
OHunterO
Joined: May 24, 2012
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Posted: Jul 19, 2012 03:29 PM
Msg. 4936 of 6707
Quote: --- Original message by: Dumb AI 1 MILLION? Are you serious? That's a lot! Not really, a tank I made for University was about 20million (high res mesh) - and my laptop ran it perfectly fine half the time.
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P3
Joined: Dec 2, 2011
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Posted: Jul 19, 2012 04:35 PM
Msg. 4937 of 6707
Quote: -The anime is VERY good. The first episode was...meh. Or maybe a little bit more, meh... -_- Edited by P3 on Jul 19, 2012 at 04:50 PM
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P3
Joined: Dec 2, 2011
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Posted: Jul 19, 2012 05:07 PM
Msg. 4938 of 6707
*This is sort of off topic but....*
You know what's funny? XD I looked back at this thread from the first page over to like, page 20 or so... And it was nothing but some cool models and people complaining about rips and rippers. XD I thought that was funny. I'm amazed this thread wasn't locked by now.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 20, 2012 09:46 AM
Msg. 4939 of 6707
Disable turbo smooth and unwrap them like you would with any other model. Or remove your edge loops an add them back in after. Then re apply turbosmooth and render your UVW template.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 20, 2012 11:21 PM
Msg. 4940 of 6707
Quote: --- Original message by: mastur cheefHad the same thing at first, I became obsessed with it afterwards lol. Quote: --- Original message by: OHunterOQuote: --- Original message by: Dumb AI 1 MILLION? Are you serious? That's a lot! Not really, a tank I made for University was about 20million (high res mesh) - and my laptop ran it perfectly fine half the time. Could you post your pc specs? Edited by mastur cheef on Jul 19, 2012 at 05:06 PM Alienware m11x - older version. 4GB DDR3 1.75 GHz Dual core processor (overclocked) - yeah it sucks. 1GB GDDR5 Nvidia GeForce 335M Graphics Card (i think, defo 1GB though) Windows 7 Nothing amazing, need a new computer tbh. Quote: --- Original message by: mastur cheefQuote: --- Original message by: OHunterO Disable turbo smooth and unwrap them like you would with any other model. Or remove your edge loops an add them back in after. Then re apply turbosmooth and render your UVW template. That's the problem, I can't unwrap at ALL, I tried it so many times. I just can't get it right. Watch tutorials then and start with lowpoly models. Edited by OHunterO on Jul 21, 2012 at 10:06 PM
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OHunterO
Joined: May 24, 2012
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Posted: Jul 21, 2012 10:07 PM
Msg. 4941 of 6707
Why do you want to unwrap a highpoly model anyway? It's pointless unless for movies/renders.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 22, 2012 03:04 AM
Msg. 4942 of 6707
Quote: --- Original message by: t3h m00kzyou should have read what I said hipoly > retopo > unwrap you do this before you unwrap: http://sadpanda.us/images/1094488-DGG0HOT.jpg now doesn't that second model look so much more managable? e: stupid hotlink e2: if unwrapping is your problem then you need to watch tutorials. you can't accomplish something complex like unwrapping if you go in without even knowing how to do it. start small. learn the basics. then apply it to your future work. http://www.youtube.com/watch?v=bK6rYZUHNUk Edited by t3h m00kz on Jul 21, 2012 at 04:36 PM
I was about to go to bed. Honestly, that scared me. Guess I'm not now Edited by MatthewDratt on Jul 22, 2012 at 03:04 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jul 22, 2012 05:42 AM
Msg. 4943 of 6707
Dear Princess Celestia
Today I learned that Giraffe's have explosive diarrhea
Your faithful student, The_Arbiter. Edited by The_Arbiter on Jul 22, 2012 at 05:42 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jul 22, 2012 07:13 AM
Msg. 4944 of 6707
I AM BACK and also you never respond on facebook
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 22, 2012 01:12 PM
Msg. 4945 of 6707
Quote: --- Original message by: OHunterO Why do you want to unwrap a highpoly model anyway? It's pointless unless for movies/renders. You answered your own question.lol. Looking cool Mookz. Did you use any tutorials specifically or was this skill you gained over time?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 22, 2012 04:35 PM
Msg. 4946 of 6707
Quote: --- Original message by: t3h m00kzyes Quote: --- Original message by: t3h m00kz if you want to texture hipoly models, I just realized sculptris may be able to allow you to do so. import the obj and you should be able to paint directly on the model, using texture brushes and the like. keep in mind the uv's are going to be extremely disorganized, and the only purpose it would serve is to give you something to bake on to a lowpoly model. Tutorial is for Blender. :( Is the concept still the same though? Just curious given that I don't use Blender (I use Max and Maya).
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OHunterO
Joined: May 24, 2012
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Posted: Jul 22, 2012 09:13 PM
Msg. 4947 of 6707
You don't need to unwrap a highpoly model to bake the normals, you also don't need to texture it first. Just align the highpoly and lowpoly models to the same coordinates in Max, then export them separably (high.obj and low.obj).
Then use xNormal to bake the normals... You could take the highpoly into zBrush and paint it in there, then bake the polypaint (vertex colors).
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OHunterO
Joined: May 24, 2012
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Posted: Jul 23, 2012 12:19 PM
Msg. 4948 of 6707
Well then reduce your ray distance...
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 23, 2012 01:28 PM
Msg. 4949 of 6707
Does anyone have any decent Halo 2 Marines? Particularly ones in their dress uniforms?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 23, 2012 01:37 PM
Msg. 4950 of 6707
Weren't they in a biped pack made by HDoan and someone that I don't remember?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 23, 2012 02:05 PM
Msg. 4951 of 6707
Yes, but they're far from ideal.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 23, 2012 06:09 PM
Msg. 4952 of 6707
Quote: --- Original message by: CaptainVidyaHere's something I did with the Flood Infection form. I replace them with Luigi's head that says "Spaghetti!" over and over till he dies (When you kill the Luigi head Ganon says die). http://i50.tinypic.com/11lpjko.jpg Release it. Or put it in the Library and release it. I don't care. That's awesome and funny as all get out.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jul 24, 2012 09:32 AM
Msg. 4953 of 6707
Comments Please And sorry FRAPS will only let me use pngs, Also thinking about releasing Beta Everything is Subject to "Change" Edited by The_Arbiter on Jul 24, 2012 at 09:39 AMEdited by The_Arbiter on Jul 24, 2012 at 09:39 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jul 24, 2012 09:51 AM
Msg. 4954 of 6707
is that using opensauce, or normal halo shaders? if they're opensauce you could use a tad bit more shine, if not it looks great. 
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jul 24, 2012 09:54 AM
Msg. 4955 of 6707
That picture of yours he only looks like that in the sun Also how would i go about making it shiny all i can do is make the colors more vibrant. Edited by The_Arbiter on Jul 24, 2012 at 10:03 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jul 24, 2012 09:58 AM
Msg. 4956 of 6707
youre in the sun on bloodgulch though i see what you mean, the image has a bit more direct sunlight while bloodgulch has a higher up light source Edited by killzone64 on Jul 24, 2012 at 10:01 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jul 24, 2012 10:17 AM
Msg. 4957 of 6707
The light maps are pure white to have standard lighting So Feedback please i am a noob at shading Edited by The_Arbiter on Jul 24, 2012 at 10:17 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 29, 2012 06:51 PM
Msg. 4958 of 6707
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 31, 2012 10:31 PM
Msg. 4959 of 6707
Dead waffles are not recommended.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 1, 2012 08:10 AM
Msg. 4960 of 6707
soz wrong thread :p Edited by Cheddars on Aug 1, 2012 at 08:53 AM
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P3
Joined: Dec 2, 2011
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Posted: Aug 3, 2012 07:52 PM
Msg. 4961 of 6707
... (|: |) Need closer up pictures... Of those elites and marines.... They.... They look.... Good! I wanna see a close up of them.
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P3
Joined: Dec 2, 2011
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Posted: Aug 3, 2012 08:20 PM
Msg. 4962 of 6707
Yeah, the elites look almost or maybe even exactly like the ones from halo 3. :O The marine shoulder armor needs a little texture work but if it's supposed to look like that then... well other then that, then the elite and marine looks the best! :D
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 3, 2012 08:27 PM
Msg. 4963 of 6707
Holy crap thats smexy, Im gonna ask topmonkey if he can model some of these http://puu.sh/OoNxBut where da fridge are the magazines lol? Edited by flameomega on Aug 3, 2012 at 08:28 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 3, 2012 08:43 PM
Msg. 4964 of 6707
Quote: --- Original message by: flameomegaHoly crap thats smexy, Im gonna ask topmonkey if he can model some of these http://puu.sh/OoNxBut where da fridge are the magazines lol? Edited by flameomega on Aug 3, 2012 at 08:28 PM Probably not shown in these images, but there seems to be an ejection port in the stock. I'd guess they're bullpups, similar to the MA5.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 4, 2012 12:01 AM
Msg. 4965 of 6707
The only thing that I think is relatively good is the elites...
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 4, 2012 07:27 AM
Msg. 4966 of 6707
Stupid comment here. For me the marine looks not bad, just need new shaders, the rig seems legit. The flood human need a lot of work in the rig and the shader too ^^
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 5, 2012 03:03 AM
Msg. 4967 of 6707
Quote: --- Original message by: Spartan314
The only thing that I think is relatively good is the elites... Thats because the elites aren't his, they are Waffles elites... xP
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 5, 2012 03:03 PM
Msg. 4968 of 6707
Quote: --- Original message by: Echo77Quote: --- Original message by: flameomegaHoly crap thats smexy, Im gonna ask topmonkey if he can model some of these http://puu.sh/OoNxBut where da fridge are the magazines lol? Edited by flameomega on Aug 3, 2012 at 08:28 PM Probably not shown in these images, but there seems to be an ejection port in the stock. I'd guess they're bullpups, similar to the MA5. Ah yeah, I thought so.
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 5, 2012 08:58 PM
Msg. 4969 of 6707
Animate? ANIMAAAAAAAAATE!!
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Aug 5, 2012 09:06 PM
Msg. 4970 of 6707
aawwww, i was gonna do that...nvm i'm too busy...Lol.
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