
VoidsShadow
Joined: Aug 27, 2012
Kick back, drink a chai!
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Posted: Jul 6, 2013 04:03 PM
Msg. 5811 of 6707
Wouldn't you rather have a Portal (2) port/map?
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 6, 2013 07:30 PM
Msg. 5812 of 6707
Quote: --- Original message by: master noobQuote: --- Original message by: Dumb AIQuote: --- Original message by: master noob
you're losing a lot of detail by not including the CC texture (seen in the last pic) and using a solid colour for the visor rather than the one provided with the texture. there are very good and specific reasons why I made those the way they are.
Edited by master noob on Jul 6, 2013 at 01:32 AM Didn't you post a little pack of those bitmaps somewhere? I'm looking for them but I can't remember where you posted it (or if you posted about that at all) here ye go cool and for trhe person 4 the pic in light here 
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 7, 2013 12:14 AM
Msg. 5813 of 6707
Something is very wrong with the shoulders...
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 7, 2013 12:31 AM
Msg. 5814 of 6707
Quote: --- Original message by: Bobblehob Something is very wrong with the shoulders... they rigged them wrong, putting the shoulder bone's pivot way too far into the clavicle. of course, they won't change it anyways seeing how nothing changed since they've started(other than the texture swap)
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 7, 2013 01:19 AM
Msg. 5815 of 6707
Quote: --- Original message by: master noobQuote: --- Original message by: Bobblehob Something is very wrong with the shoulders... they rigged them wrong, putting the shoulder bone's pivot way too far into the clavicle. of course, they won't change it anyways seeing how nothing changed since they've started(other than the texture swap) What do u mean. And are u guys are talking about the shoulder pads being too low or the small disformity in the shoulder
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 7, 2013 01:46 AM
Msg. 5816 of 6707
Quote: --- Original message by: savinpvtmike What do u mean. And are u guys are talking about the shoulder pads being too low or the small disformity in the shoulder the blue dot is where the bone should be about, the green dot is where it appears you placed the bone, heavily deforming the arm. this should be an obvious issue that doesn't need pointing out.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 7, 2013 02:23 AM
Msg. 5817 of 6707
Quote: --- Original message by: master noobQuote: --- Original message by: savinpvtmike What do u mean. And are u guys are talking about the shoulder pads being too low or the small disformity in the shoulder https://dl.dropboxusercontent.com/u/53550883/antomy.png the blue dot is where the bone should be about, the green dot is where it appears you placed the bone, heavily deforming the arm. this should be an obvious issue that doesn't need pointing out. Oh I I know about that sins I lack a lot of skills but i dub this my best work. I tried fixing that but the animations always bring the bones back to that positin and f#%k up the model so that was what I was able to do to make it look ok. And the disformity dus not look that bad I can try to make it less obvious Besides that is every thing else good? Edited by savinpvtmike on Jul 7, 2013 at 02:25 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Jul 7, 2013 06:02 AM
Msg. 5818 of 6707
Quote: --- Original message by: savinpvtmikeQuote: --- Original message by: master noobQuote: --- Original message by: savinpvtmike What do u mean. And are u guys are talking about the shoulder pads being too low or the small disformity in the shoulder https://dl.dropboxusercontent.com/u/53550883/antomy.png the blue dot is where the bone should be about, the green dot is where it appears you placed the bone, heavily deforming the arm. this should be an obvious issue that doesn't need pointing out. Oh I I know about that sins I lack a lot of skills but i dub this my best work. I tried fixing that but the animations always bring the bones back to that positin and f#%k up the model so that was what I was able to do to make it look ok. And the disformity dus not look that bad I can try to make it less obvious Besides that is every thing else good? Edited by savinpvtmike on Jul 7, 2013 at 02:25 AM The deformity DOES make it look bad, but if you fix it, or get someone who knows how to fix it, the entire thing will look good.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 7, 2013 12:36 PM
Msg. 5819 of 6707
Quote: --- Original message by: savinpvtmike Besides that is every thing else good? no. give the armor a good cubemap like it was designed for and stop making the visor brighter than the sun. you also need to fix the smoothing groups since halo CE does not support normal maps. otherwise lighting and cubemaps will be heavily deformed. Edited by master noob on Jul 7, 2013 at 12:38 PM
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 7, 2013 03:44 PM
Msg. 5820 of 6707
Quote: --- Original message by: goldkilla88 So... I don't know what to do next with the Buster. :\ The Buster is pretty much done to me.. That video is the proof
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 7, 2013 04:03 PM
Msg. 5821 of 6707
Quote: --- Original message by: goldkilla88 So... I don't know what to do next with the Buster. :\ give it a cubemap that makes it look glossy rather than dull.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 7, 2013 08:59 PM
Msg. 5822 of 6707
That pyro will be scary to fight.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 7, 2013 11:48 PM
Msg. 5823 of 6707
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 8, 2013 01:20 AM
Msg. 5824 of 6707
I honestly have no idea xD.
I just found it and attempted my first time rigging with it.
but the plant things are 100% mine, and horrible. xD
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 8, 2013 03:03 PM
Msg. 5825 of 6707
you can do a little better with the head but every thing else looks good.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 11, 2013 06:07 AM
Msg. 5826 of 6707
What bones is it rigged to? ...Or Custom animations :D
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jul 11, 2013 07:50 AM
Msg. 5827 of 6707
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 12, 2013 09:21 PM
Msg. 5828 of 6707
I accidently retarded up Sgt. Owens. D: xD Just a test gone wrong... METAMORPHASIS
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Jul 12, 2013 09:33 PM
Msg. 5829 of 6707
Quote: --- Original message by: hobbet360I accidently retarded up Sgt. Owens. D: xD Just a test gone wrong... METAMORPHASIS I love it, *slaps a sticker on its box* SHIP IT!
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 13, 2013 01:58 AM
Msg. 5830 of 6707
It's no secret... it just looks funny... well I am working on melee animations for Sgt. Owens, and experimented when I got bored, half way through animating it.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 18, 2013 02:09 AM
Msg. 5831 of 6707
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sshers4
Joined: Apr 28, 2013
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Posted: Jul 18, 2013 05:37 PM
Msg. 5832 of 6707
Your going to release halo 4 model?
It looks finish
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 18, 2013 11:38 PM
Msg. 5833 of 6707
You should rig saxton hale and some australium gold.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 19, 2013 12:24 AM
Msg. 5834 of 6707
Quote: --- Original message by: sshers4 Your going to release halo 4 model?
It looks finish i all ready did back 2 pages for the pyro dus it use OS? Edited by savinpvtmike on Jul 19, 2013 at 12:25 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jul 19, 2013 08:44 PM
Msg. 5835 of 6707
those look like CaBal120's textures, if they are, get his permission before making a release. but the guy sure knows his stuff, i'd love to have him make textures for CMT.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 20, 2013 02:35 AM
Msg. 5836 of 6707
Quote: --- Original message by: ftsshotQuote: --- Original message by: savinpvtmikeQuote: --- Original message by: sshers4 Your going to release halo 4 model?
It looks finish i all ready did back 2 pages for the pyro dus it use OS? Edited by savinpvtmike on Jul 19, 2013 at 12:25 AM I like it. How long it took you? It took me 3 months one of the best rigs I did but with a me experience with the new animated spartan I an going to try to fix the shoulders
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 20, 2013 03:10 AM
Msg. 5837 of 6707
well, its a start. Why not zoidberg? Edited by Cheddars on Jul 20, 2013 at 03:11 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 20, 2013 11:09 AM
Msg. 5838 of 6707
Quote: --- Original message by: Killer5000 1 thing how do you make models ported from halo 3 or 4 or skyrim not have vertex errors ingame like messed up pelvisis or arms cuase i did a skyrim dude and hes arms go all vert messed ingame Maybe you missed a few spots. I know I do that sometimes while doing some of you would call "real rigging".
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Jul 20, 2013 12:58 PM
Msg. 5839 of 6707
The right leg could be spread out a bit further like the left leg. Also rotate the right leg towards the left a bit, so the "three big toes" point directly forward. Edited by Xiao on Jul 20, 2013 at 12:59 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 2, 2013 02:11 AM
Msg. 5840 of 6707
coming to a theater near you. half life: the animated movie.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 2, 2013 03:42 AM
Msg. 5841 of 6707
looks pretty epic man. nice job :). Just wanted to ask you a question. Where did you learn to texture like that? I have been trying to learn in Photoshop for ages and I still l cant texture to save my life.
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Dalek
Joined: Aug 12, 2011
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Posted: Aug 2, 2013 10:11 AM
Msg. 5842 of 6707
half life 3 confirmed...
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Aug 2, 2013 12:59 PM
Msg. 5843 of 6707
Better yet... Portal 3 Confirmed...
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Aug 2, 2013 01:39 PM
Msg. 5844 of 6707
Left 4 Dead 3 anyone...
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 2, 2013 04:00 PM
Msg. 5845 of 6707
Quote: --- Original message by: Cheddars looks pretty epic man. nice job :). Just wanted to ask you a question. Where did you learn to texture like that? I have been trying to learn in Photoshop for ages and I still l cant texture to save my life. a few tutorials, a lot of criticism(a little from bob of CMT, thanks bob), and a lot of experimentation/reference. the body+armor uses 7 textures in that render and the face uses 9, listed here: Body: Diffuse Ambient Occlusion Specular(with colour) Gloss Environment/cube Normal Env Mask(like the blue channel of a halo multipurpose) Head: Diffuse Ambient Occlusion Specular(with colour) Falloff(for subsurface scattering) Underlay(for the red glow around light and through skin) Gloss Environment/cube Normal Env Mask
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