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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 66 of 285)
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Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 10, 2011 12:59 AM    Msg. 2276 of 9951       
Find an image or the font of the game, and post it here. I'll get it in-game for you.


Ubergoober
Joined: Oct 11, 2010


Posted: Mar 10, 2011 02:46 AM    Msg. 2277 of 9951       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: Higuy
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: eliteslasher
@Everybody

NEWS FLASH

Some people like to keep up their stuff in reality and don't just own 10 year old rusted stuff. Sort of the reason I liked the textures in halo reach I think they too came to that realization that not everything in the world has to be this way.



NEWS FLASH

Things are made rusted because metal rust's over time. And assuming your map hasn't been "used" in a while it's gonna look a little rusty.


Well that's my point at least for this map.
Power on should in most cases equate to recent activity meaning it should be cleaner. That's why I am thinking of changing the grime layers to be less prominent in the map.

I can see for some maps such as maps where something is used for storage or something has obviously been abandoned that having grime and rust makes sense, but I have looked at some maps for CoD mainly as well as some other games where their usage of rust and grime makes little sense. Just saying that people seem to evaluate a games bitmap quality by how much detail is put into making things look used when sometimes a texture that is kept up and cleaner looking is what is really needed to make sense but they still won't use it.


Indeed, some metal does rust over time, but it also depends on a considerable amount of variables as to why. Could range from anything to the weather, people there, if its painted, etc. Your map kinda shows that things should only be a little dirty, but not totally grungy. Imo, the lockers need to be less brown, and more a whitish/brown almost (beige?), and a bit shiny, to give a painted feeling.


Yeah. I agree with ya there. about the lockers, I've been trying to get a decent texture and shader for those and they are giving me a hell of a time. Wish I knew more about texturing. Not even exactly sure how to acquire exactly what I want, but I guess I can only keep trying and keep looking for ways to improve my texturing.

Also. Just another small update on scenery I am working on for Gen Fac.
Still needs to be reworked with accountance for the chipped paint that should be near the fake ridges I put in, but should be no biggie to rework that.

Plus, what was that thing we were talking about too much grime?
That might apply here. May have to tone that down a little.



imo those barrels look awesome, very realistic indeed, id say keep them as they are!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 17, 2011 02:25 AM    Msg. 2278 of 9951       
^
Much appreciated that you like.

wow surprised noone been in this thread in a while. Hmm.

Anyway, a little update that will end up being added to generator facility once I clean up the other map bitmaps a bit.




Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 17, 2011 03:03 AM    Msg. 2279 of 9951       
AHAHAHA
is that a bathroom?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 17, 2011 03:08 AM    Msg. 2280 of 9951       
What? Too clean? I got the ideas for the designs from real life pics if you think it looks bad.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 17, 2011 03:17 AM    Msg. 2281 of 9951       
As long as the starting scene is the player peeing in the bathroom.
Edited by Dwood on Mar 17, 2011 at 03:17 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 17, 2011 03:27 AM    Msg. 2282 of 9951       
well this is for MP.
Besides the tiles got some grungin and dirtyin to do


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 17, 2011 04:07 AM    Msg. 2283 of 9951       
Quote: --- Original message by: eliteslasher
^
Much appreciated that you like.

wow surprised noone been in this thread in a while. Hmm.

Anyway, a little update that will end up being added to generator facility once I clean up the other map bitmaps a bit.



The material is way to clean and without any type of shadow it's hard to how high the stalls are. In this pic they look like there's 2-3ft between the start of the wall and the floor.


Edited by YakZSmelk on Mar 17, 2011 at 04:08 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 17, 2011 04:25 AM    Msg. 2284 of 9951       
Yeah sorry bout that. Also, I like the look of that a lot with that. I may ref that pic a little. Better than most of the pics I found. Thanks for posting that. That may help in my textures.


olly12345
Joined: Jul 30, 2008


Posted: Mar 17, 2011 04:44 AM    Msg. 2285 of 9951       
For the love of all that is holy, make the toilets vehicles.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 17, 2011 04:57 AM    Msg. 2286 of 9951       
Quote: --- Original message by: olly12345
For the love of all that is holy, make the toilets vehicles.


lol. I have some desk chairs I plan to get around to that I wanted to make vehicles.
"You have been killed by a desk chair. GLORIOUS!"
Not gonna happen but I may just do something for the lulz later. Maybe I will make a devmode room somewhere so people can mess around with that kind of stuff if I do add it. We'll see how tagspace goes first. Though it will already have the bitmaps so it is possible. Aren't bitmaps like 90% of a map's size?


Oh and being that I actually work in a more industrial workplace, I have taken a few pics on my phone that I will be using to help me in learning what wear and tear does to different types of textures. Already I have learned a bit just by looking and I really want to make a map of my workplace for some reason right now I swear.

What does everyone think of a crop elevator? silos, holding bins, rickety walkways and ladders, and forklifts! TO DESTROY YOUR ENEMIES WITH!!!
Edited by eliteslasher on Mar 17, 2011 at 05:07 AM


Ubergoober
Joined: Oct 11, 2010


Posted: Mar 17, 2011 07:05 AM    Msg. 2287 of 9951       
Quote: --- Original message by: olly12345
For the love of all that is holy, make the toilets vehicles.


Yes! u must! and farty noises after u sit down, childish toilet humour never fails to amuse!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 17, 2011 11:11 AM    Msg. 2288 of 9951       
Quote: --- Original message by: YakZSmelk

Edited by YakZSmelk on Mar 17, 2011 at 04:08 AM


Who the heck takes a picture of a bathroom?

Quote: --- Original message by: eliteslasher

Quote: --- Original message by: olly12345
For the love of all that is holy, make the toilets vehicles.


lol. I have some desk chairs I plan to get around to that I wanted to make vehicles.
"You have been killed by a desk chair. GLORIOUS!"
Not gonna happen but I may just do something for the lulz later. Maybe I will make a devmode room somewhere so people can mess around with that kind of stuff if I do add it. We'll see how tagspace goes first. Though it will already have the bitmaps so it is possible. Aren't bitmaps like 90% of a map's size?


Oh and being that I actually work in a more industrial workplace, I have taken a few pics on my phone that I will be using to help me in learning what wear and tear does to different types of textures. Already I have learned a bit just by looking and I really want to make a map of my workplace for some reason right now I swear.

What does everyone think of a crop elevator? silos, holding bins, rickety walkways and ladders, and forklifts! TO DESTROY YOUR ENEMIES WITH!!!
Edited by eliteslasher on Mar 17, 2011 at 05:07 AM


I wanna see you model your work place.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 17, 2011 11:50 PM    Msg. 2289 of 9951       
Quote: --- Original message by: eliteslasher
What? Too clean? I got the ideas for the designs from real life pics if you think it looks bad.


no no no, not at all.
Just... how does this tie in again?
A bathroom in a generator facility?
Like taking a piss where there is electricity around?
Edited by spartan314 on Mar 17, 2011 at 11:51 PM


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 17, 2011 11:53 PM    Msg. 2290 of 9951       
Quote: --- Original message by: Skidrow925
Who the heck takes a picture of a bathroom?


People that want reference or amazed by it's cleanliness/dirtiness! Haha I actually took a picture of a bathroom at an airport once because each stall was like an individual bathroom with toliet, sink, and urinal. Pretty impressive I must say!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 18, 2011 12:08 AM    Msg. 2291 of 9951       
Quote: --- Original message by: spartan314

Quote: --- Original message by: eliteslasher
What? Too clean? I got the ideas for the designs from real life pics if you think it looks bad.


no no no, not at all.
Just... how does this tie in again?
A bathroom in a generator facility?
Like taking a piss where there is electricity around?
Edited by spartan314 on Mar 17, 2011 at 11:51 PM


Well this is the transformer room and when it rains on a electric transformer, that doesn't make little fires and electric overloads. Gotta go somewhere.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 18, 2011 01:32 AM    Msg. 2292 of 9951       
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: Skidrow925
Who the heck takes a picture of a bathroom?


People that want reference or amazed by it's cleanliness/dirtiness! Haha I actually took a picture of a bathroom at an airport once because each stall was like an individual bathroom with toliet, sink, and urinal. Pretty impressive I must say!


That WOULD actually be a good reason to take a picture of one. That's amazing.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 18, 2011 02:34 AM    Msg. 2293 of 9951       
good to see the progress just keeps happening eliteslasher,looking good man.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 18, 2011 01:35 PM    Msg. 2294 of 9951       
Quote: --- Original message by: spartan314

Quote: --- Original message by: eliteslasher
What? Too clean? I got the ideas for the designs from real life pics if you think it looks bad.


no no no, not at all.
Just... how does this tie in again?
A bathroom in a generator facility?
Like taking a piss where there is electricity around?
Edited by spartan314 on Mar 17, 2011 at 11:51 PM


If you were designing a building would you include bathrooms? Or make people have to use port-a-johns or something?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 18, 2011 04:06 PM    Msg. 2295 of 9951       

Just a Recon visor I made. I think I might bend all the meters upwards but that requires alot of work.


Old Gregg
Joined: Apr 5, 2010

I love Hardcore Corn.


Posted: Mar 19, 2011 01:21 AM    Msg. 2296 of 9951       
So, I had a strange urg to make a detonator....



I really don't know...


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 19, 2011 01:43 AM    Msg. 2297 of 9951       
be pretty cool if the grenades etc could setup to react to a detonator.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 19, 2011 01:44 AM    Msg. 2298 of 9951       
Funny, I was actually thinking about making some C4 bomb myself. Less techy and more traditional style though.

IS there any way to detonate remotely in MP?
Edited by eliteslasher on Mar 19, 2011 at 01:54 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 19, 2011 01:12 PM    Msg. 2299 of 9951       
Quote: --- Original message by: eliteslasher

Funny, I was actually thinking about making some C4 bomb myself. Less techy and more traditional style though.

IS there any way to detonate remotely in MP?
Edited by eliteslasher on Mar 19, 2011 at 01:54 AM


Probably. Just have the projectile place like a device machine or something that can explode then set up a script to detect when the player that launched it fires the detonator.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 19, 2011 02:05 PM    Msg. 2300 of 9951       
Quote: --- Original message by: eliteslasher
IS there any way to detonate remotely in MP?
Edited by eliteslasher on Mar 19, 2011 at 01:54 AM


http://hce.halomaps.org/index.cfm?fid=4735

This map has remotely detonated C4. Maybe you can learn something from that.


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Mar 19, 2011 05:40 PM    Msg. 2301 of 9951       
Quote: --- Original message by: jesse

Just a Recon visor I made. I think I might bend all the meters upwards but that requires alot of work.


I really dislike perm visors, they're pointless :(


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 11:18 PM    Msg. 2302 of 9951       
But it's something that bungie did not do. Afterall, it has a bit of a custom in it.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Mar 23, 2011 10:39 PM    Msg. 2303 of 9951       
I was bored :}


Edited by 6thLoneWolf on Mar 23, 2011 at 10:40 PM
Edited by 6thLoneWolf on Mar 23, 2011 at 10:41 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 24, 2011 12:17 AM    Msg. 2304 of 9951       
loving that AR... other than the fact that the arm looks twisted.
what am I missing again? Oh yeah! The HUD! lol. It's shmexy.
Edited by spartan314 on Apr 17, 2011 at 03:21 AM


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Mar 24, 2011 12:39 AM    Msg. 2305 of 9951       
Quote: --- Original message by: spartan314

loving that AR... other than the fact that the arm looks twisted.
what am I missing again? Oh yeah! The HUD! lol. It's shmexy.

E: Yeah! My first new page in an existing thread!
Edited by spartan314 on Mar 24, 2011 at 12:18 AM


jaja the spartan was in moving xDDD _._


Edited by 6thLoneWolf on Mar 24, 2011 at 12:42 AM


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Mar 24, 2011 05:28 AM    Msg. 2306 of 9951       
idk i randomly started to work on a middle easter urban bsp. i dont know what to add to it though :\


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 24, 2011 06:17 AM    Msg. 2307 of 9951       
If you want middle eastern looking I would go with more balconies, canvas overhangs, and VERY simple square windows and doors. arches are more palace type. Unless that was what you were going for?


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Mar 24, 2011 06:26 AM    Msg. 2308 of 9951       
Quote: --- Original message by: eliteslasher
and VERY simple square windows and doors. arches are more palace type. Unless that was what you were going for?

ive played many games with middle estern maps and ive never seen basic squares. besides squares are boring, wouldnt you agree? :P


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 24, 2011 06:33 AM    Msg. 2309 of 9951       
heh. I'm thinking more the slums. but keeping some things simple may be boring but it is realistic. Also makes for easier texturing and less graphics lag for the player when playing the map. IMO, it's not so much the model that makes the map as the textures. When people make these kinds of maps, they often skimp on the textures. I recommend you not make that mistake.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Mar 24, 2011 07:02 PM    Msg. 2310 of 9951       
Quote: --- Original message by: idltp
looks good, but what's with the ammo counter?


I was too lazy to move it xD

 
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