
OHunterO
Joined: May 24, 2012
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Posted: Aug 5, 2012 10:18 PM
Msg. 4971 of 6707
I saw that a while back, was tempted make it as it's rather nice, just never bothered
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 6, 2012 06:53 AM
Msg. 4972 of 6707
heh ill try model it. doesnt look too complex...
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 9, 2012 10:05 AM
Msg. 4973 of 6707
Anyone thought of modeling this? The helmet's really cool looking.
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 9, 2012 01:55 PM
Msg. 4974 of 6707
I really hope someone models this ;~;
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 9, 2012 02:08 PM
Msg. 4975 of 6707
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 9, 2012 02:32 PM
Msg. 4976 of 6707
Quote: --- Original message by: flameomegaQuote: --- Original message by: Vergil Anyone thought of modeling this? pic
The helmet's really cool looking. I really hope someone models this ;~; I'm thinking of just making the sun visors and putting them on an EVA helmet, since my first few times looked like buttocks.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 9, 2012 04:16 PM
Msg. 4977 of 6707
Cubemaps are for reflections.Put the cubemap folder in tags.Put the shaders folder in this directory:tags\halo_3\characters\marine
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 9, 2012 04:36 PM
Msg. 4978 of 6707
I attempted it and I can't do it.. :( Someone with good skills model it. 
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 9, 2012 05:00 PM
Msg. 4979 of 6707
Still better than what I can do :b
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 10, 2012 05:05 PM
Msg. 4980 of 6707
That was a heavily modified Halo 3 EVA helmet believe it or not, Anyways i'm just doing the whole armor, bottom up. 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 10, 2012 09:12 PM
Msg. 4981 of 6707
Guys, I've got a scenery attach script for the jetpack, but after I die the first time in MP, the jetpack comes off. So basically I need to know what's up. (script continuous atchjpack (objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack") (objects_attach (unit (list_get (players) 1)) "jetpack" jtwo "jetpack") (objects_attach (unit (list_get (players) 2)) "jetpack" jthree "jetpack") (objects_attach (unit (list_get (players) 3)) "jetpack" jfour "jetpack") )
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 10, 2012 10:40 PM
Msg. 4982 of 6707
Quote: --- Original message by: Spartan314http://farm8.staticflickr.com/7264/7756051000_3aff87150e_c.jpg Guys, I've got a scenery attach script for the jetpack, but after I die the first time in MP, the jetpack comes off. So basically I need to know what's up. (script continuous atchjpack (objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack") (objects_attach (unit (list_get (players) 1)) "jetpack" jtwo "jetpack") (objects_attach (unit (list_get (players) 2)) "jetpack" jthree "jetpack") (objects_attach (unit (list_get (players) 3)) "jetpack" jfour "jetpack") ) Make it detach, then attach, then detach. Doing that continuously should work. So something like this: (script continuous doesthiswork (objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack") (objects_detach (unit (list_get (players) 0)) jone) )
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 10, 2012 10:49 PM
Msg. 4983 of 6707
^How would that help though?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 10, 2012 11:03 PM
Msg. 4984 of 6707
It works, it's just that the jetpack is seen in FP now... Jetpack scenery lagging when using jetpack 
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 10, 2012 11:08 PM
Msg. 4985 of 6707
Maybe sleep_until health is less than 1, then detach?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 10, 2012 11:46 PM
Msg. 4986 of 6707
you are modeling 1 leg then are going to model the other? sure it is better to use the symmetry modifier, that way you can mirror the other side while you make the biped.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 10, 2012 11:51 PM
Msg. 4987 of 6707
Using (script continuous getiton (objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack") ) (script continuous getitoff (objects_detach (unit (list_get (players) 0)) jone) )
It works, but the jetpack blocks first person view after the first respawn. Im out of ideas.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 11, 2012 06:27 AM
Msg. 4988 of 6707
FP LEGS FP LEGS FP LEGS FP LEGS FP LEGS Edit : Excuse my first reaction. You should make that jetpack as a biped then actor variant, then create a new seat in your player biped, built for the jetpack. You make the jetpack as a build in gunner and it's done and looks nice. I can give you my attempt at FP legs so you will understand ? Edited by bourrin33 on Aug 11, 2012 at 06:30 AM
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 11, 2012 10:21 AM
Msg. 4989 of 6707
Quote: --- Original message by: allyyou are modeling 1 leg then are going to model the other? sure it is better to use the symmetry modifier, that way you can mirror the other side while you make the biped. Nope, not modeling like that. Unfortunately the symmetry modifier for this model just doesn't work right, so I just copy, mirror, and attach at intervals so i get an idea of waht the model looks like. Anyways, Too thin and starwarz'y, gonna remodel. :D
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 12, 2012 09:11 AM
Msg. 4990 of 6707
uhh it does work right. There's a box for "flip model" and also when you click on mirror you can move the axis if symmetry so it looks good.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 12, 2012 11:31 AM
Msg. 4991 of 6707
Well, I finished, and I have sort of a request. Could someone unwrap this and make the texture a bit more, doable? UV unwrapped. I think it might have something to do about how I can't find anything on Google about having this biped with smooth shading, http://www.mediafire.com/download.php?s2aas9nsyi2zl4j Link to the Max file
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 12, 2012 11:07 PM
Msg. 4992 of 6707
your friend that sent it to you would have to export the model as an obj for you to use in a lower version of 3ds max, or you will have to upgrade to the version of 3ds max your friend is using.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 13, 2012 12:05 AM
Msg. 4993 of 6707
you go to the autodesk website and get a newer version, and garry's mod can be found on steam. however, getting any source games (team fortress 2, half life, counter strike) will come with the HL2 models, or in this case the black headcrab in .mdl format.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 13, 2012 12:52 AM
Msg. 4994 of 6707
it would be less costly and easier to just get a newer version of 3dsMax, but yes.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 15, 2012 01:53 PM
Msg. 4995 of 6707
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 15, 2012 02:25 PM
Msg. 4996 of 6707
Holy ****in' ****
That's a lot nicer than it looked on those bad quality pics.
WOW.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Aug 15, 2012 02:54 PM
Msg. 4997 of 6707
To be honest, what pothead military designer made some of those helmets? Sure they look kinda cool, but functionally speaking, some of them are just outright impractical, and may just put the wearer in danger.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 15, 2012 02:57 PM
Msg. 4998 of 6707
Quote: --- Original message by: Shockwave That helmet looks weird... Insect-ish. Edited by haloextreme117 on Aug 15, 2012 at 02:59 PM
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 15, 2012 02:57 PM
Msg. 4999 of 6707
I don't even see visors on most of them.
Still cool.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 15, 2012 04:12 PM
Msg. 5000 of 6707
Top right is recon, I can tell.
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 15, 2012 04:17 PM
Msg. 5001 of 6707
Holy hell.. that's.. BEAUTIFUL! Top left reminds me of B-Daman :3 (and all of these remind me of megaman zero gameboy series, especially everything below the chest.. O_o) But yeah seriously, who designed these? Where are the visors!? And most of it doesn't really FIT the halo-esque theme, but I guess that's just my opinion. Still smexy though. Edited by flameomega on Aug 15, 2012 at 04:24 PM
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Svanke Svans
Joined: Apr 3, 2012
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Posted: Aug 15, 2012 05:02 PM
Msg. 5002 of 6707
looks more like something from tribes or some other generic sci fi with overblown details and ridiculous designs
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 15, 2012 06:52 PM
Msg. 5003 of 6707
Quote: --- Original message by: flameomegaHoly hell.. that's.. BEAUTIFUL! Top left reminds me of B-Daman :3 (and all of these remind me of megaman zero gameboy series, especially everything below the chest.. O_o) But yeah seriously, who designed these? Where are the visors!? And most of it doesn't really FIT the halo-esque theme, but I guess that's just my opinion. Still smexy though. Edited by flameomega on Aug 15, 2012 at 04:24 PM Not very many armor designs make sense.Some don't have visors and some just look weird. I love the MMZ games.Challenging but fun.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 15, 2012 06:54 PM
Msg. 5004 of 6707
He has odd faces on his forearms.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Aug 15, 2012 08:02 PM
Msg. 5005 of 6707
Maybe all of these helmets're using cameras instead of see-through visors... Could that be why? After all, cameras, HUDs etc. could be displayed on a static screen just as easily as like... ... well, a literal HUD.
I agree that it looks weird and impractical (what if all the cameras fail?), but it's not THAT unrealistic once you think about it...
Let's just see how 343 (and whoever ports it/remodels it into HCE) takes this concept, for now. Edited by renegade343 on Aug 15, 2012 at 08:03 PM
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