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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 174 of 371)
Moderators: Dennis

Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 27, 2010 11:10 PM    Msg. 6056 of 12975       
explode after first bounce give it rocket damage :D (:P i want it so bad :D)


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 27, 2010 11:14 PM    Msg. 6057 of 12975       
Even at low poly it is like... SO FREAKING AWESOME!!!


olly12345
Joined: Jul 30, 2008


Posted: Aug 28, 2010 02:37 AM    Msg. 6058 of 12975       
Noncharged shot = explode on impact
Charged shot = explode after 3 seconds
something like that.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 28, 2010 06:02 AM    Msg. 6059 of 12975       
Grenade launcher textures
http://www.megaupload.com/?d=YJXL35D3


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 28, 2010 07:19 AM    Msg. 6060 of 12975       
Quote: --- Original message by: Shockwave
Grenade launcher textures
http://www.megaupload.com/?d=YJXL35D3


Erm, I will not be happy if I just see ripped textures banged on it :@


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 28, 2010 07:52 AM    Msg. 6061 of 12975       
lol ! Why ?


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 28, 2010 08:41 AM    Msg. 6062 of 12975       
Quote: --- Original message by: Shockwave
lol ! Why ?


Let me see, I have put some effort into making this model, and then I release it and people are too lazy to put their own effort in to texture it ect... if ripped textures are just place holders then fine, but you may as well just use a ripped model.

The reason rips annoy me is because of the consistency.. if someone is too lazy, its automatically 'oh, we can rip that'. Where is the effort in making a map. There isn't because its just ripped content anyway.

Rips are just abused and used too much imo.

Anyway, its unwrapped:


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 28, 2010 08:54 AM    Msg. 6063 of 12975       
Yes I understand. But if we can have official textures, rip it ! I respect your work, and if I could, I will adapt the texture to your UVW
Edited by Shockwave on Aug 28, 2010 at 08:55 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 09:46 AM    Msg. 6064 of 12975       
Hunter, it's better than no one doing anything with it to be honest. It's also just textures and ripped texture never look nearly as good in a 10 year old engine. Might as well screen cap if you do that. But at least the model won't look naked and all that stuff when finally in-game.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 28, 2010 12:28 PM    Msg. 6065 of 12975       

Halo3 Sniper Rifle W.I.P.
Polygons : 590
Things To Do : model scope.

Edited by 032 Mendicant Bias on Aug 28, 2010 at 12:29 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2010 12:51 PM    Msg. 6066 of 12975       
Quote: --- Original message by: UnevenElefant5

I dunno, almost looks too long to me.


Oh. Never knew that's how the MAC-10s stock worked.

Kinda looks like an Uzi. And I agree it actually does look a little long. The clip is still short I think. Then again it could be a short clip with like 33 rounds.
I don't know.

Looks good. You should get it textured.


-Skidrow


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2010 02:14 PM    Msg. 6067 of 12975       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: UnevenElefant5
http://a.imageshack.us/img833/336/stockm.jpg
I dunno, almost looks too long to me.


Oh. Never knew that's how the MAC-10s stock worked.

Kinda looks like an Uzi. And I agree it actually does look a little long. The clip is still short I think. Then again it could be a short clip with like 33 rounds.
I don't know.

Looks good. You should get it textured.



-Skidrow


i r pro-tecsturer


That's debatable.


halo3n00b
Joined: Dec 8, 2008


Posted: Aug 28, 2010 02:54 PM    Msg. 6068 of 12975       
Quote: --- Original message by: 032 Mendicant Bias


Halo3 Sniper Rifle W.I.P.
Polygons : 590
Things To Do : model scope.

Edited by 032 Mendicant Bias on Aug 28, 2010 at 12:29 PM



ew clay render. i cant barely see anything. Try this. http://www.modacity.net/forums/showthread.php?9328-Rendering-made-easy.-Now-with-more-Maya!

Edited by halo3n00b on Aug 28, 2010 at 02:55 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 28, 2010 03:53 PM    Msg. 6069 of 12975       
Halo3 Sniper Rifle W.I.P. Update


Things to do : model trigger,model bolt,optimize.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 28, 2010 04:08 PM    Msg. 6070 of 12975       
Is quite nice. But doesn't the Halo sniper have a hole in the stock, or am I thinking of something else.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2010 04:47 PM    Msg. 6071 of 12975       
Quote: --- Original message by: ASP_GRUNTS
If you can't barely see anything, then that means u can see everything. Grammar sir.


Thank you ASP_GRUNTS. You actually spelled grammar with an A instead of an E.

Also I think the CMT sniper has a hole in the stock I don't think the regular one does. Gotta check the manual. *checks manual* The stock is solid on the sniper rifle.


-Skidrow


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 28, 2010 05:14 PM    Msg. 6072 of 12975       
Yeah, I was confusing it for the Halo 2 Sniper. Halo 2's sniper has that hole in the stock, which looks painfully ugly BTW.


halo3n00b
Joined: Dec 8, 2008


Posted: Aug 28, 2010 05:49 PM    Msg. 6073 of 12975       
Quote: --- Original message by: ASP_GRUNTS
If you can't barely see anything, then that means u can see everything. Grammar sir.

no


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Aug 28, 2010 05:55 PM    Msg. 6074 of 12975       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: ASP_GRUNTS
If you can't barely see anything, then that means u can see everything. Grammar sir.


Thank you ASP_GRUNTS. You actually spelled grammar with an A instead of an E.

-Skidrow

FYI, you're not as much of a "grammar master" as you claim to be.
Oh, and a manual signature makes you look like a

-Faggot


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2010 06:09 PM    Msg. 6075 of 12975       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: ASP_GRUNTS
If you can't barely see anything, then that means u can see everything. Grammar sir.


Thank you ASP_GRUNTS. You actually spelled grammar with an A instead of an E.

-Skidrow

FYI, you're not as much of a "grammar master" as you claim to be.
Oh, and a manual signature makes you look like a

-Faggot

Says who?

No it doesn't

I am not a cigarette.

You? Maybe.


-Skidrow


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 28, 2010 06:34 PM    Msg. 6076 of 12975       
Quote: --- Original message by: 032 Mendicant Bias

Did you share your model ? :(


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 28, 2010 08:26 PM    Msg. 6077 of 12975       
Quote: --- Original message by: Shockwave
Did you share your model ? :(


Love how you say "share" to attempt to make him feel like he has to release.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 28, 2010 08:38 PM    Msg. 6078 of 12975       
*mouth waters* Now thats what i wanna see in my Custom Edition


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Aug 28, 2010 09:33 PM    Msg. 6079 of 12975       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: Shockwave
Did you share your model ? :(


Love how you say "share" to attempt to make him feel like he has to release.


1st amendment
Edited by Marka Haiyana on Aug 28, 2010 at 09:36 PM


PenGuin1362
Joined: Feb 4, 2008


Posted: Aug 28, 2010 09:53 PM    Msg. 6080 of 12975       
stop unwrapping grenade launchers and unwrap the stuff you made for my map


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 28, 2010 10:01 PM    Msg. 6081 of 12975       
Quote: --- Original message by: PenGuin1362
stop unwrapping grenade launchers and unwrap the stuff you made for my map


Its unwrapped, I can't find anyone to texture it :/ you have the files don't you?




unwrapped it AGES ago. Lol.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Aug 28, 2010 10:42 PM    Msg. 6082 of 12975       
The H3 sniper looks a little fat in my opinion, barrel is shorter (And thicker) than usual.
Might just be my point of view.
No that's what she said quotes please.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 30, 2010 10:07 AM    Msg. 6083 of 12975       


Sniper Rifle wireframe,I have to fix some triangulation issues and im done.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 30, 2010 12:36 PM    Msg. 6084 of 12975       
Perfect !


Advancebo
Joined: Jan 14, 2008


Posted: Aug 30, 2010 02:54 PM    Msg. 6085 of 12975       
Quote: --- Original message by: 032 Mendicant Bias


Sniper Rifle wireframe,I have to fix some triangulation issues and im done.


make the wireframe black or dark gray next time.
also make clay render backgrounds a 50, 50, 50 value of gray.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2010 03:43 PM    Msg. 6086 of 12975       
Quote: --- Original message by: 032 Mendicant Bias


Sniper Rifle wireframe,I have to fix some triangulation issues and im done.



"Wireframe"??? I can't see any wires. I just see a huge white blob in kinda the shape of a sniper.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Aug 30, 2010 03:51 PM    Msg. 6087 of 12975       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: 032 Mendicant Bias

Sniper Rifle wireframe,I have to fix some triangulation issues and im done.



"Wireframe"??? I can't see any wires. I just see a huge white blob in kinda the shape of a sniper.
You need to go to the eye doctor then because I can clearly see more than a blob in the shape of a sniper. In fact, I see the whole wireframe.
Edited by wesman on Aug 30, 2010 at 03:52 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2010 04:26 PM    Msg. 6088 of 12975       
Quote: --- Original message by: gnademassica117
Me too, I don't know what Skidrow is talking about.


That isn't wireframe. That is smooth&highlights with with edged faces.


halo3n00b
Joined: Dec 8, 2008


Posted: Aug 30, 2010 04:26 PM    Msg. 6089 of 12975       
skidrows a trowl
Edited by halo3n00b on Aug 30, 2010 at 04:27 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 30, 2010 04:40 PM    Msg. 6090 of 12975       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: gnademassica117
Me too, I don't know what Skidrow is talking about.


That isn't wireframe. That is smooth&highlights with with edged faces.

its wireframe in terms of modeling -.- l2model

 
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