 2007


Posted: Jun 21, 2012 12:06 AM    Msg. 4506 of 9951       
Quote: --- Original message by: xxSMGxx
Jessie, these gloves appear to be too cartoony.

This. Add some kind of texture to the black and I think it would look a lot better.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 21, 2012 01:43 AM    Msg. 4507 of 9951       
Quote: --- Original message by: Lone Warrior

Closed:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/d18caaa6.png

Open:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/78734d30.png

Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

E: Ignore those uv errors on the bsp pl0x :<

Edited by Lone Warrior on Jun 20, 2012 at 06:44 PM

I came.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jun 21, 2012 12:00 PM    Msg. 4508 of 9951       
^


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jun 21, 2012 12:40 PM    Msg. 4509 of 9951       
Very nice job as always mister lone warrior ;)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 21, 2012 03:54 PM    Msg. 4510 of 9951       
Cool stuff waffles, and now can you make me a cubemap showing the z,-z orientation and same for x and y ?


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jun 22, 2012 01:06 AM    Msg. 4511 of 9951       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior

Closed:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/d18caaa6.png

Open:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/78734d30.png

Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

E: Ignore those uv errors on the bsp pl0x :<

Edited by Lone Warrior on Jun 20, 2012 at 06:44 PM

I came.


I saw.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jun 22, 2012 02:25 AM    Msg. 4512 of 9951       
Quote: --- Original message by: TM_updates
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior
Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

I came.


I saw.

I conquered. Julius Caesar

That looks cool lone! Are they destructible too, like in Halo 2?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 22, 2012 08:54 AM    Msg. 4513 of 9951       
* image deleted by admin

I like the creativity.... But it's just too boxy still for my liking :/. It looks like you started with an actual box and went forth from that.
Edited by Dennis on Jun 22, 2012 at 11:30 AM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jun 22, 2012 10:27 AM    Msg. 4514 of 9951       
Quote: --- Original message by: Pepzee
Quote: --- Original message by: TM_updates
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior
Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

I came.


I saw.

I conquered. Julius Caesar

That looks cool lone! Are they destructible too, like in Halo 2?


Gonna make a destroyed model and add it in, don't see why it wouldn't work personally. Will probably release this and the scripts needed to use it independantly. Although, just to note, you need a custom level to use this, so you 'probably' wont' see this in many modded maps unless they make some changes to the bsp.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 22, 2012 04:13 PM    Msg. 4515 of 9951       
Chamfer the edges on those extruded, trinagular indents. That will make it better.

Step 1: Start out with a simple plane



Step 2: Add a vert to the middle of the bottom line and connect two lines from corner to corner



Step 3: Select all polygons and inset by individual polygons instead of group.



Step 4:Chamfer and line up the edges. Weld the extra verts to optimize the model.



Step 5: Extrude the polygons to create the following:


Edited by KingFisher on Jun 22, 2012 at 04:28 PM

 
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