
Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2009 04:56 PM
Msg. 2381 of 12975
Im guessing you modified the detail map...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 4, 2009 04:57 PM
Msg. 2382 of 12975
Transparency is better, but it's still too big
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2009 04:58 PM
Msg. 2383 of 12975
Naw, its not the visor. Hes showing off something about the weapons.
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 05:19 PM
Msg. 2384 of 12975
Quote: --- Original message by: Advancebo Im guessing you modified the detail map... well close but no but I'll drop 2 more hint. 1: start with "B" and it end with "P" 2: it been done in h2v I hope my grammar is ok... Edited by lil_bankhead on Sep 4, 2009 at 05:19 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2009 05:20 PM
Msg. 2385 of 12975
bitmap.
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 05:26 PM
Msg. 2386 of 12975
Quote: --- Original message by: Advancebo bitmap. ok I give up it no fun but it " ' bum p' mapping" I was like why did bungie have bumpmap on the weapons til I saw the PR skin on the H2V and it look almost like h1 PR but in-game they look better which Im tring to make it look better with the bump map. good thing is it kinda look better thooo :) The plasma Rifle is using a default skin\card and multipurpose and it never look just like that til I added a bump map into it. I might release few shader for all halo 1 weapons used with a bump map so your weapons can look good. :) Edited by lil_bankhead on Sep 4, 2009 at 05:28 PMEdited by lil_bankhead on Sep 4, 2009 at 05:31 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Sep 4, 2009 05:31 PM
Msg. 2387 of 12975
You can have bumpmaps on shader_models now? Or is this the fake bump method?
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 05:36 PM
Msg. 2388 of 12975
Quote: --- Original message by: Mythril You can have bumpmaps on shader_models now? Or is this the fake bump method? what a fake bump?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2009 05:36 PM
Msg. 2389 of 12975
Probably fake method.
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 05:38 PM
Msg. 2390 of 12975
Quote: --- Original message by: Advancebo Probably fake method. what a fake method?
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Sep 4, 2009 05:43 PM
Msg. 2391 of 12975
You can't have bump maps on anything that isn't part of the environment.
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 05:53 PM
Msg. 2392 of 12975
Quote: --- Original message by: ChocolateNugget You can't have bump maps on anything that isn't part of the environment. ok that is it! Im changing my quote on my avatar and he got to go just like the old yeller... he got killed by a 10 year old cuz he erase the answering machine... anyway you can bump almost anything but the shader that you use for numberic.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Sep 4, 2009 06:56 PM
Msg. 2393 of 12975
Quote: --- Original message by: lil_bankheadQuote: --- Original message by: ChocolateNugget You can't have bump maps on anything that isn't part of the environment. ok that is it! Im changing my quote on my avatar and he got to go just like the old yeller... he got killed by a 10 year old cuz he erase the answering machine... anyway you can bump almost anything but the shader that you use for numberic. Your quote just proves how immature and ignorant you really are. Edited by ChocolateNugget on Sep 4, 2009 at 06:57 PM
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 07:01 PM
Msg. 2394 of 12975
No I didn't I didn't even go anywhere near your h3 biped tags and dude you need to fix the biped cuz 2\3 of them are white in campaign but the recon is green but the shoulder pad on it is blue... and I just got it from bungie not you for real...
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Sep 4, 2009 07:09 PM
Msg. 2395 of 12975
Quote: --- Original message by: Spartan_094
Do you have any idea what a normal (bump) map does at all? I hardly dout it. And I need a full explanation not just (oh, it r b to make it look more detailed and betterrz) Normal maps are very common because of their ability to change lighting on a surface and give it the appearance of having more detail. A normal map basically changes or adds upon the "normals" of an object. The normals are how light is reflected off of a surface. The simplest form of editing normals can be seen with smoothing groups. A smoothing group changes the normals to reflect the light off so as to produce a smoothing or hardening effect on specific faces. A normal map is composed of 3 channels, Red, Green, and Blue. Each of these channels control a certain aspect of the "normals." The red channel controls the x axis. The Green channel controls the Y-axis. The blue channel stores Z-axis information. (the direction the normals point) Normal maps can also come in many forms. The 2 that are used most often are Tangent-Space and Object-Space.
- Tangent space normal maps simply add onto the old normals of the low poly model. These meshes can be mirrored unlike Object space, and are the most common throughout the gaming industry.
- Object space normal maps are better in the since that you get a prettier model. However, meshes can't be mirrored and you have to have complete set of UVs, no overlapping. Object-space completely ignores the normals of the low poly mesh and only displays high poly normals. These are not commonly used because of this reason.
:) Edited by Disaster on Sep 4, 2009 at 07:13 PM
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 4, 2009 07:54 PM
Msg. 2396 of 12975
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 5, 2009 01:15 AM
Msg. 2397 of 12975
no not "ok good". you can not bump map anything other than the bsp. the only way people are doing it is by using work around methods, but none of them produce a very good looking result or have anything to do with actual normal maps. you did not bump map anything
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 5, 2009 02:14 AM
Msg. 2398 of 12975
then how do you explain this... hm? there no multipurpose for this so in that case I did :D
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 5, 2009 07:27 AM
Msg. 2399 of 12975
idgi
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Sep 5, 2009 09:13 AM
Msg. 2400 of 12975
Quote: --- Original message by: lil_bankheadthen how do you explain this... hm? there no multipurpose for this so in that case I did :D you have no idea what your talking about. That is not a bump or a normal map.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 5, 2009 10:40 AM
Msg. 2401 of 12975
That's a very disgusting shotgun.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 5, 2009 12:13 PM
Msg. 2402 of 12975
He says hes finished with it, and not changing it. Considering he already unwrapped it.
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Sep 5, 2009 01:04 PM
Msg. 2403 of 12975
I don't like the flashlight during the fp b\c it too boxy :v
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 5, 2009 06:42 PM
Msg. 2404 of 12975
I'm pretty sure if there was a bump map on that, the shadows would be altered.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 5, 2009 06:58 PM
Msg. 2405 of 12975
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 5, 2009 07:01 PM
Msg. 2406 of 12975
Thats not a Famas.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 5, 2009 07:16 PM
Msg. 2407 of 12975
Quote: --- Original message by: Advancebo Thats not a Famas. Wow, you are just a complete moron. If you had looked at the Modacity thread (and seen how much of an idiot you are), you would have seen that I posted what it was. It's this: http://www.fpsbanana.com/models/1245With this on it: http://www.fpsbanana.com/models/1070Now, get the hell out, or CRITIQUE THE WORK I'M SHOWING. I'm honestly getting sick of your +1 post counts and if I could ban you I would have, uncountable times.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 5, 2009 07:29 PM
Msg. 2408 of 12975
This is the weapon I used, the raw file before I started messing with it: All I did was take off the carry handle, and then add those attachments you see there, as well as that Acog scope I posted a link for.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 5, 2009 09:01 PM
Msg. 2409 of 12975
Quote: --- Original message by: lil_bankheadthen how do you explain this... hm? there no multipurpose for this so in that case I did :D bump maps fail in halo /discussion
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 6, 2009 01:06 AM
Msg. 2410 of 12975
odx you should post a download for a wmv so we can see it frame by frame. thats usually how i check to make sure everything looks good. i open it up in windows media player and use the frame by frame button to see each frame individually.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Sep 6, 2009 02:32 PM
Msg. 2411 of 12975
Quote: --- Original message by: Advancebo Thats not a Famas. It is undeniably a famas. And a fine animation.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 7, 2009 05:42 PM
Msg. 2412 of 12975
Sorry about the strange origins, it was originally just a copy origin from when some full-res screenshots of ODST were released. Later I decided to animate it and got this. I'll speed up that reload a bit for you so it matches the sounds. Also, I humbly ask you send the map over my way too.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 7, 2009 09:02 PM
Msg. 2413 of 12975
Take a picture in-game from fp view, and add the plasma rifle cube map to it.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Sep 7, 2009 09:15 PM
Msg. 2414 of 12975
It looks really plain. And the grip needs something better.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Sep 7, 2009 09:48 PM
Msg. 2415 of 12975
if your using max 8, then press the 8 key. You can change the background color that way. Also, set some lights.
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