
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 9, 2013 10:28 AM
Msg. 5741 of 6707
Quote: --- Original message by: olly12345Quote: --- Original message by: Ranger Silver 6Quote: --- Original message by: Dumb AIQuote: --- Original message by: Ranger Silver 6Quote: --- Original message by: Dumb AIQuote: --- Original message by: Ranger Silver 6Quote: --- Original message by: Dumb AI Everything in Guerilla is in a box. I...I really don't know how to respond to that You could say "Yeah,they are" or "No, you're wrong, go home" That sounds like to completely opposite extremes of the spectrum. Is their no middle ground in this place? You could say "Are you sure about that?" I suppose I could, but I see that leading to an argument, and it's a bit soon for me to be causing any of that ruckus Just saying, the last bunch of messages were like watching a schizophrenic Superintendent having a conversation with itself. There isn't just ONE Superintendent.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 10, 2013 03:37 AM
Msg. 5742 of 6707
I like it. I really like it.
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P3
Joined: Dec 2, 2011
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Posted: May 10, 2013 09:35 AM
Msg. 5743 of 6707
Can you tell me how you got the visor to look like that? I would like a step by step tutorial if you don't mind. EDIT: Or, anyone who could help me? Edited by P3 on May 10, 2013 at 11:07 AM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 10, 2013 06:14 PM
Msg. 5744 of 6707
Quote: --- Original message by: P3 Can you tell me how you got the visor to look like that? I would like a step by step tutorial if you don't mind. I changed the visor diffuse to be really dark orange and gave it a glassy environment map. speaking of which, the release is closing in (just gotta stop being lazy and get everything organized). so far, the incuded will be: rendered overhead lighting textures a .max file with overhead lighting setup a .txt file that walks you through every step diffuse and control maps in the same folder separate folder containing shiny/dull specular maps and CC maps .max file with basic rigging for silly .gifs cubemaps with respective panoramics for 3ds max users anything I'm missing? will post dull screenshots soon Edit: while I'm editing h4 MC, I might as well cover H3 too. Edited by master noob on May 10, 2013 at 06:16 PM
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P3
Joined: Dec 2, 2011
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Posted: May 10, 2013 06:40 PM
Msg. 5745 of 6707
Quote: --- Original message by: master noobQuote: --- Original message by: P3 Can you tell me how you got the visor to look like that? I would like a step by step tutorial if you don't mind. I changed the visor diffuse to be really dark orange and gave it a glassy environment map. speaking of which, the release is closing in (just gotta stop being lazy and get everything organized). so far, the incuded will be: rendered overhead lighting textures a .max file with overhead lighting setup a .txt file that walks you through every step diffuse and control maps in the same folder separate folder containing shiny/dull specular maps and CC maps .max file with basic rigging for silly .gifs cubemaps with respective panoramics for 3ds max users anything I'm missing? will post dull screenshots soon Edit: while I'm editing h4 MC, I might as well cover H3 too. Edited by master noob on May 10, 2013 at 06:16 PM Awesome. Can't wait. Wish you would include a few Halo 4 UNSC weapons with it too like the assault rifle, battle rifle, and the magnum. I recently got a new computer so I've been wanting to try to animate something boss.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 10, 2013 07:51 PM
Msg. 5746 of 6707
looks awesome as secret permutation for a map... He's on quest for the rips filled chest !
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 10, 2013 09:51 PM
Msg. 5747 of 6707
Quote: --- Original message by: bourrin33looks awesome as secret permutation for a map... He's on quest for the rips filled chest ! Maybe he's just looking for a massive ammo cache on Zanzibar.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 11, 2013 12:21 AM
Msg. 5748 of 6707
Does anyone have any Marine bipeds with color change permutations and are set up to use player animations? Edited by Echo77 on May 11, 2013 at 12:22 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 11, 2013 12:51 AM
Msg. 5749 of 6707
Quote: --- Original message by: Echo77
Does anyone have any Marine bipeds with color change permutations and are set up to use player animations? Edited by Echo77 on May 11, 2013 at 12:22 AM I have color change bitmaps but they're not really in an acceptable state at the moment.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 11, 2013 01:28 AM
Msg. 5750 of 6707
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Echo77
Does anyone have any Marine bipeds with color change permutations and are set up to use player animations? Edited by Echo77 on May 11, 2013 at 12:22 AM I have color change bitmaps but they're not really in an acceptable state at the moment. If you could get them into an acceptable state, I'd appreciate them if you were willing to share.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 11, 2013 11:18 AM
Msg. 5751 of 6707
I made a thread about it a while back.
I WILL release it when I think they look good and when I finish the CC map for the Sergeant hat.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: May 11, 2013 04:15 PM
Msg. 5752 of 6707
I like those Team Fortress 2 models..
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: May 11, 2013 06:19 PM
Msg. 5753 of 6707
Quote: --- Original message by: Thorolf Kveldulfsson
Well of course I didn't model them myself. I'm a pirate, and don't have time for such things. Not with all the time I spend looting models from TF2.
Edited by Thorolf Kveldulfsson on May 11, 2013 at 04:48 PM A real pirate should be playing a pirated TF2 copy (even when the game is Free to Play) You are not a pirate..
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: May 12, 2013 07:05 PM
Msg. 5754 of 6707
Made this  Anyone want it? I'm pretty much done with it. I have like 2 shader issues and 2 or 3 rig issues left and it's done. it's 1:1.05 the original scale Edited by Banshee64 on May 12, 2013 at 07:10 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 12, 2013 07:52 PM
Msg. 5755 of 6707
I think I see the issues. Silver and green sun visor on helmet (should be gray) Hand and shoulders do not look very "natural". Looks like they were forced to stretch. Edited by Dumb AI on May 12, 2013 at 07:54 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: May 12, 2013 08:01 PM
Msg. 5756 of 6707
Quote: --- Original message by: Dumb AII think I see the issues. Silver and green sun visor on helmet (should be gray) Hand and shoulders do not look very "natural". Looks like they were forced to stretch. Edited by Dumb AI on May 12, 2013 at 07:54 PM The left wrist, The rubber helmet shader, the lower shoulders, the shield lighting, the decals, the right pelvis, and maybe a few other tiny things. I had to upscale the biped to 1.05 and that caused a lot of problems. I'm going to stretch the forearm to fix the wrist problem when I get around to it.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 13, 2013 06:30 AM
Msg. 5757 of 6707
I'll release before you do to prevent ugly duplicates I guess...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 13, 2013 08:04 PM
Msg. 5758 of 6707
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jabberwockxeno
Joined: Jan 16, 2013
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Posted: May 21, 2013 10:03 AM
Msg. 5759 of 6707
I'd love to see the weights on the fingers. Mine are all scrunchy when bent.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 31, 2013 03:07 PM
Msg. 5760 of 6707
rigged on MC bones :D FP still in the works, it looks bad. Maybe one day a release, in an universe with another or without rating system. E : No OS involved Edited by bourrin33 on May 31, 2013 at 03:08 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 31, 2013 03:27 PM
Msg. 5761 of 6707
OMG that looks epic. Can't wait for the release.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 31, 2013 10:22 PM
Msg. 5762 of 6707
Quote: --- Original message by: bourrin33http://screenshot.xfire.com/s/128211580-4.jpg rigged on MC bones :D FP still in the works, it looks bad. Maybe one day a release, in an universe with another or without rating system. E : No OS involved Edited by bourrin33 on May 31, 2013 at 03:08 PM Still waiting for dat Spartan.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jun 7, 2013 11:45 PM
Msg. 5763 of 6707
was working on this with jackrabbit but he jumped off the radar but we got it dun. this is not it tho but i am almost dun fixing up the model to look good in game i will have it in game tomorrow. but this is the final model and the shader and stuff will not look like that it will look a little better haven't really got the texturing down in max yet. but jackrabbit helped me with that. ps can some one help me finish this 
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 8, 2013 01:14 AM
Msg. 5764 of 6707
that looks like a rip of the gmod version.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 8, 2013 02:55 PM
Msg. 5765 of 6707
Sir, the possibility of releasing anything is approximately 3,720 to 1.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jun 8, 2013 03:01 PM
Msg. 5766 of 6707
no its not its the halo 4 version but i am using the reflections from the halo 1's visor. but here it is in game by me and jackrabbit. he made OS versions but i dont have them but this is regular halo modified by both of us. that ar is OS.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 8, 2013 03:06 PM
Msg. 5767 of 6707
The lighting doesn't look non-OS to me. Neither does the visor. The AR would look fine, with or without OS.
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P3
Joined: Dec 2, 2011
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Posted: Jun 11, 2013 09:03 PM
Msg. 5768 of 6707
Quote: --- Original message by: Dumb AIThe lighting doesn't look non-OS to me. Neither does the visor. The AR would look fine, with or without OS. I think he meant the Master Chief tag were non OS and not OS bloom and stuff.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 11, 2013 10:38 PM
Msg. 5769 of 6707
Quote: --- Original message by: P3Quote: --- Original message by: Dumb AIThe lighting doesn't look non-OS to me. Neither does the visor. The AR would look fine, with or without OS. I think he meant the Master Chief tag were non OS and not OS bloom and stuff. That does not explain why the visor looks OpenSaucy.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 11, 2013 10:57 PM
Msg. 5770 of 6707
And to think I went through all that trouble to simplify it for everyone ;-;
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 11, 2013 11:07 PM
Msg. 5771 of 6707
Quote: --- Original message by: master noob And to think I went through all that trouble to simplify it for everyone ;-; You're not quite alone. *looks in mirror*
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 21, 2013 04:44 AM
Msg. 5772 of 6707
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jun 21, 2013 11:58 AM
Msg. 5773 of 6707
Make a 10 hours version of that please..
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 21, 2013 06:19 PM
Msg. 5774 of 6707
Arby n' the Chief I did the smoothing groups for the Chief. As for Arby, he still has the original smoothing groups. Does specular work in multipurpose maps (the blue channel)? I'm not really sure if it does. Edited by Dumb AI on Jun 21, 2013 at 06:20 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 21, 2013 07:38 PM
Msg. 5775 of 6707
In stock CE i know Blue channel controls reflection maps, not specular.
As for OS, i can't say. But i think that's controlled in the shader tag.
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