
AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Mar 24, 2011 07:13 PM
Msg. 2311 of 9951
not on top of homes -.-
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Mar 24, 2011 08:18 PM
Msg. 2312 of 9951
|
|
|

antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
|
Posted: Mar 25, 2011 04:18 AM
Msg. 2313 of 9951
god i hope im on the right track.
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Mar 25, 2011 05:33 AM
Msg. 2314 of 9951
i think this type of structure would fit your map layout.
|
|
|

6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
|
Posted: Mar 26, 2011 02:21 PM
Msg. 2315 of 9951
beta ignore the health bar xdd
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Mar 26, 2011 05:38 PM
Msg. 2316 of 9951
@Gthloneowolf: That's cool, but what's with the weapon shaders? The ones from before were much better... but meh, I guess you're working on that. Cool.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Mar 26, 2011 09:42 PM
Msg. 2317 of 9951
Hey guys. This is a quick update of generator facility. I have been having some issues with inspiration I guess and I was wondering if anyone here would be interested in assisting. I am really looking mainly for designers, BSP modelers, and people good with real world present day textures. I am not sure where Hydro has been lately, but as far as I know, he is going to be getting the weapons for the map. This is not a mapping clan or anything I am looking for, just more of a collaboration of fellow CE mappers. If anyone is interested, just shoot me a PM. As far as generator facility, if you don't know what it is, this forum covers what is going on for the most part. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=35900&start=1
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Mar 26, 2011 10:33 PM
Msg. 2318 of 9951
If you want, I can bump that old topic with some questions. Only if you feel it's necessary.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Mar 26, 2011 10:42 PM
Msg. 2319 of 9951
Quote: --- Original message by: SlappyThePirate If you want, I can bump that old topic with some questions. Only if you feel it's necessary. Only if you want to. But hey if you do have some questions, shoot man. I'm willing to answer questions, take BSP advice/crit, anything that can help maybe spur some inspiration for additions to the BSP.
|
|
|

Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
|
Posted: Mar 27, 2011 02:51 PM
Msg. 2320 of 9951
Hey guys, long time no see! Just kidding, any way its sort of a minor update but I decided to post it: Off On If you cant see it, it's my new armor ability meter! I also made the new teammate arrow but I don't have a pic of that yet, but I will get it ASAP! Any way enjoy! P.S. I have all armor ability Icons, so sprint is just a bystander...
|
|
|

antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
|
Posted: Mar 27, 2011 02:58 PM
Msg. 2321 of 9951
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Mar 27, 2011 04:20 PM
Msg. 2322 of 9951
as always sexy reach hud is sexy
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Mar 27, 2011 04:50 PM
Msg. 2323 of 9951
still plenty to be done on this,but yeah progress... 
|
|
|

antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
|
Posted: Mar 27, 2011 05:24 PM
Msg. 2324 of 9951
l2clay render
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Mar 27, 2011 05:37 PM
Msg. 2325 of 9951
 meh. not done with it, it started to bore me. so this is probably all i'm doing to it. model by nugget. (this is the cmt spartan) Edited by Invader Veex on Mar 27, 2011 at 05:56 PM
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Mar 27, 2011 05:57 PM
Msg. 2326 of 9951
Quote: --- Original message by: antiblood l2clay render whats that mean?
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Mar 27, 2011 05:59 PM
Msg. 2327 of 9951
Learn to clay render.
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Mar 27, 2011 06:01 PM
Msg. 2328 of 9951
clay render?what's up with the normal render?
edit: thanks after being told i see what you mean. Edited by ally on Mar 27, 2011 at 06:21 PM
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Mar 27, 2011 07:13 PM
Msg. 2329 of 9951
maniac explained how to set it up in max,but thanks for the link L28 the more knowledge the better.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 10, 2011 02:41 AM
Msg. 2330 of 9951
dont let this thread die >.>
|
|
|

Hawkeye 117
Joined: Jul 26, 2008
No Fear, Vehicle Noob is Here!
|
Posted: Apr 10, 2011 02:47 AM
Msg. 2331 of 9951
Quote: --- Original message by: Choclate ThundaHey guys, long time no see! Just kidding, any way its sort of a minor update but I decided to post it: Off On If you cant see it, it's my new armor ability meter! I also made the new teammate arrow but I don't have a pic of that yet, but I will get it ASAP! Any way enjoy! P.S. I have all armor ability Icons, so sprint is just a bystander... I would love this if it was a flashlight or something instead of the running spartan ;)
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Apr 10, 2011 12:38 PM
Msg. 2332 of 9951
Old: Watched Pandorum: 
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 02:58 AM
Msg. 2333 of 9951
Anyone Here like new Hud Messages? Same Technique here as used in Chocolate Thunda's HUD, These Hud messages can be used to give the Ilusion of multable lines, i am working on a FIX for chocolate thunder's HUD, so far its not going well D: I NEED A NEW TECHNIQUE... i has idea...
|
|
|

YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
|
Posted: Apr 12, 2011 03:03 AM
Msg. 2334 of 9951
Volteer55 I find that font extremely distracting.
I would suggest something that is simpler, the font doesn't read well and would probably be better used for large single words (like a title screen).
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 03:21 AM
Msg. 2335 of 9951
Quote: --- Original message by: YakZSmelk Volteer55 I find that font extremely distracting.
I would suggest something that is simpler, the font doesn't read well and would probably be better used for large single words (like a title screen). ... DERP... ... HUD MESSAGES ... ... ... not font ...
|
|
|

YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
|
Posted: Apr 12, 2011 03:32 AM
Msg. 2336 of 9951
Quote: --- Original message by: Volteer55Quote: --- Original message by: YakZSmelk Volteer55 I find that font extremely distracting.
I would suggest something that is simpler, the font doesn't read well and would probably be better used for large single words (like a title screen). ... DERP... ... HUD MESSAGES ... ... ... not font ... Either way that's my feeling on the font and not to be a jerk, what did you change?
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 03:40 AM
Msg. 2337 of 9951
Hud messages,
using a txt file changed to hud messages.hmt using the orignal hud messages, i created an edited version of my own compiled in tool, changed the directory of the hud_message_text in the Hud_globals tag, saved, compiled, tested.
final version came out as WIN
in other words, i found the old hud messages BORING just staying in the upper left part of the screen, so i created sumething different.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Apr 12, 2011 06:03 AM
Msg. 2338 of 9951
Quote: --- Original message by: Volteer55 Hud messages,
using a txt file changed to hud messages.hmt using the orignal hud messages, i created an edited version of my own compiled in tool, changed the directory of the hud_message_text in the Hud_globals tag, saved, compiled, tested.
final version came out as WIN
in other words, i found the old hud messages BORING just staying in the upper left part of the screen, so i created sumething different. thats great and almost everyone here has done it, what were telling you though is that yours looks bad and maybe you should try something better.
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 06:35 AM
Msg. 2339 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: Volteer55 Hud messages,
using a txt file changed to hud messages.hmt using the orignal hud messages, i created an edited version of my own compiled in tool, changed the directory of the hud_message_text in the Hud_globals tag, saved, compiled, tested.
final version came out as WIN
in other words, i found the old hud messages BORING just staying in the upper left part of the screen, so i created sumething different. thats great and almost everyone here has done it, what were telling you though is that yours looks bad and maybe you should try something better. o realy? Care to explane then why no one else (excluding below) has done this then? The only one's i realy think to have done this are; chocolate thunda (Allready has), not sceny, slappy the pirate (maby), and jessie Most of the people here dont know where to begin. Some just know text spacing and repositioning... Just like the event with grunt eaters jetpack, is that what this is becoming? on the PLUS side of your comment... something better eah, horrable bloodgluch mods? (lol jk) i can do Firefights with a Working Piont system just like Ctrlaltdestr0y's system... just with a diff font (NOT the horrable timer), and stuff based around scripting, taging i suck at, editing im reletivley fine with, single player with objectives ect, HORRABLE (lol), Multiplayer, Tryed & Failed baddly, UI Never tryed that, as of yet.
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 08:38 AM
Msg. 2340 of 9951
Quote: --- Original message by: Dave Needs A Shave Making a firefight map is easy, making a good firefight map is a skill of it's own. Good examples of firefight maps: - the one mooseguy was making (at least feature-wise, encounters never got done) - b40_firefight (though the encounters got very repetitive, still was a fun quick blast however with some neat features) - DarkHalo's Timberland thingy (though you could see the enemies spawning, and it didn't have much "special" features if any)
Bad examples: - portent (though it was just an illustration of a points system) - all the rest that i have seen
That said SP maps is where it's at, SP as in missions, not firefights. Firefights are just very repetitive inherently. Thank you for you valid comment, its people like you that help us all become more experianced, anywho, if a firefight were to "move areas" as in progress like an SP map but more slowly, with each area with 5 waves or so, how do you think that will go, on your experiance?
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 09:24 AM
Msg. 2341 of 9951
Thanks for understanding, but i do apologise if i have come off sarcastic,
i see your piont there, it would feel like a drag, also, i do not have any 3D Modeling Software thus my experiance with BSP editing or Modeling are zero to none, if i did happen to aquire some sort of 3D modeling software, with my lack of skill, and the fact i never read tutorials (i am a self tought person) (also with bad spelling unfortunantly) my models would come off ugly and incomplete even though completed, even with that in mind, asking someone to model a decent SP or FF bsp will prove dificult (even though i wont ask anyway (lol)) so if i was to do an SP witch i was working on, but have stoped because i was getting too much bad crit upon it, thus i thaught i would turn to a FireFight based Level instead, with this, i have delevoped a script that works well with the Piont system i have created, Also if it doesn't anoy you too much, if a piont system was to be used in the final version of a firefight map if i do continue, Do you think i should or should not have a Purchice item system aswell? Buy items ect?
Also if i have come up sarcastic in this post, please tell me and i will try to improve upon this matter. Edited by Volteer55 on Apr 12, 2011 at 09:31 AM
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Apr 12, 2011 10:43 AM
Msg. 2342 of 9951
Quote: --- Original message by: Volteer55Quote: --- Original message by: Dave Needs A Shave Making a firefight map is easy, making a good firefight map is a skill of it's own. Good examples of firefight maps: - the one mooseguy was making (at least feature-wise, encounters never got done) - b40_firefight (though the encounters got very repetitive, still was a fun quick blast however with some neat features) - DarkHalo's Timberland thingy (though you could see the enemies spawning, and it didn't have much "special" features if any)
Bad examples: - portent (though it was just an illustration of a points system) - all the rest that i have seen
That said SP maps is where it's at, SP as in missions, not firefights. Firefights are just very repetitive inherently. Thank you for you valid comment, its people like you that help us all become more experianced, anywho, if a firefight were to "move areas" as in progress like an SP map but more slowly, with each area with 5 waves or so, how do you think that will go, on your experiance? Only if you do it like Nazi Zombies in WaW and Blops. Otherwise it wouldn't be that great.
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 10:43 AM
Msg. 2343 of 9951
I see your piont (again (lol)) things that might be a good idea (to me) are Airstrikes and Ally Reinforcements, along with the Random Weapon, Weapon Drops just like in Reach, But thinking of Real life Combat, there are possitions with and without the menu, but i think it might be an idea to not have the Pionts be interacted by the player or system in any way, Reach/ODST firefight for example, no purchice system there, yet it a nice thing not to see your pionts randomly dissapeering over something you have brought, so i am thinking of having it the orignal way, "pionts rise and thats that" style, Other things i have to think about is Lives system and timer system (bonus rounds ect), i might study Reach's Firefight setup to see if i can gain some ideas from that (generator defence?) Also, if i end up setting up a lives system, should i attempt to give it the feel of Halo 1 (XBox) CO-OP? (scince this IS halo 1, try and keep its feal without ruining the experiance of a FireFight) Or a Checkpiont system? (not my style but if it fits better i would go with it)
as i said before, i do apologise if this post turns out sarcastic or offencive in any way.
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Apr 12, 2011 10:50 AM
Msg. 2344 of 9951
Quote: --- Original message by: Skidrow925 Only if you do it like Nazi Zombies in WaW and Blops. Otherwise it wouldn't be that great. I have Never played World at War or any other Modern Combat type game, only the demo of black ops, also i do not like 'Zombies' that much, because i do not see how a zombie could even stay alive (even though allready dead), as of this, i do not like zombies, the Flood has a valid formation of Plausable life though, even though entirely fake, the Flood infection serves as a Brain for its Infected Host Body(if i have read the info correctly), as far as i know, Zombies do not...
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Apr 12, 2011 11:17 AM
Msg. 2345 of 9951
Quote: --- Original message by: Volteer55Quote: --- Original message by: Skidrow925 Only if you do it like Nazi Zombies in WaW and Blops. Otherwise it wouldn't be that great. I have Never played World at War or any other Modern Combat type game, only the demo of black ops, also i do not like 'Zombies' that much, because i do not see how a zombie could even stay alive (even though allready dead), as of this, i do not like zombies, the Flood has a valid formation of Plausable life though, even though entirely fake, the Flood infection serves as a Brain for its Infected Host Body(if i have read the info correctly), as far as i know, Zombies do not... DO I have to explain Zombies to you now? Basically a zombie is created when a living person comes in contact with solenium (not sure if that is spelled right) and it goes into the brain and begins to take over the body. How this is achieved is by stopping all body functions rendering the subject "dead". Then it proceeds to make a new organ inside where the brain was. This organ does not require any of the bodies functions nor does it require oxygen. Therefore all no0rmal functions of the human body either are not used or are used at a modified capacity. This is why a head shot is the only way to kill zombies properly. The virus is spread via contact with body liquids. tl;dr a zombie is something that replaces the brain with another thing. Anyway what I was talking about in reference to WaW and blop zombies is that you can always stay where you are or you can buy your way into new room instead of being forced into them. If you play it you will get what I mean.
|
|
|
|
 |
|