
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 13, 2013 02:15 PM
Msg. 5916 of 6707
blue red green black grey purple yellow 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 13, 2013 02:55 PM
Msg. 5917 of 6707
Specular definitely looks H3.
Red, yellow and black are very close to H3's colors.
As for every other color, they are a bit off, especially blue.
Close enough. Edited by Dumb AI on Oct 13, 2013 at 02:56 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 13, 2013 03:06 PM
Msg. 5918 of 6707
yea i just tryed to match the colors to images online. i am going to set up a mp map now and check all the colors out
(reserved for mp pictures)
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 15, 2013 10:29 PM
Msg. 5919 of 6707
So after CE3, i took a break from ce. I decided to come back today after formatting my pc. It took me about 8 hours in total, but i present to you, halo reach brutes: (I am not good with shaders whatsoever. Its the rig that counts) Minor Major And my favorite, the cheiftain You dont want to run into him in a dark alley. Im gonna keep these guys for a while, then maybe release them. If anyone who is good at OS shaders wants to help, ill gladly send these gorillas over
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Oct 15, 2013 10:40 PM
Msg. 5920 of 6707
Killzone, the Chief seems to break his thumb when he holds the carbine lol, I'm guessing you're planning to fix that? Other than that, those models look really good, personally I have no experience whatsoever on modelling or texturing or shaders etc. stuff like that, but from the sidelines, they look damn good.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 15, 2013 11:58 PM
Msg. 5921 of 6707
Quote: --- Original message by: shadowslayer123So after CE3, i took a break from ce. I decided to come back today after formatting my pc. It took me about 8 hours in total, but i present to you, halo reach brutes: (I am not good with shaders whatsoever. Its the rig that counts) http://i.imgur.com/ZQJS3UI.png Minor http://i.imgur.com/4IXNlZi.png Major http://i.imgur.com/TkHZuxz.png And my favorite, the cheiftain http://i.imgur.com/ZCLmIya.png You dont want to run into him in a dark alley. Im gonna keep these guys for a while, then maybe release them. If anyone who is good at OS shaders wants to help, ill gladly send these gorillas over Shaders look fine. Could be better but it's fine.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 16, 2013 09:00 PM
Msg. 5922 of 6707
Quote: --- Original message by: rangerDangerh3 spartan animations? Yes. They are using H3 Spartan animations.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 16, 2013 10:43 PM
Msg. 5923 of 6707
Quote: --- Original message by: MEGAVKNG Wait, H3 anims?!?!? HOW DID U RIP THEM?!?!? O.O Source: Zteam Dunno where they got it. Maybe they made the animations themselves.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Oct 16, 2013 11:25 PM
Msg. 5924 of 6707
Zteam ripped the animations, I think theres a few things that isn't ripped but I cant remember.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 17, 2013 12:01 AM
Msg. 5925 of 6707
they kinda did but most of it was buggy.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 17, 2013 09:38 AM
Msg. 5926 of 6707
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 17, 2013 11:21 PM
Msg. 5927 of 6707
How do you successfully compile a map with those animations? Edited by Dumb AI on Oct 17, 2013 at 11:21 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 17, 2013 11:56 PM
Msg. 5928 of 6707
Quote: --- Original message by: rangerDanger I found halo 3 spartan animations, has anyone tried em with a different spartan biped other than the h3 one? I think Jesse used them with the default cyborg in his Isolation test map (WIP) Edited by Dumb AI on Oct 17, 2013 at 11:57 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 18, 2013 12:33 AM
Msg. 5929 of 6707
i use the tpv5 as they are set up for the default halo 3 bones but the tpv3 anims work just as well.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 18, 2013 12:44 AM
Msg. 5930 of 6707
you have to use a collision and model that use similar bone names and bone structure or else errors or unnatural deformity's may occur
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 18, 2013 12:57 AM
Msg. 5931 of 6707
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 18, 2013 12:30 PM
Msg. 5932 of 6707
Quote: --- Original message by: Justin BieberQuote: --- Original message by: Dumb AIHow do you successfully compile a map with those animations? Edited by Dumb AI on Oct 17, 2013 at 11:21 PM OS. Whenever I try to compile a map/yelo with those animations, it gives me an animation error or something like that.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 19, 2013 04:46 PM
Msg. 5933 of 6707
Animations from Zteam's tag pack work fine. HEK+, y u corrupt?! Edited by Dumb AI on Oct 19, 2013 at 04:50 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 23, 2013 07:11 PM
Msg. 5934 of 6707
You could try using Halo Tag Converter
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 27, 2013 03:13 PM
Msg. 5935 of 6707
HEK+ does ruin tags where HTC doesn't. Ala actor variants.
So who knows. Someone should try it if no one has yet
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 1, 2013 12:19 AM
Msg. 5936 of 6707
working on some "cheap" blind wolfs.  (bleeding uvws on the ankles have been fixed) Made with max, mudbox and Photoshop. Expect a complete biped release soon, for both vanilla users and OS users. Non-OS users will be able to use a diffuse map that has the normal baked with max. The diffuse on the render is at 256x256 however I will include a 512x512 on release. -Ki11a_FTW
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 1, 2013 12:31 AM
Msg. 5937 of 6707
Yes, they will be fully animated by me. A new actor and actor varient will be included aswell, so all you have to do is set up their behavior in sapien.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 2, 2013 08:18 AM
Msg. 5938 of 6707
The screenshots are not dark enough. Take them in a place with a better lighting like bloodgulch or something...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 3, 2013 12:26 AM
Msg. 5939 of 6707
Quote: --- Original message by: Lolmanthat looks so halo 3. unbelievable. I think this one looks a bit more H3...  This has gotta be unbelievable too, right? Edited by Dumb AI on Nov 3, 2013 at 12:28 AM
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Nov 3, 2013 06:29 AM
Msg. 5940 of 6707
Quote: --- Original message by: ftsshotQuote: --- Original message by: Ki11erFTWworking on some "cheap" blind wolfs. http://imageshack.us/a/img34/9643/5mtn.jpg(bleeding uvws on the ankles have been fixed) Made with max, mudbox and Photoshop. Expect a complete biped release soon, for both vanilla users and OS users. Non-OS users will be able to use a diffuse map that has the normal baked with max. The diffuse on the render is at 256x256 however I will include a 512x512 on release. -Ki11a_FTW I saw this another blindwolf version. Someone is making another blindwolf. http://i707.photobucket.com/albums/ww79/sshers1/blinds_zpsfa1cd72d.pngEdited by ftsshot on Nov 2, 2013 at 10:27 AM This one looks detail and sharp. But he didn't even want to rip blindwolf he had to make his own creature look different. So that means if killer going to release orginial blindwolf and sshers4 that would be cool. But too bad his blindwolf will be bigger than this orginial one.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Nov 3, 2013 09:59 AM
Msg. 5941 of 6707
Can I have that texture of Master Chief?!!??!?!!?!? Edited by TheChunkierBean on Nov 3, 2013 at 10:01 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 3, 2013 04:38 PM
Msg. 5942 of 6707
Quote: --- Original message by: TheChunkierBeanCan I have that texture of Master Chief?!!??!?!!?!? Edited by TheChunkierBean on Nov 3, 2013 at 10:01 AM Shaders and textures are different things. DL here: http://hce.halomaps.org/index.cfm?fid=6550In case there is any confusion , I'm not the one who made the shaders for the biped. Edited by Dumb AI on Nov 3, 2013 at 04:39 PM
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Destroyer50
Joined: Aug 18, 2013
i eat lolmans
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Posted: Nov 13, 2013 06:08 PM
Msg. 5943 of 6707
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Destroyer50
Joined: Aug 18, 2013
i eat lolmans
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Posted: Nov 13, 2013 06:21 PM
Msg. 5944 of 6707
what do ytou wa=adda Edited by Destroyer50 on Nov 13, 2013 at 06:31 PM
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Nov 13, 2013 06:30 PM
Msg. 5945 of 6707
Quote: --- Original message by: Destroyer50 c*ck sucker Yes, Alex, I'll take "things that will get you banned again" for 200. But on a more related note, there is still quite a bit of work to be done. A lot of the brutes' shaders (mostly the armor) need to be redone or at least be more pronounced (right now they look black when I assume they should look gold). Also, there seems to be some glaring rigging errors with the flood model (especially in the left arm).
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VoidsShadow
Joined: Aug 27, 2012
Kick back, drink a chai!
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Posted: Nov 13, 2013 10:12 PM
Msg. 5946 of 6707
Not to mention the human combat form's antennae are black instead of red.
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jeanpaulosanchez
Joined: Aug 6, 2013
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Posted: Nov 14, 2013 07:25 AM
Msg. 5947 of 6707
Quote: --- Original message by: Ki11erFTWworking on some "cheap" blind wolfs. http://imageshack.us/a/img34/9643/5mtn.jpg(bleeding uvws on the ankles have been fixed) Made with max, mudbox and Photoshop. Expect a complete biped release soon, for both vanilla users and OS users. Non-OS users will be able to use a diffuse map that has the normal baked with max. The diffuse on the render is at 256x256 however I will include a 512x512 on release. -Ki11a_FTW Needs a lot of work man I don't like the feet.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 14, 2013 08:05 PM
Msg. 5948 of 6707
Quote: --- Original message by: Lolmanhttp://www.mediafire.com/convkey/9567/80qds2ia674d29mfg.jpg Me playing around with textures, trying to make a hellspartan (the thing on killzones avatar) looks like crap but im still messing with the textures. idk if im gonna ingame it since i will probably give up before i get a real hellspartan. Edited by Lolman on Nov 14, 2013 at 07:59 PM I think I could give that a try ;)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 14, 2013 08:42 PM
Msg. 5949 of 6707
Quote: --- Original message by: LolmanQuote: --- Original message by: Dumb AIQuote: --- Original message by: Lolmanhttp://www.mediafire.com/convkey/9567/80qds2ia674d29mfg.jpg Me playing around with textures, trying to make a hellspartan (the thing on killzones avatar) looks like crap but im still messing with the textures. idk if im gonna ingame it since i will probably give up before i get a real hellspartan. Edited by Lolman on Nov 14, 2013 at 07:59 PM I think I could give that a try ;) its easy for you cuzz ur a pro ;( im not the texture guy. I don't even make textures lol I'm not anything close to pro either. xD
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 14, 2013 08:47 PM
Msg. 5950 of 6707
Quote: --- Original message by: Lolman huds could count as textures you know. Yes but they are rarely anything more than colorful shapes.
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