
iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Sep 12, 2010 05:39 PM
Msg. 6301 of 12975
There's like 1000 magnums, why don't we try something new?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 12, 2010 06:18 PM
Msg. 6302 of 12975
Quote: --- Original message by: iHalo There's like 1000 magnums, why don't we try something new? Super Magnum anyone?
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Sep 12, 2010 06:27 PM
Msg. 6303 of 12975
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 12, 2010 06:33 PM
Msg. 6304 of 12975
HReach's AR and BR have the worst empty reload (the part where handle is charged) I have ever seen in my entire life. The worst ANYBODY has ever seen in their entire life.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 12, 2010 06:35 PM
Msg. 6305 of 12975
To quote ODX: something about taking halo 3's animations and crapping them up, etc, along those lines.
in b4 odx
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Sep 12, 2010 06:39 PM
Msg. 6306 of 12975
Quote: --- Original message by: AGLion HReach's AR and BR have the worst empty reload (the part where handle is charged) I have ever seen in my entire life. The worst ANYBODY has ever seen in their entire life. Wtf, I thought it looked okay :/
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 12, 2010 06:52 PM
Msg. 6307 of 12975
It's Halo 3's animations for the AR/BR with a horrible HORRIBLE animation for charging it tacked on >_>
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 12, 2010 07:11 PM
Msg. 6308 of 12975
lol i'm with doompig, i think the animations look fine, but...that might be because i'm not an fp animator lol.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 12, 2010 08:09 PM
Msg. 6309 of 12975
Quote: --- Original message by: ODX It's Halo 3's animations for the AR/BR with a horrible HORRIBLE animation for charging it tacked on >_> Exactly. I really wish they could have done something different. But I do like sniper empty animations, and pistol animations in general. I could sit there with Halo Reach reloading the sniper all day.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 12, 2010 08:37 PM
Msg. 6310 of 12975
I couldn't :[
Pistol: Reload-full is static at mag-out, reload-empty looks like an unfinished piece of unpolished garbage T_T
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Sep 12, 2010 08:45 PM
Msg. 6311 of 12975
almost done =V
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 12, 2010 08:48 PM
Msg. 6312 of 12975
Quote: --- Original message by: 032 Mendicant Bias almost done =V You don't need that many chamfers on the trigger. And you should attach the handle to the guard, down by the magazine.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 12, 2010 08:54 PM
Msg. 6313 of 12975
The rear part of the slide looks quite disproportionate to the rest of the gun. I also don't know what's going on with the area on the handle, next to the trigger.
If you were truly to make it a more custom pistol, it would be nice if you could make something like an external hammer, real iron sights, just something to set it apart from other magnums.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 12, 2010 09:02 PM
Msg. 6314 of 12975
I see what AGLion is talking about, the back part seems really small compared to the rest of it. It might be the angle though, cause it's farther away.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Sep 12, 2010 09:26 PM
Msg. 6315 of 12975
Quote: --- Original message by: UnevenElefant5 I see what AGLion is talking about, the back part seems really small compared to the rest of it. It might be the angle though, cause it's farther away. actually,the back part is 3 times bigger than the front.which I have to fix.However the angle is weird. Edited by 032 Mendicant Bias on Sep 12, 2010 at 09:26 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 13, 2010 12:28 PM
Msg. 6316 of 12975
Quote: --- Original message by: AGLionQuote: --- Original message by: ODX It's Halo 3's animations for the AR/BR with a horrible HORRIBLE animation for charging it tacked on >_> Exactly. I really wish they could have done something different. But I do like sniper empty animations, and pistol animations in general. I could sit there with Halo Reach reloading the sniper all day. Some one should make the pistol animations like the pistol's in "The Conduit" Those are AWESOME! -Skidrow
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 13, 2010 02:55 PM
Msg. 6317 of 12975
Quote: --- Original message by: 032 Mendicant Bias almost done =V I'm hoping you take crit well. --- You have got the idea, bit in some parts I can see edges where there is a curve, and they are apart of that curve but they are not doing much. Well, basically, if there aren't really defining the curve much then just get rid of them. The trigger could just be a box with a curve, don't see it so no point in modeling details or chamfer'in it imo. Behing the trigger you have that indent where the thumb rests, you seem to have some pointless edge loop which is vertical at the back of the indent. Other than that it looks alright for what it is. Try something a bit bigger and challenging so we can give you better crit to what improve on. Also, at some points your poly distribution is a little off. Looks good though.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Sep 13, 2010 06:09 PM
Msg. 6318 of 12975
Ok,I'll see what I can do about those,thanks for the crit.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 19, 2010 12:23 AM
Msg. 6319 of 12975
Flat surfaces can be optimized greatly. Also, the larger and more equilateral the triangle, the better. A bunch of thin triangles crowded up in the same area can cause for the pixels to be processed twice at certain distances and angles. 
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Sep 19, 2010 05:14 PM
Msg. 6320 of 12975
random smg i modeled just now: 
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 19, 2010 05:43 PM
Msg. 6321 of 12975
that IS random!
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 19, 2010 05:44 PM
Msg. 6322 of 12975
aside from general boxiness in some areas (reflex sight, screws, the parts that are rounded where the screws go) its pretty good. are you considering a career in this field? because i dont think youd have a problem getting hired
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Sep 19, 2010 06:01 PM
Msg. 6323 of 12975
ya, ima redo the sight and some other areas. and ya im thinking of this field :P
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 20, 2010 01:02 AM
Msg. 6324 of 12975
Quote: --- Original message by: Geared ya, ima redo the sight and some other areas. and ya im thinking of this field :P Rig it bro
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 20, 2010 01:56 AM
Msg. 6325 of 12975
The clip looks a bit bulky compared to the rest of the gun, but that would be my only complaint, the rest looks good.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 20, 2010 04:34 AM
Msg. 6326 of 12975
You're better than some of those old farts modeling for big companies. I love almost every model you churn out.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 20, 2010 12:57 PM
Msg. 6327 of 12975
I have a question on rails for weapons. Is there a standard type rail that most people use? I see most of them and they all look exactly or almost exactly the same.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 20, 2010 02:37 PM
Msg. 6328 of 12975
picatinny rails.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 20, 2010 05:27 PM
Msg. 6329 of 12975
the most common, and the most easy to model is the one where its simple extrudes. there are multiple types of rails that you can use though.
for instance, there is a type of rail that has a gap in the middle, and is actually used on most cod guns.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 20, 2010 05:48 PM
Msg. 6330 of 12975
Quote: --- Original message by: AGLion the most common, and the most easy to model is the one where its simple extrudes. there are multiple types of rails that you can use though.
for instance, there is a type of rail that has a gap in the middle, and is actually used on most cod guns. accurate rails, that make sense, are picatinny rails, which is used on almost all guns. CoD doesnt count, there accuracy sucks.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 20, 2010 06:22 PM
Msg. 6331 of 12975
Quote: --- Original message by: UnevenElefant5 The clip looks a bit bulky compared to the rest of the gun, but that would be my only complaint, the rest looks good. I agree also I think the sight looks a little odd. -Skidrow
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 20, 2010 07:16 PM
Msg. 6332 of 12975
Quote: --- Original message by: AdvanceboQuote: --- Original message by: AGLion the most common, and the most easy to model is the one where its simple extrudes. there are multiple types of rails that you can use though.
for instance, there is a type of rail that has a gap in the middle, and is actually used on most cod guns. accurate rails, that make sense, are picatinny rails, which is used on almost all guns. CoD doesnt count, there accuracy sucks. CoD rails suck ass. picatinny rails or they are wrong.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 20, 2010 07:29 PM
Msg. 6333 of 12975
Quote: --- Original message by: anonymous_2009
CoD rails suck ass. picatinny rails or they are wrong.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 20, 2010 10:33 PM
Msg. 6334 of 12975
does anybody have that picture that was posted around a while back that has all of the measurements of picatinny rails? i keep forgetting to save it when i see it :(
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 20, 2010 11:44 PM
Msg. 6335 of 12975
The CoD rails are a legit type of picatinny rail, and they look better than just simple extrudes and scales. I believe there are three types of picatinny rails: rail I'm talking about. you can find this on the market more frequently, and on guns that normally do not come with picatinny rails. regular, like you would find on most AR-15 derivatives weaver rail, with less spacing between the slots, i believe this would be common on some much newer or custom AR-15s. and dimensions:  forgot to add: the NATO accessory rail and there is a type of rail called Picatinny Combat Attachment Points, but it's not really rails. Its simply oval holes on the forward grip found on the XM8, don't have a picture for it. Edited by AGLion on Sep 20, 2010 at 11:50 PM
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