
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 6, 2012 02:47 PM
Msg. 3746 of 4332
we are not your tag monkeys. @killzone- does the gauss barrel spin when someone shoots, or is it stationary? can we get a video of the shooting animations? Edited by SilentJacket on Dec 6, 2012 at 02:55 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 6, 2012 02:54 PM
Msg. 3747 of 4332
I'm a tag monkey..
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 6, 2012 03:34 PM
Msg. 3748 of 4332
Ive still got a custom revenant model which isnt unwrapped... oh well.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 6, 2012 03:49 PM
Msg. 3749 of 4332
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 6, 2012 04:56 PM
Msg. 3750 of 4332
Quote: --- Original message by: SilentJacket
does the gauss barrel spin when someone shoots, or is it stationary?
can we get a video of the shooting animations?
Edited by SilentJacket on Dec 6, 2012 at 02:55 PM i have animated it but the custom animations haven't been compiled yet i ran out of time to work on them yesterday so i didn't get to finish them. ATM it is borrowing the stock animations. @master34 i was working on a halo 3 pelican shoddy shaders and the animation is backwards but easy to fix old photo btw
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 6, 2012 05:21 PM
Msg. 3751 of 4332
Quote: --- Original message by: killzone64Quote: --- Original message by: SilentJacket
does the gauss barrel spin when someone shoots, or is it stationary?
can we get a video of the shooting animations?
Edited by SilentJacket on Dec 6, 2012 at 02:55 PM i have animated it but the custom animations haven't been compiled yet i ran out of time to work on them yesterday so i didn't get to finish them. ATM it is borrowing the stock animations. @master34 i was working on a halo 3 pelican shoddy shaders and the animation is backwards but easy to fix http://i1226.photobucket.com/albums/ee401/gokarter64/halo%20pics/haloce2012-10-1005-54-55-72_zpsb43e7a80.jpg old photo btw Do they crash when you get out of them too?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 6, 2012 05:25 PM
Msg. 3752 of 4332
Quote: --- Original message by: Banshee64Quote: --- Original message by: killzone64Quote: --- Original message by: SilentJacket
does the gauss barrel spin when someone shoots, or is it stationary?
can we get a video of the shooting animations?
Edited by SilentJacket on Dec 6, 2012 at 02:55 PM i have animated it but the custom animations haven't been compiled yet i ran out of time to work on them yesterday so i didn't get to finish them. ATM it is borrowing the stock animations. @master34 i was working on a halo 3 pelican shoddy shaders and the animation is backwards but easy to fix http://i1226.photobucket.com/albums/ee401/gokarter64/halo%20pics/haloce2012-10-1005-54-55-72_zpsb43e7a80.jpg old photo btw Do they crash when you get out of them too? Assuming that they do, it's quite easy to make the pelican hover when you exit it. Use a simple script, check when the drivers seat is empty, then run vehicle_hover on it to make it run fake hovering physics.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 6, 2012 06:59 PM
Msg. 3753 of 4332
Quote: --- Original message by: Banshee64Quote: --- Original message by: killzone64Quote: --- Original message by: SilentJacket
does the gauss barrel spin when someone shoots, or is it stationary?
can we get a video of the shooting animations?
Edited by SilentJacket on Dec 6, 2012 at 02:55 PM i have animated it but the custom animations haven't been compiled yet i ran out of time to work on them yesterday so i didn't get to finish them. ATM it is borrowing the stock animations. @master34 i was working on a halo 3 pelican shoddy shaders and the animation is backwards but easy to fix http://i1226.photobucket.com/albums/ee401/gokarter64/halo%20pics/haloce2012-10-1005-54-55-72_zpsb43e7a80.jpg old photo btw Do they crash when you get out of them too? no they work fine Edited by killzone64 on Dec 6, 2012 at 07:34 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 6, 2012 11:00 PM
Msg. 3754 of 4332
Works better as a bar of soap.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 7, 2012 04:33 PM
Msg. 3755 of 4332
Quote: --- Original message by: strykingbest pelican model ever!.... http://puu.sh/1y15sEdited by stryking on Dec 6, 2012 at 10:55 PM Is that your Collision model? Why would you make a custom collision model?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 7, 2012 04:38 PM
Msg. 3756 of 4332
Quote: --- Original message by: Banshee64Quote: --- Original message by: strykingbest pelican model ever!.... http://puu.sh/1y15sEdited by stryking on Dec 6, 2012 at 10:55 PM Is that your Collision model? Why would you make a custom collision model? If you use the actual model itself as collision, you are stupid, and it will lag horribly.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 7, 2012 04:41 PM
Msg. 3757 of 4332
Quote: --- Original message by: haloextreme117Quote: --- Original message by: Banshee64Quote: --- Original message by: strykingbest pelican model ever!.... http://puu.sh/1y15sEdited by stryking on Dec 6, 2012 at 10:55 PM Is that your Collision model? Why would you make a custom collision model? If you use the actual model itself as collision, you are stupid, and it will lag horribly. Wow.. I meant why would you use a custom collision model when ce has a perfectly file collision model to build off of. You're a great poster.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 7, 2012 04:51 PM
Msg. 3758 of 4332
if it is collision model, it is terrible.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 7, 2012 06:13 PM
Msg. 3759 of 4332
random hover-cycle
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Dec 9, 2012 03:10 PM
Msg. 3760 of 4332
JAJAJAJA, to think is halo 7, They are just being Halo 5, which will take maybe three years or more, already announced and are hiring. Also remember that you do not use naval ships, spacecraft now use as Frigates
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 9, 2012 05:23 PM
Msg. 3761 of 4332
Quote: --- Original message by: DFagent007 JAJAJAJA, to think is halo 7, They are just being Halo 5, which will take maybe three years or more, already announced and are hiring. Also remember that you do not use naval ships, spacecraft now use as Frigates JAJAJAJAJA is spanish for hahahaha.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 9, 2012 05:25 PM
Msg. 3762 of 4332
Quote: --- Original message by: Banshee64Quote: --- Original message by: DFagent007 JAJAJAJA, to think is halo 7, They are just being Halo 5, which will take maybe three years or more, already announced and are hiring. Also remember that you do not use naval ships, spacecraft now use as Frigates JAJAJAJAJA is spanish for hahahaha. Quick, protect CE from the Mexicans! Oh wait, it's too late for that.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 9, 2012 05:28 PM
Msg. 3763 of 4332
I don't mind. Well, the people that give an effort to try and use English at least.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 13, 2012 10:25 AM
Msg. 3764 of 4332
so i'm working on porting another vehicle (wont say which one yet) and i keep running across this error
12.13.12 07:08:54 sapien pc 01.00.09.0620 ---------------------------------------------- 12.13.12 07:08:54 reference function: _write_to_error_file 12.13.12 07:08:54 reference address: 401b13 12.13.12 07:08:54 CreateDevice succeeded with refresh rate = 0 12.13.12 07:08:54 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 12.13.12 07:08:54 Increasing sound decompression buffer size to 1048576 bytes 12.13.12 07:08:54 the model 'kzcm\vehicles\reach\warthog\newgausshog' and the collision model 'cheddars\vehicles\snowguasshog\snowguass' don't match (region counts don't match) 12.13.12 07:08:54 the object 'kzcm\vehicles\reach\warthog\gauss_warthog' will not be collidable 12.13.12 07:08:56 WARNING: 12 clusters in structure_bsp cmt\scenarios\singleplayer\a30\a30aa_ext_152 have no background sound or sound environment. 12.13.12 07:08:56 local player 0, weapon (0x0), deleted unexpectedly 12.13.12 07:09:13 EAX: 0x00000000 12.13.12 07:09:13 EBX: 0x00000001 12.13.12 07:09:13 ECX: 0x00000000 12.13.12 07:09:13 EDX: 0x00000000 12.13.12 07:09:13 EDI: 0x0018E850 12.13.12 07:09:13 ESI: 0x00000000 12.13.12 07:09:13 EBP: 0x0018E728 12.13.12 07:09:13 ESP: 0x0018E718 12.13.12 07:09:13 EIP: 0x779B0C22, 83 C4 04 C2 ????? 12.13.12 07:09:13 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
i know it has to do with the shaders and i try'ed making new ones and replacing them with working ones. i still get this error when i am placing the vehicle in sapien.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 13, 2012 10:31 AM
Msg. 3765 of 4332
I bet that you're working on a Reach Gauss Warthog.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 13, 2012 10:44 AM
Msg. 3766 of 4332
 i didn't notice that i copied that part, but no that's not actually what i'm working on. on the other hand i did spend some more time on the shaders, ill post pics later today as i am away from my pc at this time.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 13, 2012 04:39 PM
Msg. 3767 of 4332
Did you accidently in the gbx model put shader_transparent_chicago in the drop down box while the shader specified in the gbx model is a shader model?
Check your gbx model because I have done that before.
And it's the banshee :) Edited by Cheddars on Dec 13, 2012 at 04:41 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 13, 2012 06:21 PM
Msg. 3768 of 4332
nope i already did the banshee, which leads me to another question. when i'm out of the banshee the collision works fine, when i'm in it though it has a tendency to ignore the collision of other objects, how would i fix that. i should post photos but i still have some shader work to do
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 13, 2012 07:33 PM
Msg. 3769 of 4332
Could be the collision and your model not lined up correctly in animation but idk.
Did you get your error to work btw?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 13, 2012 09:43 PM
Msg. 3770 of 4332
i haven't checked yet but im about to within the hour sadly that didn't fix my problem so im starting over. im going to be gone all day but i though i might as well post what i have been working on ignore the hog turret i jut realized i forgot to go back and fix it anyways all this stuff is wip, i wasn't going to post most of it yet as they aren't finished yet just let me know what needs to be fixed, just so i dont miss anything. Edited by killzone64 on Dec 14, 2012 at 09:25 AM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 14, 2012 11:01 AM
Msg. 3771 of 4332
ZOMG i can has banshee tagz? lol jk awesome job though, but is it the reach banshee or the halo 4 banshee? i know they're pretty much the same but your model doesn't have any green.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 14, 2012 12:18 PM
Msg. 3772 of 4332
Its impossible to rip from halo 4 -_- And i dont like how covenant stuff looks like atm. You need to make better shaders. I like the looks of bsp tho.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 14, 2012 12:21 PM
Msg. 3773 of 4332
Quote: --- Original message by: altis94 Its impossible to rip from halo 4 No, it is not. Scripts are pretty easy to get at, and map encryption is very similar to Reach. Raw tags can be extracted too.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 14, 2012 01:00 PM
Msg. 3774 of 4332
^ yeah, you can rip from halo 4, it pretty much USES the reach engine (and yet, it's such a better game o_0)
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 14, 2012 01:38 PM
Msg. 3775 of 4332
I'd guess better lighting system 'n stuff.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 14, 2012 02:08 PM
Msg. 3776 of 4332
the reach banshee is so much uglier in ce than it is in reach.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 14, 2012 02:24 PM
Msg. 3777 of 4332
Quote: --- Original message by: HaloExtreme117Quote: --- Original message by: altis94 Its impossible to rip from halo 4 No, it is not. Scripts are pretty easy to get at, and map encryption is very similar to Reach. Raw tags can be extracted too. I so hate you.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 14, 2012 02:31 PM
Msg. 3778 of 4332
I like the Halo 3 Banshee best.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 14, 2012 02:38 PM
Msg. 3779 of 4332
Quote: --- Original message by: Dumb AI I like the Halo 3 Banshee best. I agree.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 14, 2012 03:02 PM
Msg. 3780 of 4332
Ditto.
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