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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 106 of 124)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 18, 2012 10:21 PM    Msg. 3676 of 4332       
lol. Hearing the word "alienware" is almost as funny as hearing the words "gaming laptop".
heh heh! "Gaming" hahaha! "laptop" ha! Haha! HAAAAAAAAA HA HA HA!!!!!!!!!!!!! Oh gotta love the "gamers" with those 'beasts".
XD


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 18, 2012 11:20 PM    Msg. 3677 of 4332       
Jeez, I'm sorry, maybe I touched a nerve, but that is my personal opinion on gaming laptops. I actually HAVE gamed on them before and that is actually the reason why I think they're a joke. I think Alienware is a joke. Crap quality for more than you can pay for better. You are paying a few hundred for that stupid little logo on the front and that is simply ridiculous. PC gamers build their own "desktop" PCs or they are not truly PC gamers simple as that. I'm sorry, but that's just what I believe, no need to get hostile.
Desktop has a thousand more advantages to laptops besides portability. It's a smart option as well with easier swappability of parts and hardware troubleshooting.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 19, 2012 12:13 AM    Msg. 3678 of 4332       
Quote: --- Original message by: eliteslasher
Jeez, I'm sorry, maybe I touched a nerve, but that is my personal opinion on gaming laptops. I actually HAVE gamed on them before and that is actually the reason why I think they're a joke. I think Alienware is a joke. Crap quality for more than you can pay for better. You are paying a few hundred for that stupid little logo on the front and that is simply ridiculous. PC gamers build their own "desktop" PCs or they are not truly PC gamers simple as that. I'm sorry, but that's just what I believe, no need to get hostile.
Desktop has a thousand more advantages to laptops besides portability. It's a smart option as well with easier swappability of parts and hardware troubleshooting.
I'd like a list. Let's see, Laptop: Very portable, easy to store, lower power consumption, less noisy, less bulky, built-in peripherals, built-in screen, worse game performance.
Desktop: Better performance, cheaper, easier maintenance, less portable, peripherals and monitor separate, higher power consumption, noisier, liquid coolant, more customize-able.
Please do feel free to add to it.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 19, 2012 01:36 AM    Msg. 3679 of 4332       
Well, I guess it's just because I am a bit more serious when on the go. I don't like having portable devices on me except my phone even because it detracts from the task at hand or potential things that could be done in place of it. I feel that when you are on the go if it is for leisure you should be seeing or socializing and if it is for business or school, it should strictly be business or school. Gametime is when you are home with nothing to do. But that's just how I see it.

Apple user? really? um this is a "gaming" debate why are you even here? XD
Edited by eliteslasher on Nov 19, 2012 at 01:41 AM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 19, 2012 02:36 AM    Msg. 3680 of 4332       
Quote: --- Original message by: eliteslasher

Well, I guess it's just because I am a bit more serious when on the go. I don't like having portable devices on me except my phone even because it detracts from the task at hand or potential things that could be done in place of it. I feel that when you are on the go if it is for leisure you should be seeing or socializing and if it is for business or school, it should strictly be business or school. Gametime is when you are home with nothing to do. But that's just how I see it.

Apple user? really? um this is a "gaming" debate why are you even here? XD
Edited by eliteslasher on Nov 19, 2012 at 01:41 AM

I prefer to have a choice of where I sit when using my computer, also a lot of businesses use these magical things called computers for work, which usually requires you to have one with you on a business or other trip. I do agree with you on gametime, however I do like to game while in the car (RV actually) on a roadtrip, when there isn't much to do.

@EDIT: How is Apple even relevant to gaming? I can game on my Mac all I want, I can use windows too (who knew?). Sure, I don't get amazing performance, but it's tolerable 90% of the time (Skyrim, I'm looking at you.). Don't bring operating/manufacturer preference into this, it is completely irrelevant.

@Tiel: ^ - Haters gonna hate.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 19, 2012 05:53 AM    Msg. 3681 of 4332       
God... post something and kids start arguing over it.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 19, 2012 09:30 PM    Msg. 3682 of 4332       
Sigh,wars on the forum everyday.

FREE TICKETS TO THE FORUM SHOW.
COME HERE ANYTIME,ANY DAY.


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 21, 2012 02:02 AM    Msg. 3683 of 4332       
I don't know if anyone noticed, but all the renders on the Bungie.net site for Halo Combat Evolved are not the same models/textures seen ingame, they more closely resemble the pre xbox models. (only some of them have bumpmaps because they were rendered outside of 3ds max).

So using these images I modeled the "pre xbox" render model warthog.





I still have to remodel the steering wheel and retexture the seats (and fix the tires?) and maybe blur the dashboard hud.

It's hard to see everything I did without a comparison to the original warthog, but here's a list of visual differencesL
Different Dashboard hud
Different dashboard screen positions
low poly bumper
low poly tires
low poly tusks
low poly winch
different bed texture
turret mount is a ring
different seat texture
different, low res tire texture
low poly headrests
different windshield cubemap
bump map
no detail map or cube map for hull
different turret (not shown)

Edited by ptowery on Nov 21, 2012 at 02:05 AM


Svanke Svans
Joined: Apr 3, 2012


Posted: Nov 21, 2012 12:03 PM    Msg. 3684 of 4332       

better view on the front side


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 21, 2012 03:19 PM    Msg. 3685 of 4332       
Quote: --- Original message by: Svanke Svans
http://www.bungie.net/images/Games/Halo/Gallery/PreXbox/cgw053000a.jpg
better view on the front side


Thanks, It's hard to find images from the e32k trailer in high res.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 21, 2012 04:06 PM    Msg. 3686 of 4332       
Quote: --- Original message by: ptowery

I don't know if anyone noticed, but all the renders on the Bungie.net site for Halo Combat Evolved are not the same models/textures seen ingame, they more closely resemble the pre xbox models. (only some of them have bumpmaps because they were rendered outside of 3ds max).

So using these images I modeled the "pre xbox" render model warthog.
http://www.bungie.net/images/games/halopc/gallery/renders/stills/still_10.jpg
https://dl.dropbox.com/u/43157158/wronghood/classichogfront.PNG
http://www.bungie.net/images/games/halopc/gallery/renders/stills/still_11.jpg
https://dl.dropbox.com/u/43157158/wronghood/classichogback.PNG

I still have to remodel the steering wheel and retexture the seats (and fix the tires?) and maybe blur the dashboard hud.

It's hard to see everything I did without a comparison to the original warthog, but here's a list of visual differencesL
Different Dashboard hud
Different dashboard screen positions
low poly bumper
low poly tires
low poly tusks
low poly winch
different bed texture
turret mount is a ring
different seat texture
different, low res tire texture
low poly headrests
different windshield cubemap
bump map
no detail map or cube map for hull
different turret (not shown)

Edited by ptowery on Nov 21, 2012 at 02:05 AM

Will you be recreating other pre-Xbox assets, as well?


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 21, 2012 04:39 PM    Msg. 3687 of 4332       
Hell yeah, I don't think I could pull off something like a Biped or the bsp, but Vehicles, Weapons, stuff like that.
I might try this version of the warthog too:

You'd think that texture would be easy to make.

And I've already done some weapons.

WIP, I really wish I was better with textures.



here's the texture if someone thinks they can do better:
PSD File
Edited by ptowery on Nov 21, 2012 at 10:39 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 22, 2012 12:57 AM    Msg. 3688 of 4332       
Looks like Cartman came in with his family revenge package.
"I have a package deal made specially for you. We're going to smear poop, ALL OVER your army's warthog" .

OH BOY!!! :D


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Nov 22, 2012 03:20 AM    Msg. 3689 of 4332       
Quote: --- Original message by: ptowery

Hell yeah, I don't think I could pull off something like a Biped or the bsp, but Vehicles, Weapons, stuff like that.
I might try this version of the warthog too:
https://dl.dropbox.com/u/43157158/wronghood/jesus.PNG
You'd think that texture would be easy to make.

And I've already done some weapons.

WIP, I really wish I was better with textures.

https://dl.dropbox.com/u/43157158/wronghood/fuglyhog.PNG

here's the texture if someone thinks they can do better:
PSD File
Edited by ptowery on Nov 21, 2012 at 10:39 PM




Hey do u think we could ask bungie for some of the models from the pre beta?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 22, 2012 05:33 AM    Msg. 3690 of 4332       
Franchise was sold, even models such as those should probably now belong to 343.


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 22, 2012 11:35 AM    Msg. 3691 of 4332       
Quote: --- Original message by: ELVEVERX
Quote: --- Original message by: ptowery

Hell yeah, I don't think I could pull off something like a Biped or the bsp, but Vehicles, Weapons, stuff like that.
I might try this version of the warthog too:
https://dl.dropbox.com/u/43157158/wronghood/jesus.PNG
You'd think that texture would be easy to make.

And I've already done some weapons.

WIP, I really wish I was better with textures.

https://dl.dropbox.com/u/43157158/wronghood/fuglyhog.PNG

here's the texture if someone thinks they can do better:
PSD File
Edited by ptowery on Nov 21, 2012 at 10:39 PM




Hey do u think we could ask bungie for some of the models from the pre beta?



Someone like me wouldn't be trying to recreate them If i thought there was a shot in getting the originals...sadly.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Nov 22, 2012 07:15 PM    Msg. 3692 of 4332       
That is one sexy warthog


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 22, 2012 08:07 PM    Msg. 3693 of 4332       
With huge tusks.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 22, 2012 08:46 PM    Msg. 3694 of 4332       
Moar shader work needed.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2012 12:02 AM    Msg. 3695 of 4332       
What is a revnant?
Oh,you mean a Revenant?
Well,that would be nice to drive around in.


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 23, 2012 12:16 AM    Msg. 3696 of 4332       
Quote: --- Original message by: master 34
yep thats right goldkilla88 lol i wanna see a revnant


you're obsessed with reach, just buy the game or learn to port for yourself.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2012 12:47 AM    Msg. 3697 of 4332       
A little bit better but it still needs more work.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Nov 23, 2012 02:00 AM    Msg. 3698 of 4332       
Quote: --- Original message by: goldkilla88
Everytime I compile a texture, it comes out really low res as a bitmap. Does anyone know what this is?

Set the format flag in Guerilla to 32-Bit color, then recompile the bitmap.


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 23, 2012 03:09 AM    Msg. 3699 of 4332       
That's gunna wreck the filesize.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2012 10:34 AM    Msg. 3700 of 4332       
That's the catch.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2012 02:00 PM    Msg. 3701 of 4332       
Haha,that's not true.
Plus,that's just based on opinion.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2012 02:31 PM    Msg. 3702 of 4332       
The quality of an object is based on a person's opinion.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 23, 2012 02:40 PM    Msg. 3703 of 4332       
changed my mind on Waffles' point since Flood campaign.
The loss in quality is nothing next to the loss in memory.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 23, 2012 02:41 PM    Msg. 3704 of 4332       
Well,it's really up to you to figure out whether you want quality or quantity (as in memory)


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 23, 2012 07:19 PM    Msg. 3705 of 4332       
Quote: --- Original message by: mastur cheef
You can barely see the difference if you have good shaders anyway.


I always saw the compression in things like pelican textures.


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 24, 2012 02:11 AM    Msg. 3706 of 4332       





Ignore the back thrusters, I'm not used to using 3ds max's lighting system. But I really need a texture artist's help.
Edited by ptowery on Nov 24, 2012 at 02:11 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 25, 2012 04:15 AM    Msg. 3707 of 4332       
Delete the alpha channel (Xbox's specular) from the diffuse because when the bitmap is compressed the alpha is blended (unless 32 bit etc) into the diffuse and makes things screw up.

That may be the problem.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 25, 2012 03:21 PM    Msg. 3708 of 4332       
I know that, but what I am saying is that if he has not deleted the alpha channel from the dds file in the diffuse map, when he uses colour key tranperancy, his diffuse will merge with the alpha and the diffuse will have black bits from the alpha.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 25, 2012 03:34 PM    Msg. 3709 of 4332       
I suppose lol. I mean for multipurpose maps for bipeds with colour change.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 25, 2012 03:58 PM    Msg. 3710 of 4332       
Ok. Thanks. Will try on my elites when finished shaders.

 
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