
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 15, 2011 12:44 PM
Msg. 2451 of 9951
Quote: --- Original message by: SeLQuote: --- Original message by: doompig444 It looks a little Boxxy, try some more turbosmooth. This is the worst advice I've seen in a while. Yeah. Well I was busy last night. REALLY busy. Armament's is basically 2 "ground-pounder" MagAccelCannon's which is basically a bay of like a whole bunch of MAC's. Also has 1 main MAC cannon going through the center of the bottom part (the long area) and has 2 smaller MAC's on the side. Small point defense turrets will be placed around. There are 2 basically giant splazers. And missile's pods all over the place. Can hold 6 Frigates and 12 Halcyon class cruisers, with a repair dock on the back. Still need's more work though.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: May 15, 2011 01:16 PM
Msg. 2452 of 9951
Quote: --- Original message by: Skidrow925Quote: --- Original message by: SeLQuote: --- Original message by: doompig444 It looks a little Boxxy, try some more turbosmooth. This is the worst advice I've seen in a while. Yeah. Well I was busy last night. REALLY busy. Armament's is basically 2 "ground-pounder" MagAccelCannon's which is basically a bay of like a whole bunch of MAC's. Also has 1 main MAC cannon going through the center of the bottom part (the long area) and has 2 smaller MAC's on the side. Small point defense turrets will be placed around. There are 2 basically giant splazers. And missile's pods all over the place. Can hold 6 Frigates and 12 Halcyon class cruisers, with a repair dock on the back. Still need's more work though. I dont see a space plane! Why dont I see a space plane! It's lookin really good so far!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 15, 2011 01:42 PM
Msg. 2453 of 9951
I don't have teh space plane yet. And I thought YOU were making the single ship fighters for this?
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 15, 2011 01:54 PM
Msg. 2454 of 9951
Looks awesome. Are you planning on getting this in-game and which period is it meant to be from? If it's Pre-Reach, continue, but add some old stuff like the Spirit of Fire's class of vehicle. If it's after Reach, make it hold Marathon-class cruisers instead. I also advise some small arms like AA cannons from rp_gamma_marine, missile pods and nuke missiles (like those from the longsword) and maybe Dracos, Prowlers and some small fighters, e.g. sabers. I advise making it like an oversized Star Destroyer from Star Wars: Battlefront II in terms of turret use, areas such as the bridge, camera views etc. Also, if you want reference aside from the Spirit of Fire, I found this: http://halo.wikia.com/wiki/UNSC_destroyer  Battlefront Star Destroyer Reference video: http://www.youtube.com/watch?v=8aPbeo9GN_8-ENJOY- Edited by Petera275 on May 15, 2011 at 01:56 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 15, 2011 02:08 PM
Msg. 2455 of 9951
I might use aspect's of that as well. And this ship doesn't exactly have a class it's just a custom made ship. It's would be used after REACH, yes. Well the main purpose of this is just ground-pounding. Basically pounding LARGE areas of planet's into dust. The hanger's were mostly just to show how big it is. If I had a Marathon class I probably woulda used it instead. ALTHOUGH this ship is used by merc's and not the UNSC. Most of what would be seen of it is the ground-pounder cannon's on the bottom. The biggest problem is texturing. Also on the video: Quote: This video contains content from WMG, who has blocked it in your country on copyright grounds. E: Decided to add amazingcuziam's onager and several turret's off of the Frigate's. Edited by Skidrow925 on May 15, 2011 at 02:24 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 15, 2011 03:02 PM
Msg. 2456 of 9951
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 15, 2011 04:35 PM
Msg. 2457 of 9951
Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: Skidrow925Quote: --- Original message by: SeLQuote: --- Original message by: doompig444 It looks a little Boxxy, try some more turbosmooth. This is the worst advice I've seen in a while. Yeah. Well I was busy last night. REALLY busy. Still need's more work though. It's nice that you added some more parts to it, but all that did was make it even more Boxxy, I think a good round of turbosmoothing is long overdue. Edited by doompig444 on May 15, 2011 at 04:36 PM
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 15, 2011 05:01 PM
Msg. 2458 of 9951
stop suggesting something that idiotic.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 15, 2011 05:26 PM
Msg. 2459 of 9951
Quote: --- Original message by: Petera275
K. Nice choice using the Onager btw it would be great to see it on a ship. In any case, I can help provide texture help and get you ship models from Halo 2 and 3, e.g. Marathon class Cruisers.
In terms of ground pounders, that again reminds me of Star Wars, and the mercenary forces that controlled some powerful dreadnoughts.
Seriously, if you want anything from a Frigate, Halcyon/Marathon Cruiser or any Star Wars ship, let me know. I have the entire interior of the Star Wars ship above, and a lot better than the Battlefront one -Bridge and all. Edited by Petera275 on May 15, 2011 at 03:04 PM I don't think I will need anything. Is there a frigate scenery tag out There? I will probably set this thing up as a BSP since I on't think there is a map out there that would hold this thing. As far as being boxy I am trying to conserve tris. Last count I had about 7k. I might use some chamfer's and bump it up a Notch. Probably gonna add some more engines and possible mess around with and and maybe make it have atmospheric capability's. Also need to (maybe) model the archer missile pods. Maybe more design aspect's from the SSD as well. I could use the bridge of a ship or 2 to see how to model it. I need to model the bridge, the ODST drop area, and the ground-pounders. Most of this ship will actually not be seen. Texturing help would be WONDERFUL.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 15, 2011 09:35 PM
Msg. 2460 of 9951
A Forerunner MP map I've been working on. It's a part of that competition at Modacity, so I thought I'd post my WIP here for some criticism.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 15, 2011 09:50 PM
Msg. 2461 of 9951
Modacity is having a competition?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 15, 2011 09:52 PM
Msg. 2462 of 9951
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 16, 2011 12:55 AM
Msg. 2463 of 9951
Quote: --- Original message by: SeL stop suggesting something that idiotic. If you're talking to me, I don't quite see how my suggestion is idiotic. His edges are clearly too sharp. A few iterations of turbosmooth would instantly fix that problem, creating perfectly molded rounded corners. In addition, it would also create more polygons, turning his model into a hi-poly masterpiece. Finally, it would create a few small errors in the geometry, and fixing those errors would help him build experience and character. Therefore, my suggestion still stands.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 03:52 AM
Msg. 2464 of 9951
You obviously haven't got the first idea what turbosmooth is used for if you think that THAT is what he should do to his model.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 16, 2011 04:11 AM
Msg. 2465 of 9951
in order to make perfectly rounded corners, you would need to add more polies so that it knew where to smooth to. In it's current state, turbosmooth would take this thing and turn it into a blob of vertices. Also, turbosmooth would add way more edges than needed even if done correctly. It should never really be used in any gaming no matter what engine or how good it is except when preparing to bake a normal map. That's basically it's only purpose. It would not be practical to use it on any models for halo and export the models that way because the models would gain so many polies that your one model would most likely crash the game.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 04:18 AM
Msg. 2466 of 9951
 NEW BIPED CONCEPT ART
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 16, 2011 09:33 AM
Msg. 2467 of 9951
Sel, what are these drawings you keep doing of some fox type thing? They are scare me, they look very gay :S
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 16, 2011 10:16 AM
Msg. 2468 of 9951
Quote: --- Original message by: anonymous_2009 Sel, what are these drawings you keep doing of some fox type thing? They are scare me, they look very gay :S Quote: --- Original message by: doompig444Quote: --- Original message by: SeL stop suggesting something that idiotic. If you're talking to me, I don't quite see how my suggestion is idiotic. His edges are clearly too sharp. A few iterations of turbosmooth would instantly fix that problem, creating perfectly molded rounded corners. In addition, it would also create more polygons, turning his model into a hi-poly masterpiece. Finally, it would create a few small errors in the geometry, and fixing those errors would help him build experience and character. Therefore, my suggestion still stands. Just because I could... I tried to turbosmooth... My machine... isn't exactly the BEST of computers like my brothers. Hence it almost died on me. And looked horrible anyway. The sharp corners are part of the design. There ARE some spot's however such as the bridge and the shield generator that could use some smoothing. I plan on exporting this as a BSP after I get a bridge built. Edited by Skidrow925 on May 16, 2011 at 10:20 AM
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 10:59 AM
Msg. 2469 of 9951
what's the matter? scared of gay bipeds? Edited by SeL on May 16, 2011 at 11:27 AM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 16, 2011 01:28 PM
Msg. 2470 of 9951
If you wanna take a crack at it go ahead. I don't think anyone actually cares.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 16, 2011 02:01 PM
Msg. 2471 of 9951
Apart from Dennis.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 16, 2011 04:08 PM
Msg. 2472 of 9951
Quote: --- Original message by: Petera275 Apart from Dennis. That's true...
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 16, 2011 07:16 PM
Msg. 2473 of 9951
Quote: --- Original message by: SeL NEW BIPED CONCEPT ART The perspective on the left leg looks off. Also, fA exists for a reason.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 07:20 PM
Msg. 2474 of 9951
yeah I know I posted it there too :):) ty for the crit you're right I did mess it up oh well guess I can't make a biped out of it : ( also this is what turbosmooth is for  It's not for just arbitrarily adding to a low poly model. Edited by SeL on May 16, 2011 at 07:23 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 16, 2011 07:33 PM
Msg. 2475 of 9951
lol okay.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: May 16, 2011 07:48 PM
Msg. 2476 of 9951
you know, i really dislike "asain" anime, especially that stupid wolf, fox, demon, cat, crap. w/e it is, that's like everyone of those shows now, so I'm gonna have to agree with anonymous' opinion on the "concept art." Sry =\
lol :P
/topic
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 20, 2011 09:31 PM
Msg. 2477 of 9951
What did i do? Only an idiot burns nachos.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 20, 2011 09:52 PM
Msg. 2478 of 9951
Well, I don't know about you guys, but those look delicious.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 20, 2011 09:54 PM
Msg. 2479 of 9951
Oh yeah? Top this Maniac. 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 20, 2011 09:57 PM
Msg. 2480 of 9951
Delicious or no? 
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 20, 2011 10:02 PM
Msg. 2481 of 9951
mmmm that does look tasy
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 20, 2011 10:09 PM
Msg. 2482 of 9951
Kinda wish i was not at my house eating burned nachos right now :( Anyone making any forerunner styled dinner/supper tonight? If i were,I would top it off with lashings of extrusions, bevels and a turbosmoothed sauce of some description. 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 20, 2011 10:13 PM
Msg. 2483 of 9951
Dawww... c-c-combo breaker. I was hoping this would become a food thread. Actually, I was doing some forerunner and terrain experimentation earlier, but I don't want to have to start 3ds max up again tonight. Maybe later. Triangle thing looks cool, though. How big is it supposed to be?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 20, 2011 11:10 PM
Msg. 2484 of 9951
Give us an angle from the side. It looks okay from above, but we need to see the side the player will see as well. I don't think the player will be spending a majority of their time 5000 feet in the air mind you. 
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: May 21, 2011 12:00 AM
Msg. 2485 of 9951
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