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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 352 of 371)
Moderators: Dennis

savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 21, 2014 06:58 PM    Msg. 12286 of 12975       
and I know i was working on a Battle Rifle for a wile the one i was working on was scraped for a bit but i just did the Halo 2 BR so i hope you guys like it it is my best model yet.
http://savinpvtmike.deviantart.com/art/this-is-my-BR55-that-im-working-on-483827954?ga_submit_new=10%253A1411339551


this is not finished but it will be soon
Edited by savinpvtmike on Sep 21, 2014 at 06:59 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 22, 2014 06:54 AM    Msg. 12287 of 12975       
Quote: --- Original message by: savinpvtmike

and I know i was working on a Battle Rifle for a wile the one i was working on was scraped for a bit but i just did the Halo 2 BR so i hope you guys like it it is my best model yet.
http://savinpvtmike.deviantart.com/art/this-is-my-BR55-that-im-working-on-483827954?ga_submit_new=10%253A1411339551
http://th07.deviantart.net/fs70/PRE/f/2014/264/4/f/this_is_my_br55_that_im_working_on_by_savinpvtmike-d80241e.jpg

this is not finished but it will be soon
Edited by savinpvtmike on Sep 21, 2014 at 06:59 PM


It looks great so far. The grip could require vertical grip indents however. Or perhaps you could implement them within the texture.

My favorite part would be the block-out of your receiver the way it interludes down to the magazine and up from the breach is particularly appealing.

1. Thing, before you render in max.

Hit "8" on your keyboard click on the black thumbnail then set the rgb values to:

red: 68

blue: 68

green: 68

And then render :D


OHunterO
Joined: May 24, 2012

.


Posted: Sep 22, 2014 01:32 PM    Msg. 12288 of 12975       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: savinpvtmike

and I know i was working on a Battle Rifle for a wile the one i was working on was scraped for a bit but i just did the Halo 2 BR so i hope you guys like it it is my best model yet.
http://savinpvtmike.deviantart.com/art/this-is-my-BR55-that-im-working-on-483827954?ga_submit_new=10%253A1411339551
http://th07.deviantart.net/fs70/PRE/f/2014/264/4/f/this_is_my_br55_that_im_working_on_by_savinpvtmike-d80241e.jpg

this is not finished but it will be soon
Edited by savinpvtmike on Sep 21, 2014 at 06:59 PM


It looks great so far. The grip could require vertical grip indents however. Or perhaps you could implement them within the texture.

My favorite part would be the block-out of your receiver the way it interludes down to the magazine and up from the breach is particularly appealing.

1. Thing, before you render in max.

Hit "8" on your keyboard click on the black thumbnail then set the rgb values to:

red: 68

blue: 68

green: 68

And then render :D


Id personally use #1A1A1A, which is 26, 26, 26. It's a perfect dark grey which I use for everything if I need a black background, never use full black.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 22, 2014 03:34 PM    Msg. 12289 of 12975       
I use a grey gradient from black on bottom to white on top, because I'm sure no color will interfere with the render and it slightly reminds of sky gradient.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 22, 2014 06:05 PM    Msg. 12290 of 12975       
Quote: --- Original message by: savinpvtmike

and I know i was working on a Battle Rifle for a wile the one i was working on was scraped for a bit but i just did the Halo 2 BR so i hope you guys like it it is my best model yet.
http://savinpvtmike.deviantart.com/art/this-is-my-BR55-that-im-working-on-483827954?ga_submit_new=10%253A1411339551
http://th07.deviantart.net/fs70/PRE/f/2014/264/4/f/this_is_my_br55_that_im_working_on_by_savinpvtmike-d80241e.jpg

this is not finished but it will be soon
Edited by savinpvtmike on Sep 21, 2014 at 06:59 PM


Looks cool. I would suggest removing the circle on the grip. That detail is redundent when it will be in game, because it will most likely be covered with a hand. I would suggest focusing details that the player will see from the first person view. This can be a great technique and time saver when judging what parts of the gun deserves the most attention.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 24, 2014 06:57 AM    Msg. 12291 of 12975       
Quote: --- Original message by: Mootjuh

So I've been working on the Thunderlord from Destiny for quite a while now.. Only thing that's lacking is the magazine, tubes and the red-dot sight.

http://i849.photobucket.com/albums/ab55/haddouti_m/HP_01_zps9a0f430a.jpg
http://i849.photobucket.com/albums/ab55/haddouti_m/HP_02_zpse5277f7d.jpg

High res:
http://i849.photobucket.com/albums/ab55/haddouti_m/HP_01_zps9a0f430a.jpg~original
http://i849.photobucket.com/albums/ab55/haddouti_m/HP_02_zpse5277f7d.jpg~original
Edited by Mootjuh on Sep 23, 2014 at 04:21 PM


I actually, died thinking that was the lowpoly model, but it looks to my untrained eyes like something above 10,000 tris~?

In any case It looks very good.

BTW, you can try ripping the red dot sight from jesses tactical battle rifle, I believe the sight he used was from COD. Just delete the unnecessary pieces when you import the gbx model.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 24, 2014 09:24 AM    Msg. 12292 of 12975       
Quote: --- Original message by: Mootjuh
It's 11 million triangles. 10k is considered lowpoly nowadays.


11 million? What treyarch RIG are you running?!!!!

And where can I getz it?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 24, 2014 09:56 AM    Msg. 12293 of 12975       
Quote: --- Original message by: Mootjuh
11 million in 3ds max isn't really demanding. I had a 10 year old pc that could run max 2009 with that many triangles(it was the best of the best back then but still)


My laptop, dies after 5 mill. Bourrin has the most trouble with highpoly iterations.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 24, 2014 03:47 PM    Msg. 12294 of 12975       
my br 55 update not final texture i just wanted to use it for a place holder till i finish the final one
http://savinpvtmike.deviantart.com/art/br55-unwrap-test-484361706?ga_submit_new=10%253A1411588044



unless some one will give me a hand with it cus is suck at making textures
Edited by savinpvtmike on Sep 24, 2014 at 03:51 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 26, 2014 06:54 AM    Msg. 12295 of 12975       
Quote: --- Original message by: savinpvtmike

my br 55 update not final texture i just wanted to use it for a place holder till i finish the final one
http://savinpvtmike.deviantart.com/art/br55-unwrap-test-484361706?ga_submit_new=10%253A1411588044
http://fc05.deviantart.net/fs71/f/2014/267/6/b/br55_unwrap_test_by_savinpvtmike-d80djvu.png


unless some one will give me a hand with it cus is suck at making textures
Edited by savinpvtmike on Sep 24, 2014 at 03:51 PM


I don't see at one point, on any part of your model that the texture sucks.

Pm, me the model there are a few, adjustments to be made but not many.


(Spec is a bit high)


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 29, 2014 05:52 PM    Msg. 12296 of 12975       
an animation wip is in game but i want to fix some stuff before showing final
https://www.youtube.com/watch?v=IYYtPp6ax2g&feature=youtu.be


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Sep 29, 2014 07:12 PM    Msg. 12297 of 12975       
Quote: --- Original message by: savinpvtmike
an animation wip is in game but i want to fix some stuff before showing final
https://www.youtube.com/watch?v=IYYtPp6ax2g&feature=youtu.be


In the reload animation, when the hand is returning to the grip position it snaps awkwardly.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 29, 2014 08:20 PM    Msg. 12298 of 12975       
Quote: --- Original message by: EtchyaSketch
Quote: --- Original message by: savinpvtmike
an animation wip is in game but i want to fix some stuff before showing final
https://www.youtube.com/watch?v=IYYtPp6ax2g&feature=youtu.be


In the reload animation, when the hand is returning to the grip position it snaps awkwardly.

ya thats one of the things i needed to fix for some reason it dusnt happen in game but the reload full goes crazzy on the last frame but i think i can fix it


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 30, 2014 07:42 AM    Msg. 12299 of 12975       
- removed -
Edited by Super Flanker on Sep 20, 2016 at 11:33 AM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 30, 2014 03:59 PM    Msg. 12300 of 12975       
Quote: --- Original message by: Alice
Quote: --- Original message by: SS Flanker
Quit with the coloured abuse, you insensitive north korean.

Pot calling the kettle black.
If this continues both of you will be banned.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 20, 2014 03:12 AM    Msg. 12301 of 12975       
a bit more done on the MGL :


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 20, 2014 12:16 PM    Msg. 12302 of 12975       
Quote: --- Original message by: bourrin33
a bit more done on the MGL :
http://puu.sh/cjakD/2191b3e90d.jpg

I almost forgot about this. Looking pretty great so far. Handguard seems kinda saggy, but other than that everything looks good


jigsaw_jimmy
Joined: Aug 1, 2009


Posted: Oct 26, 2014 06:41 PM    Msg. 12303 of 12975       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Alice
Quote: --- Original message by: SS Flanker
Quit with the coloured abuse, you insensitive north korean.

Pot calling the kettle black.
If this continues both of you will be banned.
do it do it do it, ban them, you know you want to dennis

edit:
in fact, while you're at dennis, can you ban me with them? i beg you, no I dare you, no, i command you to. hce community for most useless community, i'll see you at the awards of all time, you guys are the cham-peons. peace out, loved this game back in the day. you guys have been creating some interesting, stupid, terrible, awesome, and altogether weird stuff. have fun.
Edited by jigsaw_jimmy on Oct 26, 2014 at 06:48 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Oct 27, 2014 07:57 PM    Msg. 12304 of 12975       
Quote: --- Original message by: jigsaw_jimmy
edit:
in fact, while you're at dennis, can you ban me with them?
Yes in fact I can.


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Oct 29, 2014 03:43 AM    Msg. 12305 of 12975       
I love you dennis XD


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 29, 2014 03:25 PM    Msg. 12306 of 12975       
Quote: --- Original message by: TailsTheGamer
I love you dennis XD

That's the point of his existence.


samnwck
Joined: Sep 4, 2014


Posted: Oct 29, 2014 09:17 PM    Msg. 12307 of 12975       
Trying to learn some hard surface lately. Tried a much harder project and it didn't come out nearly as well, so I went back and tried something a bit easier until my technique gets better.






Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 31, 2014 08:59 AM    Msg. 12308 of 12975       
Nice work, it's a really fine point to reach between a soft looking model and super hard chisel jawed van damme model.

Think you hit the sweet spot with that scope.

What is with the grass?


samnwck
Joined: Sep 4, 2014


Posted: Oct 31, 2014 12:24 PM    Msg. 12309 of 12975       
Thanks, what do mean by the grass? Like why put it in? or?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 1, 2014 07:44 AM    Msg. 12310 of 12975       
Yeah, I guess it's to offset the soft white on the scope and add general variation?


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Nov 1, 2014 04:42 PM    Msg. 12311 of 12975       
i assume it's there to also help with a more realistic cubemap


samnwck
Joined: Sep 4, 2014


Posted: Nov 2, 2014 11:04 AM    Msg. 12312 of 12975       
The background is from an HDR that is only there to make the scope glass reflectivity easier to see. Without the reflections looked boring. Plus I think it adds to the overall realness of the picture.


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Nov 2, 2014 11:19 AM    Msg. 12313 of 12975       
in fact, while you're at dennis, can you ban me with them? i beg you, no I dare you, no, i command you to. hce community for most useless community, i'll see you at the awards of all time, you guys are the cham-peons. peace out, loved this game back in the day. you guys have been creating some interesting, stupid, terrible, awesome, and altogether weird stuff. have fun.
Edited by jigsaw_jimmy on Oct 26, 2014 at 06:48 PM









Yes in fact I can.




Get MLG No-scoped Shrekt M8.

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 2, 2014 11:53 AM    Msg. 12314 of 12975       
- removed -
Edited by Super Flanker on Sep 20, 2016 at 11:34 AM


VoidsShadow
Joined: Aug 27, 2012

Kick back, drink a chai!


Posted: Nov 2, 2014 12:53 PM    Msg. 12315 of 12975       
Hmmm...It's not a Halo-ish weapon. Is the overall design you have in mind something super futuristic like something from Planetside?


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Nov 2, 2014 01:01 PM    Msg. 12316 of 12975       
Quote: --- Original message by: VoidsShadow
Hmmm...It's not a Halo-ish weapon. Is the overall design you have in mind something super futuristic like something from Planetside?



Actually with the right textures I could see this a s a covie weapon...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 2, 2014 01:01 PM    Msg. 12317 of 12975       
Not really Modelled it off a tutorial references.

I don't have a name for it either.......rail rifle?

It is an energy directed weapon, but I would prefer for it to utilize an automatic firing mechanism which is difficult because the amount of energy dissipated from a rail gun is immense allowing for only single shot use due to the stress's imposed e.t.c

I could say the weapon is less powerful than a normal rail gun but with it's weaker power and multishot status it's still no better than a normal rail gun in the sense that although it fires more rounds, the effectiveness of each round would conclude that both weapons are as powerful as each other.

So essentially some would be go: "Why not just use a rail gun then???"

Need bio help....


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 2, 2014 03:54 PM    Msg. 12318 of 12975       
Quote: --- Original message by: SS Flanker
Not really Modelled it off a tutorial references.

I don't have a name for it either.......rail rifle?

It is an energy directed weapon, but I would prefer for it to utilize an automatic firing mechanism which is difficult because the amount of energy dissipated from a rail gun is immense allowing for only single shot use due to the stress's imposed e.t.c

I could say the weapon is less powerful than a normal rail gun but with it's weaker power and multishot status it's still no better than a normal rail gun in the sense that although it fires more rounds, the effectiveness of each round would conclude that both weapons are as powerful as each other.

So essentially some would be go: "Why not just use a rail gun then???"

Need bio help....

It looks like some sort of railgun, to me. Just because it's a weaker, faster-firing railgun doesn't mean that it's worthless: assault rifles aren't useless even though sniper rifles exist.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Nov 2, 2014 04:06 PM    Msg. 12319 of 12975       
It seems to me like it behaves similarly to the Fusion Rifles in Destiny.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Nov 2, 2014 04:42 PM    Msg. 12320 of 12975       
It looked like a Human ripoff of a Forerunner assault rifle, the first time I saw those pictures...

 
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