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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 70 of 285)
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Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: May 7, 2011 08:33 PM    Msg. 2416 of 9951       
Sorry i'm a builder


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 7, 2011 08:50 PM    Msg. 2417 of 9951       
I loved the Titanic, more so of my fascination of the actual ship wreck =oo.

IMO, avatar sucked. I didn't even really find it's visuals that appealing either, most of the crap looked rather dumb. The technology could be used much more in better ways.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: May 7, 2011 09:00 PM    Msg. 2418 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Bobblehob
commentary about all us evil humans

Well, the movie does have a point. Humanity in general has a tendency to destroy things.

Because it's FUN!!!!

I mean really. Who DOESN'T like blowing stuff up?


perfect example: the fusion coil >:D


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: May 7, 2011 09:12 PM    Msg. 2419 of 9951       
Quote: --- Original message by: eliteslasher
I decided to be smart and make the legs separate scenery too so that the base could be floated and the legs can be placed and adjusted to height.


There would have been ways around that, like making the origin higher. That's what I do atleast.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 7, 2011 09:36 PM    Msg. 2420 of 9951       
not as far as having the plates on the ground. If I had this on a hilly terrain then either a support would have to get stuck underground or would be floating in mid air. Doing it this way allows you to place the bulk where you want it then add the legs in at whatever height they have to be so they are touching the ground but not going through the ground. Sure it makes the person populating have to put a little more effort in, but it does not increase tagsize but by a few kb and it allows you to have a more realistic look.


Bobblehob
Joined: Aug 29, 2010


Posted: May 7, 2011 09:37 PM    Msg. 2421 of 9951       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Bobblehob
commentary about all us evil humans

Well, the movie does have a point. Humanity in general has a tendency to destroy things.


You are an idiot


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 7, 2011 10:22 PM    Msg. 2422 of 9951       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Bobblehob
commentary about all us evil humans

Well, the movie does have a point. Humanity in general has a tendency to destroy things.


You are an idiot

Please, elaborate.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 7, 2011 10:35 PM    Msg. 2423 of 9951       
No please do not.
Ignore him UnevenElefant, he obviously does not know what he is talking about.
Do not spam this thread.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 8, 2011 03:35 PM    Msg. 2424 of 9951       
Heavy duty laptop anyone?
Oops! Apparently not heavy duty enough




Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 8, 2011 03:45 PM    Msg. 2425 of 9951       
Quote: --- Original message by: eliteslasher
Heavy duty laptop anyone?
Oops! Apparently not heavy duty enough




Gibb's moment anyone?

Look's good leetslshr. Totally custom?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 8, 2011 04:17 PM    Msg. 2426 of 9951       
Quote: --- Original message by: Higuy
The technology could be used much more in better ways.


Like making a LEET Halo movie?

/topic

Like the laptop lol


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 8, 2011 04:37 PM    Msg. 2427 of 9951       
@ Skidrow

Yeah custom
That keyboard sucked making. But it looks great I guess.

Making the specular is REALLY going to suck.
I have a lot of layers I have to combine and adjust to get what I am going for.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 8, 2011 04:38 PM    Msg. 2428 of 9951       
With that hole in the screen it probably won't be working...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 9, 2011 05:03 AM    Msg. 2429 of 9951       
A little scenery WIP for the spec ops map I worked on tonight.
I would render wireframe, but I never have done that before really. :/






IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 10, 2011 06:05 AM    Msg. 2430 of 9951       
Quote: --- Original message by: Petera275
Speaking of popular new games, does anyone know if it's possible to do portals like in Portal/Portal 2 in CE? We do already have teleporters, so it shouldn't be too far out of reach.

Correction: There's a huge step between two simple objects that teleport people to each other when touched, and two wormholes that not only teleport things that go past them, but also let people see the other side. So far, that while one is achievable on Halo's engine (and already is there), the other is infinitely out of reach.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 10, 2011 10:45 AM    Msg. 2431 of 9951       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Petera275
Speaking of popular new games, does anyone know if it's possible to do portals like in Portal/Portal 2 in CE? We do already have teleporters, so it shouldn't be too far out of reach.

Correction: There's a huge step between two simple objects that teleport people to each other when touched, and two wormholes that not only teleport things that go past them, but also let people see the other side. So far, that while one is achievable on Halo's engine (and already is there), the other is infinitely out of reach.


Isn't that what I said?

And if I had a hole in my laptop screen I would by a new screen.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 10, 2011 10:58 AM    Msg. 2432 of 9951       
Quote: --- Original message by: eliteslasher
Heavy duty laptop anyone?
Oops! Apparently not heavy duty enough




Laptop screens aren't made of glass :l

Quote: --- Original message by: vampire_girl
Quote: --- Original message by: Skidrow925
With that hole in the screen it probably won't be working...


Don't be so sure, my old laptop has a hole in it like that and it runs fine, just around the hole it polarizes and does creepy crap.


Your laptop has a bullet like hole in it, well golly.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 10, 2011 02:46 PM    Msg. 2433 of 9951       
Quote: --- Original message by: SeL
Quote: --- Original message by: eliteslasher
Heavy duty laptop anyone?
Oops! Apparently not heavy duty enough




Laptop screens aren't made of glass :l


Yeah, I wasn't liking the spiderweb idea myself either. Doesn't look right.
Maybe I will go with something more like this. I've actually seen this on a friends laptop before so i can verify that this is what happens.



Or maybe I'll just not have the broken screen and throw a screenshot of a desktop on there or maybe the opening screen of halo.


strangebrew
Joined: Oct 15, 2010

user gone


Posted: May 10, 2011 09:09 PM    Msg. 2434 of 9951       
what ever happened to HIAHG's dino?
i have a little chap here looking for that dino :)



UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 11, 2011 12:29 AM    Msg. 2435 of 9951       
Quote: --- Original message by: eliteslasher
A little scenery WIP for the spec ops map I worked on tonight.
I would render wireframe, but I never have done that before really. :/


http://i1022.photobucket.com/albums/af346/eliteslasher/old_truck.jpg?t=1304931514

http://i1022.photobucket.com/albums/af346/eliteslasher/old_truck2.jpg?t=1304931549


Kind of reminds me of a tf2-ish art style. I do think you need to do something about those windows though. Not quite sure, but it just looks odd to have those unsmoothed faces in the middle of an otherwise smooth surface. I also think you could do with a few more polies on the wheel wells.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 11, 2011 01:02 AM    Msg. 2436 of 9951       
Yeah the windows may get a little higher poly and they will eventualy be smoothed.
Also, I plan to make the wheel wells higher poly. Had a few people mention I should do that already actually.

EDIT:




Changes made:

More polies around the windows.
Back window is wider.
Made windows smooth and added a vertice in the middle to make them curve slightly.
Interior is shown but ingame I will be using a simple black texture so no detail will be seen inside. Sorry, but to preserver polies I am not making pointless, unseen details. :/
Glass will be shoot through, IDK if glass can be made to break on scenery but if not, shoot through will be just fine.
Reduced polies on the headlights. I can make the ridges in the texture and that will work much better anyway IMO.

Final tri count
2412

Keep in mind this piece will not be meant to be massively spammed and my intention is not to have this where too many people will consistently see it. Also, I am going to try and make LODs for it.

Edited by eliteslasher on May 11, 2011 at 03:59 AM
Edited by eliteslasher on May 11, 2011 at 04:07 AM


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 11, 2011 05:19 PM    Msg. 2437 of 9951       
TARDIS interior for Amazingcuziam:

http://www.mediafire.com/?eh9ucr77448deac

Not much, not very detailed. I didn't bother with stairs.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: May 11, 2011 06:13 PM    Msg. 2438 of 9951       
Quote: --- Original message by: eliteslasher
not as far as having the plates on the ground. If I had this on a hilly terrain then either a support would have to get stuck underground or would be floating in mid air. Doing it this way allows you to place the bulk where you want it then add the legs in at whatever height they have to be so they are touching the ground but not going through the ground. Sure it makes the person populating have to put a little more effort in, but it does not increase tagsize but by a few kb and it allows you to have a more realistic look.


I still consider you're wrong. one way or the other to have this ''Flat'' on the ground it doesn't matter if either leg sinks a bit through the ground unless it really matters to you the tip is even.. but that's totally useless.
Edited by OpsY on May 11, 2011 at 06:15 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 11, 2011 07:38 PM    Msg. 2439 of 9951       
hmm.
True point. And I suppose it would be stupid in the first place to put this on anything but nearly even ground anyway.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 13, 2011 10:56 AM    Msg. 2440 of 9951       
You could just have poles that just stick into the ground... right?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 13, 2011 03:15 PM    Msg. 2441 of 9951       
yeah, the only reason I decided to do it that way was to make it fully adjustable to height for each leg in case it was on uneven ground. Things that stick too far into the ground or just plain hover above the ground look bad imo.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 13, 2011 06:16 PM    Msg. 2442 of 9951       
I got bored again...


I bring you... The Harbinger of Death: (Still MAJOR W.I.P. right now)


I don't have an "eye-candy" render yet.

TCK had the original idea for a large crusier then Amazingcuziam said to make it big. I am basing it slightly off of the UNSC crusier Spirit of Fire. The textures will probably be the one off the POA unless I get custom ones. Just reworked around teh mesh. The final thing should be able to fit a Halcyon class cruiser into each engine with ease. It's gonna be BIG.
Edited by Skidrow925 on May 13, 2011 at 07:55 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 13, 2011 06:19 PM    Msg. 2443 of 9951       
Quote: --- Original message by: eliteslasher
yeah, the only reason I decided to do it that way was to make it fully adjustable to height for each leg in case it was on uneven ground. Things that stick too far into the ground or just plain hover above the ground look bad imo.


You could just make each leg ridicuously long, that way you could just edit the Z value and it will still go all the way down. The default trees sort of do that. They have a bit of geometry that goes under the origin, so that if you place it on a slope, it still looks ok.
Edited by UnevenElefant5 on May 13, 2011 at 06:20 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 13, 2011 06:34 PM    Msg. 2444 of 9951       
Quote: --- Original message by: UnevenElefant5

Quote: --- Original message by: eliteslasher
yeah, the only reason I decided to do it that way was to make it fully adjustable to height for each leg in case it was on uneven ground. Things that stick too far into the ground or just plain hover above the ground look bad imo.


You could just make each leg ridicuously long, that way you could just edit the Z value and it will still go all the way down. The default trees sort of do that. They have a bit of geometry that goes under the origin, so that if you place it on a slope, it still looks ok.
Edited by UnevenElefant5 on May 13, 2011 at 06:20 PM


That would eliminate the purpose of the weight dispersal plates, it would be like an elephant standing on a toothpick and thinking the toothpick isn't going to jab into the ground. :/
I know it has no gameplay value but I try to go for realism within gameplay which is the main reason I did it that way.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 13, 2011 07:00 PM    Msg. 2445 of 9951       
I liked my idea.... It woulda worked better for yah I think.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: May 14, 2011 11:24 PM    Msg. 2446 of 9951       
is not a breakthrough or the best


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: May 15, 2011 01:46 AM    Msg. 2447 of 9951       
It doesn't look bad, I think it looks good. However, if possible you might consider changing the shade of blue you use for something a tad bit darker, and also make it be more transparent.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: May 15, 2011 02:17 AM    Msg. 2448 of 9951       
sure thanks for the suggestion ^^
inspire me in halo reach beta


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 15, 2011 04:55 AM    Msg. 2449 of 9951       
Quote: --- Original message by: Skidrow925

I got bored again...


I bring you... The Harbinger of Death: (Still MAJOR W.I.P. right now)


I don't have an "eye-candy" render yet.

TCK had the original idea for a large crusier then Amazingcuziam said to make it big. I am basing it slightly off of the UNSC crusier Spirit of Fire. The textures will probably be the one off the POA unless I get custom ones. Just reworked around teh mesh. The final thing should be able to fit a Halcyon class cruiser into each engine with ease. It's gonna be BIG.
Edited by Skidrow925 on May 13, 2011 at 07:55 PM


It looks a little Boxxy, try some more turbosmooth.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 15, 2011 09:17 AM    Msg. 2450 of 9951       
Quote: --- Original message by: doompig444
It looks a little Boxxy, try some more turbosmooth.


This is the worst advice I've seen in a while.

 
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