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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 64 of 285)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 4, 2011 05:05 PM    Msg. 2206 of 9951       
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


Got a couple more pics for y'all:


Still gonna get bigger. Current statistics:
Polys: 4,762
Tris: 9,473
Edges: 9,900
Verts: 5,137


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 4, 2011 05:13 PM    Msg. 2207 of 9951       
Quote: --- Original message by: SeanTheLawn
That's pretty cool Dwood, it's using OpenSauce I assume?


Yup, but you don't need os to run theoretical maps that include a feature like that. Just a bit of clever scripting.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 4, 2011 05:13 PM    Msg. 2208 of 9951       
watch in hd
http://www.youtube.com/watch?v=ocL0DC6KJ9o
Edited by Maniac1000 on Mar 4, 2011 at 05:13 PM


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 4, 2011 07:08 PM    Msg. 2209 of 9951       
Quote: --- Original message by: SeL
Here's what I've been up to.



I'm a little confused by what all the names are at the top? Did you do all this work yourself or no?

But I do absolutely love the trains, get some textures on them so I can drool some more haha! It all looks pretty awesome though, with the exception of that cat thing at the bottom. Uhhhhh *shutters*


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 4, 2011 07:48 PM    Msg. 2210 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


Still gonna get bigger. Current statistics:
Polys: 4,762
Tris: 9,473
Edges: 9,900
Verts: 5,137


That's terrible. Go back and start over.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 4, 2011 11:32 PM    Msg. 2211 of 9951       
Is there anyway to set up some sort of thermal vision in CE?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 5, 2011 12:58 AM    Msg. 2212 of 9951       
Quote: --- Original message by: Echo77
Is there anyway to set up some sort of thermal vision in CE?


Two ways: Change all the textures as such to fit a thermal vision or jack with shaders from an outdated OS Postprocessing


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 5, 2011 07:46 AM    Msg. 2213 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


It might be annoying to you, but is a hell of a lot better when creating things. Try to expand your knowledge and do something different. Who knows, it might actually be better!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 5, 2011 10:11 AM    Msg. 2214 of 9951       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


Still gonna get bigger. Current statistics:
Polys: 4,762
Tris: 9,473
Edges: 9,900
Verts: 5,137


That's terrible. Go back and start over.


No thanks. I am WAY to far to consider that. You heard of optimizing right? Also if you have seen Autumn_slay it's well over 50k polys.

Quote: --- Original message by: Higuy
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


It might be annoying to you, but is a hell of a lot better when creating things. Try to expand your knowledge and do something different. Who knows, it might actually be better!


Well last I tried it didn't work to well. If I had a 3d mouse it might be practical but I don't. Plus I doubt it's anywhere as fast as what I am doing right now.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 5, 2011 10:21 AM    Msg. 2215 of 9951       
Quote: --- Original message by: YakZSmelk
I'm a little confused by what all the names are at the top? Did you do all this work yourself or no?

But I do absolutely love the trains, get some textures on them so I can drool some more haha! It all looks pretty awesome though, with the exception of that cat thing at the bottom. Uhhhhh *shutters*


Everything I posted is my work.

Oh and since you asked so nicely~





If only halo had normal mapping then I could make one for this game :((((
Edited by SeL on Mar 5, 2011 at 10:22 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 5, 2011 12:40 PM    Msg. 2216 of 9951       
nice trains there Sel.
Just bake the details to a low poly model to use in game, if you want.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Mar 5, 2011 01:42 PM    Msg. 2217 of 9951       
I liked it better when it was blue and gray


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 5, 2011 02:10 PM    Msg. 2218 of 9951       
Quote: --- Original message by: Skidrow925

No thanks. I am WAY to far to consider that. You heard of optimizing right? Also if you have seen Autumn_slay it's well over 50k polys.


So Uh... That's not what I'm talking about. Go watch some tutorials on modelling? I don't care what model you start out with but your model is really bad. You gotta restart, tbh.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 5, 2011 02:11 PM    Msg. 2219 of 9951       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Skidrow925

No thanks. I am WAY to far to consider that. You heard of optimizing right? Also if you have seen Autumn_slay it's well over 50k polys.


So Uh... That's not what I'm talking about. Go watch some tutorials on modelling? I don't care what model you start out with but your model is really bad. You gotta restart, tbh.


^^


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 5, 2011 02:28 PM    Msg. 2220 of 9951       
Quote: --- Original message by: SeL
Quote: --- Original message by: Dwood
Quote: --- Original message by: Skidrow925

No thanks. I am WAY to far to consider that. You heard of optimizing right? Also if you have seen Autumn_slay it's well over 50k polys.


So Uh... That's not what I'm talking about. Go watch some tutorials on modelling? I don't care what model you start out with but your model is really bad. You gotta restart, tbh.


^^


Exactly why do you think I should scrape and restart? How about's I finish it THEN I will see what I can do with it. Which reminds me...


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 5, 2011 02:47 PM    Msg. 2221 of 9951       
Quote: --- Original message by: Skidrow925
Exactly why do you think I should scrape and restart? How about's I finish it THEN I will see what I can do with it. Which reminds me...


Because in the construction of it you have done just about everything you could have possibly done wrong wrong. At this point you can spend hours salvaging it, and making something that I guarantee you will suck, or you can spend hours making something new, taking what you've learned and been told to do here. The choice is your's, one might help you learn, the other won't.
Edited by SeL on Mar 5, 2011 at 02:47 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 5, 2011 03:03 PM    Msg. 2222 of 9951       
Finished the Elite HUD.

Now onto the Reach HUD.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 5, 2011 03:36 PM    Msg. 2223 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Dwood
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


Still gonna get bigger. Current statistics:
Polys: 4,762
Tris: 9,473
Edges: 9,900
Verts: 5,137


That's terrible. Go back and start over.


No thanks. I am WAY to far to consider that. You heard of optimizing right? Also if you have seen Autumn_slay it's well over 50k polys.

Quote: --- Original message by: Higuy
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
@skidrow

You really need to draw your level out on paper, put it out on a plane, and model it using verts and creating faces.


I have a plan on paper. But I don't do that creating faces crap. To annoying. I just drag new faces.


It might be annoying to you, but is a hell of a lot better when creating things. Try to expand your knowledge and do something different. Who knows, it might actually be better!


Well last I tried it didn't work to well. If I had a 3d mouse it might be practical but I don't. Plus I doubt it's anywhere as fast as what I am doing right now.


Nah, Dwoods right, start over. I mean honestly it's not that great and if you do want something good do it again till its right. Don't go with something when its bad like that just becuase your "too far in". I restarted Lumoria after tons of things were created and didn't re-use any of it.

And 3d mouse? I have no such tool, just a regular mouse. I made a pretty crappy tutorial on modeling terrain/cliffs not to long ago if you'd like to see it.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 5, 2011 04:05 PM    Msg. 2224 of 9951       
Quote: --- Original message by: SeL

Quote: --- Original message by: YakZSmelk
I'm a little confused by what all the names are at the top? Did you do all this work yourself or no?

But I do absolutely love the trains, get some textures on them so I can drool some more haha! It all looks pretty awesome though, with the exception of that cat thing at the bottom. Uhhhhh *shutters*


Everything I posted is my work.

Oh and since you asked so nicely~





If only halo had normal mapping then I could make one for this game :((((
Edited by SeL on Mar 5, 2011 at 10:22 AM


Yeah!! I like it! I feel like that yellow is way to saturated though.

How much detail is modeled and how much is a normal map? I wouldn't mind seeing texture(normal) free if it is a normal map.


Also here's some low-poly models I'm working on. There is no real budget I'am just trying to keep them as low as possible since the target platform would be iOS. I made them last night between games of Nexus Wars :P

Polys: 98
Diffuse: 512x512


Polys : 340




Edited by YakZSmelk on Mar 5, 2011 at 04:47 PM


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 5, 2011 04:22 PM    Msg. 2225 of 9951       
I have theis on hand, not textured though.



As far as textures go I'm far more pleased with the EMD (the first one) than I am with this. But whatevs
Edited by SeL on Mar 5, 2011 at 04:23 PM


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 5, 2011 04:48 PM    Msg. 2226 of 9951       
Quote: --- Original message by: SeL

I have theis on hand, not textured though.



As far as textures go I'm far more pleased with the EMD (the first one) than I am with this. But whatevs
Edited by SeL on Mar 5, 2011 at 04:23 PM


First one definitely looks better (texturing-wise) but both models look really nice. Did you model underneath also?


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 5, 2011 04:50 PM    Msg. 2227 of 9951       
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: SeL

I have theis on hand, not textured though.



As far as textures go I'm far more pleased with the EMD (the first one) than I am with this. But whatevs
Edited by SeL on Mar 5, 2011 at 04:23 PM


First one definitely looks better (texturing-wise) but both models look really nice. Did you model underneath also?


Yes, also stop playing nexus wars it's bad, go play star battle instead.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 5, 2011 05:11 PM    Msg. 2228 of 9951       
Quote: --- Original message by: Higuy
BLAHBLAHBLAH............................................BLAHBLAHBLAH

Nah, Dwoods right, start over. I mean honestly it's not that great and if you do want something good do it again till its right. Don't go with something when its bad like that just becuase your "too far in". I restarted Lumoria after tons of things were created and didn't re-use any of it.

And 3d mouse? I have no such tool, just a regular mouse. I made a pretty crappy tutorial on modeling terrain/cliffs not to long ago if you'd like to see it.


Once again... What exactly is wrong with it? In case you don't know what a 3d mouse is it has 3 axis's of movement instead of 2. Think I will just wait till I get it opti'd before posting more pics...

BTW the parking meter thingie is pretty cool whoever made it.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 5, 2011 06:06 PM    Msg. 2229 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Higuy
BLAHBLAHBLAH............................................BLAHBLAHBLAH

Nah, Dwoods right, start over. I mean honestly it's not that great and if you do want something good do it again till its right. Don't go with something when its bad like that just becuase your "too far in". I restarted Lumoria after tons of things were created and didn't re-use any of it.

And 3d mouse? I have no such tool, just a regular mouse. I made a pretty crappy tutorial on modeling terrain/cliffs not to long ago if you'd like to see it.


Once again... What exactly is wrong with it? In case you don't know what a 3d mouse is it has 3 axis's of movement instead of 2. Think I will just wait till I get it opti'd before posting more pics...

BTW the parking meter thingie is pretty cool whoever made it.


Thanks that's my low-poly parking meter :)

Anyway it's not that everyone is saying your model sucks! Though it always comes out that way :\

Just by looking at it we are seeing that your approaching modeling in a counter-productive manner. Although you can model anyway you want there is a good and bad way to do things, creating tons of faces from the get go is just going to make modeling more difficult and time consuming.

We're all suggesting start with a few get the whole shape model then go in and start chamfering edges and adding edge loops that add detail.

But it's your choice how to model! And I'm not going to say anything more on this subject because I think it's unnecessary and bound to make you pissed off at the community. If you need help feel free to PM me. :)


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 5, 2011 06:09 PM    Msg. 2230 of 9951       
if you are talking about this: http://img607.imageshack.us/img607/3267/odstspartan3.png
then yeah, it looks really bad. sharp corners everywhere were it looks like you have tried to make some cliffs?

Do what higuy said and use verts and create faces, seeming as you current technique of dragging faces from edges isn't working.

there is also no detail on it, it's just a basic shape dragged out from an edge. river beds will have all sorts of random shapes where the water current corrodes it.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 5, 2011 06:22 PM    Msg. 2231 of 9951       
OK just to clarify AGAIN I am working on getting a basic shape.

Just letting you know again. I will be detailing everything later after I get the whole BSP Shaped up and cut out.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 5, 2011 06:36 PM    Msg. 2232 of 9951       
Quote: --- Original message by: Skidrow925
OK just to clarify AGAIN I am working on getting a basic shape.

Just letting you know again. I will be detailing everything later after I get the whole BSP Shaped up and cut out.


Ok just to clarify AGAIN You are doing it entirely wrong.

I'm not going to repeat myself again to you.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 5, 2011 06:48 PM    Msg. 2233 of 9951       
Quote: --- Original message by: SeL
Quote: --- Original message by: Skidrow925
OK just to clarify AGAIN I am working on getting a basic shape.

Just letting you know again. I will be detailing everything later after I get the whole BSP Shaped up and cut out.


Ok just to clarify AGAIN You are doing it entirely wrong.

I'm not going to repeat myself again to you.



So you are saying that creating a base then going back through the whole thing and modifying/detailing it is doing it wrong? Not trying to "troll" here but I am not quite sure you understand what I am doing...


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 5, 2011 07:10 PM    Msg. 2234 of 9951       
While there isn't really a right or wrong, but imo, it's far easier to just do it all from the beginning.


BSP I made ages ago, not sure if I'll ever get around to doing something with it.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 5, 2011 07:13 PM    Msg. 2235 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: SeL
Quote: --- Original message by: Skidrow925
OK just to clarify AGAIN I am working on getting a basic shape.

Just letting you know again. I will be detailing everything later after I get the whole BSP Shaped up and cut out.


Ok just to clarify AGAIN You are doing it entirely wrong.

I'm not going to repeat myself again to you.



So you are saying that creating a base then going back through the whole thing and modifying/detailing it is doing it wrong? Not trying to "troll" here but I am not quite sure you understand what I am doing...


no. you're doing it wrong. it's really not that hard of a concept. watch ill duce's tutorial on youtube.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 5, 2011 07:17 PM    Msg. 2236 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: SeL
Quote: --- Original message by: Skidrow925
OK just to clarify AGAIN I am working on getting a basic shape.

Just letting you know again. I will be detailing everything later after I get the whole BSP Shaped up and cut out.


Ok just to clarify AGAIN You are doing it entirely wrong.

I'm not going to repeat myself again to you.



So you are saying that creating a base then going back through the whole thing and modifying/detailing it is doing it wrong? Not trying to "troll" here but I am not quite sure you understand what I am doing...


We understand 100% what you're doing but I don't think you understand why what you're doing is wrong.

You don't have to do it the way Higuy or I or Yak or anyone else does it but you also shouldn't do it the way you're doing it right now. Your model won't make it ingame. It's better to model a basic model right the first time.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 5, 2011 07:21 PM    Msg. 2237 of 9951       
stuff
Edited by jesse on Mar 5, 2011 at 07:23 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 5, 2011 07:23 PM    Msg. 2238 of 9951       
*sigh* ...... You still haven't said WHY it's wrong...

Getting in-game is just a matter of debugging textureing and sealing it up without winding up with polygons that have more then four sides because I doubt tool likes polygons with more then 4 sides..


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 5, 2011 07:25 PM    Msg. 2239 of 9951       
If you're getting the basic layout done this way, there is nothing wrong with that at all, but what I think others want is for you to prove that you can ditch that concept model and really create something that looks good..


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 5, 2011 07:30 PM    Msg. 2240 of 9951       
Quote: --- Original message by: Skidrow925
*sigh* ...... You still haven't said WHY it's wrong...


Do what we tell you I mean you have 4 people who already said it's bad 3 of which are pros at what they do, you'd learn so much faster than we did if you listened to us the first time around.

We also already told you why it's wrong.
Quote:
Just by looking at it we are seeing that your approaching modeling in a counter-productive manner. Although you can model anyway you want there is a good and bad way to do things, creating tons of faces from the get go is just going to make modeling more difficult and time consuming.

We're all suggesting start with a few get the whole shape model then go in and start chamfering edges and adding edge loops that add detail.


Now, why am I being so harsh with you on this model? It's because I remember modelling like that and it flat out didn't work. It adds 200% more time (easily) to the process and it becomes depressing to where we deleted//left the model and never came back to it either way.

If you learn to do it right you can make a model that works ingame with only 2-3 errors, not fixing 10,000 like your method will. I'm not talking about the amount of pollies, more so the method you're using just isn't friendly.

(I don't care if you're in poly mode, shift-dragging faces, it's the overrall process I think is bad, and requires re-thinking)
Edited by Dwood on Mar 5, 2011 at 07:32 PM

 
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