
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 21, 2013 07:45 PM
Msg. 5776 of 6707
Quote: --- Original message by: grunt_eater In stock CE i know Blue channel controls reflection maps, not specular.
As for OS, i can't say. But i think that's controlled in the shader tag. In that case, what I did to my multipurpose maps doesn't really have any effects. Oh well.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 21, 2013 11:53 PM
Msg. 5777 of 6707
Quote: --- Original message by: Thorolf KveldulfssonQuote: --- Original message by: GLaDOSMake a 10 hours version of that please.. 10 minutes to make. 45 minutes to upload. 40 minutes to process. http://www.youtube.com/watch?v=EvqIsUkPCx4 I love you 5-ever. <3
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 22, 2013 01:26 AM
Msg. 5778 of 6707
Quote: --- Original message by: Killer5000 ai did you rig anything or just give everything bip01 I rigged the hands and fingers. I edited Arby's head a little bit. During the smoothing group process, I messed up and I had to rerig Chief's head. Trust me, rerigging is unnecessary for H3 Spartans and Elites. You would be wasting your time. Edited by Dumb AI on Jun 22, 2013 at 01:30 AM
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jun 22, 2013 03:31 AM
Msg. 5779 of 6707
I was think what if you made a arby and the chief segment in CE3 beacuse they are just stock voices microsoft sam and microsoft mike
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 22, 2013 11:43 AM
Msg. 5780 of 6707
Quote: --- Original message by: Killer5000 rerig lol you did nothing but rename the finger bones and all so why are you saying rerig? Because that's what I did. If someone renamed them, it simply would not work.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jun 22, 2013 09:53 PM
Msg. 5781 of 6707
Quote: --- Original message by: Thorolf KveldulfssonQuote: --- Original message by: GLaDOSMake a 10 hours version of that please.. 10 minutes to make. 45 minutes to upload. 40 minutes to process. http://www.youtube.com/watch?v=EvqIsUkPCx4 Oh my god, that's beautiful..
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klasher1000
Joined: Nov 1, 2012
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Posted: Jun 23, 2013 03:14 PM
Msg. 5782 of 6707
Quote: --- Original message by: Killer5000 i do and i did some rigging all things so yeah dont say that Don't act like a smart butt who knows everything. Do you realize that some of the people here have been here longer than you? (Or do you just not care about them trying to tell you your Facking up)
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 2, 2013 07:10 PM
Msg. 5783 of 6707
Quote: --- Original message by: goldkilla88Hellur everyone. I have an extreme need to see if I can make this work in CE, so i'm coming back for a little bit. Also, unfinished antlion guards will be hopefully be released if I get around to it. http://i.imgur.com/jzDlaHo.jpg Sentry Buster from Team Fortress 2 - Mann Versus Machine. Edited by goldkilla88 on Jul 2, 2013 at 05:18 PM Ohh!! I would love to see a Mann Vs Machine map...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 2, 2013 08:06 PM
Msg. 5784 of 6707
Quote: --- Original message by: goldkilla88I actually had a fire-fight type idea that would work okay but theres one problem, it would require ai to pick up a flag/skull, but I don't know if they can or not. http://www.youtube.com/watch?v=_DPDr6yl2CQ Little custom animation I made. Will accept any crit. Edited by goldkilla88 on Jul 2, 2013 at 07:21 PM I don't think they can pick things up.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 2, 2013 08:29 PM
Msg. 5785 of 6707
Quote: --- Original message by: goldkilla88 I need Kirby or someone with scripting epicness to tell me if its possible for ai to carry an objective like entity. There has to be SOME way. It might be something like this -spawn AI -wait until AI arrives at trigger volume -destroy AI -create a near-perfect copy, with objective as a .weapon -repeat for the delivery back to base
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 2, 2013 08:42 PM
Msg. 5786 of 6707
nice animation but... Why would you need a Sentry Buster if you can't actually build a sentry in Halo...
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jul 2, 2013 09:24 PM
Msg. 5787 of 6707
Quote: --- Original message by: goldkilla88 I need Kirby or someone with scripting epicness to tell me if its possible for ai to carry an objective like entity. There has to be SOME way. What do you want them to carry? (Also, when your expecting an exact person to respond, isnt it usually better to PM or contact them rather than assume they'll encounter the message directed towards them?...) Post or send me in some way, your complete plan, as well as info of whether your using anything like OS, MP, SP, etc. Any relevant info.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 2, 2013 09:59 PM
Msg. 5788 of 6707
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 2, 2013 10:10 PM
Msg. 5789 of 6707
Maybe the gauntlets could be changed a bit. They look a lot like sleeves.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 2, 2013 10:47 PM
Msg. 5790 of 6707
Quote: --- Original message by: goldkilla88 Really nice model! The curves kinda make it look a little cartoonish though. I wonder why. Edited by master noob on Jul 2, 2013 at 10:48 PM
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Jul 3, 2013 05:04 PM
Msg. 5791 of 6707
Quote: --- Original message by: Thorolf Kveldulfsson
It will be a Vehicle Buster. It will chase after moving vehicles and then esplode. The fact that it's a walking naval mine(I hate the way those things look) and because of halo's jerky animation system makes something like this scary as hell in-game. I love it!
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Jul 3, 2013 06:33 PM
Msg. 5792 of 6707
A cel-shaded Gordon Freeman Hack-n-Slash game?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 3, 2013 07:04 PM
Msg. 5793 of 6707
Quote: --- Original message by: OrangeJuice A cel-shaded Gordon Freeman Hack-n-Slash game? Slashing doesn't seem like a wise thing to do with a crowbar.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 3, 2013 07:23 PM
Msg. 5794 of 6707
Quote: --- Original message by: Mootjuh May I see a wireframe of that? all 831000 polygons' worth of wireframe? no point.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 4, 2013 12:22 AM
Msg. 5795 of 6707
updated the gauntlets to look more cartoony and aesthetically appealing than the previous iteration. aka made the gauntlets look gauntlet-y
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 4, 2013 01:40 PM
Msg. 5796 of 6707
Quote: --- Original message by: master noobupdated the gauntlets to look more cartoony and aesthetically appealing than the previous iteration. http://i.imgur.com/wQCqJUk.jpg aka made the gauntlets look gauntlet-y Looks great, but to the the shoes look to plain to fit the rest of the suit :/ now Offense.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 4, 2013 08:26 PM
Msg. 5797 of 6707
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P3
Joined: Dec 2, 2011
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Posted: Jul 4, 2013 08:55 PM
Msg. 5798 of 6707
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 5, 2013 01:04 AM
Msg. 5799 of 6707
That Grunt must have worked out a bit too much or something.
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P3
Joined: Dec 2, 2011
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Posted: Jul 5, 2013 07:12 AM
Msg. 5800 of 6707
Quote: --- Original message by: Dumb AIThat Grunt must have worked out a bit too much or something. He's a shock trooper. :D Too buff? Do I need to skinny him down? /:l
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 5, 2013 10:08 AM
Msg. 5801 of 6707
Quote: --- Original message by: goldkilla88Quote: --- Original message by: GLaDOSGood job! Thats nothing. :3 Actor Variants! Enjoy Oh my god! That's just perfect... Please! Make a Mann Vs. Machine map.. It is possible to port a map from Source to Halo? Coaltown would be perfect.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 5, 2013 01:25 PM
Msg. 5802 of 6707
Quote: --- Original message by: goldkilla88 Source is literally all shaped blocks, etc. So any kind of port would be glitchy at best. I've been considering making a remake of Coal Town or even making a new map entirely. But I will need help if i'm to do so. That's too bad... I hope we get to see a Mann Vs. Machine map in Halo (or... Spartans Vs. Machines?)
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 6, 2013 01:20 AM
Msg. 5803 of 6707
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 6, 2013 01:30 AM
Msg. 5804 of 6707
you're losing a lot of detail by not including the CC texture (seen in the last pic) and using a solid colour for the visor rather than the one provided with the texture. there are very good and specific reasons why I made those the way they are.
Edited by master noob on Jul 6, 2013 at 01:32 AM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 6, 2013 02:13 AM
Msg. 5805 of 6707
they are the same thing from the last pic i never got the cc texters from jackrabbit
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 6, 2013 02:32 AM
Msg. 5806 of 6707
Quote: --- Original message by: savinpvtmike they are the same thing from the last pic i never got the cc texters from jackrabbit the textures in the first screenshot were modified by me, you can just download them from the thread I posted.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 6, 2013 09:13 AM
Msg. 5807 of 6707
any chance of porting/recreating some Halo Wars shtuff up? And does anyone have a normal map(.bitmap tag) for the Hwars Elite? i cant seem to export the diffuse map and turn it into one.
my my, that heavy grunt sure did some crazy squats.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 6, 2013 12:09 PM
Msg. 5808 of 6707
Quote: --- Original message by: master noob
you're losing a lot of detail by not including the CC texture (seen in the last pic) and using a solid colour for the visor rather than the one provided with the texture. there are very good and specific reasons why I made those the way they are.
Edited by master noob on Jul 6, 2013 at 01:32 AM Didn't you post a little pack of those bitmaps somewhere? I'm looking for them but I can't remember where you posted it (or if you posted about that at all)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 6, 2013 12:34 PM
Msg. 5809 of 6707
Quote: --- Original message by: Dumb AIQuote: --- Original message by: master noob
you're losing a lot of detail by not including the CC texture (seen in the last pic) and using a solid colour for the visor rather than the one provided with the texture. there are very good and specific reasons why I made those the way they are.
Edited by master noob on Jul 6, 2013 at 01:32 AM Didn't you post a little pack of those bitmaps somewhere? I'm looking for them but I can't remember where you posted it (or if you posted about that at all) here ye go
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 6, 2013 12:44 PM
Msg. 5810 of 6707
Quote: --- Original message by: master noobQuote: --- Original message by: Dumb AIQuote: --- Original message by: master noob
you're losing a lot of detail by not including the CC texture (seen in the last pic) and using a solid colour for the visor rather than the one provided with the texture. there are very good and specific reasons why I made those the way they are.
Edited by master noob on Jul 6, 2013 at 01:32 AM Didn't you post a little pack of those bitmaps somewhere? I'm looking for them but I can't remember where you posted it (or if you posted about that at all) here ye go Thanks, mastur newb.
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