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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 140 of 192)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 31, 2012 03:45 PM    Msg. 4866 of 6707       
Rerout gave me a new method of having a jetpack.
I put a jetpack marker on the biped
put a jetpack marker on the jetpack so then I could animate the jetpack separately
gave me a script so that I could a jetpack.scenery on the noblesix.biped

All I need now is an flashlight animation script so that the animation I made could play when you launch the jetpack effect(which is also played by the flashlight).


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 31, 2012 06:10 PM    Msg. 4867 of 6707       
Quote: --- Original message by: waffles
does rerouts method involve attaching the jetpack to the biped through markers? you can do that? o_o

(objects_attach <object> <marker/node> <object> <marker/node>)
Second object is attached to the first. You can write any named thing on the model really. Marker is the ideal thing. I think I have to start teaching you the basis of scripts..


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 1, 2012 10:25 PM    Msg. 4868 of 6707       
So... looks like I've hit another blockage.

I tried the first method of keeping the jetpack and biped as one and importing and exporting the animations. Didn't work. Dunno how I went wrong, but since there were many things that could have gone wrong, it probably did.

For the scenery attach method, I still need that flashlight - animation activation script to make it work. (Kind of like kirby's armor lock one)

Either way, I'm stuck.

E:



Here's a few pictures. Animations are missing... T.T
Edited by Spartan314 on Jun 2, 2012 at 04:43 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 2, 2012 12:40 PM    Msg. 4869 of 6707       
Mmm...delicious.Food for eyes. XD


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 2, 2012 03:08 PM    Msg. 4870 of 6707       
AWESOME.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 2, 2012 04:35 PM    Msg. 4871 of 6707       
Could we get some Reach-style Mark VI, please...?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 16, 2012 10:01 AM    Msg. 4872 of 6707       
Can anyone tell me what is the texture for the front packs on the reach biped ?

Nermind I fixed it. Glad to show you my reach mark V :D



Not perfect but good for a first attempt
Edited by bourrin33 on Jun 16, 2012 at 12:49 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jun 16, 2012 02:14 PM    Msg. 4873 of 6707       


Swagg ;). Fix the fingers position and that would be awesome !


-----------------------------------------

Ps: If someone who has some reach models can make my reach spartans on halo custom edition ? That be very helpful ^^

Edited by darksoldier on Jun 16, 2012 at 02:46 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 16, 2012 03:18 PM    Msg. 4874 of 6707       
Noble six with a robotic arm, helmet attachment, new chest piece and different colors.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 16, 2012 11:34 PM    Msg. 4875 of 6707       
Not exactly the kind of thing that you would attempt to accomplish with public tools that have limited functions.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 17, 2012 04:12 PM    Msg. 4876 of 6707       
I reccomend you to see some doctor, they actually are WHITE.
Lol jk. I prefer them brighter, see

OS makes them look more white tho.

I also tried to make a nice FP


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 17, 2012 05:18 PM    Msg. 4877 of 6707       
There is only the upperarm light missing, it appeared being useless.
Also the thumb was certainly a bit longer but it did no problem with all the weapons, you can just move the apex vertices using soft selection if you want to fix it.

Stop whining about so small details lol...
I'll make LODs for 3p soon, and maybe release.
But beside decals, my main problem is the strange unwrapping, did you find how to straighten it ?
Exams week now, see you people :)

Before asking for release, please consider the model has 12k polies.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 21, 2012 08:13 PM    Msg. 4878 of 6707       
Quote: --- Original message by: sshers1
Port anniversary armor,please :)

FTFY

I hope the Reach biped gets released without the Sauce.It would be a bit annoying to create my own shaders for it.
Anyway,the lights on the armor are blue,as seen in the picture of somebody's custom Spartan.

Edited by Dumb AI on Jun 21, 2012 at 08:21 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jun 21, 2012 10:59 PM    Msg. 4879 of 6707       
Quote: --- Original message by: waffles
lights are blue, not white :L

they are both actually. When the spartan has full shields than the lights are blue. when the shields deplete, they flash white.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 22, 2012 02:39 PM    Msg. 4880 of 6707       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: waffles
lights are blue, not white :L

they are both actually. When the spartan has full shields than the lights are blue. when the shields deplete, they flash white.

Thank-you for the info, I'll add that :D


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 23, 2012 06:21 AM    Msg. 4881 of 6707       
Quote: --- Original message by: sshers1
Hay soon you done make anniversary amour.

The model of the reach spartan is not custom, and I'm not going to make the anniversary MC.
If I make a custom model I'd rather use my own concepts.
One day


Advancebo
Joined: Jan 14, 2008


Posted: Jun 26, 2012 09:27 PM    Msg. 4882 of 6707       
give?


its all prerigged.


P3
Joined: Dec 2, 2011


Posted: Jun 26, 2012 11:46 PM    Msg. 4883 of 6707       
Quote: --- Original message by: Advancebo
give?
http://i47.tinypic.com/xmps9d.png

its all prerigged.


The one on the far left (the one in the pink with the yellow bow.) looks like Haruna, from Kore wa Zombie.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jun 27, 2012 12:19 AM    Msg. 4884 of 6707       
That's because the skin is based on her. Same with Saeko from Highschool of the Dead (beside the haruna skin), and Shiro of Deadman Wonderland (Back right corner)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 27, 2012 06:18 AM    Msg. 4885 of 6707       
Do you think I'm done with shadering on this ?



I've been using a new cubemap simulating general lighting/specular I made.
Any idea about improvement ?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jun 27, 2012 06:51 AM    Msg. 4886 of 6707       
Looks very nice :). Great work!


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jun 27, 2012 07:42 AM    Msg. 4887 of 6707       
The secnd photo. The back of the shoulder (where the arm and the rest meets, the black part) is a little weird.

Apart from that, great.


P3
Joined: Dec 2, 2011


Posted: Jun 27, 2012 08:01 AM    Msg. 4888 of 6707       
Quote: --- Original message by: kirby_422
That's because the skin is based on her. Same with Saeko from Highschool of the Dead (beside the haruna skin), and Shiro of Deadman Wonderland (Back right corner)


Ah yes. I thought that was from High school of the Dead. Or based on it anyways. That's pretty much the only ones i noticed....


ReconNinja117
Joined: Nov 11, 2011


Posted: Jun 27, 2012 08:36 AM    Msg. 4889 of 6707       
Quote: --- Original message by: LegionofShadows
The secnd photo. The back of the shoulder (where the arm and the rest meets, the black part) is a little weird.

That looks like a bit of stretching that often happens to non-stock Spartan bipeds fit to stock animations. I don't know, but considering how common it is, there may not be much that can be done about that.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 27, 2012 12:06 PM    Msg. 4890 of 6707       

Looks good.Some stretching in minor places like the forearms and the shoulder(s).
Sauce or no Sauce?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 27, 2012 04:47 PM    Msg. 4891 of 6707       
No sauce. I tried to fix arms, shaders and smoothing groups... but I'm afraid I cant do better for the shoulders rig.
Here is a 160MB video of the shaders in action :
http://www.mediafire.com/?ds2723d1gmuwfdp

for those who dont want :



Edited by bourrin33 on Jun 27, 2012 at 05:26 PM


P3
Joined: Dec 2, 2011


Posted: Jun 27, 2012 06:09 PM    Msg. 4892 of 6707       
Looked cool. Great job.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 27, 2012 06:37 PM    Msg. 4893 of 6707       
VirtualDub is needed for your video.Was that murdercide?
Edited by Dumb AI on Jun 27, 2012 at 06:38 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 27, 2012 09:54 PM    Msg. 4894 of 6707       
There will be sauce all over...ah,you know what,never mind.


P3
Joined: Dec 2, 2011


Posted: Jun 27, 2012 10:53 PM    Msg. 4895 of 6707       
Quote: --- Original message by: l283023
Quote: --- Original message by: Dumb AI
There will be sauce all over...ah,you know what,never mind.

White sauce.


Ranch....


olly12345
Joined: Jul 30, 2008


Posted: Jun 28, 2012 09:09 AM    Msg. 4896 of 6707       
Quote: --- Original message by: goldkilla88

Got bored. Decided to make a rigged Steve model. Currently finishing up on un-wrapping the front UVWs. Will get to back later. Note that is is nowhere near finished, I just want to get all of the faces in-place before I attempt to fit them together better.

http://i.imgur.com/ifwj0.jpg

EDIT: New pic! UVWs are done. Time for sleep.
http://i.imgur.com/FlEfz.jpg
Edited by goldkilla88 on Jun 27, 2012 at 09:35 PM

I don't think we can get that many poly's into halo.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 28, 2012 11:38 AM    Msg. 4897 of 6707       
How many?It looks like that it only has 34 polys.It's just 6 boxes.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 28, 2012 12:49 PM    Msg. 4898 of 6707       
Quote: --- Original message by: Dumb AI
How many?It looks like that it only has 34 polys.It's just 6 boxes.


don't feel bad, there's always someone here who doesn't get the joke


I WANT TO PLAY AS MASTER STEVEVVVVEE!!


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 28, 2012 03:33 PM    Msg. 4899 of 6707       
I challenge you to model a high-poly, super-detailed version of Minecraft Steve.


P3
Joined: Dec 2, 2011


Posted: Jun 28, 2012 04:10 PM    Msg. 4900 of 6707       
I can easily make a high poly model...... Even if it's just 6 boxes... Just keep clicking that tessellate button...... >.> Yeah... I went there....

 
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