
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 4, 2013 08:33 PM
Msg. 5846 of 6707
Did anyone ever port a creeper in HCE ? From Minecraft Edited by bourrin33 on Aug 4, 2013 at 08:35 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 5, 2013 02:31 AM
Msg. 5847 of 6707
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Aug 5, 2013 02:49 AM
Msg. 5848 of 6707
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 5, 2013 03:51 AM
Msg. 5849 of 6707
Please make it do Splash :D
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Aug 5, 2013 04:34 AM
Msg. 5850 of 6707
And can we catch it with a fishing rod? :D
-but seriously, that's pretty cool. Would they just move on their own with an invisible AI driver?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 5, 2013 04:46 AM
Msg. 5851 of 6707
The magikarp's are bipeds. They just have a driver seat since I copied my monitor biped tag to build them (and my monitor has a seat in it for forge), I just unchecked the invisible flag because I honestly wanted to go take a magikarp for a spin.
I'm currently pretty busy with college summer online courseseses, final on aug10th (rawr, why didnt dratt supply me with his own fish. I then had to make my own boneset for a karpkarpmagikarp (which I even forgot to rig the front half properly, so the face doesnt turn like it was going to)), so I probably wont have any more magikarp stuff for a week at least (since I have stuff another person wants me to do, as well as new proof of concept stuff I myself want setup). But really... you want me to make a fishing simulator map?.... lol.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 5, 2013 11:56 AM
Msg. 5852 of 6707
Better leg armor Brighter lighting slight DoV crowbar and eyes more pronounced better environment/cube map fixed some normals improved shadows here's the cubes. Edited by master noob on Aug 5, 2013 at 02:20 PM
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Aug 5, 2013 02:11 PM
Msg. 5853 of 6707
Obi Wan Kenobi? What are you doing in the HEV suit?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 5, 2013 05:12 PM
Msg. 5854 of 6707
Quote: --- Original message by: Killer5000 you gave us a for free cubemap 2. top one's used for armor, bottom's for eyes/glass.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 6, 2013 11:39 PM
Msg. 5855 of 6707
Quote: --- Original message by: goldkilla88Quote: --- Original message by: Killer5000 yes Thank you for that productive and non-Dennis-bandwidth wasting post. 3dsmax is a douche to use so i'm taking a break for now on the Tank. (Lemmie just move this IK real quick... *poof* Arm blows up!) ctrl+z
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 7, 2013 12:51 AM
Msg. 5856 of 6707
Looks kind of like mo-cap.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 7, 2013 01:47 AM
Msg. 5857 of 6707
shame that your first comment is just Killer5000 begging for a new account.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 7, 2013 01:54 AM
Msg. 5858 of 6707
Quote: --- Original message by: Dumb AILooks kind of like mo-cap. Probably because he just found some mocap file online
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 7, 2013 02:38 AM
Msg. 5859 of 6707
omfg yes I <3 you for this. And that 10 hour long elite shuffle.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 9, 2013 10:35 AM
Msg. 5860 of 6707
Experimenting with / Learning / Practising Third person animations... FUS ROH DAH!! http://youtu.be/YaVzfR5Q6FEJMM not JMO this time. :)
Edited by hobbet360 on Aug 9, 2013 at 10:36 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Aug 9, 2013 05:11 PM
Msg. 5861 of 6707
Not bad. Did you do that all by hand moving each bone, or with IK rigs to each limb? I've found that using the IK method makes animating in both third and first person much faster and more smooth\realistic. If you need a tutorial for IK setup, t3hlag has one i could link if you'd like.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 9, 2013 10:03 PM
Msg. 5862 of 6707
xD, sorry, idk what this IK thing is. :3
I just animated the bones.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Aug 10, 2013 03:16 AM
Msg. 5863 of 6707
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 10, 2013 12:04 PM
Msg. 5864 of 6707
The visor seems a bit odd to me... Looks like one of those shiny motorcycle visors.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 10, 2013 01:31 PM
Msg. 5865 of 6707
Quote: --- Original message by: Dumb AIThe visor seems a bit odd to me... Looks like one of those shiny motorcycle visors. Solution: Put him on a bike
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Aug 10, 2013 07:24 PM
Msg. 5866 of 6707
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Dumb AIThe visor seems a bit odd to me... Looks like one of those shiny motorcycle visors. Solution: Put him on a bike lol its just 3ds max
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Aug 11, 2013 10:28 AM
Msg. 5867 of 6707
Quote: --- Original message by: waffles IK limbs are terrible for anything other than the legs for actual translation in 3p... Would be more efficient and look better with a ragdoll (animation posted above).
When you think IK for arms, you should be thinking stationary animations that won't require you to adjust the position of the targets every time you move the root of the object. Idles/reloads/fire/melee=IK all the way, Locomotion=fk (move-front/back/left/right). Thankfully you can turn off the IK limb at anytime for fk control. Theres also half blends that work well for locomotion. Gmax doesn't have a ragdoll feature. Idk, i'm just talking from my personal experience. If you want the force to look more, idk forceful, then rig the arms and legs with IK's, move the root back, the limbs will be pointing at the IK rigs the whole time. When it hits the wall, move the IK's to their limbs andanimate them bouncing off of the wall, then have the biped fall. Just my opinion. If you find it easier to do it the way you've suggested, by all means, do what you're most comfortable with.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 14, 2013 12:03 AM
Msg. 5868 of 6707
REMOVED --- NEVERMIND. Edited by hobbet360 on Aug 14, 2013 at 12:55 AM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Aug 16, 2013 04:30 PM
Msg. 5869 of 6707
Quote: --- Original message by: hobbet360Experimenting with / Learning / Practising Third person animations... FUS ROH DAH!! http://youtu.be/YaVzfR5Q6FEJMM not JMO this time. :) If allies/enemies flew like that guy does in the animation more often, i'd play halo sp more. It's funny because of how the body flies from the end point out, back to the wall, and down again. Also, PLEASE fix that spin at the end if you can. Other than that, thumbs up! edited to remove the yellow. Edited by Dwood on Aug 16, 2013 at 04:31 PM
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Aug 17, 2013 12:12 AM
Msg. 5870 of 6707
You should probably use bones instead of nodes. Bone's aren't supposed to be movable like nodes, they can only rotate (and even when you try to move bones, they would rotate in the direction you are trying to move it to). Next time you import bipeds, make sure you check the import biped nodes as bones (or whatever it was called) option in gbxmodelimporterv2
Regarding that ugly left hand club formation, I doubt it will do much damage as much of the flood is soft biomass on the outside and then calcium. Try to make a long whip instead, made from the bones of the original biped remains, kind of like the default tentacles, but much longer and there would be more of them. Edited by Xiao on Aug 17, 2013 at 12:13 AM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Aug 17, 2013 01:29 AM
Msg. 5871 of 6707
Quote: --- Original message by: goldkilla88 Its going to use default animations, although probably slightly edited melee animations. I'm going to make a spiked variant of the club thing and make the texture look more crusted like it can do some actual damage. btw hows the tank form you were working on?
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Caesar
Joined: Jul 1, 2013
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Posted: Aug 17, 2013 12:59 PM
Msg. 5872 of 6707
Quote: --- Original message by: goldkilla88 As I said before I took it on, i'm no animator, so i've pretty much given up for now. And 3dsmax is so buggy on my comp. This is what I am talking about there is no freaking point! to show us your stupid flood tank unless you don't plan to release them. Use that common sense of yours dude. It's really annoying honestly it is. Stop wasting your time and our time.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 17, 2013 04:04 PM
Msg. 5873 of 6707
Quote: --- Original message by: caeserishomeQuote: --- Original message by: goldkilla88 As I said before I took it on, i'm no animator, so i've pretty much given up for now. And 3dsmax is so buggy on my comp. This is what I am talking about there is no freaking point! to show us your stupid flood tank unless you don't plan to release them. Use that common sense of yours dude. It's really annoying honestly it is. Stop wasting your time and our time. Yeah because everything shown on here gets released. People show things off for criticism mostly. There's absolutely nothing here to state that you have to release what you show off. He's the one that has to put the work in, it's entirely his choice, and acting like a spoiled brat about it is going to get you nowhere. If you want it so badly then put in the time to learn to make it yourself. Don't expect others to bend to your desires just because you're not determined enough to learn the HEK and too impatient to wait for others. Edited by UnevenElefant5 on Aug 17, 2013 at 04:04 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 17, 2013 05:26 PM
Msg. 5874 of 6707
Quote: --- Original message by: caeserishomeQuote: --- Original message by: goldkilla88 As I said before I took it on, i'm no animator, so i've pretty much given up for now. And 3dsmax is so buggy on my comp. This is what I am talking about there is no freaking point! to show us your stupid flood tank unless you don't plan to release them. Use that common sense of yours dude. It's really annoying honestly it is. Stop wasting your time and our time. Did you even read his thread on it? It was basically him asking for help, so that he could do it (Although I only recall him asking for videos of animations, but he may of asked for something else that I don't remember). A few pictures showed up, I don't remember any videos. So, he failed to get help, so the project failed to advance. Simple as that.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 17, 2013 08:21 PM
Msg. 5875 of 6707
Quote: --- Original message by: caeserishomeQuote: --- Original message by: goldkilla88 As I said before I took it on, i'm no animator, so i've pretty much given up for now. And 3dsmax is so buggy on my comp. This is what I am talking about there is no freaking point! to show us your stupid flood tank unless you don't plan to release them. Use that common sense of yours dude. It's really annoying honestly it is. Stop wasting your time and our time. 
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 19, 2013 03:08 AM
Msg. 5876 of 6707
Quote: --- Original message by: DwoodQuote: --- Original message by: hobbet360Experimenting with / Learning / Practising Third person animations... FUS ROH DAH!! http://youtu.be/YaVzfR5Q6FEJMM not JMO this time. :) If allies/enemies flew like that guy does in the animation more often, i'd play halo sp more. It's funny because of how the body flies from the end point out, back to the wall, and down again. Also, PLEASE fix that spin at the end if you can. Other than that, thumbs up! edited to remove the yellow. Edited by Dwood on Aug 16, 2013 at 04:31 PM Lel, this video contains the new animation at the very end... And somewhere in the middle. But just skip to the end. http://m.youtube.com/watch?feature=m-ch-fea&v=kRIjBy6_U74Thanks for your thumbs. Also, sorry about the yellow I use it to make the "editted by Hobbet360" footnotes by using (yellow) without the (/yellow). :D
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Sep 4, 2013 03:29 AM
Msg. 5877 of 6707
I believe this may or may not fall into "Bipeds WIP" but I don't wanna make a thread this insignificant... Assassinations!^^^ Proving myself right/wrong. :)? E- Bipeds thread link is via those H4 Grunts. >:) Edited by hobbet360 on Sep 4, 2013 at 03:32 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 4, 2013 05:53 AM
Msg. 5878 of 6707
Are you sure it's not OS related this time ? Driveable bipeds are in OS as far as I know. Also, this is not very useful if it's only for a specified unit
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Sep 4, 2013 06:57 AM
Msg. 5879 of 6707
Lel, I got a new PC and can't install OS, so 100% sure this time. :)
The vehicle boarding was a screw up and I fixed it but recently lost the tags and scripts through the transition of laptops. :\
I'll make it again when I can be bothered.
But assassinations are 4REALz. :)
And, it can work with ANY unit. ...But with a script for each unit.
You could even assassinate your teammates if you scripted it to them, but I will release a biped pack for multi-player and non-cinematic AI usage. (with an added, stationary marker so you don't bounce off the floor like a spastic.).
Edited by hobbet360 on Sep 4, 2013 at 07:01 AM Edited by hobbet360 on Sep 4, 2013 at 07:02 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 4, 2013 10:35 AM
Msg. 5880 of 6707
Cool but the animations seem a bit weird...
Player raises hands to snap(?) Elite's neck and then suddenly starts crouching.
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