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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 133 of 192)
Moderators: Dennis

Slap Happy
Joined: Feb 2, 2009

Life ain't fair, buy a helmet.


Posted: Feb 3, 2012 09:09 PM    Msg. 4621 of 6707       
Quote: --- Original message by: anonymous_2009
I still see evidence of "fake bump". As I see black lines... and it just looks like plastic and silly...


Quote: --- Original message by: anonymous_2009
I still see evidence of "fake bump". As I see black lines... and it just looks like plastic and silly...


Noted: Anon doesn't like black lines, or evidence of fakebump.

*recolors lines to bright orange, and fuscia, gives shaders to Sphinxbio, arriba!* : )

I started with overly dark, and I have gradually dodged to shape the metal and outlines, so yeah, I want it dirty in the cracks. I do want to eventually get to the end result similar to "The Lost Spartan" (HC3?) which has the appearance of hard (and chipped) resin over metal, like hard candy. The thing I don't like about the lost spartan, is that it has too much color/illumination dodge and light direction effects. I want more of the appearance to be like a hard candy - almost like it's anodized paint over a shaped aircraft aluminum alloy.

I don't want the rubber to look like an inner-tube, nor do I want it chalky, nor do I like the shoulders at the moment (too high-lighted, too biased) but do like the abdomen, I want it to appear like a bit of baby oil was spread over a dirty/rust dusted rubber so it has a bit of shine, but not so much reflection as the appearance of shine, hence the bias-slash fake bump is more of an illumination than bump, its bright white bias against an off-white matte.

The dark lines you see, are not from the illumination/normal bitmap, it is from the darkened diffuse, and for now is intentional, so it could be inaccurately said that I am doing it in-spite of what others like. I'm not doing it just to piss you off or ignore your feedback, I am doing it because I am an ooze of individuality, the essence of custom, which means some of my stuff is crap.

This to me has the MOST "plastic" look armor, but I love the rubber: http://images.wikia.com/halo/images/f/f1/Halo3MC.jpg look at right hip, abdomen and knee, it has a rust/dirty look, now take some baby oil, put on my armor, light some incense, put on some Marvin Gaye, call Mrs. Chief and schwing all night long (or at least 3 minutes)!

Does anyone have a good mirror/visor pattern tiff (for the diffuse and multi) of the visor? (not a hud visor) if I move it a tiny bit, I am screwed, off center, too tall, too wide, I do want to make it custom, and I do not care to stick to halo tradition for mark v vs mark vi helmet/visor pattern (I have re-drawn that thing 90 friggin times, then the bias gets stretched/fubarred)

Yes, I want the entire thing to ooze with shine slight transparency of color, like a jolly rancher that fell out of your mouth and into the dirt *3 second rule!* (Candy looks like plastic too, so I am close on the metal) right now I am working on the visor/mirror bias.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 4, 2012 06:31 AM    Msg. 4622 of 6707       
Well actually, now that I think about it, I doubt that we'll still be using metals in the future, however many years Halo is set after this year. Plastics are easier to mold into shapes, and if we ever manage to make a Super-Plastic, it would be ideal for spartan armour, as long as it's stronger than metal.

So, plastic-looking armour's kinda realistic, in a sense.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 4, 2012 07:26 AM    Msg. 4623 of 6707       
The spartans looks very great now. And for the visor, try to open your spartans diffuse, and draw on the visor for make it realistic but it's difficult . I tryed to make this a long time ago on the h1 cyborg, and it look good, but if you do that you need to remake the diffuse and the multi lol


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 4, 2012 02:52 PM    Msg. 4624 of 6707       
Quote: Noted: Anon doesn't like black lines, or evidence of fakebump.

*recolors lines to bright orange, and fuscia, gives shaders to Sphinxbio, arriba!* : )


Your reply is pathetic and makes no point. "dirt" in the cracks does not mean black lines...


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 4, 2012 03:09 PM    Msg. 4625 of 6707       
Quote: --- Original message by: anonymous_2009
Quote: Noted: Anon doesn't like black lines, or evidence of fakebump.

*recolors lines to bright orange, and fuscia, gives shaders to Sphinxbio, arriba!* : )


Your reply is pathetic and makes no point. "dirt" in the cracks does not mean black lines...


???

Yeah, I dont like those shaders at all IMO. Maybe the visor is good tho


Advancebo
Joined: Jan 14, 2008


Posted: Feb 4, 2012 10:28 PM    Msg. 4626 of 6707       


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 4, 2012 11:01 PM    Msg. 4627 of 6707       
MIKU!!!


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 4, 2012 11:16 PM    Msg. 4628 of 6707       
Lol, already done this, takes forever to fix animations though...

Btw, what model importer script did you use? The 3ds max one or one for another program?


EDIT: is that the dreamy theater version?
Edited by XlzQwerty1 on Feb 4, 2012 at 11:25 PM


Slap Happy
Joined: Feb 2, 2009

Life ain't fair, buy a helmet.


Posted: Feb 5, 2012 04:46 AM    Msg. 4629 of 6707       



updated visor


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Feb 5, 2012 04:59 AM    Msg. 4630 of 6707       

Miku in Halo. I approve.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 5, 2012 01:12 PM    Msg. 4631 of 6707       
Quote: --- Original message by: XlzQwerty1

Lol, already done this, takes forever to fix animations though...

Btw, what model importer script did you use? The 3ds max one or one for another program?


EDIT: is that the dreamy theater version?
Edited by XlzQwerty1 on Feb 4, 2012 at 11:25 PM


Imported into Blender using a plugin, then reexported for 3ds Max.
Yea its the DT version.

Its a re rig, since there were too many bones.

Working on the hair and skirt and other stuff you dont see there.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 5, 2012 01:22 PM    Msg. 4632 of 6707       
Ah, is it from MMD? I've gotten a much better MMD animation importer from Cinema4D into 3ds max (thanks to maniac).

Can you link me to your model if it is from MMD?
Edited by XlzQwerty1 on Feb 5, 2012 at 01:24 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 6, 2012 08:15 AM    Msg. 4633 of 6707       
What animation is that?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 6, 2012 05:29 PM    Msg. 4634 of 6707       
Oh I see, nice! :)


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 11, 2012 06:40 PM    Msg. 4635 of 6707       
Quote: --- Original message by: mastur cheef


http://img834.imageshack.us/img834/9872/saberf.png


What's that from?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 11, 2012 07:36 PM    Msg. 4636 of 6707       
Bleh, use the hl2 ones.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 11, 2012 09:23 PM    Msg. 4637 of 6707       
Quote: --- Original message by: goldkilla88
I'm going to make them simple ambient animals.


I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts?

Of course, little zombie toad guys would work too.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 11, 2012 09:31 PM    Msg. 4638 of 6707       


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 11, 2012 09:37 PM    Msg. 4639 of 6707       
Quote: --- Original message by: goldkilla88

I think some of you Half-Life fans may love me for porting these. ;)

http://i.imgur.com/l8QkH.jpg
http://i.imgur.com/BsNFA.jpg

Just so you guys know, i'm not planning to add their attacks and stuff. I'm going to make them simple ambient animals.

Wish me luck, i'm gonna need it. :P
Edited by goldkilla88 on Feb 11, 2012 at 07:08 PM

lol yeah i agree with Xlzqwerty1. the top one looks like an anus.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 11, 2012 10:26 PM    Msg. 4640 of 6707       
Quote: --- Original message by: goldkilla88

Your talking about a model that was made in 1998 that had very, very restricted poly limits. Ten times worse then Halo CE's max poly count. Anyway, whats there to agree about? I just checked and there's no models for these things in HL2.

Quote: --- Original message by: Echo77
Quote: --- Original message by: goldkilla88
I'm going to make them simple ambient animals.


I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts?

Of course, little zombie toad guys would work too.

You mean the Chum-toads or the Headcrabs? SeantheLawn already ported Headcrabs but they are enemies and attack you. Chum-toads would be pretty easy to port, so I think I could probably do that after my attempt on these.
Edited by goldkilla88 on Feb 11, 2012 at 09:51 PM


Being ignorant of Half-Life and its assets, these two beings struck me as "little zombie toad guys". I was unaware of Chum-toads, but I had seen the Headcrabs a while back.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Feb 11, 2012 11:10 PM    Msg. 4641 of 6707       

I don't think the visor should have 2 shades of color stick with one, really...do what you want but I would prefer 1 shade of color(reflective shine is okay, unless its a whole entire different design but in this case its still a graphics revamped spartan so stay close with the original basic scheme layout
Edited by Wesker on Feb 11, 2012 at 11:16 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 11, 2012 11:18 PM    Msg. 4642 of 6707       
Quote: --- Original message by: goldkilla88
I'll probably port Chum-toads for fun anyway :3


I had black mesa alpha which had some bullsquid and houndeye models for source engine if i recall. I think you know what Black Mesa Source project is, so no need to point that out.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 11, 2012 11:52 PM    Msg. 4643 of 6707       
Quote: --- Original message by: goldkilla88

Your talking about a model that was made in 1998 that had very, very restricted poly limits. Ten times worse then Halo CE's max poly count. Anyway, whats there to agree about? I just checked and there's no models for these things in HL2.

Quote: --- Original message by: Echo77
Quote: --- Original message by: goldkilla88
I'm going to make them simple ambient animals.


I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts?

Of course, little zombie toad guys would work too.

You mean the Chum-toads or the Headcrabs? SeantheLawn already ported Headcrabs but they are enemies and attack you. Chum-toads would be pretty easy to port, so I think I could probably do that after my attempt on these.
Edited by goldkilla88 on Feb 11, 2012 at 09:51 PM

i know about the poly limit. it just looks gross. port it if yo want and idk btw but its just imo.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 24, 2012 11:29 AM    Msg. 4644 of 6707       
Just out of curiosity... Would somebody be willing to share a Reach Biped with me?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 24, 2012 01:34 PM    Msg. 4645 of 6707       
Quote: --- Original message by: tylerp14
Just out of curiosity... Would somebody be willing to share a Reach Biped with me?

Sure. Lets share everything to everyone to be leaked again!


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 24, 2012 03:47 PM    Msg. 4646 of 6707       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: tylerp14
Just out of curiosity... Would somebody be willing to share a Reach Biped with me?

Sure. Lets share everything to everyone to be leaked again!


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Feb 24, 2012 04:48 PM    Msg. 4647 of 6707       
I thought there were at least 3 publicly accessible 3ds max reach bipeds lying around?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 24, 2012 04:52 PM    Msg. 4648 of 6707       


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Feb 24, 2012 04:56 PM    Msg. 4649 of 6707       


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 24, 2012 05:37 PM    Msg. 4650 of 6707       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: tylerp14
Just out of curiosity... Would somebody be willing to share a Reach Biped with me?

Sure. Lets share everything to everyone to be leaked again!


uhhh no, that would actually remove the leaking problem

how, you ask? because if everyone has everything, then what is there to leak? that's right, nothing! one of ce's biggest issues solved.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 24, 2012 08:55 PM    Msg. 4651 of 6707       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Spartan314
Quote: --- Original message by: tylerp14
Just out of curiosity... Would somebody be willing to share a Reach Biped with me?

Sure. Lets share everything to everyone to be leaked again!


uhhh no, that would actually remove the leaking problem

how, you ask? because if everyone has everything, then what is there to leak? that's right, nothing! one of ce's biggest issues solved.


I was actually thinking of releasing but I would have to get shadowslayers approval before and your gonna get spartan094s, which is better since it has open sauce tags, plus, I dont think you know who he is and why we said that.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 24, 2012 10:50 PM    Msg. 4652 of 6707       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Spartan314
Quote: --- Original message by: tylerp14
Just out of curiosity... Would somebody be willing to share a Reach Biped with me?

Sure. Lets share everything to everyone to be leaked again!


uhhh no, that would actually remove the leaking problem

how, you ask? because if everyone has everything, then what is there to leak? that's right, nothing! one of ce's biggest issues solved.


I was actually thinking of releasing but I would have to get shadowslayers approval before and your gonna get spartan094s, which is better since it has open sauce tags, plus, I dont think you know who he is and why we said that.


Oh I'm well aware of the tylerp14 tag leak fiasco, believe me. I just don't care all that much about it...and I actually use some of the crappy reach weapons as placeholders in my mods


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 25, 2012 02:30 AM    Msg. 4653 of 6707       
I'm only here to do one final map for CE, Then I leave for Job Corps.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 25, 2012 05:41 AM    Msg. 4654 of 6707       
Quote: --- Original message by: tylerp14
I'm only here to do one final map for CE, Then I leave for Job Corps.


Can you please just make the map then leave? Please?

Though I'm usually quite forgiving, I understand now that YOU will never grow up. So I see no reason for you to stay.

Anyway, only ever send files to people you trust. I never understood why anyone trusted tylerp anyway, considering his attitude and what he'd done in the past.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 25, 2012 10:52 AM    Msg. 4655 of 6707       
My "attiutdue" is good, Jaz. And I have grown up, in exactly 6 days I turn 18, and in april I'm going to Job Corps. And I want this map to be really good so I need really good content.

And the past is the past, so leave it in the past.
Edited by tylerp14 on Feb 25, 2012 at 11:34 AM

 
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