
Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Oct 16, 2010 05:08 PM
Msg. 6511 of 12975
Quote: --- Original message by: doompig444Also, did somebody say boxxy?  <3 thankyou Edited by Invader Veex on Oct 16, 2010 at 05:09 PM
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Oct 16, 2010 05:21 PM
Msg. 6512 of 12975
Quote: --- Original message by: gnademassica117Quote: --- Original message by: SlappyThePirate Sometimes people don't WANT honest critique. This isn't their job. This is for fun. That's probably been said over and over, but seriously, guys, lighten up. ODX sounds like Gordon Ramsey. And Hunter sounds like Satin. I had a horse named Satin once...
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Oct 16, 2010 05:36 PM
Msg. 6513 of 12975
meh, i couldn't figure out an original way to do the AK-47 so I went back into Halo territory. does anybody know how i would color the arms? i figure that's what the multipurpose map is for, but i'm not sure. Edited by AGLion on Oct 16, 2010 at 05:37 PM
|
|
|

antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
|
Posted: Oct 16, 2010 06:28 PM
Msg. 6514 of 12975
why is it pointing so left?
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Oct 16, 2010 06:44 PM
Msg. 6515 of 12975
Rotate your arm so that the pointy thing on the wrist, points towards the gun at about 45 degrees.
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Oct 16, 2010 10:49 PM
Msg. 6516 of 12975
ugh the gbx importer effed up the bones. now i'm stuck with a magazine connected to half the gun.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Oct 17, 2010 10:19 AM
Msg. 6517 of 12975
Oh good day mate, I'm afraid I can't because there is no point tbqh.
I could if there was a point. Did you think you owned me for a second then? lol.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Oct 17, 2010 04:57 PM
Msg. 6518 of 12975
Quote: --- Original message by: anonymous_2009 Oh good day mate, I'm afraid I can't because there is no point tbqh.
I could if there was a point. Did you think you owned me for a second then? lol. You're so conceited. Why can't you just give honest crit without insulting them?
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Oct 17, 2010 05:04 PM
Msg. 6519 of 12975
Quote: --- Original message by: anonymous_2009 Oh good day mate, I'm afraid I can't because there is no point tbqh.
I could if there was a point. Did you think you owned me for a second then? lol. Shut up.
|
|
|

abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
|
Posted: Oct 17, 2010 05:20 PM
Msg. 6520 of 12975
owned
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Oct 17, 2010 05:43 PM
Msg. 6521 of 12975
Quote: --- Original message by: DennisQuote: --- Original message by: anonymous_2009 Oh good day mate, I'm afraid I can't because there is no point tbqh.
I could if there was a point. Did you think you owned me for a second then? lol. Shut up. What th-... That's new. Anymore progress on the sniper Sgt. thirteen thirty-even?
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Oct 17, 2010 06:55 PM
Msg. 6522 of 12975
Working on the clip, but most of my attention is focused on the h3 pelican right now. Edited by Sergeant 1337 on Oct 17, 2010 at 06:55 PM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 17, 2010 07:21 PM
Msg. 6523 of 12975
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Oct 17, 2010 08:30 PM
Msg. 6524 of 12975
Quote: --- Original message by: Sergeant 1337
Working on the clip, but most of my attention is focused on the h3 pelican right now. Edited by Sergeant 1337 on Oct 17, 2010 at 06:55 PM H3 Peli? I got one of those...
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Oct 17, 2010 08:39 PM
Msg. 6525 of 12975
Im gonna release this so it can be in Requiem. I just need it textured. I have the textures so i just need to figure out how to do it.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 17, 2010 08:49 PM
Msg. 6526 of 12975
looks more like a melee than an actual slice.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 17, 2010 09:01 PM
Msg. 6527 of 12975
Quote: --- Original message by: Advancebolooks more like a melee than an actual slice. Read the description. Quote: --- Original message by: jesse Melee and fire animations are the same
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 17, 2010 09:09 PM
Msg. 6528 of 12975
Quote: --- Original message by: jesseQuote: --- Original message by: Advancebolooks more like a melee than an actual slice. Read the description. Quote: --- Original message by: jesse Melee and fire animations are the same just saying, if ur gonna make it the same, use the slice for both. breh.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Oct 17, 2010 09:17 PM
Msg. 6529 of 12975
Slice animation overcompensated for the lag time between pressing the button, and the damage effect taking place. If i added it, the melee would be about a second slow, and so would the fire. Halo has enough lag as it is :P
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Oct 17, 2010 09:51 PM
Msg. 6530 of 12975
ha! mine lunges XD, mine just has cruddy shaders. Edited by d4rfnader on Oct 17, 2010 at 09:51 PM
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Oct 17, 2010 10:20 PM
Msg. 6531 of 12975
Lunging has never worked well, that's why Jesse's doesn't have it.
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Oct 17, 2010 10:52 PM
Msg. 6532 of 12975
Yeah the lunge is pretty cruddy isn't it, mine can sometimes launch the guy off of the map lol.
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Oct 17, 2010 10:54 PM
Msg. 6533 of 12975
I smell some open sauce.
Very tasty.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Oct 17, 2010 11:35 PM
Msg. 6534 of 12975
Quote: --- Original message by: AGLion I smell some open sauce.
Very tasty. pour it on my tacos
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Oct 17, 2010 11:57 PM
Msg. 6535 of 12975
Quote: --- Original message by: Delicon20Quote: --- Original message by: AGLion I smell some open sauce.
Very tasty. pour it on my tacos That's what she said.
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Oct 18, 2010 07:31 AM
Msg. 6536 of 12975
Ill pour it on your tacos for you. Hold them open nice and steady. 
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Oct 18, 2010 01:45 PM
Msg. 6537 of 12975
Quote: --- Original message by: MoooseGuyIll pour it on your tacos for you. Hold them open nice and steady.  I'm the lead singer of my band I get all the girls to take off their underpants. I'm the lead singer of my band my salsa makes all the pretty girls want to dance. my salsa
|
|
|

Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
|
Posted: Oct 18, 2010 04:50 PM
Msg. 6538 of 12975
Quote: --- Original message by: AGLion meh, i couldn't figure out an original way to do the AK-47 so I went back into Halo territory. does anybody know how i would color the arms? i figure that's what the multipurpose map is for, but i'm not sure. Edited by AGLion on Oct 16, 2010 at 05:37 PM Yeah that is exactly what the multipurpose map is for. As far as the angle of the gun, it's too far in. You do not want the tip of the barrel to be in the center of the screen, even if the gun were as long as the sniper rifle. You need to make the gun point straight ahead and when you render it or look at it, bear in mind that the FOV of Halo PC/CE is 70 degrees (I originally said 90. I was wrong and fixed it). And yes, it is boxy. I'd also suggest you try modeling in some of the details on the sides and put a little screen over the numbers. It was like that in Halo 2 (unsure about 3) and z_coagulation/sanctuary and it would give it the effect of looking more real because you'd see a faint reflection over them. Take a digital clock or watch for example. The screen thing isn't important though. Quote: --- Original message by: DennisQuote: --- Original message by: anonymous_2009 Oh good day mate, I'm afraid I can't because there is no point tbqh.
I could if there was a point. Did you think you owned me for a second then? lol. Shut up. Very well deserved. Edited by Enzo03 on Oct 18, 2010 at 05:40 PM
|
|
|

Co1t3r
Joined: Dec 13, 2008
|
Posted: Oct 18, 2010 08:46 PM
Msg. 6539 of 12975
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Oct 18, 2010 09:27 PM
Msg. 6540 of 12975
Wait a sec. Did he just PULL OUT fuel rods? What do you think the gun shoots?
|
|
|

Co1t3r
Joined: Dec 13, 2008
|
Posted: Oct 18, 2010 09:41 PM
Msg. 6541 of 12975
orite 
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Oct 18, 2010 09:47 PM
Msg. 6542 of 12975
Quote: --- Original message by: eliteslasher Wait a sec. Did he just PULL OUT fuel rods? What do you think the gun shoots? Well, now that I see the video, I see what made him set things up that way. Seeing as how the clip doesn't lower into the gun as the Fuel Rods are fired, he probably assumed that it was a rather large battery. So he decided that "Hey, the battery is empty, so I should make the character throw it away." Makes sense, though.
|
|
|

Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
|
Posted: Oct 19, 2010 12:13 AM
Msg. 6543 of 12975
Eh... In Halo 2, it's not battery powered. You actually load rounds into it in the form of fuel rods. as it is, the reload for the "anti-air" fuel rod cannon in Downflow is more accurate to the H2 fuel rod cannon's reload than yours is.
Besides, pulling out fuel rods would probably fry your balls off... after burning off your arm, torso, and hips :)
..and that's given that you don't accidentally handle the fuel rods hard enough to make them explode in your face.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 19, 2010 03:25 PM
Msg. 6544 of 12975
Quote: --- Original message by: Enzo03 Eh... In Halo 2, it's not battery powered. You actually load rounds into it in the form of fuel rods. as it is, the reload for the "anti-air" fuel rod cannon in Downflow is more accurate to the H2 fuel rod cannon's reload than yours is.
Besides, pulling out fuel rods would probably fry your balls off... after burning off your arm, torso, and hips :)
..and that's given that you don't accidentally handle the fuel rods hard enough to make them explode in your face. whats the difference between pulling it out, and and putting them in, in halo 2 and halo 3? not to mention the cases are pretty much right next to the head.
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Oct 19, 2010 05:04 PM
Msg. 6545 of 12975
Quote: --- Original message by: Enzo03 Yeah that is exactly what the multipurpose map is for. As far as the angle of the gun, it's too far in. You do not want the tip of the barrel to be in the center of the screen, even if the gun were as long as the sniper rifle. You need to make the gun point straight ahead and when you render it or look at it, bear in mind that the FOV of Halo PC/CE is 70 degrees (I originally said 90. I was wrong and fixed it). The tip of the barrel problem simply the sheer lack of a crosshair to guide me. I need me to get a background for the render. I know the fov is 70, it's just the widescreen render that effs with it. Quote: And yes, it is boxy. I'd also suggest you try modeling in some of the details on the sides and put a little screen over the numbers. It was like that in Halo 2 (unsure about 3) and z_coagulation/sanctuary and it would give it the effect of looking more real because you'd see a faint reflection over them. Take a digital clock or watch for example. The screen thing isn't important though. Edited by Enzo03 on Oct 18, 2010 at 05:40 PM Model is not mine, and I didn't bother applying a cubemap to the screen. Putting the numbers on was trouble enough.
|
|
|