
AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 14, 2010 07:16 PM
Msg. 6476 of 12975
Scale up the weapon so that it fits with the hands. For reference, you can move the handle of the gun near the hand so that you can see if it fits right The lower arm needs fixing of it's pivot. If you'll look at mine, you'll notice that the lower arm is not twisted like yours is. To fix this: 1. Go into the hierarchy panel with the lower arm selected. 2. Click on the IK button. 3. In the Rotational Joint subrollout, look at the X-Axis. 4. Experiment with the 'preferred' setting until it looks about right. (like so that you can see the tendon of the arm) If you want, you can use my FP Script which quickly sets up the camera, lights, and a sphere for reference. http://www.mediafire.com/?mjd9fp1v1d25x16
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 14, 2010 11:36 PM
Msg. 6477 of 12975
Another update: Scope is close to being finished; but as you can see, I suck at scope modeling. I'm probably gonna just use Noble's... =/ 
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Oct 15, 2010 07:35 AM
Msg. 6478 of 12975
back of scope looks...almost ok, needs more chamfering. alot more.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 15, 2010 10:47 AM
Msg. 6479 of 12975
still... looking pretty good.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Oct 15, 2010 01:57 PM
Msg. 6480 of 12975
Hmm. Well to be quite honest, It seems.. crappy.. how the quality of the scope clashes with the quality of the rest of the gun (i.e. gun looks good, scope looks not so good, put them together and the whole thing looks bad). I'm not saying you're a bad modeler seeing as currently you've done more 3D modeling than I have ever bothered to get myself to do, at least for this game, but honestly I think that the rounded parts, especially the end of the scope, should be less polygonal and more round. Halo 1's stock FP gun models had at least enough detail for most round objects to actually look round, as well as Halo 2's (Halo 2's models weren't really much more detailed than Halo 1's anyway).
I haven't played enough of Halo: Reach to be able to compare this model's basic form to the sniper rifle model used in the actual game, but as far as basic form goes it looks pretty decent, but hopefully the final version of the scope won't look like something from a late 1990s game.
However, I hope in making it more round that you do not go overboard and make it too many polys.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Oct 15, 2010 02:31 PM
Msg. 6481 of 12975
@Geared, looking good. I like your models.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 15, 2010 04:01 PM
Msg. 6482 of 12975
Quote: --- Original message by: Enzo03 Hmm. Well to be quite honest, It seems.. crappy.. how the quality of the scope clashes with the quality of the rest of the gun (i.e. gun looks good, scope looks not so good, put them together and the whole thing looks bad). I'm not saying you're a bad modeler seeing as currently you've done more 3D modeling than I have ever bothered to get myself to do, at least for this game, but honestly I think that the rounded parts, especially the end of the scope, should be less polygonal and more round. Halo 1's stock FP gun models had at least enough detail for most round objects to actually look round, as well as Halo 2's (Halo 2's models weren't really much more detailed than Halo 1's anyway).
I haven't played enough of Halo: Reach to be able to compare this model's basic form to the sniper rifle model used in the actual game, but as far as basic form goes it looks pretty decent, but hopefully the final version of the scope won't look like something from a late 1990s game.
However, I hope in making it more round that you do not go overboard and make it too many polys. Ya, like I said before, it's a [WIP], so it looks horrible. I will not let that happen in the final though. I'm either going to finish it, make a new one, or use Noble's. Edited by Sergeant 1337 on Oct 15, 2010 at 04:03 PM
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Oct 15, 2010 10:17 PM
Msg. 6483 of 12975
Decided I should start showing one of my crap models: Is this any good?
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teh lag
Joined: May 6, 2008
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Posted: Oct 15, 2010 10:20 PM
Msg. 6484 of 12975
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 15, 2010 10:52 PM
Msg. 6485 of 12975
Quote: --- Original message by: ASP_GRUNTSAn assault rifle thing. Just finished it. The model's one of my more simpler ones, reaching just below 4000 triangles. Nonetheless, I like it =3. idgaf bout triggers C= EDIT: Not my concept. I googled random stuff and found it. Edited by ASP_GRUNTS on Oct 15, 2010 at 09:46 PM needs a better detail instead of a random extrude on the sides.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Oct 15, 2010 11:08 PM
Msg. 6486 of 12975
1) Lol @ the beige trap 2) I'd have assumed that if that were the final model, textures could possibly make up for the lack of detail, although modeling the detail in would obviously do much better. Hopefully there won't be too much greeblies in it though. I recommend a small clip release handle. Edited by Enzo03 on Oct 15, 2010 at 11:10 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 15, 2010 11:15 PM
Msg. 6487 of 12975
Quote: --- Original message by: Enzo03
1) Lol @ the beige trap 2) I'd have assumed that if that were the final model, textures could possibly make up for the lack of detail, although modeling the detail in would obviously do much better. Hopefully there won't be too much greeblies in it though. I recommend a small clip release handle. Edited by Enzo03 on Oct 15, 2010 at 11:10 PM Probably. True. Greeblies? Me to.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 15, 2010 11:24 PM
Msg. 6488 of 12975
Quote: Greeblies? Greeblies are the awesome little technical details that don't really do anything but make the weapon look sophisticated. Therefore, moar greeblies = moar win. :D
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 15, 2010 11:26 PM
Msg. 6489 of 12975
You're doing it completely wrong. Seriously, do you even think about an animator when you make your models? First off, fix the bloody handle. Right now it's too thick and has unnecessary 'grooves' on it that just look terrible in the first place. The grip is also suffering the same, you do not need those ugly grooves or whatever you want to call them there either. There's a bad contrast between the entire gun too, as some parts are really boxy (Mag+area around it/center portion of the gun) while others are somewhat more rounded and complete like the back (which is RARELY seen ffs) and maybe the grip. Also, gaf about triggers or get out. And before anyone goes off about how I'm being too critical, Grunts is very annoying to me and is getting what he deserves which is honest critique from someone who knows what he's talking about. Edited by ODX on Oct 15, 2010 at 11:40 PM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 15, 2010 11:48 PM
Msg. 6490 of 12975
Reminds me of a variant of the XM8, with a ReflexDotSight. If that's what you're going for, it could use some lengthening.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 15, 2010 11:57 PM
Msg. 6491 of 12975
Quote: --- Original message by: ODXYou're doing it completely wrong. First off, fix the bloody handle. Right now it's too thick and has unnecessary 'grooves' on it that just look terrible in the first place. There's a bad contrast between the entire gun too Grunts is very annoying to me and is getting what he deserves which is honest critique from someone who knows what he's talking about. Edited by ODX on Oct 15, 2010 at 11:40 PM Such modesty! How could any man be as humble and understanding? Why, I do believe we should submit an application for this fine citizen to be promoted to Saint-hood! Edited by Echo77 on Oct 16, 2010 at 12:12 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 16, 2010 12:40 AM
Msg. 6492 of 12975
Though ODX may seem overly critical, yada yada, he does have a good point with this: Quote: --- Original message by: ODX There's a bad contrast between the entire gun too, as some parts are really boxy (Mag+area around it/center portion of the gun) while others are somewhat more rounded and complete like the back (which is RARELY seen ffs) and maybe the grip.
The grip seems extremely rounded on the bottom, whereas the rest of the gun is more of an ergonomic style. It kinda "disrupts the flow". I'm totally not saying this cuz ODX is awesome, guiz.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Oct 16, 2010 01:01 AM
Msg. 6493 of 12975
Quote: --- Original message by: ODX honest critique from someone who knows what he's talking about. Edited by ODX on Oct 15, 2010 at 11:40 PM Care to point me in the right direction? I see no such thing.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 16, 2010 02:39 AM
Msg. 6494 of 12975
The clip looks REALLY out of place. I would thicken up the stock and move the clip back there, make it bullpup like the regular assault rifle.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 16, 2010 03:44 AM
Msg. 6495 of 12975
actually grunts gun reminds me a lot of doom 3 weapon designs. Sort of awkward looking like that. I sort of like it.
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bobz7
Joined: Sep 29, 2010
Were it so easy...
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Posted: Oct 16, 2010 07:40 AM
Msg. 6496 of 12975
Quote: --- Original message by: eliteslasher actually grunts gun reminds me a lot of doom 3 weapon designs. Sort of awkward looking like that. I sort of like it. Yeah, the bullet counter\red dot sight thing kinda looks like the one in the assault rifle from Doom 3.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 16, 2010 09:12 AM
Msg. 6497 of 12975
Quote: --- Original message by: doompig444Quote: --- Original message by: ODX honest critique from someone who knows what he's talking about. Edited by ODX on Oct 15, 2010 at 11:40 PM Care to point me in the right direction? I see no such person. Clearly me, the guy who's been playing around with nearly every damn weapon for 2 years, twice and sometimes even 3 times over. Preeettty sure I know what I'm rambling on about.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Oct 16, 2010 11:18 AM
Msg. 6498 of 12975
Ugly gun is ugly.
Ugly gun is boxy.
Ugly gun has pointless extruded boxes.
Ugly gun has horrible grips.
OSX is correct.
"but I do this for fun, so I'm going to ignore you".
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Oct 16, 2010 11:24 AM
Msg. 6499 of 12975
asp, looks good, except the only thing is a bulkier stock would be better. its too small compared to the rest of the gun.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 16, 2010 11:29 AM
Msg. 6500 of 12975
Quote: --- Original message by: NobleDecided I should start showing one of my crap models: Is this any good? Quite boxy, but smoothing groups would fix that instantly. The rear-bottom part of the gun is quite bad (where the spiky part is). Either smooth that out, or delete that little portion entirely. You could probably do without some of the extrudes, but it's not so much of a big deal. Lastly, the grip should be a bit more bulky , and not a thin stick. Other than that, not too bad. Its better than what I could do any day.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Oct 16, 2010 12:38 PM
Msg. 6501 of 12975
Sometimes people don't WANT honest critique. This isn't their job. This is for fun. That's probably been said over and over, but seriously, guys, lighten up. ODX sounds like Gordon Ramsey.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Oct 16, 2010 01:03 PM
Msg. 6502 of 12975
Quote: --- Original message by: SlappyThePirate Sometimes people don't WANT honest critique. This isn't their job. This is for fun. That's probably been said over and over, but seriously, guys, lighten up. ODX sounds like Gordon Ramsey. Shut up. ----- And don't use excuses, improve it.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Oct 16, 2010 02:16 PM
Msg. 6503 of 12975
Better than the one i did like 2 years ago. Honestly, his isn't that bad, in fact, it's like 10x better than most of the members here, because none of them can model. hunter, that was a dick move.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Oct 16, 2010 02:20 PM
Msg. 6504 of 12975
Better than the one i did like 2 years ago. Honestly, his isn't that bad, in fact, it's like 10x better than most of the members here, because none of them can model. hunter, that was a dick move.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Oct 16, 2010 02:31 PM
Msg. 6505 of 12975
is it possible to do hanging chains from a weapon? i wanna have like a crusifex hanging from that giant pistol(not because of religion cause i was inspired by the hellsing anime.If a cross causes too much flaming and ranting[dont wanna start a religious war here] what would i put on it?). and maybe a chain attaching a big knife to the gun for melee? how would i go along animating such a thing?any helpz?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Oct 16, 2010 02:39 PM
Msg. 6506 of 12975
Quote: --- Original message by: anonymous_2009 Shut up.
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And don't use excuses, improve it.
Is this the internet equivalent of a really pissy attitude? EDIT: I like the spiker. Perhaps more detail could replace the need for a huge skin bitmap (CMT). Edited by SlappyThePirate on Oct 16, 2010 at 02:41 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 16, 2010 02:48 PM
Msg. 6507 of 12975
Quote: --- Original message by: anonymous_2009 Ugly gun is ugly.
Ugly gun is boxy.
Ugly gun has pointless extruded boxes.
Ugly gun has horrible grips.
OSX is correct.
"but I do this for fun, so I'm going to ignore you". You are possibly the worst forum member ever to exist, and that's saying a lot considering all the people that come through here. Seriously, how the hell is that considered helpful? Even in your twisted mind where "it's boxy" qualifies as crit, even you have to realize that that isn't helpful in the slightest.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Oct 16, 2010 03:15 PM
Msg. 6508 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: doompig444Quote: --- Original message by: ODX honest critique from someone who knows what he's talking about. Edited by ODX on Oct 15, 2010 at 11:40 PM Care to point me in the right direction? I see no such person. Clearly me, the guy who's been playing around with nearly every damn weapon for 2 years, twice and sometimes even 3 times over. Preeettty sure I know what I'm rambling on about. ohlol Also, did somebody say boxxy? 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 16, 2010 03:22 PM
Msg. 6509 of 12975
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Oct 16, 2010 04:11 PM
Msg. 6510 of 12975
Quote: --- Original message by: ODXI'm sorry, did I wrong you Doompig? No? Then cut the crap, I don't see why you should have anything against me seeing as I nicely critiqued your pistol animations again: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=34543Whether or not you'll actually listen this time.... I said ohlol acknowledging your point o_O
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