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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 62 of 285)
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iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 21, 2011 01:54 AM    Msg. 2136 of 9951       
Quote: --- Original message by: Newbkilla
So I haven't modeled or anything for like, 6 months.


Looks good, but is it Halo based? Because those tubes look painful to step out of...




Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 21, 2011 10:07 AM    Msg. 2137 of 9951       
Based off my own ideas in my head. It's not based off of anything. And I'm thinking of putting like hinges on the side so the tubes look like they can detach.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 21, 2011 12:30 PM    Msg. 2138 of 9951       
Quote: --- Original message by: Newbkilla
Based off my own ideas in my head. It's not based off of anything. And I'm thinking of putting like hinges on the side so the tubes look like they can detach.

Message me on xfire or PM, I need you.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 21, 2011 01:16 PM    Msg. 2139 of 9951       
Ok, I'm on xfire fyi.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 21, 2011 01:32 PM    Msg. 2140 of 9951       
Quote: --- Original message by: Newbkilla
Ok, I'm on xfire fyi.

no you're not. :(


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Feb 21, 2011 03:02 PM    Msg. 2141 of 9951       
Pelican Landing pad i modeled. It's pretty basic, I'm not very good at designing scenery from scratch.




These pics have also been posted on my team dev page; i'm trying to keep that thread alive.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 21, 2011 07:26 PM    Msg. 2142 of 9951       
still working on it...


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 24, 2011 12:51 AM    Msg. 2143 of 9951       
Quote: --- Original message by: ally
still working on it...


Triangle shapes on right look very weird. They dont fit in


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Feb 24, 2011 02:51 AM    Msg. 2144 of 9951       
The landing pad would make a great trampoline if scaled down :)


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Feb 24, 2011 05:03 PM    Msg. 2145 of 9951       
Quote: --- Original message by: ally
still working on it...


this picture reminds me of KOTOR... idk, just kinda looks like the temple on Korriban


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2011 01:29 AM    Msg. 2146 of 9951       
http://www.xfire.com/video/41ca58/

Bored. Still gotta do HUD text. The glitchyness of the titles is because of the three continuous updater scripts, each running separate modulate commands.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2011 01:49 AM    Msg. 2147 of 9951       
Your call :P


Ubergoober
Joined: Oct 11, 2010


Posted: Feb 25, 2011 03:08 AM    Msg. 2148 of 9951       
Quote: --- Original message by: eliteslasher

Well, I have the Generator Facility ingame at least, minus some wiring, pipes, and other small detail. B4 I finish the small detail though I just need to fix some shaders, make some detail maps, make good reflection alphas, and send this off to someone who really knows what they are doing as far as shaders go.

http://www.xfire.com/video/40a04a/

Oh and btw, what shader would I use for those decals and signs I have? They are really ultra bright on shader transparent chicago and I know that I can't use environment because you can only alpha test 1 bit and I have a higher than 1 bit alpha on it to define the opacilty.
Edited by eliteslasher on Feb 7, 2011 at 05:47 PM


looks awesome, just a little too dark in parts, need to fix those little square tunnels that u need to crawl though, i guess they need to b a little bigger and r u gonna put in the generators?

it can b spooky without being so dark, eg. 'graveyard'. lights on the walls would also produce an eery atmosphere. awesome creation tho, congratulations :)


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 25, 2011 03:18 AM    Msg. 2149 of 9951       
Quote: --- Original message by: iHalo
Quote: --- Original message by: ally
still working on it...


Triangle shapes on right look very weird. They dont fit in


they probably look wierd only coz you've no idea what they are,they will fit in when it's all finished.
then you will see why they are there.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 27, 2011 01:24 AM    Msg. 2150 of 9951       
Still a WIP
Mine

Bungie


Shields are placeholders for now, as are grenades.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 01:49 AM    Msg. 2151 of 9951       
that is a sexy hud


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 27, 2011 01:53 AM    Msg. 2152 of 9951       
cool HUD.wich halo is it from?it looks cool


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 01:53 AM    Msg. 2153 of 9951       
blue is getting old...the green looks better


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 02:00 AM    Msg. 2154 of 9951       
k but who's grenade hud looks better do u think? Idk


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 02:40 AM    Msg. 2155 of 9951       
yeah i guess so too. Well i think the oval grenade hud with the jesse's hud colour
Edited by Muscl3r on Feb 27, 2011 at 02:41 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 27, 2011 02:49 AM    Msg. 2156 of 9951       
Someone should make a Marine HUD....


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 02:56 AM    Msg. 2157 of 9951       
Draw something in paint or something to show what u think it should look like and i'll see if someone i know wants to make it


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Feb 27, 2011 06:24 AM    Msg. 2158 of 9951       
spartainzorsuace?







Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 27, 2011 06:45 AM    Msg. 2159 of 9951       
@roviet what map are you making?


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Feb 27, 2011 06:47 AM    Msg. 2160 of 9951       
right now, none haha im just foolin around with textures in texmod for bloodgulch. but when im done, (and release all of my bmps) then idk im thinking about doin a custom map


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 27, 2011 07:08 AM    Msg. 2161 of 9951       
http://www.xfire.com/video/41f6f7/

Messing with shield effects, haven't posted in a while.


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Feb 27, 2011 04:54 PM    Msg. 2162 of 9951       


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Feb 27, 2011 09:47 PM    Msg. 2163 of 9951       
Meh... haven't done anything lately so here's v1 of the damage arrows, ill fix up later.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 28, 2011 06:08 PM    Msg. 2164 of 9951       


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 28, 2011 06:54 PM    Msg. 2165 of 9951       


There's a few things that seem odd to me;
1. How do these tubes function? It doesn't seem like they can be opened. If they are ment to open show us how that works!

2. Why are the wires on the walls defying gravity? It would be more interesting to see them dangling.


And then just some suggestions that you may have already thought of;
The floor is very generic and boring try adding some braces or even wires to break up the simplicity of the floor grating.

And this seen really reminds me personally of the ship from the X-Files movie, which means it's gonna new volumetric lights!


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 28, 2011 07:53 PM    Msg. 2166 of 9951       
thanks for the quick response, yakz. Will do the following things, and I really like your suggestions, especially the cryotubes and the outlines.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Feb 28, 2011 09:00 PM    Msg. 2167 of 9951       
Update: Here's the my pretty much final version...



Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Feb 28, 2011 09:04 PM    Msg. 2168 of 9951       
is it seriousy that blurry when ur damaged, or is it just the map?


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Feb 28, 2011 09:12 PM    Msg. 2169 of 9951       
That was the damage screen you see how its all yellow? Yeah...


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Feb 28, 2011 09:15 PM    Msg. 2170 of 9951       
Quote: --- Original message by: Mythril
http://www.xfire.com/video/41f6f7/

Messing with shield effects, haven't posted in a while.


Sextastic - but now the shield recharge effect doesn't match anymore. It's like, cool sparky splash, then weird rings.

 
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