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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 173 of 371)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 24, 2010 02:47 AM    Msg. 6021 of 12975       
as you probably saw on the post on the vid, don't have the red overheat start as fast as it does.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 24, 2010 05:31 AM    Msg. 6022 of 12975       
Quote: --- Original message by: Invader Veex

Spiker. With ideas from Reach.

http://www.xfire.com/video/3459db/
Edited by Invader Veex on Aug 24, 2010 at 02:25 AM


Great ! It just misses the orange light on the grip for more realistic ! =)


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2010 06:17 AM    Msg. 6023 of 12975       
Quote: --- Original message by: Invader Veex

Spiker. With ideas from Reach.

http://www.xfire.com/video/3459db/
Edited by Invader Veex on Aug 24, 2010 at 02:25 AM


cad did it first.


Spartan_094
Joined: Jan 8, 2008


Posted: Aug 24, 2010 06:41 AM    Msg. 6024 of 12975       
Quote: --- Original message by: gnademassica117

Quote: --- Original message by: Spartan_094
Lol you falled for the the text at the end making it white in 2 posts.
I think you are a pretty annoying cool guy.
Edited by gnademassica117 on Aug 23, 2010 at 09:50 AM


I find it funny you put beige already when I had beige in my post when you triple it, hurp de durp.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 24, 2010 07:15 AM    Msg. 6025 of 12975       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Invader Veex
Spiker. With ideas from Reach.
http://www.xfire.com/video/3459db/

cad did it first.
...so what? Other people can't do it? CAD is the only one who can do things?

Just shut up and say something constructive instead of always mentioning your god X_x


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 24, 2010 08:22 AM    Msg. 6026 of 12975       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Invader Veex

Spiker. With ideas from Reach.

http://www.xfire.com/video/3459db/
Edited by Invader Veex on Aug 24, 2010 at 02:25 AM


cad did it first.


Yeah, so? I did not know that until after I made it.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Aug 24, 2010 08:31 AM    Msg. 6027 of 12975       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Invader Veex

Spiker. With ideas from Reach.

http://www.xfire.com/video/3459db/
Edited by Invader Veex on Aug 24, 2010 at 02:25 AM


cad did it first.


cool


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 24, 2010 02:22 PM    Msg. 6028 of 12975       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Invader Veex

Spiker. With ideas from Reach.

http://www.xfire.com/video/3459db/
Edited by Invader Veex on Aug 24, 2010 at 02:25 AM


cad did it first.


But now someone who might possibly release it and/or listen to public criticism has done it, so now it matters


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2010 02:46 PM    Msg. 6029 of 12975       
Quote: --- Original message by: ICEE
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Invader Veex

Spiker. With ideas from Reach.

http://www.xfire.com/video/3459db/
Edited by Invader Veex on Aug 24, 2010 at 02:25 AM


cad did it first.


But now someone who might possibly release it and/or listen to public criticism has done it, so now it matters


:o


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 24, 2010 05:01 PM    Msg. 6030 of 12975       
How do you actually do that? Like implementing the effect, not put everything in the functions slots.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2010 06:35 PM    Msg. 6031 of 12975       
piece of geometry, with a bitmap and an alpha channel.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 25, 2010 08:33 PM    Msg. 6032 of 12975       




Not entirely accurate, but meh. It was just a little side project I did to take a break from halo stuff.

E: and ignore the foregrip. I removed that but I can't be bothered to re-render and re-upload.
Edited by UnevenElefant5 on Aug 25, 2010 at 08:34 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 25, 2010 08:36 PM    Msg. 6033 of 12975       
Mac-10?

Its good, just needs detail.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 25, 2010 08:41 PM    Msg. 6034 of 12975       
Heh, the mac-10 doesn't have much detail, that was one of the reasons I picked it :P


Advancebo
Joined: Jan 14, 2008


Posted: Aug 25, 2010 08:59 PM    Msg. 6035 of 12975       
chamferbox much?
its kinda out of proportion.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 25, 2010 09:03 PM    Msg. 6036 of 12975       
I figured I could aford to have those curvy edges since the gun was pretty low detail for the most part, and I just did a chamferbox because it was easier and more effective than doing it manually.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 26, 2010 01:38 AM    Msg. 6037 of 12975       
i like it but dont like the way the foregrip attaches. just looks like it was crazy-glued on(which does work) what do u guys think of me doing a revolver that ejects shells. so u load 5 rounds into it. flip it closed. then fire, ejecting each round like a normal handgun. y? i dont know, thought it be interesting


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 26, 2010 02:03 AM    Msg. 6038 of 12975       
Quote: --- Original message by: Geared
i like it but dont like the way the foregrip attaches. just looks like it was crazy-glued on(which does work) what do u guys think of me doing a revolver that ejects shells. so u load 5 rounds into it. flip it closed. then fire, ejecting each round like a normal handgun. y? i dont know, thought it be interesting


If you can pull it off well, then dang, would love to animate something like that, if only I had the time on my hands :(


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 26, 2010 02:08 AM    Msg. 6039 of 12975       
Psst
read the post lol, the foregrip was just a last minute attachment that didn't work out. I already got rid of it.


Welcome To Earth
Joined: Oct 10, 2009

Becycle Rin


Posted: Aug 26, 2010 06:29 AM    Msg. 6040 of 12975       
It looks good I guess?
Not much to crit :\


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 26, 2010 08:25 PM    Msg. 6041 of 12975       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: UnevenElefant5
I figured I could aford to have those curvy edges since the gun was pretty low detail for the most part, and I just did a chamferbox because it was easier and more effective than doing it manually.

Most of those curvy edges will do you no good. Good use of smooth groups can make it look fine without having 10+sided cylinders for anything round.

depends on how close to the viewer the object is, AND it depends on if youre looking at the object's silhouette too. in this case, youre mainly looking at the curvature of the cylinder you used for the metal part on top, so if you model it in high poly then render normal maps, you can give the impression of a MUCH smoother bar with like 1/3 the sides.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 27, 2010 10:03 AM    Msg. 6042 of 12975       
Quote: --- Original message by: Welcome To Earth
It looks good I guess?
Not much to crit :\


Yes there is /caboose.


The clip is normally longer then that the fore-grip looks weird and the stock is to short.


-Skidrow


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 27, 2010 10:11 AM    Msg. 6043 of 12975       
l2read sir,HE ALREADY SAID HE REMOVED THE FORE-GRIP AND THAT THERE ARE SOME INACCURACIES >< GOSH GET IT RIGHT.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 27, 2010 11:41 AM    Msg. 6044 of 12975       
I shortened the magazine because when I had it to the ref's length, it was really cumbersome and I wanted to animate it, so I shortened it a bit. Also what do you mean about the stock being short?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 27, 2010 01:21 PM    Msg. 6045 of 12975       
Quote: --- Original message by: UnevenElefant5
I shortened the magazine because when I had it to the ref's length, it was really cumbersome and I wanted to animate it, so I shortened it a bit. Also what do you mean about the stock being short?


If you look at a picture of a MAC-10 with the stock out it looks longer.

Quote: --- Original message by: 032 Mendicant Bias
l2read sir,HE ALREADY SAID HE REMOVED THE FORE-GRIP AND THAT THERE ARE SOME INACCURACIES >< GOSH GET IT RIGHT.


I know. I was referencing the picture.


-Skidrow


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 27, 2010 01:52 PM    Msg. 6046 of 12975       
The stock is extendable, I just rendered with it closed.
E: and if you knew the foregrip was already removed, why did you comment on it :/
Edited by UnevenElefant5 on Aug 27, 2010 at 01:53 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 27, 2010 03:04 PM    Msg. 6047 of 12975       
Quote: --- Original message by: UnevenElefant5

The stock is extendable, I just rendered with it closed.
E: and if you knew the foregrip was already removed, why did you comment on it :/
Edited by UnevenElefant5 on Aug 27, 2010 at 01:53 PM


No cause if you folded it out the it would still be not as long as the ones I have seen.

Because it was in the picture.


-Skidrow


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 27, 2010 03:17 PM    Msg. 6048 of 12975       
Then I don't understand what you mean by short. Do you mean like, short as in height, or short as in length?

Yes I know it was in the picture, thanks for pointing that out. If you read the post, you will notice that I added a little "E: blah blah blah" on the bottom saying that I had already taken off the foregrip and that you should ignore it.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 27, 2010 03:54 PM    Msg. 6049 of 12975       
Quote: --- Original message by: UnevenElefant5
Then I don't understand what you mean by short. Do you mean like, short as in height, or short as in length?

Yes I know it was in the picture, thanks for pointing that out. If you read the post, you will notice that I added a little "E: blah blah blah" on the bottom saying that I had already taken off the foregrip and that you should ignore it.



OK fold the stock out like it is when firing with it out. Then notice the it is not as long as the normal stocks on MAC-10s or at least from the ones I have seen. As is, it is not as tall (I think) as normal MAC-10s.


-Skidrow


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 27, 2010 05:01 PM    Msg. 6050 of 12975       

I dunno, almost looks too long to me.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 27, 2010 05:49 PM    Msg. 6051 of 12975       
Doesn't matter, rig it so the animator can adjust how long he wants it to be. Derp.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 27, 2010 06:58 PM    Msg. 6052 of 12975       


looks good to me.

o wow link broke


lets try this one


Edited by AGLion on Aug 27, 2010 at 10:11 PM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 27, 2010 10:03 PM    Msg. 6053 of 12975       
e: yeah dw, your pic wasn't appearing first time ;s
Edited by Mythril on Aug 27, 2010 at 10:03 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 27, 2010 10:10 PM    Msg. 6054 of 12975       



AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 27, 2010 10:12 PM    Msg. 6055 of 12975       
Wee you made it low poly! I look forward to seeing that ingame.

 
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