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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 135 of 192)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 20, 2012 05:21 PM    Msg. 4691 of 6707       
Nice one man.
Post a release in the weapons thread when you are done?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 21, 2012 02:48 PM    Msg. 4692 of 6707       
Yep !!! :)


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 21, 2012 10:25 PM    Msg. 4693 of 6707       
I know how you feel, same here.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 21, 2012 11:43 PM    Msg. 4694 of 6707       
D: BUT that's too good to drop! Especially now!
Finish!! You can do it!


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 22, 2012 08:12 AM    Msg. 4695 of 6707       
I will help, but why rig from scratch when you can just preserve the h3 bone rig? Waste of time IMO


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 22, 2012 04:32 PM    Msg. 4696 of 6707       
Set another few "parts" in the diffuse and adjusted multi again.

http://youtu.be/PgR8QZRReX8
Edited by Maniac1000 on Mar 22, 2012 at 04:34 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 22, 2012 08:34 PM    Msg. 4697 of 6707       
Quote: --- Original message by: Maniac1000

Set another few "parts" in the diffuse and adjusted multi again.

http://youtu.be/PgR8QZRReX8
Edited by Maniac1000 on Mar 22, 2012 at 04:34 PM


I'd download that.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 22, 2012 09:40 PM    Msg. 4698 of 6707       
Quote: --- Original message by: Maniac1000
Here are the bitmaps i am using.
There are 3 shaders i altered,

mp masterchief (uses- h3rmcmodmixed.bitmap and multimodmc_h3r.bitmap)
mark v (uses- mpmodmarkv.bitmap and markvmodmulti.bitmap)
security (uses- mpmodregulator.bitmap and regulatormodmulti.bitmap)


There is a basemap and multi for each shader.


Compiled bitmaps
Version _b
http://www.mediafire.com/?jxco0xkh4yi3xcq
Edited by Maniac1000 on Mar 22, 2012 at 09:41 PM


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Mar 24, 2012 07:09 AM    Msg. 4699 of 6707       
YES!

However, maybe not use the default sentinel skin stretched?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 24, 2012 01:10 PM    Msg. 4700 of 6707       
Da!
Please make this for us!
Looks cool.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 24, 2012 01:20 PM    Msg. 4701 of 6707       
This page is Gross.

And yes you should make that. It's pretty cool.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Mar 25, 2012 11:24 AM    Msg. 4702 of 6707       
Or Sentinel Enforcer Projectiles. Which looks suspiciously similar to those of Halo 2 phantoms.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 1, 2012 06:43 PM    Msg. 4703 of 6707       
K, so i attached some lights in the biped tag of my character, but ingame they don't show up. Anyone know what's up?
Edited by grunt_eater on Apr 4, 2012 at 08:16 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Apr 5, 2012 09:01 PM    Msg. 4704 of 6707       
i got bored so i decided to remake my halo 3 elites with open sauce shaders. what do you think?




Rtas 'Vadum


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Apr 5, 2012 09:06 PM    Msg. 4705 of 6707       
those look pretty legit.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 5, 2012 09:18 PM    Msg. 4706 of 6707       
The textures on the hands in the first and second picture look weird for some reason.


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 5, 2012 11:05 PM    Msg. 4707 of 6707       
Quote: --- Original message by: Sergeant 1337
The textures on the hands in the first and second picture look weird for some reason.


Yeah, the color looks washed out :P


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 6, 2012 10:11 AM    Msg. 4708 of 6707       
Nice! Skin needs a new shader or material though.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 6, 2012 01:09 PM    Msg. 4709 of 6707       
Quote: --- Original message by: DarkHalo003
Nice! Skin needs a new shader or material though.


detailed normal and specular lighting should give it the extra pizazzzzyness


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 6, 2012 02:12 PM    Msg. 4710 of 6707       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: DarkHalo003
Nice! Skin needs a new shader or material though.


detailed normal and specular lighting should give it the extra pizazzzzyness

I just realized how much I love the shaders on the armor. But please definitely add normals in there!


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Apr 7, 2012 12:59 AM    Msg. 4711 of 6707       
thanks for the crit on the elites, guys. my knowledge of shaders is limited, ive been experimenting with opensauce shaders for the past week and its been pretty good. for the skin, im not sure why its coming out so dull, here is a picture of my shader_model in guerilla:

http://i.imgur.com/fkOeH.png


xKRONNiKx
Joined: Nov 15, 2011

Turkey Farm.


Posted: Apr 21, 2012 04:58 PM    Msg. 4712 of 6707       
Quote: --- Original message by: goldkilla88
Just a question to anyone who might be looking here, anyone want me to work on the sentinel turret and get it ingame? If no one wants it, I might as well not do it because I know I wont have any use for it if I get it ingame.

If you did not see:
http://i.imgur.com/sgypd.jpg
http://i.imgur.com/XWM1i.jpg


That looks cool, it'd be interesting to see it ingame, only thing that i don't really like is the base it hangs from, but oh well :P.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Apr 22, 2012 04:41 AM    Msg. 4713 of 6707       
I am just working on shaders at the moment

comments please.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 22, 2012 10:50 AM    Msg. 4714 of 6707       
That's pretty good.The shine looks good,kinda like Bourinn's.Might need a color fix on a part or two(the lights and the scratches).


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Apr 22, 2012 10:58 AM    Msg. 4715 of 6707       
the scratch in the middle?


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Apr 22, 2012 11:24 AM    Msg. 4716 of 6707       
Which one is better.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Apr 22, 2012 11:40 AM    Msg. 4717 of 6707       
What do you mean?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Apr 22, 2012 11:42 AM    Msg. 4718 of 6707       
The visor looks like the light isn't reflecting on it correctly. It looks like the visor's flat rather than curved around MC's face.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Apr 22, 2012 11:46 AM    Msg. 4719 of 6707       
Thank you will do.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 22, 2012 05:12 PM    Msg. 4720 of 6707       
Oh my gwoad it's digimon!


Advancebo
Joined: Jan 14, 2008


Posted: Apr 23, 2012 04:37 PM    Msg. 4721 of 6707       
Quote: --- Original message by: mastur cheef
Working on a new biped:
http://fc07.deviantart.net/fs71/i/2012/112/8/4/__early_wip_wargreymon_x_by_mootjuh117-d4x616q.jpg

What it is going to be if i manage to finish it:
http://images3.wikia.nocookie.net/__cb20100724032719/digimon/es/images/f/f6/4824047wargreymonx.jpg

btw, It's my first attempt on high-poly modelling.


You definitely want to fix up the triangles and 5+ sided polygons over there on the side. Using turbosmooth/meshsmooth, you almost always want 4 sided polygons only.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 23, 2012 11:13 PM    Msg. 4722 of 6707       
Quote: --- Original message by: mastur cheef
Working on a new biped:
http://fc07.deviantart.net/fs71/i/2012/112/8/4/__early_wip_wargreymon_x_by_mootjuh117-d4x616q.jpg

What it is going to be if i manage to finish it:
http://images3.wikia.nocookie.net/__cb20100724032719/digimon/es/images/f/f6/4824047wargreymonx.jpg

btw, It's my first attempt on high-poly modelling.


Oh no, stop right there. Your loops must flow around the entire model, or end at a good point. You have triangles EVERYWHERE and n-gons. I'm very surprised the mesh is looking as smooth as it does. Especially that mess right on the top of it...

Red means NO! That is really bad, i'm just going straight to the point.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 23, 2012 11:53 PM    Msg. 4723 of 6707       
Quote: --- Original message by: mastur cheef
Quote: --- Original message by: XlzQwerty1
Oh my gwoad it's digimon!


You recognized! <3

I have a limited amount of references and they aren't the best quality. Wish me luck!

What sorts of pics you want of Wargreymon X? I have the X-Evolution movie on my external hard drive, so I can grab you some screenshots (although the copy I have is only slightly higher res than that one reference you had. probably like 50 pixels larger). It was a pretty good movie, although they really rushed the evolution lol. Dorumon getting all the way to alphamon in such a short period of time... If it was a longer movie, it could of been even better.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 24, 2012 12:33 PM    Msg. 4724 of 6707       
Just something ive done for my group at Uni, only an extremly quick model. It will do.





Edited by anonymous_2009 on Apr 24, 2012 at 12:34 PM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Apr 24, 2012 12:55 PM    Msg. 4725 of 6707       
Cute dragon! :p

I made some grass:


 
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