
Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: May 2, 2012 09:14 PM
Msg. 4761 of 6707
I would of liked them to have more detail on the texture while yes th halo 3 ones do look like plastic. People say they hated reach sPartans but atleast they had nice battleworn textures.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 2, 2012 09:18 PM
Msg. 4762 of 6707
Reach looked the best out of all the games, as they toned down the normal maps, and instead used textures a bit more to give the look of depth. So metal actually looked like metal, instead of really shiny plastic...
Halo 3 is the best example of plastic looking materials due to everything being rather shiny to show of the normal maps...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 3, 2012 01:19 AM
Msg. 4763 of 6707
Quote: --- Original message by: l283023Quote: --- Original message by: Spartan314Quote: --- Original message by: goldkilla88 XD Glad it did, how does it look like a turd though? :o idk just the way it hunches over and leaves it's mouth hanging. :P You forgot to mention that you are an expert scatologist. -__-
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 3, 2012 08:58 PM
Msg. 4764 of 6707
First quick character for a University project. 
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ESG SLAYER
Joined: Sep 25, 2008
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Posted: May 3, 2012 09:20 PM
Msg. 4765 of 6707
^ Reminds me of Kingdra.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 3, 2012 09:26 PM
Msg. 4766 of 6707
Quote: --- Original message by: ESG SLAYER ^ Reminds me of Kingdra. oh yeah lol, it does look similar
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 4, 2012 03:57 PM
Msg. 4767 of 6707
Quote: --- Original message by: goldkilla88Quote: --- Original message by: ELEVERX that looks so good u gonna put it in to halo Its WAAAAAAY too hi-poly to put in out Halo from the looks of it. I would not get the point of having it ingame anyway. :P Well that shows you don't know much... it's not too highpoly at all... the beauty of Normal maps :)
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olly12345
Joined: Jul 30, 2008
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Posted: May 4, 2012 09:26 PM
Msg. 4768 of 6707
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 4, 2012 10:54 PM
Msg. 4769 of 6707
Quote: --- Original message by: goldkilla88 Wait... seriously? Normal maps get me everytime. :\
May we see a wireframe?  Edit: btw, the tri count at top left of that image is wrong. Edited by anonymous_2009 on May 5, 2012 at 05:30 AM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 5, 2012 05:27 AM
Msg. 4770 of 6707
Quote: --- Original message by: Private CabooseHunter, might I just ask, what the hell tutorial did you watch to make that? And on a second note, are you going to ditch your security guard Job and try out as a 3D modeller? Didn't watch a tutorial, just modelled a blockout, rather basic, stuck it in zBrush, and then re-topped it. And security is only a night job, im starting back University in September, changes course to a VFX course.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 5, 2012 06:23 AM
Msg. 4771 of 6707
Wow anonymous, that characters looks awesome ! ;) It's beautiful ^^
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 5, 2012 09:56 AM
Msg. 4772 of 6707
Indeed it is
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Svanke Svans
Joined: Apr 3, 2012
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Posted: May 6, 2012 10:38 AM
Msg. 4773 of 6707
It looks unconvincing. Edited by Svanke Svans on May 6, 2012 at 10:41 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 6, 2012 02:59 PM
Msg. 4774 of 6707
Ne3eds to look a bit more realistic imo
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anonymous_2009
Joined: Jun 13, 2009
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Posted: May 6, 2012 03:28 PM
Msg. 4775 of 6707
This is 2012, make the texture higher res...
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 6, 2012 04:15 PM
Msg. 4776 of 6707
Haha you should make it so when you toggle flashlight it lights his cigar.
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P3
Joined: Dec 2, 2011
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Posted: May 6, 2012 04:17 PM
Msg. 4777 of 6707
Yeah, It'll glows so bright that it lights the way like a flashlight.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 6, 2012 04:19 PM
Msg. 4778 of 6707
Quote: --- Original message by: waffles lol i could actually do that, and add a smoke trail with functions xD I like this idea. A lot.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 6, 2012 04:31 PM
Msg. 4779 of 6707
Please do! Shaders look AMAZING btw.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 7, 2012 12:26 AM
Msg. 4780 of 6707
NIIIIIIICE.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 7, 2012 12:35 AM
Msg. 4781 of 6707
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jigsaw_jimmy
Joined: Aug 1, 2009
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Posted: May 8, 2012 07:18 PM
Msg. 4782 of 6707
h3 chief shader 
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 9, 2012 03:19 AM
Msg. 4783 of 6707
Well im still trying 
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jigsaw_jimmy
Joined: Aug 1, 2009
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Posted: May 9, 2012 10:11 PM
Msg. 4784 of 6707
Quote: --- Original message by: waffles nice jim! where are your lights though? :( oh **** i forgot about those lol. ill have to add some back into the mesh
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 11, 2012 03:22 AM
Msg. 4785 of 6707
Getting better 
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: May 11, 2012 10:11 AM
Msg. 4786 of 6707
anyone seen this before?  elites have those wrist E-swords vs spartans and these retractable blades. unnecessary yes but its still kinda cool.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 11, 2012 02:10 PM
Msg. 4787 of 6707
What is that from, and why has nobody made one yet? Even foregoing the wrist blades and possibly the bone necklace, the helmet decal itself would be kinda cool.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 11, 2012 06:29 PM
Msg. 4788 of 6707
Quote: --- Original message by: The_ArbiterGetting better  The color needs to be more rich, deeper and less blurred\grayed\faded\ yeah, those words work. You get the idea, right? See other picture for reference.  The reflection map is supposed to brighten it up. Not the color itself. Edited by grunt_eater on May 11, 2012 at 06:32 PM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 11, 2012 08:58 PM
Msg. 4789 of 6707
Well could one of you please provide me with a good cubemap
PS waffles some are not as perfect as You
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 11, 2012 09:16 PM
Msg. 4790 of 6707
Quote: --- Original message by: The_Arbiter PS waffles some are not as perfect as You Well.... He gets great assets, gives us them without question and also helps as much as he can with the help threads. It's not perfect but it's close.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 11, 2012 09:41 PM
Msg. 4791 of 6707
Waffles what would you recommend i put in the specular lighting part. thanks for the picture. Edited by The_Arbiter on May 11, 2012 at 09:41 PMis this better? Edited by The_Arbiter on May 11, 2012 at 10:31 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: May 11, 2012 11:22 PM
Msg. 4792 of 6707
Better, but make those lights blue.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 11, 2012 11:55 PM
Msg. 4793 of 6707
I fixed the lights on it Edited by The_Arbiter on May 12, 2012 at 12:02 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: May 12, 2012 08:49 PM
Msg. 4794 of 6707
Why thank you
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 13, 2012 06:48 PM
Msg. 4795 of 6707
Looks great, but maybe a little more dark green and a little less other colors in the color change, i'm still getting a "too much brown' look from it. Maybe it's just me, but i think the green should be a richer color. Look at yours verses the ingame h3 one waffles posted. Just sayin'
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