A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

Page 143 of 192 Go to page: · 1 · ... · 140 · 141 · 142 · [143] · 144 · 145 · 146 · ... · 192 · Prev · Next
Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 143 of 192)
Moderators: Dennis

OHunterO
Joined: May 24, 2012

.


Posted: Aug 5, 2012 10:18 PM    Msg. 4971 of 6707       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Echo77
http://www.isaachannaford.com/search/label/%22Isaac%20Hannaford%22

There's a lot of Bungie concept art here, for bipeds, weapons, vehicles, etc, if that serves as inspiration to anybody. Be sure to scroll down and click "Older Posts" to see more pages of concept art.


http://2.bp.blogspot.com/-U8-efx8yljc/T3U3ahSXtMI/AAAAAAAAAQU/LSMZYYIFbRQ/s1600/ih_sketches02b.jpg

I want this. So bad.
I might attempt to model this. Dunno about texturing and animating though.


I saw that a while back, was tempted make it as it's rather nice, just never bothered


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 6, 2012 06:53 AM    Msg. 4972 of 6707       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Echo77
http://www.isaachannaford.com/search/label/%22Isaac%20Hannaford%22

There's a lot of Bungie concept art here, for bipeds, weapons, vehicles, etc, if that serves as inspiration to anybody. Be sure to scroll down and click "Older Posts" to see more pages of concept art.


http://2.bp.blogspot.com/-U8-efx8yljc/T3U3ahSXtMI/AAAAAAAAAQU/LSMZYYIFbRQ/s1600/ih_sketches02b.jpg

I want this. So bad.
I might attempt to model this. Dunno about texturing and animating though.


heh ill try model it. doesnt look too complex...


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 9, 2012 10:05 AM    Msg. 4973 of 6707       
Anyone thought of modeling this?

The helmet's really cool looking.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 9, 2012 01:55 PM    Msg. 4974 of 6707       
Quote: --- Original message by: Vergil
Anyone thought of modeling this? http://www.bungie.net/images/Games/Halo/Gallery/Concept/sketch_057.jpg

The helmet's really cool looking.


I really hope someone models this ;~;


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 9, 2012 02:08 PM    Msg. 4975 of 6707       
Quote: --- Original message by: sshers1
Halo 3 marine Biped is not working!

OS shaders are used.Make your own or use mine.
Cubemap: http://www.mediafire.com/download.php?7ussh9p139huqtb
Marine shaders: http://www.mediafire.com/download.php?141owzfux138chd
Edited by Dumb AI on Aug 9, 2012 at 02:46 PM


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 9, 2012 02:32 PM    Msg. 4976 of 6707       
Quote: --- Original message by: flameomega
Quote: --- Original message by: Vergil
Anyone thought of modeling this? pic

The helmet's really cool looking.


I really hope someone models this ;~;


I'm thinking of just making the sun visors and putting them on an EVA helmet, since my first few times looked like buttocks.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 9, 2012 04:16 PM    Msg. 4977 of 6707       
Cubemaps are for reflections.Put the cubemap folder in tags.Put the shaders folder in this directory:tags\halo_3\characters\marine


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 9, 2012 04:36 PM    Msg. 4978 of 6707       
I attempted it and I can't do it.. :(

Someone with good skills model it.



flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 9, 2012 05:00 PM    Msg. 4979 of 6707       
Quote: --- Original message by: Vergil
I attempted it and I can't do it.. :(

Someone with good skills model it.

http://fc00.deviantart.net/fs70/f/2012/222/0/4/dada_by_funkayriven-d5almmf.jpg


Still better than what I can do :b


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 10, 2012 05:05 PM    Msg. 4980 of 6707       
That was a heavily modified Halo 3 EVA helmet believe it or not,

Anyways i'm just doing the whole armor, bottom up.



Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 10, 2012 09:12 PM    Msg. 4981 of 6707       

Guys, I've got a scenery attach script for the jetpack, but after I die the first time in MP, the jetpack comes off.
So basically I need to know what's up.
(script continuous atchjpack
(objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack")
(objects_attach (unit (list_get (players) 1)) "jetpack" jtwo "jetpack")
(objects_attach (unit (list_get (players) 2)) "jetpack" jthree "jetpack")
(objects_attach (unit (list_get (players) 3)) "jetpack" jfour "jetpack")
)


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 10, 2012 10:40 PM    Msg. 4982 of 6707       
Quote: --- Original message by: Spartan314
http://farm8.staticflickr.com/7264/7756051000_3aff87150e_c.jpg
Guys, I've got a scenery attach script for the jetpack, but after I die the first time in MP, the jetpack comes off.
So basically I need to know what's up.
(script continuous atchjpack
(objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack")
(objects_attach (unit (list_get (players) 1)) "jetpack" jtwo "jetpack")
(objects_attach (unit (list_get (players) 2)) "jetpack" jthree "jetpack")
(objects_attach (unit (list_get (players) 3)) "jetpack" jfour "jetpack")
)

Make it detach, then attach, then detach. Doing that continuously should work.
So something like this:

(script continuous doesthiswork
(objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack")
(objects_detach (unit (list_get (players) 0)) jone)
)


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 10, 2012 10:49 PM    Msg. 4983 of 6707       
^How would that help though?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 10, 2012 11:03 PM    Msg. 4984 of 6707       
It works, it's just that the jetpack is seen in FP now...


Jetpack scenery lagging when using jetpack


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 10, 2012 11:08 PM    Msg. 4985 of 6707       
Quote: --- Original message by: Spartan314
It works, it's just that the jetpack is seen in FP now...
http://farm8.staticflickr.com/7137/7756524816_5bc7826956_c.jpg

Jetpack scenery lagging when using jetpack
http://farm9.staticflickr.com/8421/7756525668_2bf0110b93_c.jpg

Maybe sleep_until health is less than 1, then detach?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 10, 2012 11:46 PM    Msg. 4986 of 6707       
Quote: --- Original message by: Vergil
That was a heavily modified Halo 3 EVA helmet believe it or not,

Anyways i'm just doing the whole armor, bottom up.

http://fc01.deviantart.net/fs71/f/2012/223/a/8/get_a_leg_up_by_funkayriven-d5aq5xa.jpg


you are modeling 1 leg then are going to model the other?

sure it is better to use the symmetry modifier, that way you can mirror the other side while you make the biped.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 10, 2012 11:51 PM    Msg. 4987 of 6707       
Quote: --- Original message by: Spartan314
It works, it's just that the jetpack is seen in FP now...
http://farm8.staticflickr.com/7137/7756524816_5bc7826956_c.jpg

Jetpack scenery lagging when using jetpack
http://farm9.staticflickr.com/8421/7756525668_2bf0110b93_c.jpg

Using

(script continuous getiton
(objects_attach (unit (list_get (players) 0)) "jetpack" jone "jetpack")
)
(script continuous getitoff
(objects_detach (unit (list_get (players) 0)) jone)
)

It works, but the jetpack blocks first person view after the first respawn.
Im out of ideas.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 11, 2012 06:27 AM    Msg. 4988 of 6707       
Quote: --- Original message by: Spartan314
It works, it's just that the jetpack is seen in FP now...
http://farm8.staticflickr.com/7137/7756524816_5bc7826956_c.jpg

Jetpack scenery lagging when using jetpack
http://farm9.staticflickr.com/8421/7756525668_2bf0110b93_c.jpg


FP LEGS FP LEGS FP LEGS FP LEGS FP LEGS

Edit : Excuse my first reaction.

You should make that jetpack as a biped then actor variant, then create a new seat in your player biped, built for the jetpack.
You make the jetpack as a build in gunner and it's done and looks nice. I can give you my attempt at FP legs so you will understand ?
Edited by bourrin33 on Aug 11, 2012 at 06:30 AM


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 11, 2012 10:21 AM    Msg. 4989 of 6707       
Quote: --- Original message by: ally
Quote: --- Original message by: Vergil
That was a heavily modified Halo 3 EVA helmet believe it or not,

Anyways i'm just doing the whole armor, bottom up.

http://fc01.deviantart.net/fs71/f/2012/223/a/8/get_a_leg_up_by_funkayriven-d5aq5xa.jpg


you are modeling 1 leg then are going to model the other?

sure it is better to use the symmetry modifier, that way you can mirror the other side while you make the biped.


Nope, not modeling like that. Unfortunately the symmetry modifier for this model just doesn't work right, so I just copy, mirror, and attach at intervals so i get an idea of waht the model looks like.

Anyways,


Too thin and starwarz'y, gonna remodel. :D


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 12, 2012 09:11 AM    Msg. 4990 of 6707       
uhh it does work right. There's a box for "flip model" and also when you click on mirror you can move the axis if symmetry so it looks good.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 12, 2012 11:31 AM    Msg. 4991 of 6707       
Well, I finished, and I have sort of a request. Could someone unwrap this and make the texture a bit more, doable?

UV unwrapped.



I think it might have something to do about how I can't find anything on Google about having this biped with smooth shading,




http://www.mediafire.com/download.php?s2aas9nsyi2zl4j

Link to the Max file


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 12, 2012 11:07 PM    Msg. 4992 of 6707       
your friend that sent it to you would have to export the model as an obj for you to use in a lower version of 3ds max, or you will have to upgrade to the version of 3ds max your friend is using.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 13, 2012 12:05 AM    Msg. 4993 of 6707       
you go to the autodesk website and get a newer version, and garry's mod can be found on steam. however, getting any source games (team fortress 2, half life, counter strike) will come with the HL2 models, or in this case the black headcrab in .mdl format.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 13, 2012 12:52 AM    Msg. 4994 of 6707       
it would be less costly and easier to just get a newer version of 3dsMax, but yes.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 15, 2012 01:53 PM    Msg. 4995 of 6707       
HALO 4 ARMORY - FIRST PART



Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 15, 2012 02:25 PM    Msg. 4996 of 6707       
Holy ****in' ****

That's a lot nicer than it looked on those bad quality pics.

WOW.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Aug 15, 2012 02:54 PM    Msg. 4997 of 6707       
To be honest, what pothead military designer made some of those helmets?
Sure they look kinda cool, but functionally speaking, some of them are just outright impractical, and may just put the wearer in danger.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 15, 2012 02:57 PM    Msg. 4998 of 6707       
Quote: --- Original message by: Shockwave

That helmet looks weird... Insect-ish.
Edited by haloextreme117 on Aug 15, 2012 at 02:59 PM


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 15, 2012 02:57 PM    Msg. 4999 of 6707       
I don't even see visors on most of them.

Still cool.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 15, 2012 04:12 PM    Msg. 5000 of 6707       
Top right is recon, I can tell.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 15, 2012 04:17 PM    Msg. 5001 of 6707       


Holy hell.. that's.. BEAUTIFUL! Top left reminds me of B-Daman :3
(and all of these remind me of megaman zero gameboy series, especially everything below the chest.. O_o)

But yeah seriously, who designed these? Where are the visors!? And most of it doesn't really FIT the halo-esque theme, but I guess that's just my opinion.

Still smexy though.

Edited by flameomega on Aug 15, 2012 at 04:24 PM


Svanke Svans
Joined: Apr 3, 2012


Posted: Aug 15, 2012 05:02 PM    Msg. 5002 of 6707       
looks more like something from tribes or some other generic sci fi with overblown details and ridiculous designs


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 15, 2012 06:52 PM    Msg. 5003 of 6707       
Quote: --- Original message by: flameomega



Holy hell.. that's.. BEAUTIFUL! Top left reminds me of B-Daman :3
(and all of these remind me of megaman zero gameboy series, especially everything below the chest.. O_o)

But yeah seriously, who designed these? Where are the visors!? And most of it doesn't really FIT the halo-esque theme, but I guess that's just my opinion.

Still smexy though.

Edited by flameomega on Aug 15, 2012 at 04:24 PM

Not very many armor designs make sense.Some don't have visors and some just look weird.
I love the MMZ games.Challenging but fun.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 15, 2012 06:54 PM    Msg. 5004 of 6707       
He has odd faces on his forearms.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Aug 15, 2012 08:02 PM    Msg. 5005 of 6707       
Maybe all of these helmets're using cameras instead of see-through visors... Could that be why?
After all, cameras, HUDs etc. could be displayed on a static screen just as easily as like... ... well, a literal HUD.

I agree that it looks weird and impractical (what if all the cameras fail?), but it's not THAT unrealistic once you think about it...

Let's just see how 343 (and whoever ports it/remodels it into HCE) takes this concept, for now.
Edited by renegade343 on Aug 15, 2012 at 08:03 PM

 
Page 143 of 192 Go to page: · 1 · ... · 140 · 141 · 142 · [143] · 144 · 145 · 146 · ... · 192 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 8:27 AM 937 ms.
A Halo Maps Website