
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2011 02:10 PM
Msg. 2066 of 9951
followed a tut... but first time in unreal so!
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 02:20 PM
Msg. 2067 of 9951
I'm going to assume that was made following the eat3d tut
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2011 02:31 PM
Msg. 2068 of 9951
Quote: --- Original message by: HaloIsAHorribleGane I'm going to assume that was made following the eat3d tut yes
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 02:31 PM
Msg. 2069 of 9951
good series, but it's a bit pricey
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2011 02:34 PM
Msg. 2070 of 9951
Quote: --- Original message by: HaloIsAHorribleGane good series, but it's a bit pricey Indeed it is. Trying to learn Kimset and AI now which is pretty fun.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 30, 2011 02:52 PM
Msg. 2071 of 9951
Quote: --- Original message by: Higuy followed a tut... but first time in unreal so! i've looked at unreal a few times but my pc would fail for it.cool image ya got there.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 30, 2011 06:35 PM
Msg. 2072 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: HaloIsAHorribleGane good series, but it's a bit pricey Indeed it is. Trying to learn Kimset and AI now which is pretty fun. Kismet is amazing.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 30, 2011 07:27 PM
Msg. 2073 of 9951
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: HiguyQuote: --- Original message by: HaloIsAHorribleGane good series, but it's a bit pricey Indeed it is. Trying to learn Kimset and AI now which is pretty fun. Kismet is amazing. How does the AI system differ from that of HCE's engine in Unreal? Are there more available options or is it more spontaneous and unpredictable than the HCE engine's AI?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 07:59 PM
Msg. 2074 of 9951
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 30, 2011 08:14 PM
Msg. 2075 of 9951
the UT pawn system is suited to be used in any game design.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 10:07 PM
Msg. 2076 of 9951
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Jan 31, 2011 09:00 AM
Msg. 2077 of 9951
Oracle HUD Oracle Zoom undecided on weather to make Halo 3 or Halo Reach Oracle HUD. Please ignore old radar.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 31, 2011 04:53 PM
Msg. 2078 of 9951
A WIP for some scenery I am doing for Generator Facility. Will most likely release this little jewel to the public as well once I get it all tagged, some textures fixed, take the size of the bitmaps down a bit, put some decals on it, and get a good detail for it. This was more a tutorial test tag for me so some of you may recognize what tutorial I used since this is slightly similar OPEN IN NEW TAB FOR FULL SIZE Edited by eliteslasher on Jan 31, 2011 at 04:55 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 31, 2011 07:11 PM
Msg. 2079 of 9951
Quote: --- Original message by: ScenyOracle HUD Oracle Zoom undecided on weather to make Halo 3 or Halo Reach Oracle HUD. Please ignore old radar. There's no warp effect in H3 for the monitor, but other than that, the HUD kicks ass.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Jan 31, 2011 07:20 PM
Msg. 2080 of 9951
I would love to see the monitor throw grenades.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Feb 1, 2011 09:09 PM
Msg. 2081 of 9951
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Feb 1, 2011 09:11 PM
Msg. 2082 of 9951
bad idea lol,thats not even the right rig o.o AND GET ON XFIRE =\ Edited by 032 Mendicant Bias on Feb 1, 2011 at 09:12 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 2, 2011 02:43 AM
Msg. 2083 of 9951
Lol... this is like Bioshock but not.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Feb 2, 2011 09:50 AM
Msg. 2084 of 9951
Quote: --- Original message by: OMIGOD Posted By: 032 Mendicant Bias on Today @ 09:11 PM
TERRORIST!! Yup. Quote: --- Original message by: MoooseGuy Lol... this is like Bioshock but not. Yup.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 3, 2011 12:47 AM
Msg. 2085 of 9951
Top one is mine but in-game. Bottom is Halo Reach. Mine is smaller cause I run at a smaller (but proportional) resolution. Bitmaps are 4x the size in-game. These colors and bitmaps are up to my perfectionist standards so I think these are final, but I still gotta bend it.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 3, 2011 01:04 AM
Msg. 2086 of 9951
looks great.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 3, 2011 10:17 AM
Msg. 2087 of 9951
Looks awesome! Just needs that gradient still.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Feb 3, 2011 01:30 PM
Msg. 2088 of 9951
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 3, 2011 02:49 PM
Msg. 2089 of 9951
Dude that is insane! 
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 3, 2011 07:18 PM
Msg. 2090 of 9951
OH MY GOD 0_0
I think I need some tissues to clean this up...
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Feb 3, 2011 07:31 PM
Msg. 2091 of 9951
WAY too high poly. you need to optimize the model some more. Character models should not exceed 3000 tri's.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 3, 2011 07:33 PM
Msg. 2092 of 9951
Can someone lend me a box of Kleenex?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 3, 2011 07:52 PM
Msg. 2093 of 9951
proportions are off.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 3, 2011 08:04 PM
Msg. 2094 of 9951
Proportions to original elite? If that's what you are talking about I don;t see why that is a problem. This is custom. He can make proportions whatever he wants as long as what comes out looks epic. And in this case it does.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 3, 2011 08:12 PM
Msg. 2095 of 9951
Indeed...
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Feb 4, 2011 12:28 PM
Msg. 2096 of 9951
Quote: --- Original message by: MoooseGuy Can someone lend me a box of Kleenex? Yeah sure here. *Grabs a few and hands it to you*
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 5, 2011 02:07 AM
Msg. 2097 of 9951
Quote: --- Original message by: JuanQuote: --- Original message by: sovietQuote: --- Original message by: roosterMAP WAY too high poly. you need to optimize the model some more. Character models should not exceed 3000 tri's. whats the cap for ce? No cap, just to keep in mind that it should be playable on Dells from the early 2000s. And by playable, I mean without them only getting 1 frame per second. Edited by Juan on Feb 5, 2011 at 12:02 AM There IS a poly cap. It's just so high that if you reach it you're ridiculous.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 5, 2011 02:11 AM
Msg. 2098 of 9951
what do you guys think I made this model, it was was made by me and I made it
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 5, 2011 08:02 AM
Msg. 2099 of 9951
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 5, 2011 09:24 AM
Msg. 2100 of 9951
@Gane, looks awesome !1!!!1!!
@Elite Poster: Post a screencap of the material editor open.
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