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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 69 of 285)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 25, 2011 06:57 PM    Msg. 2381 of 9951       
Rafters are fine, the ones on the walls are deff unneeded.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 25, 2011 07:08 PM    Msg. 2382 of 9951       


maybe remove them ones just?


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 28, 2011 05:24 PM    Msg. 2383 of 9951       
Holy shiznat! I seem to have bumped into some awesome modellers. Which depresses me, seeing as I suck.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 30, 2011 12:03 PM    Msg. 2384 of 9951       
I'm not skilled at modelling and can't get anything in-game. These don't render well, but what do you think?

Derelict UNSC Frigate in an asteroid field:



The frigate was modified to have a hangar, large hull, multiple access points and battle damage. There is also a destroyed H3 longsword somewhere. Yes, they are modded rips.

The other base is a large asteroid, the biggest in the picture. There is also a large piece of ship debris which will be a teleport recieving point for snipers.

This map will be the equivalent of a smaller hugeass, in space, with jetpacks.

The other WIP, which I probably won't release, is a Doctor Who TARDIS. It is actually a hybrid of the designs from 4 different generations of TARDISes.
As you can see, there are no textures:



Reason I don't want this in-game: It's too small.
Edited by Petera275 on Apr 30, 2011 at 12:05 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 30, 2011 12:19 PM    Msg. 2385 of 9951       
Quote: --- Original message by: Petera275

I'm not skilled at modelling and can't get anything in-game. These don't render well, but what do you think?

Derelict UNSC Frigate in an asteroid field:



The frigate was modified to have a hangar, large hull, multiple access points and battle damage. There is also a destroyed H3 longsword somewhere. Yes, they are modded rips.

The other base is a large asteroid, the biggest in the picture. There is also a large piece of ship debris which will be a teleport recieving point for snipers.

This map will be the equivalent of a smaller hugeass, in space, with jetpacks.

The other WIP, which I probably won't release, is a Doctor Who TARDIS. It is actually a hybrid of the designs from 4 different generations of TARDISes.
As you can see, there are no textures:



Reason I don't want this in-game: It's too small.
Edited by Petera275 on Apr 30, 2011 at 12:05 PM

Gimme tardis, would go quite well with my police box :P I'll post a pic later, I don't wanna go and find it on my phone... Seriously, I'd love to be able to finish up that tardis, ( with a swimming pool in the library, maybe?) if you'd rather me not, well no one is forcing you :).


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 30, 2011 12:31 PM    Msg. 2386 of 9951       
Oh, sure thing :D I'll upload it to mediafire once I've done a little more tweaking. If you do finish it, I'd love to see it in-game, I just don't have the skill to do it myself.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 30, 2011 12:39 PM    Msg. 2387 of 9951       
Quote: --- Original message by: Petera275
Oh, sure thing :D I'll upload it to mediafire once I've done a little more tweaking. If you do finish it, I'd love to see it in-game, I just don't have the skill to do it myself.
great! It's not going to be top on my priorities list, but it'll quite probably get finished. It'll be pwn :P.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 30, 2011 01:56 PM    Msg. 2388 of 9951       
=D

What do people think of the derelict Frigate? Help getting that to .scenario format would be appreciated, my .jms exporter doesn't like me.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: May 2, 2011 04:06 AM    Msg. 2389 of 9951       
Planning on starting my testing on these this week but here's a little update;







Still having issues with the lightmaps.



Edited by YakZSmelk on May 2, 2011 at 04:07 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 2, 2011 05:20 AM    Msg. 2390 of 9951       
A little piece of scenery I am working on for that spec ops map I am working on.

Still have to make doors, solar panels, and standing legs. I may make the inserts for the legs a separate piece of scenery so that they can be adjusted to proper height on uneven ground. will take some monkeying around in sapien doing it this way, bit I think the results will be satisfying.



Now I just need a laptop, light armory racks, and a folding table and chair and I will be set for any scenery that may go in here.

And yes, I got the idea to do this from what you think I got it from. So sue me. :/


spartin115
Joined: Sep 26, 2009


Posted: May 2, 2011 05:30 AM    Msg. 2391 of 9951       
What, crysis?


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 2, 2011 08:15 AM    Msg. 2392 of 9951       
Speaking of popular new games, does anyone know if it's possible to do portals like in Portal/Portal 2 in CE? We do already have teleporters, so it shouldn't be too far out of reach.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: May 2, 2011 10:09 AM    Msg. 2393 of 9951       
Quote: --- Original message by: Petera275
Speaking of popular new games, does anyone know if it's possible to do portals like in Portal/Portal 2 in CE? We do already have teleporters, so it shouldn't be too far out of reach.

kirby made a portal gun.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: May 2, 2011 10:09 AM    Msg. 2394 of 9951       
Quote: --- Original message by: Petera275
Speaking of popular new games, does anyone know if it's possible to do portals like in Portal/Portal 2 in CE? We do already have teleporters, so it shouldn't be too far out of reach.

kirby made a portal gun.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 2, 2011 12:31 PM    Msg. 2395 of 9951       
Quote: --- Original message by: Petera275
Speaking of popular new games, does anyone know if it's possible to do portals like in Portal/Portal 2 in CE? We do already have teleporters, so it shouldn't be too far out of reach.


Not really because you can't have a free standing camera that can move nor can you make a screen for the camera.

But the idea of it maybe. The gun would be hard but a portal is basically a 2 way teleporter.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 2, 2011 01:17 PM    Msg. 2396 of 9951       
Lol. Yeah Crysis.

Oh btw, note at the end the infinite fall portal.

http://www.youtube.com/watch?v=9WNHfn3uDoo


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 2, 2011 04:07 PM    Msg. 2397 of 9951       
Quote: --- Original message by: YakZSmelk
Still having issues with the lightmaps.



Its your shader_enviroment. Go into it and see if simple parmaziations are check or not. If they are, uncheck it, and if they aren't, check it.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: May 2, 2011 04:18 PM    Msg. 2398 of 9951       
Quote: --- Original message by: Higuy
Quote: --- Original message by: YakZSmelk
Still having issues with the lightmaps.



Its your shader_enviroment. Go into it and see if simple parmaziations are check or not. If they are, uncheck it, and if they aren't, check it.


Thanks man, Maniac already pointed it out to me. All fixed now!


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 2, 2011 05:25 PM    Msg. 2399 of 9951       
desert map?
cool


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 4, 2011 03:00 AM    Msg. 2400 of 9951       
drop base

Got some playin around in shaders to do but...






spartin115
Joined: Sep 26, 2009


Posted: May 5, 2011 03:48 AM    Msg. 2401 of 9951       
Looking great!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 6, 2011 05:16 PM    Msg. 2402 of 9951       
Kinda reminds me of Avatar


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 6, 2011 06:18 PM    Msg. 2403 of 9951       
I decided to be smart and make the legs separate scenery too so that the base could be floated and the legs can be placed and adjusted to height.


Bobblehob
Joined: Aug 29, 2010


Posted: May 7, 2011 03:15 PM    Msg. 2404 of 9951       
Quote: --- Original message by: Skidrow925
Kinda reminds me of Avatar


No... just no...

@elite
Very nice, I am quite interested to see this fully crisified


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 7, 2011 03:51 PM    Msg. 2405 of 9951       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Skidrow925
Kinda reminds me of Avatar


No... just no...

@elite
Very nice, I am quite interested to see this fully crisified


Well, I am not really going so much for the crysis idea, the Idea for this map and the stuff I am working on actually came from a TV show.
Well to go along with this, I am working on a few other sceneries such as tables, heavy duty laptop, and maybe a rack for weapons cache.


Bobblehob
Joined: Aug 29, 2010


Posted: May 7, 2011 03:57 PM    Msg. 2406 of 9951       
Sounds good to me :D


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 7, 2011 05:14 PM    Msg. 2407 of 9951       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Skidrow925
Kinda reminds me of Avatar


No... just no...

@elite
Very nice, I am quite interested to see this fully crisified


Well it does.


Bobblehob
Joined: Aug 29, 2010


Posted: May 7, 2011 05:16 PM    Msg. 2408 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Bobblehob

No... just no...

@elite
Very nice, I am quite interested to see this fully crisified


Well it does.


Sorry, its just my knee-jerk reaction to seeing anyone mention pile of feces that James Cameron made.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 7, 2011 05:26 PM    Msg. 2409 of 9951       
avatar was good, and titanic was dumb


Bobblehob
Joined: Aug 29, 2010


Posted: May 7, 2011 05:33 PM    Msg. 2410 of 9951       
Quote: --- Original message by: Sergeant 1337
avatar's visuals were good, but the rest of it was awful


Ftfy


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 7, 2011 05:43 PM    Msg. 2411 of 9951       
plot wasn't original, but decent....


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 7, 2011 07:07 PM    Msg. 2412 of 9951       
Quote: --- Original message by: Sergeant 1337
plot wasn't original, but decent....


Spoiler alert:

It's just Pocahontas 2.0

And half the thing's in there were copy's of other things. The Hawk(The human fighter thingie in H3) The falcon and the pelican. Also the Suit's they had (power amor things) were probably based of the old lego "Exo-Force" The visueal they used for going into the "avatar's" was quite a bit like some stargate travel visueal.

There were some other thing's I can't remember at the moment. Remind me if I forgot anything.


Bobblehob
Joined: Aug 29, 2010


Posted: May 7, 2011 07:25 PM    Msg. 2413 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Sergeant 1337
plot wasn't original, but decent....


Spoiler alert:

It's just Pocahontas 2.0

And half the thing's in there were copy's of other things. The Hawk(The human fighter thingie in H3) The falcon and the pelican. Also the Suit's they had (power amor things) were probably based of the old lego "Exo-Force" The visueal they used for going into the "avatar's" was quite a bit like some stargate travel visueal.

There were some other thing's I can't remember at the moment. Remind me if I forgot anything.


^pretty much this, but with a bunch of disgusting political commentary about all us evil humans. Cameron makes me sick...


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 7, 2011 07:38 PM    Msg. 2414 of 9951       
Quote: --- Original message by: Bobblehob
commentary about all us evil humans

Well, the movie does have a point. Humanity in general has a tendency to destroy things.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 7, 2011 07:55 PM    Msg. 2415 of 9951       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Bobblehob
commentary about all us evil humans

Well, the movie does have a point. Humanity in general has a tendency to destroy things.

Because it's FUN!!!!

I mean really. Who DOESN'T like blowing stuff up?

 
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